|
SCH Gear Suggestions and Discussion. (Large post warning)
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-15 11:26:32
I would never get that lucky lol.
Asura.Chefm
Server: Asura
Game: FFXI
Posts: 185
By Asura.Chefm 2009-10-16 09:01:22
"Elemental Magic Skill lowers the resistance rate and spell interruption rate for Elemental Magic spells. It does not affect the damage of direct damage spells." "INT: A stat that helps determine the effectiveness of Elemental Magic spells, Black Magic Enfeebling Magic spells, Black Magic Enhancing Magic spells, Ninjutsu and some Blue Magic magical spells" SCH as never had a problem with Macc. the 320/120 Idea is good, but only if you want to have spell like:Direct Damage (DD) Example: Thunder, Blizzaga II, Freeze. Elemental Debuffs Example: Shock, Frost, Choke. Helix Example Hydrohelix, Cryohelix, Luminohelix Stick and only stick. But the thing is SCH have NOO Matt. SCH suck at Matt.Helix Need MAB your nukes need MAB .you cant make something better if something is already top...A sch needs INT+MAB
[+]
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-16 10:09:26
Sorry I missed this thread for so long, Clin. My birthday was the 14th so I haven't been on until just now. Lol. Now to go back and read up on this thread >.>
[+]
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 10:09:37
Chefm said: "Elemental Magic Skill lowers the resistance rate and spell interruption rate for Elemental Magic spells. It does not affect the damage of direct damage spells."
"INT: A stat that helps determine the effectiveness of Elemental Magic spells, Black Magic Enfeebling Magic spells, Black Magic Enhancing Magic spells, Ninjutsu and some Blue Magic magical spells"
SCH as never had a problem with Macc. the 320/120 Idea is good, but only if you want to have spell like:Direct Damage (DD) Example: Thunder, Blizzaga II, Freeze. Elemental Debuffs Example: Shock, Frost, Choke. Helix Example Hydrohelix, Cryohelix, Luminohelix Stick and only stick.
But the thing is SCH have NOO Matt. SCH suck at Matt.Helix Need MAB your nukes need MAB .you cant make something better if something is already top...A sch needs INT+MAB Yeah the only time i would use the high resist set would be for if i actually went onward to endgame HNM or whatever high level mobs. I feel as if my main nuking set with the +20MAB (while Ugg in effect) and IN+51 WITHOUT food or SS/Hailstorm (+66 INT WITH) will be my bread and butter for most things i do, be it manaburn, solo, or minor events.
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 10:11:48
Enternius said: Sorry I missed this thread for so long, Clin. My birthday was the 14th so I haven't been on until just now. Lol.
Now to go back and read up on this thread >.> Oh it's all good and happy birthday. i feel as if i built up the gear sets pretty decently, i know theres little trivial things that are preference such as Forest Rope vs Hierarch for Curing. Price vs performance is a big factor to me. I'm about to hit 69 in the next 30-40 minutes in this PT :D
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-16 10:25:43
Chefm said: But the thing is SCH have NOO Matt. SCH suck at Matt. This isn't necessarily true. Yes, SCH does not have as much MAB as, say, a BLM. But to do some comparisons: --BLM/anything has 32 base MAB. --SCH/RDM has 20 base MAB and SCH/BLM has 24 base MAB. --BLM can get a maximum of +52 MAB in gear. --SCH can get a maximum of +42 MAB in gear. Altogether, that means BLM has 84 MAB, and SCH has 66 MAB. In theory, that's a difference of 18% per nuke. Then if we factor in Ebullience, which adds anywhere from 20 to 50~ MAB, depending on your current gear, or even going with a straight 20 across the theoretical board, no matter how good your gear is, SCH would have more MAB than BLM. I would like to point out here that I do realize BLM can merit an additional 10 MAB for a certain element. However, in the example used, the Helix line of spells was taken into account. SCH can merit 10 MAB for ALL Helix spells. So just for continuity's sake, I'll disregard merits for the time being. Anyway, where was I? It should also be noted that at 75, a BLM/nosub has only 2 more INT than a SCH/nosub. Similarly, BLM has 276 Elemental skill (Again, disregarding merits) and SCH has 256. This is almost made up for by the fact that BLM can get a total of +60 Elemental skill, whereas SCH can get a total of +64. When you think of all the things SCH gets that BLM doesn't (Forced weather, +7 INT from Stormsurge, JAs that enhance not only potency, but Accuracy of nukes, and a spell that enhances Spell accuracy by 25-40), you begin to realize that SCH not only works just as well, if not better than BLM in theory, but also in practice.
