Ask Sash |
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Ask Sash
I saw the post on the iPunch Monk Guide about some code used to lock in Ask Sash, but it's not working for me. I'm using Selindrile's lua. Just wondering if anyone else has any updated code.
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Posts: 514
awwwyisss, here we go.
Whats this code actually do?
And I was hoping for Ash's Q&A session...
Carbuncle.Ziekwalt said: » Whats this code actually do? Lakshmi.Buukki
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Ask Sash gives MNK a Regain effect while Boost is active. The code is keeps the sash in your set while boost is active, and swap it out when it's not, so you get the full regain effect (you lose regain once the sash is de-equipped)
Bismarck.Mcdougall said: » Offline
Posts: 704
//gs disable waist
kishr said: » //gs disable waist if buff == "Boost" then
if gain then equip(waist="Ask Sash") disable('waist') else enable('waist') handle_equipping_gear(player.status) end Probably Edit.. Or; if buffactive['Boost'] then equip(waist="Ask Sash") else handle_equipping_gear(player.status) end It's actually to STOP the belt from moving because of all the automation... kind of ironic.
and you edited your post, I dont care, I'm leaving it Offline
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Asura.Eiryl said: » It's actually to STOP the belt from moving because of all the automation... kind of ironic. and you edited your post, I dont care, I'm leaving it Thank you for being an *** on the internet. We need more of them ! Offline
Asura.Phinneus said: » I'm using Selindrile's lua there's your problem (sorry sel) edit: ftr as if gearswap isnt overly written and a bit of a clusterfuck already. mote's system needed to die not turned into a maze of code that would make him shun. Hopefully that new series encourages and enables players to start writing their own. It really doesn't take very much to get a good and simple one working.
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no it doesnt. gearswap user files use pretty simple lua for the most part. a lot of custom fuctions that circulate are written in a way that is inefficient, dated, or unnecessary. never mind most of all those "rule" functions in most peoples files arent even used or understood by the user anyways...
then theres the subject of all the stuff people write in gearswap that doesnt belong in gearswap. lol Offline
Posts: 8
hey dude, can u pls explain more like, where in lua mnk exactly set this command?
thanks best regards. Nekseus said: » no it doesnt. gearswap user files use pretty simple lua for the most part. a lot of custom fuctions that circulate are written in a way that is inefficient, dated, or unnecessary. never mind most of all those "rule" functions in most peoples files arent even used or understood by the user anyways... then theres the subject of all the stuff people write in gearswap that doesnt belong in gearswap. lol no substance I'll put up a pastebin of my MNK lua when I get home. Pretty simple and straightforward for the most part, includes the Ask Sash logic I showed in the other thread.
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Posts: 8
hey bro. did u test boost included ask sash yet?
pls keep us posted, and if it worked mind show us how we edit the lua. thanks best regards.
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[194 days between previous and next post]
Guys honestly I'm a scrub and I can't get the ask sash to stay locked with GS.
I don't know how I got the impetus thing working, but can't seem to do the same with boost and ask sash. Mind sharing your pieces of code in the MNK.lua and if I eventually have to do something in globals or whatever? Thanks. Much love, Scrub. I'm honestly surprised the code isnt in this thread already, might be the ipunch guide somewhere but thatd be a hard find lol. If my GS wasnt so different I'd just post mine (also at work)
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Sorry if the formatting comes out poorly, my code is pretty sloppy.
Declare a set with the sash. You can call it whatever you wish, just be sure the above set matches the code in the function below... Code sets.YourAskSashSetname = {waist="Ask Sash"} Code function job_buff_change(buff, gain) if buff == 'Boost' then if gain then equip(sets.YourAskSashSetname) disable('waist') else enable('waist') end end end If you already have the same function to control your body for Impetus, you can nestle this part into that. Copy from "if buff ==" to "end" and paste that into the function you might already have. Hope that works |
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