Anyone had success making lite mode the default? The below solution by Elizabet didn't actually change anything for me, weirdly. Still have to manually toggle every time.
Set to true and it should default to HUDlite mode.
I added this near the end setupTextWindow function to get it to check for light mode as it was setting up:
Code
toggleHudStyle(useLightMode.value)
The end of the function now looks like this:
Code
--Appends the different sections to the main_text_hub
texts.append(main_text_hub, hub_mode)
texts.append(main_text_hub, hub_options)
texts.append(main_text_hub, hub_job)
texts.append(main_text_hub, hub_battle)
--We then do a quick validation
validateTextInformation()
toggleHudStyle(useLightMode.value)
--Finally we show this to the user
main_text_hub:show()
Anyone had success making lite mode the default? The below solution by Elizabet didn't actually change anything for me, weirdly. Still have to manually toggle every time.
Set to true and it should default to HUDlite mode.
I added this near the end setupTextWindow function to get it to check for light mode as it was setting up:
Code
toggleHudStyle(useLightMode.value)
The end of the function now looks like this:
Code
--Appends the different sections to the main_text_hub
texts.append(main_text_hub, hub_mode)
texts.append(main_text_hub, hub_options)
texts.append(main_text_hub, hub_job)
texts.append(main_text_hub, hub_battle)
--We then do a quick validation
validateTextInformation()
toggleHudStyle(useLightMode.value)
--Finally we show this to the user
main_text_hub:show()
Does anyone got some error with there cure set since the new patch ?
I seem to be getting some indexing error with the cure specific aspect of the lua, rdm.lib returning a nil value for 'cure'.
Does anyone got some error with there cure set since the new patch ?
I seem to be getting some indexing error with the cure specific aspect of the lua, rdm.lib returning a nil value for 'cure'.
Was working fine before the august update.
I don't, so it may just be something up with your files.
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[117 days between previous and next post]
Was backing up my GS files and decided I should share them. Edits I made over the OP:
Fixed defaulting to Lite Mode.
Fixed some precast stuff.
Prevents toggles from changing while weapons are locked.
Ranged stuff!
Ranged toggle for idle
Locking ranged weapon
Ranged weapon on HUD
Flurry detection (but not lvl detection)
Cure self sets.
Probably more minor edits I'm forgetting.
Make sure you change the font back to Impact if on a windows machine.
TODO: /blu stuff
Hi, totally new to GS, just downloaded it on github/windower, in which folder should the files be placed?
When I load GS in game, it gives me some errors
Hi, totally new to GS, just downloaded it on github/windower, in which folder should the files be placed?
When I load GS in game, it gives me some errors
The directory the files go into is /Windower/addons/GearSwap/data/, if you are getting errors with a fresh install you likely need the shortcuts addon.
I really appreciate all the work that's been put into this, and I am trying to get it to work for me. Every time I cast a spell, I am getting multiple errors in the "user function precast" (nil value), followed by different numbers. Additionally, none of my gear is switching. I haven't had this problem with other more basic swaps that I use. Is there a setting I am missing somewhere?
If anyone could point me in the right direction on fixing this, that would be awesome.
I really appreciate all the work that's been put into this, and I am trying to get it to work for me. Every time I cast a spell, I am getting multiple errors in the "user function precast" (nil value), followed by different numbers. Additionally, none of my gear is switching. I haven't had this problem with other more basic swaps that I use. Is there a setting I am missing somewhere?
If anyone could point me in the right direction on fixing this, that would be awesome.
Are you having issues with the original versions (from the first page github links) or a version someone else has modified and posted here?
I am using (and self modifying / fixing) the original files with no issues.
I have tried both and am having issues with each. The one I'm trying to get to work currently is the most recent one posted above. If you have a version that you know works and you wouldn't mind sharing, I would be very grateful!
I really appreciate all the work that's been put into this, and I am trying to get it to work for me. Every time I cast a spell, I am getting multiple errors in the "user function precast" (nil value), followed by different numbers. Additionally, none of my gear is switching. I haven't had this problem with other more basic swaps that I use. Is there a setting I am missing somewhere?
If anyone could point me in the right direction on fixing this, that would be awesome.
This sounds like an issue with the lib file. Make sure you have both files, and that they are placed together at "/Windower/addons/GearSwap/data".
If that doesn't fix things, screenshot the error so I can see the numbers and troubleshoot.
I went back to the original file and finally got it working! However, I am a little confused about the option to toggle Magic Burst. I'm using the default settings, and it appears F10 doesn't turn it on or off as indicated (it toggles SC Element). During a battle, it will function by changing my gear to my MB stuff when I nuke, however. So my question basically is, what does the toggle do exactly, and when should I use it?
I remember this being an issue earlier in the thread. The bagic bursting was made automatic, so the toggle is vestigial nowadays.
And the matching SC element also works since my mule made use of it in ambuscade this month. I was lazy and left my elements as ice while using the nuking macros listed in the lua would change the sc element to something more appropriate for light MBs,
Necro Bump Detected!
[36 days between previous and next post]
I'm confused here as to what gear to put for gravity, the lib is saying it's part of "potency", but i'm not sure i see that set. I can create that set, but now i'm wondering WHERE gravity belongs to begin with?
Does someone have their BiS mid cast gravity set? i didnt think dmnd, nor INT, factored for gravity, but i could be wrong.
I'm confused here as to what gear to put for gravity, the lib is saying it's part of "potency", but i'm not sure i see that set. I can create that set, but now i'm wondering WHERE gravity belongs to begin with?
Does someone have their BiS mid cast gravity set? i didnt think dmnd, nor INT, factored for gravity, but i could be wrong.
Potency in this case refers to Enfeebling Magic effect+ gear, as opposed to mndpot or intpot for dmnd or dint spells. Since it builds off the macc set, it's really macc+potency, which is correct for gravity.
Edit: As for a set, idk if it's still bis but you can start with Nuance's macc set and add Regal Gem and maybe any duration+ gear. ItemSet 360903
I'm confused here as to what gear to put for gravity, the lib is saying it's part of "potency", but i'm not sure i see that set. I can create that set, but now i'm wondering WHERE gravity belongs to begin with?
Does someone have their BiS mid cast gravity set? i didnt think dmnd, nor INT, factored for gravity, but i could be wrong.
There is no "BIS" set as, like everything else in FFXI, it depends on context.
Need high magic accuracy? Use a magic accuracy set.
Need max potency? Use a potency set.
Need max duration? Use an enfeebling duration set.
Need immunobreak? Make sure your Chironic Hose is on.
Need something in between? Make your own set.
Enfeebling Magic Effect + gear is what affects Gravity's potency.
INT will help only with magic accuracy when dINT is factored in.