Warrior: DW/Fencer/Polearm/H2H/Ranged.

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Warrior » Warrior: DW/Fencer/Polearm/H2H/Ranged.
Warrior: DW/Fencer/Polearm/H2H/Ranged.
First Page 2 3 ... 7 8 9 ... 15 16 17
 Bahamut.Yiazmat
Offline
Server: Bahamut
Game: FFXI
user: Rudra
Posts: 129
By Bahamut.Yiazmat 2020-06-20 19:38:05
Link | Quote | Reply
 
ItemSet 373931

I have tried with those pieces as war/mnk fencer build on Emperor Arthro and iirc the counter rate was not this bad. That was not a deeper test tho.

(Cause bored only) I also tried to mix shield block rate with agoge mufflers and adapa shield, and its actually satisfying to see a mix of counter/block/retaliation procs lol
Offline
Posts: 74
By Pilipinoboi 2020-06-25 02:09:02
Link | Quote | Reply
 
Just double checking, page 1 on H2H had Dragon Kick listed but is showing the Raging Fists equipset. I assume Dragon Kick would be similar to Upheaval build?
 Leviathan.Andret
Offline
Server: Leviathan
Game: FFXI
user: Andret
Posts: 1000
By Leviathan.Andret 2020-06-25 09:16:11
Link | Quote | Reply
 
Pilipinoboi said: »
Just double checking, page 1 on H2H had Dragon Kick listed but is showing the Raging Fists equipset. I assume Dragon Kick would be similar to Upheaval build?

I don't think War can use Dragon Kick. They can use Tornado Kick, 3-hits replicating http://ftp. It's much better to use multi-hit on TK. However I think Raging Fists would be better overall.
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2020-06-25 19:43:43
Link | Quote | Reply
 
war can use dragon kick with hep. bagnackers
[+]
 Shiva.Eightball
Offline
Server: Shiva
Game: FFXI
Posts: 707
By Shiva.Eightball 2020-06-25 22:05:43
Link | Quote | Reply
 
Yea and it does pretty good, I used my mistral axe set for it.
Offline
Posts: 983
By Spaitin 2020-07-10 18:07:10
Link | Quote | Reply
 
Sangarius is the best offhand for decimation now. increases average WS numbers as well as TP speed.

Loxotic mace for Judgment and black halo spam for when you need blunt and are not /mnk.

Seething bomblet seems solid for hybrid set. Lose aurg but gain ioskeha back? slight win for seething.
 
Offline
Posts:
By 2020-07-14 17:15:26
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3180
By Fenrir.Skarwind 2020-07-14 18:19:17
Link | Quote | Reply
 
Not sure if it was posted. But when reprisal procs for me with Adapa Shield it adds +75 Shield Skill. It isn't PLD exclusive lmao.
[+]
Offline
Posts: 983
By Spaitin 2020-07-31 12:48:51
Link | Quote | Reply
 
Playing with Sangarius +1. Wow what an awesome offhand. It is actually a really good mainhand weapon for fencer build war for SB spam. Not as good as naegling, but not very far behind. the MA on it is nuts.

Loxotic +1 is a great blunt option. Deff our best
 Shiva.Eightball
Offline
Server: Shiva
Game: FFXI
Posts: 707
By Shiva.Eightball 2020-07-31 13:22:30
Link | Quote | Reply
 
For those of you trying to make ranged sets on war, like myself, and are sick of waiting for that volte piece to drop from dyna, Alhazen Hat +1 looks great for Racc with +70 and +30 base stats.
VIP
Offline
Posts: 661
By Lili 2020-08-15 21:03:34
Link | Quote | Reply
 
Asura.Ajamu said: »
Also I am gonna use sangarius +1 fully augmented in mainhand/Zantetzuken in the offhand. How is this combination or is there something better?

For Vorpal Blade spam, I'd do Reikiko+Sangarius.
 