[+]
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 10:28:31
Enternius said: Chefm said: But the thing is SCH have NOO Matt. SCH suck at Matt. This isn't necessarily true. Yes, SCH does not have as much MAB as, say, a BLM. But to do some comparisons: --BLM/anything has 32 base MAB. --SCH/RDM has 20 base MAB and SCH/BLM has 24 base MAB. --BLM can get a maximum of +52 MAB in gear. --SCH can get a maximum of +42 MAB in gear. Altogether, that means BLM has 84 MAB, and SCH has 66 MAB. In theory, that's a difference of 18% per nuke. Then if we factor in Ebullience, which adds anywhere from 20 to 50~ MAB, depending on your current gear, or even going with a straight 20 across the theoretical board, no matter how good your gear is, SCH would have more MAB than BLM. I would like to point out here that I do realize BLM can merit an additional 10 MAB for a certain element. However, in the example used, the Helix line of spells was taken into account. SCH can merit 10 MAB for ALL Helix spells. So just for continuity's sake, I'll disregard merits for the time being. Anyway, where was I? It should also be noted that at 75, a BLM/nosub has only 2 more INT than a SCH/nosub. Similarly, BLM has 276 Elemental skill (Again, disregarding merits) and SCH has 256. This is almost made up for by the fact that BLM can get a total of +60 Elemental skill, whereas SCH can get a total of +64. When you think of all the things SCH gets that BLM doesn't (Forced weather, +7 INT from Stormsurge, JAs that enhance not only potency, but Accuracy of nukes, and a spell that enhances Spell accuracy by 25-40), you begin to realize that SCH not only works just as well, if not better than BLM in theory, but also in practice. Lets leave it all at that, i don't want to muddy this thread up with an argument based on that lol. So i want to stick to a conversation on the 320/120 build idea, as well as get more input for other gear sets such as Enfeeble. Also what should i get on the Royal Redingote? Macc+4 and Matt+4?
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-16 10:30:29
Clinpachi said: Lets leave it all at that, i don't want to muddy this thread up with an argument based on that lol. So i want to stick to a conversation on the 320/120 build idea, as well as get more input for other gear sets such as Enfeeble.
Also what should i get on the Royal Redingote? Macc+4 and Matt+4? 320/120 is less relevant for SCH, with all the M.ACC-boosting we can get. And yeah. M.ACC/M.Attack. There aren't really any other options for good nuking pieces, I don't think.
[+]
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 10:32:38
Enternius said: Clinpachi said: Lets leave it all at that, i don't want to muddy this thread up with an argument based on that lol. So i want to stick to a conversation on the 320/120 build idea, as well as get more input for other gear sets such as Enfeeble.
Also what should i get on the Royal Redingote? Macc+4 and Matt+4? 320/120 is less relevant for SCH, with all the M.ACC-boosting we can get. And yeah. M.ACC/M.Attack. There aren't really any other options for good nuking pieces, I don't think. Well the 320/120 is for high resist only, the second nuking set (standard one) would be my priority. (And because i based it off of yours somewhat i can only assume its correct for things such as manaburns ect).
[+]
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-16 10:41:40
Clinpachi said: Well the 320/120 is for high resist only, the second nuking set (standard one) would be my priority. (And because i based it off of yours somewhat i can only assume its correct for things such as manaburns ect). Pick up some Haste gear, ask a mage for Haste spell (Preferably RDM since they can't refresh you anyway), and *** Klimaform. Seriously lol. 1 minute duration, 1 minute 30 second recast. It's up more often than it's down. Should be enough M.ACC to get you to an acceptable high resist status without much devotion toward specific M.ACC/Elemental skill gear.
