The Last Dance III: A Dancer's Guide *New* |
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The Last Dance III: A Dancer's Guide *New*
Anyone got a Asuran fist set idea lurking around? Mainly want it for rp farming on blunt mobs.
Fenrir.Ahlen said: » Getting 99999 with prime isn't even that difficult the times itll drop a lot is if box step / dia 3 / geo frail / indi fury arent all max'd. Without climatic you can do around 80k even. Its not about the 99999s since thats easy. Its about maximizing Climatic to get near all 99999s. So me and my rag tag team of casuals are trying to do melee strat where PLD is main healer. I am typically RUN tank for things we do but since we have a PLD they have asked me to DNC but no one knows what exactly it is I am suppose to be doing in there and I would like to perform optimally rather than guessing if I messed something up during the run. My gleti's is only R15 and nyame is R15(group went to FF14 before we could work on better clears), my DNC knowledge is limited but I catch on fast. Other than prioritizing samba/steps is there any intricate details per boss that would help my group or myself dps more efficiently? Any tips would be appreciated, thanks in advance.
Use Presto prior to pull then Box Step when your on the boss do another Presto and Box step
You can use this combo to possibly maximize your Climactic flourish CF > WS(1) > RF > WS(2) > Jump (3) > High Jump (4) > No Foot Rise (+250TP) > WS (5) You can afford 1 attack round without losing Climactic early, but it's tricky. Use Chocobo Jig II after C/G boss is killed since you will have Haunt. (basement only) Your weaponskill frequency is a lot higher then everyone elses so add in a Rudra’s Storm every now and again if you feel like damage is getting low on Ruthless Stroke. Really cant thank you enough, this is close to what I thought just from skimming the forums and reading the older threads on "best" optimal use of grand pas and how to fit in as much as possible but was not sure and now I feel more confident in the setup and will practice it. Appreciate the input good sir. cheers!
edit: no ruthless stroke yet, so ill be riding rudra's. Asura.Melliny said: » The corsair and geo have done a few things with elemental shot sets and occult acumen sets to dramatically up their damage Could you elaborate here? Is it occult acumen in quick draw set for more tp, and then still savage blade for the COR? How about the geo? Bahamut.Kaius said: » Asura.Melliny said: » The corsair and geo have done a few things with elemental shot sets and occult acumen sets to dramatically up their damage Could you elaborate here? Is it occult acumen in quick draw set for more tp, and then still savage blade for the COR? How about the geo? COR would use Store TP in their quick draw set to increase TP gain and WS frequency. GEO would use occult acumen in their casting sets to the same effect. Guessing Black Halo for the WS. GEO is using judgment, RDM is on black halo.
Sohja, I will keep this mostly Dancer tips.
If you have Regal Gloves you can build a DMG to TP set, that helps out. You can also drop shell with the following set to get a good amount of TP. ItemSet 396627 Aim to get 4 WS per CF. Since you do not have a Ruthless, ride Rudras more, and you can use Shark Bite also. Lunafreya posted an opener a page back: "opener is Clim > Ruthless > Reverse > GRAND PAS HERE > Rudra (1 WS under GP) > Reverse (1st charge) > Ruthless (2 WS under GP) > Reverse (2nd charge) > Rudra (3 WS under GP) > Trance > Ruthless (4 WS under GP) > Reverse (final charge) > Rudra" Just work in shark Bite instead of Ruthless Work out a good step rotation where you are keeping Box at 10, but using the other steps with presto to build FMs. I mostly go RDM right now, as we do DRK as the main DD(This is how the jobs worked out with our group to start) and we are in the 13 minute range doing that. If you need some suggestion for the RDM or COR you can send me a message. Lawii is exactly right. Only thing I’d change in the set above is incorporating a roller’s ring if your COR is hitting 11 on tacticians or misers which they should absolutely make sure they hit 11 on tacticians.
Our COR will pre-roll an 11 on the way to Aminon to make sure they have one active and roll tacticians until they hit 11. We don’t pull until they do. Thank you for adding Roller's Ring on the suggestions.
Appreciate the tips and input from both you and luna, truly game changing step by step breakdown, thank you all very much.