Offline
Posts:
By 2020-08-15 22:33:46
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
Offline
Posts: 983
By Spaitin 2020-08-16 00:10:40
Link | Quote | Reply
 
Asura.Ajamu said: »
Now I have some more questions concerning a dual wield build /NIN. I just can't get my head around what somebody recently said to me after me playing this game for years and making sure dual wield is capped in gear.
Grab your friend and slap some sense into them. For DW you should deff cap your delay using DW. How much DW will depend on if you have haste samba or not. You can build a set for it, up to you. I would just go /dnc and not use any DW if you know ahead of time you have a DNC coming. Then use your fighters or non fighters roll sets. Granted, if you know you are going to have a dnc, Then the h2h build and the fencer builds will beat out DW. Savage blade spam when you have a real dancer is hilarious.

You should always try to get fighters roll going with your sets if attack cap allows (usually does). So build a set for when you have fighters roll and a set for when you dont.

Asura.Ajamu said: »
Now that someone told me it is better to gear DA to 100% and use sam's roll with chaos roll or tacticians roll instead of fighters roll and apparently doing this will require 67% DA in gear
I wouldnt listen to that person if they say stupid stuff like that lol.

Chaos roll if you need attack, fighters roll if you dont. tacticians will get you like 50-100 TP at best per WS cycle. Fighters will get you like 200+ and add a TON of dmg . The extra TP from tacticians is unlikely to take an attack round off of your build and extra TP does very little for DPS on vorpal. Using tacticians is maybe SLIGHTLY better than not doing any roll.

Can get some oddball situations where runist/allies/monks are the better choice for a second roll, but that is fairly rare.

If you are hell bent on verbal. The rogues roll is a good option.
Offline
Posts: 8843
By SimonSes 2020-08-16 03:36:14
Link | Quote | Reply
 
Spaitin said: »
Chaos roll if you need attack, fighters roll if you dont. tacticians will get you like 50-100 TP at best per WS cycle. Fighters will get you like 200+ and add a TON of dmg . The extra TP from tacticians is unlikely to take an attack round off of your build and extra TP does very little for DPS on vorpal. Using tacticians is maybe SLIGHTLY better than not doing any roll.

This is true if you keep fighting same target, but if its something like dynamis, when you have some downtime between mobs, especially with lag, tactician will give you way more than 50-100 TP. Fighters should still be better, but it kinda depends what other DD is with you in party. For example mythic DRK or Savage KC ranger dont want Fighters at all.
Offline
Posts: 85
By HyperKTM 2020-08-20 12:53:16
Link | Quote | Reply
 
What's current bis tp set for naegling/ kclub on warrior and current bis savage set
 Asura.Crowned
Offline
Server: Asura
Game: FFXI
user: Crowned
Posts: 94
By Asura.Crowned 2020-08-20 13:08:41
Link | Quote | Reply
 
K club set should look something like this. Honestly k club is pretty *** on war. 33% DA before any gear really cockblocks k club's potential.

ItemSet 375014

Savage blade set:

ItemSet 375015
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3180
By Fenrir.Skarwind 2020-08-20 13:10:28
Link | Quote | Reply
 
HyperKTM said: »
What's current bis tp set for naegling/ kclub on warrior and current bis savage set

-Savage Blade is on the first page.

-As for the KC set you want to stack a ton of store tp, cap dual wield (based on your haste buffs), probably throw in some Subtle Blow via Chirich Rings+1.

You may wish to avoid multi attack where you can. WAR's traits with just gifts will favor double attack.

I'm not gonna do all the work for you :P
Offline
Posts: 494
By Crossbones 2020-08-20 15:41:28
Link | Quote | Reply
 
The way you use KC on WAR is you change your main job.
[+]
VIP
Offline
Posts: 661
By Lili 2020-08-20 17:10:50
Link | Quote | Reply
 
Note that with KClub offhand, I suspect that spamming Decimation as fast as possible would win. Savage Blade is meh at 1k TP and even with KClub, waiting for 2k might reduce the dps enough to make it worth going Dolichenus.
Offline
Posts: 983
By Spaitin 2020-08-20 18:26:30
Link | Quote | Reply
 
Lili said: »
Note that with KClub offhand, I suspect that spamming Decimation as fast as possible would win
KC and wars 33 naked DA are not good friends.