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 10:51:24
Enternius said: Clinpachi said: Well the 320/120 is for high resist only, the second nuking set (standard one) would be my priority. (And because i based it off of yours somewhat i can only assume its correct for things such as manaburns ect). Pick up some Haste gear, ask a mage for Haste spell (Preferably RDM since they can't refresh you anyway), and *** Klimaform. Seriously lol. 1 minute duration, 1 minute 30 second recast. It's up more often than it's down. Should be enough M.ACC to get you to an acceptable high resist status without much devotion toward specific M.ACC/Elemental skill gear. What haste gear can you put in that wouldn't hurt the INT or MAB?
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-16 10:56:59
Clinpachi said: What haste gear can you put in that wouldn't hurt the INT or MAB? You have spellcast, right? I'm saying just equip the gear for Klimaform casting. Get your recast down to 1:30, then swap back to your nuking gear. (For best results, use it with Manifestation. Your BLMs will love you.)
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 11:00:53
Enternius said: Clinpachi said: What haste gear can you put in that wouldn't hurt the INT or MAB? You have spellcast, right? I'm saying just equip the gear for Klimaform casting. Get your recast down to 1:30, then swap back to your nuking gear. (For best results, use it with Manifestation. Your BLMs will love you.) Oh ok gotcha, and yeah spellcast is auto loaded but i need to completely write an XML from scratch or find one for SCH. I'll worry about that when i get closer to 75.
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-16 11:07:19
On a related note, consider putting a few merits into Focalization when the time comes. M.ACC Stratagem. +5 per merit, up to +25 with just a stratagem.
Bear in mind that it does use two charges, but it's really nice for shorter NM fight situations where a good Helix will do a majority of your damage anyway. Hailstorm >> Manifestation+Klimaform >> Focalization >> Ebullience >> Cryohelix.
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 11:11:12
Enternius said: On a related note, consider putting a few merits into Focalization when the time comes. M.ACC Stratagem. +5 per merit, up to +25 with just a stratagem.
Bear in mind that it does use two charges, but it's really nice for shorter NM fight situations where a good Helix will do a majority of your damage anyway. Hailstorm >> Manifestation+Klimaform >> Focalization >> Ebullience >> Cryohelix. Yeah i plan to merit like I've never merited before upon completion of SCH to 75 within the next week or so. Do you get decent invites on SCH75 for either manaburn or normal nyzul colibri? If not i can simply switch to my 75DRG which has very decent gear and max polearm merits and just go haywire otherwise. Either way doesn't matter.
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 13:34:47
Sounds good to me, a drakesbane to the face sounds much funner anyhow :D
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-16 13:54:17
You'd be surprised how many invites SCH gets to merits.
Enspells (Though not as effective as Haste) do up your DoT, though they're better if you have MNK, NIN, THF, that kind of thing for lower delay.
Stoneskin-ga (My personal favorite, both as SCH and as DD) gives you the obvious 350 Stoneskin, which allows you to have more fun and hit some JAs you wouldn't normally hit (Looking at you, Souleater).
Sublimation means you can actually participate in sleeping mobs incase your BRD had an unlucky pull and started getting owned, something like that. You can't get slept with Sublimation charging.
Throw on Helix and a few nukes for Wivres, otherwise save it for the killing blow on Colibri, and you'll find you'd up your exp-per-hour by that little bit.
Seraph.Zoey
Server: Seraph
Game: FFXI
Posts: 101
By Seraph.Zoey 2009-10-16 14:05:03
Clinpachi said: Enternius said: On a related note, consider putting a few merits into Focalization when the time comes. M.ACC Stratagem. +5 per merit, up to +25 with just a stratagem.
Bear in mind that it does use two charges, but it's really nice for shorter NM fight situations where a good Helix will do a majority of your damage anyway. Hailstorm >> Manifestation+Klimaform >> Focalization >> Ebullience >> Cryohelix. Yeah i plan to merit like I've never merited before upon completion of SCH to 75 within the next week or so. Do you get decent invites on SCH75 for either manaburn or normal nyzul colibri? If not i can simply switch to my 75DRG which has very decent gear and max polearm merits and just go haywire otherwise. Either way doesn't matter. I applaud your choice to raise SCH. While it is not the best merit job like brd,rdm,sam... it is very usefull. If you want to buffer your sch I find it best to take the blm road of manaburn>solo>campaign however if you /sea all invite 75 you may see if your SCH is maybe the only healer around. Merit the same way really. Even as blm the best way to get into manaburns aside from starting one is to go to puddings and solo them. If a team is there and short one you should join it. SCH on Ebony pudding is about as fast as solo xp can get just get your macros in order. Drakesbane DRGs are soooo welcome in merit parties.