Odin.Lawii said: » Sohja, I will keep this mostly Dancer tips. If you have Regal Gloves you can build a DMG to TP set, that helps out. You can also drop shell with the following set to get a good amount of TP. ItemSet 396627 Aim to get 4 WS per CF. Since you do not have a Ruthless, ride Rudras more, and you can use Shark Bite also. Lunafreya posted an opener a page back: "opener is Clim > Ruthless > Reverse > GRAND PAS HERE > Rudra (1 WS under GP) > Reverse (1st charge) > Ruthless (2 WS under GP) > Reverse (2nd charge) > Rudra (3 WS under GP) > Trance > Ruthless (4 WS under GP) > Reverse (final charge) > Rudra" Just work in shark Bite instead of Ruthless Work out a good step rotation where you are keeping Box at 10, but using the other steps with presto to build FMs. I mostly go RDM right now, as we do DRK as the main DD(This is how the jobs worked out with our group to start) and we are in the 13 minute range doing that. If you need some suggestion for the RDM or COR you can send me a message. If you want more DMG->TP, wouldn't Gleti's Body + Regal Gloves + Head/Legs/Feet Turms+1 be better? (More Regain too)? Just thinking out loud, for the best possible set for DNC vs Aminion to wear, in between Weaponskills. Turms Legs and Feet only have Regen on them not Regain.
All of Aminons hits are Magic, so the PDT should be fine on the Gleti's Odin.Lawii said: » Turms Legs and Feet only have Regen on them not Regain. All of Aminons hits are Magic, so the PDT should be fine on the Gleti's You are correct. My mistake. Also, I understand why all of the pieces are there, except for Dedition Earring? What is Store TP+8 giving you in between WSes against Aminon? Also, what stats do you recommend on the Ambu cape? you get extra TP from the damage based on your store tp
Fenrir.Ahlen said: » Getting 99999 with prime isn't even that difficult the times itll drop a lot is if box step / dia 3 / geo frail / indi fury arent all max'd. Without climatic you can do around 80k even. Are you referring to stage 5 Mpu Gandring? I have Stage 4 and I'm not super happy with my 99k Ruthless Strokes. Only 2 out of 60: Code 1 14703 1 23462 1 32307 1 32876 1 37622 1 38882 1 40125 1 41270 1 42591 1 43127 1 43847 1 44652 1 45073 1 45867 1 49434 1 51931 1 53603 1 54500 1 56521 1 57761 1 62151 1 62306 1 63187 1 64418 1 65387 1 70769 1 74719 1 75801 1 81015 1 81669 1 84091 1 84535 1 86011 1 87695 1 88983 1 89157 1 93108 1 98794 2 99999 1.) What augments on the ambu cape? (I felt like Sacro Mantle's DEX and AGI +25 + WSD+6% might have been better than a DEX+30 and WSD+10 but I'm not sure) 2.) I have 2 Nyame pieces at R30, rest are at rank 25, so I do need to get on the R30 RP. Need moar segs. 3.) What do you recommend for swapping out Moonshade earring at 3000 TP? or (1750, since I use Centovente + Moonshade). Code xml <set name="Ruthless Stroke"> <ammo>Coiste Bodhar</ammo> <head>Maculele Tiara +3</head> <body>Nyame Mail</body> <hands>Nyame Gauntlets</hands> <legs>Nyame Flanchard</legs> <feet>Nyame Sollerets</feet> <neck>Etoile Gorget +2</neck> <waist>Kentarch Belt +1</waist> <ear1 augment="S560011397">Moonshade Earring</ear1> <ear2 augment="S1057050522435966286">Macu. Earring +1</ear2> <ring1>Regal Ring</ring1> <ring2>Cornelia's Ring</ring2> <back>Sacro Mantle</back> </set> Thanks. Are you using centovente offhand for starters.
Asura.Melliny said: » Are you using centovente offhand for starters. Yes, I mentioned this in #3. I use Stage 4 dagger and Centovente (TP Bonus +1000). I guess I can Ruthless/Rudras in an Ambu cape with DEX+30 WSD+10 Acc/Atk+20 and Store TP+10. Don't know if I want DA+10 for Aminon?
I'll also have to get RP to Nyame R30 my 3 remaining pieces. Not sure what else I can do Aminon you idle in STP cape and use Ambu WS cape.
The 99999 spam is from Climatic buffing the WS. On NQ Aminon you can average 99999 on DNC with perfect Climatic usage. So no DA at all?
What constitutes perfect Climactic Flourish usage? 4 WSes per CF? How many Steps used? 5 WS is the goal for every climactic. 5 finishing moves always. Finishing moves should always be capped when using climactic and reverse.
If you get to 1000 TP and climactic has less than ~12 seconds left on recast it’s pretty much worth waiting for it especially because you’re giving the rest of the party a chance to WS to break up wall. There’s little reason to not average over 90k on NQ Aminon as dnc if you’re using prime dagger. |
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