To make the build really shine, you just take off KC and add fernagu. Or go fencer build and get a real dnc.

But if you are hellbent on KC. then basically get a set that has ZERO multi attack in it and stack as much STP as possible.
[+]
Offline
Posts: 171
By Aricomfy 2020-08-23 19:27:10
Link | Quote | Reply
 
What's the best offhand right now for Loxotic Mace +1? Fencer build is what I'm using right now with Blurred Shield +1 but I feel like /nin and dual wielding has potential to outshine fencer. I was thinking in order to make it worth getting rid of 7% WS damage, we'd have to make up for it with something like Barbarity +1 or Ternion Dagger +1 R15. Maybe even Sangarius +1 R15? Acc will be an issue with Barbarity +1, and WSD is 2% less on Ternion but much lower delay and higher ACC than Blurred Shield +1. Pretty mixed on what would win out over the other.
Offline
Posts: 494
By Crossbones 2020-08-23 20:17:57
Link | Quote | Reply
 
TP bonus offhand axe? What ws are you trying to use?
VIP
Offline
Posts: 661
By Lili 2020-08-23 22:25:40
Link | Quote | Reply
 
Spaitin said: »
But if you are hellbent on KC. then basically get a set that has ZERO multi attack in it and stack as much STP as possible.

And at that point Savage Blade sucks and Decimation is tons better, was my point

Aricomfy said: »
What's the best offhand right now for Loxotic Mace +1?

For Judgment:
- if you can land hits with it reliably, TP Bonus axe will obliterate everything else.
- if you cannot, R15 Sangarius +1 or R15 Ternion Dagger +1 will win over everything else but are probably somewhat close together (my money is on dagger tho)

For Black Halo:
- stop using Black Halo and just spam Judgment instead
- otherwise, same as above

For Hexa Strike:
- again, close between Sang and Tern, but in this case I'd say Sang is probably slightly above.
- can't use HS with Loxotic tho, need Beryllium - which isn't half bad, but Loxotic is better and Judgment will win.
- I'd recommend to not bother with this outside of Blood Rage tbh

For Realmrazer:
- go to MH and change jobs. I heard people like MNK lately.

Flash Nova:
- why do you hate yourself
- on a more serious note, I suspect this might actually end up doing some decent damage with MAB buffs
- note that if you need an elemental WS and you have MAB buffs on, Cloudsplitter with TP bonus axe will win by a million miles
- then again target might absorb thunder I guess

That last point is now making me wonder what's 2nd best elemental WS after Cloudsplitter that we have access to.

EDIT: I suspect it might actually be Shadow of Death
Offline
Posts: 171
By Aricomfy 2020-08-23 23:55:06
Link | Quote | Reply
 
Crossbones said: »
TP bonus offhand axe? What ws are you trying to use?

Judgement. Black Halo is pretty competitive with it but Judgement still wins 99% of the time.

Lili said: »
For Judgment:
- if you can land hits with it reliably, TP Bonus axe will obliterate everything else.
- if you cannot, R15 Sangarius +1 or R15 Ternion Dagger +1 will win over everything else but are probably somewhat close together (my money is on dagger tho)

For Black Halo:
- stop using Black Halo and just spam Judgment instead
- otherwise, same as above

Sadly, both Club and Dagger are B- in skill rating, so ACC is a concern from the start unless we use a sushi and get some madrigals. I'm kind of leaning into Ternion for this, since it retains some WSD and then when R15'd, you get 40 more ACC on top of the 27 it naturally has. I might need to do some more testing but from my experience, 2K or 3K TP doesn't really change the damage all that much. I'll probably head out and give it a proper test though before I'm certain that that's the case. Judgement's WS set is going to float roughly around 1100 ACC give or take depending on your set and that's with the R15 club and without an offhand. Based on that number, would you consider using the TP bonus weapon feasible?