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-16 18:41:19
Zoey said: Clinpachi said: Enternius said: On a related note, consider putting a few merits into Focalization when the time comes. M.ACC Stratagem. +5 per merit, up to +25 with just a stratagem.
Bear in mind that it does use two charges, but it's really nice for shorter NM fight situations where a good Helix will do a majority of your damage anyway. Hailstorm >> Manifestation+Klimaform >> Focalization >> Ebullience >> Cryohelix. Yeah i plan to merit like I've never merited before upon completion of SCH to 75 within the next week or so. Do you get decent invites on SCH75 for either manaburn or normal nyzul colibri? If not i can simply switch to my 75DRG which has very decent gear and max polearm merits and just go haywire otherwise. Either way doesn't matter. I applaud your choice to raise SCH. While it is not the best merit job like brd,rdm,sam... it is very usefull. If you want to buffer your sch I find it best to take the blm road of manaburn>solo>campaign however if you /sea all invite 75 you may see if your SCH is maybe the only healer around. Merit the same way really. Even as blm the best way to get into manaburns aside from starting one is to go to puddings and solo them. If a team is there and short one you should join it. SCH on Ebony pudding is about as fast as solo xp can get just get your macros in order. Drakesbane DRGs are soooo welcome in merit parties. Well the reasons were listed in the OP so i really feel that if i'm going to be screwed into a mage job for eternity i may as well put some fire into it (literally lol). Enternius said: You'd be surprised how many invites SCH gets to merits.
Enspells (Though not as effective as Haste) do up your DoT, though they're better if you have MNK, NIN, THF, that kind of thing for lower delay.
Stoneskin-ga (My personal favorite, both as SCH and as DD) gives you the obvious 350 Stoneskin, which allows you to have more fun and hit some JAs you wouldn't normally hit (Looking at you, Souleater).
Sublimation means you can actually participate in sleeping mobs incase your BRD had an unlucky pull and started getting owned, something like that. You can't get slept with Sublimation charging.
Throw on Helix and a few nukes for Wivres, otherwise save it for the killing blow on Colibri, and you'll find you'd up your exp-per-hour by that little bit. True, plus i would assume SCH over WHM for better sublimination and more stratagems in the long haul. Thanks guys for the awesome thread this far, i'm sure it will slowly fall down the ladder until i pick it back up with more sets or macro discussion. Just hit 70 a little bit ago.
Lakshmi.Aaroca
Server: Lakshmi
Game: FFXI
Posts: 345
By Lakshmi.Aaroca 2009-10-16 21:54:20
Enternius said: You'd be surprised how many invites SCH gets to merits.
Enspells (Though not as effective as Haste) do up your DoT, though they're better if you have MNK, NIN, THF, that kind of thing for lower delay.
Stoneskin-ga (My personal favorite, both as SCH and as DD) gives you the obvious 350 Stoneskin, which allows you to have more fun and hit some JAs you wouldn't normally hit (Looking at you, Souleater).
Sublimation means you can actually participate in sleeping mobs incase your BRD had an unlucky pull and started getting owned, something like that. You can't get slept with Sublimation charging.
Throw on Helix and a few nukes for Wivres, otherwise save it for the killing blow on Colibri, and you'll find you'd up your exp-per-hour by that little bit. What? Enspells are mitigated to 2Handed weapons like GA too, in fact most of the time Enspells parse more DMG on 2Handed rather than dual weild. You dont magically hit 350 Stoneskin. It requires a pretty nice MND build. At 256 Enhancing, You only need 95 MND (total), to maxed out stoneskin potency.
============================================================================
SCH (Light Arts) Curing gear (Main healing/Max MP)
http://www.ffxiah.com/item_sets.php?id=115319
Argute Bracers (Can easily get next time they drop [Dynamis])
Altruistic Cape (Going to suck to get [Sea])
Hierarch Belt
Scholar's Pants
Goliard Chapeau
Goliard Saio
Staff Strap
Morgana's Choker (Shouldn't be too hard to get [Einherjar])
Magnetic Earring
Loquacious Earring
Tamas Ring
Serket Ring
Apollo's Staff
Hedgehog Bomb
Scholar's Loafers
Set Notes: With this set it is incredibly easy to surpass 1000MP even on my elvaan. It's in my personal experience that MP+ and Emnity- surpass MND+ and this set delivers all the performance you could want while main healing. If you prefer fastcast or spell casting reduction see the Fast Cast set somewhere below.
============================================================================
SCH (Dark Arts) Standard Nuking gear (Standard mobs/Manaburns/Missions/Quests)
http://www.ffxiah.com/item_sets.php?id=115290
Mahatma Slops
Tamas Ring
Phantom Earring
Snow Ring
Vicious Mufflers
Moldavite Earring
Uggalepih Pendant
Penitent's Rope ( Swap in proper obi's)
Prism Cape
Royal Redingote
Bugard Leather Strap +1
Aquilo's Staff
Phantom Tathlum
Maat's Cap
Yigit Crackows (Will have VERY soon/easily [Assault])
Set Notes: With this set it will be more than easy to hit high numbers on standard mobs. This set offers +51 INT and +22 MAB when Uggalepih Pendant is in effect (+14 MAB without). You will also want to use Helix spells under this set for maximum damage.
============================================================================
SCH (Dark Arts) HNM/Endgame Nuking gear (High Resist/Endgame/HNM)
http://www.ffxiah.com/item_sets.php?id=115339
Phantom Earring
Argute Mortarboard (Shouldn't be hard to get [Dynamis])
Thunder Grip
Argute Belt (Will suck since we don't do dream lands often [Dynamis])
Jupiter's Staff
Elemental Earring (Just need to farm)
Goliard Clogs
Elemental Torque
Prism Cape
Genie Gages
Tamas Ring
Snow Ring
Scholar's Gown
Mahatma Slops
Sturm's Report
Set Notes: With this set you will reach 320 Elemental Magic Skill and 120 Intelligence (aka the 320/120 build). Using this set you should be able to achieve high numbers on anything HNM or endgame related. You can swap in an Omega ring for the snow ring if desired but will fall to +118 INT if Elvaan. May be situational.
============================================================================
SCH (Either Arts) Enfeebling Gear
http://www.ffxiah.com/item_sets.php?id=118292
Goliard Clogs
Goliard Cuffs (Only piece i'm missing [Nyzul])
Elite Beret
Enfeebling Torque (Farming for gil)
Tamas Ring
Scholar's Gown
Sturm's Report
Mahatma Slops
Altruistic Cape (Going to suck to get [Sea])
Penitent's Rope
Raptor Strap +1
Auster's Staff (Farming for gil)
Phantom Earring
Enfeebling Earring (Farming for gil)
Omega Ring (Shouldn't be too hard to get [Einherjar])
Set Notes: You will reach 306 enfeebling skill through this set with max 8/8 enfeeble merits and either arts. This should allow you to land any enfeeble fairly accurately on most mobs.
============================================================================
SCH (Light Arts) Stoneskin Gear (Max 410)
http://www.ffxiah.com/item_sets.php?id=118295
Magnetic Earring
Loquac. Earring
Kirin's Pole
Raptor Strap +1
Stone Gorget (Going to suck to get)
Devotee's Mitts
Mahatma Slops
Errant Hpl.
Phtm. Tathlum
Maat's Cap
Penitent's Rope
Prism Cape
Goliard Clogs
Tamas Ring
Serket Ring
Set Notes: With this setup my elvaan reaches +60 MND on top of my base 70 which gives me a total of 130 MND. This is more than enough to give the 350 max stoneskin plus the enhancement from the gorget giving a max of 410. This is listed under light arts because of the accession ability to give this stoneskin amount to the entire party. There will still be plenty of MND+ during dark arts to achieve the cap as well.
============================================================================
SCH (Either Arts) Sublimation
http://www.ffxiah.com/item_sets.php?id=118299
Scholar's M.board
Argute Gown (Shouldn't be hard to get [Dynamis]
Set Notes: This is fairly common sense, this will charge sublimation much faster.
|
|