Edit: I did some crappy testing and it seems to be about a 6-7K damage increase to WS at 2/3K TP. This was on Apex Leeches and Chapulis with fighter's roll, honor march, 2 minuets and a madrigal, so acc wasn't an issue. I did some more testing with offhand combos and it does seem even with the +28 STR and +8 WSD from barbarity, the TP offhand axe will pull ahead by about 3 or 4K damage. Only thing is, offhand axe is way slower than dagger which is a bummer.
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 9658
By Asura.Saevel 2020-08-24 10:24:51
Link | Quote | Reply
 
In terms of pure power while dual wielding, Judgement is stronger. Black Halo has better SC properties though (Fragmentation vs Impaction), which may or may not be important.
 Asura.Mims
Offline
Server: Asura
Game: FFXI
user: Ginza
Posts: 256
By Asura.Mims 2020-08-24 10:44:57
Link | Quote | Reply
 
Asura.Saevel said: »
In terms of pure power while dual wielding, Judgement is stronger. Black Halo has better SC properties though (Fragmentation vs Impaction), which may or may not be important.
Black Halo <=> Realmrazer is light.
It's not as important on Warrior than it is on White Mage, especially considering how TP bonus offhand is great for one of those WS and useless for the other.
For White Mage (And I would presume Geo as well) a self double light SC is generally enough to solo a Dynamis Wave2 mob, but those jobs obviously have a lot more SC freedom. In general I think WAR is going to be totally fine spamming Judgement.
Offline
Posts: 494
By Crossbones 2020-08-24 10:57:38
Link | Quote | Reply
 
Is judgement the best blunt option for war or only when not /mnk?
Offline
Posts: 8843
By SimonSes 2020-08-24 11:03:11
Link | Quote | Reply
 
Aricomfy said: »
Edit: I did some crappy testing and it seems to be about a 6-7K damage increase to WS at 2/3K TP. This was on Apex Leeches and Chapulis with fighter's roll, honor march, 2 minuets and a madrigal, so acc wasn't an issue. I did some more testing with offhand combos and it does seem even with the +28 STR and +8 WSD from barbarity, the TP offhand axe will pull ahead by about 3 or 4K damage. Only thing is, offhand axe is way slower than dagger which is a bummer.

Saying how much more k you do at 3000 TP without saying how much you do at 2000TP is totally useless information, since it can be 6-7k increase from 10k to 16k-17k or 6-7k increase from 80k to 86k-87k. Thats why people use % increase. Also you dont really need to chekc it in practice. You have fTP listed on bg wiki.

3000TP 12fTP
2000TP 8.75fTP

~37% increase in damage on first hit (so in reality slightly less increase in total WS damage since first hit will be like 90-95% of whole damage).

Aricomfy said: »
Judgement's WS set is going to float roughly around 1100 ACC give or take depending on your set and that's with the R15 club and without an offhand. Based on that number, would you consider using the TP bonus weapon feasible?

WS set is not really important here. You only care for main hit on ilvl119 club with 100acc bonus, so it shouldnt be a problem to land it. The limiting part is accuracy on TP set and if you can land hits with tp bonus axe.
Offline
Posts: 494
By Crossbones 2020-08-24 11:48:09
Link | Quote | Reply
 
I've never known WAR to be an acc starved job in TP set, each core piece has at least 40-50 acc so should be fine offhanding TP bonus. Not being able to oddhand the magian axe seems like it would be more rare than not (so like wave 3 dyna, maybe some ambu).
First Page 2 3 ... 7 8 9 ... 15 16 17
Log in to post.