Jetackuu said: »
I'd quit the game, want nothing to do with those retards.
Will WoW Classic Affect FFXI Playability? |
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Will WoW Classic affect FFXI playability?
Asura.Vienner
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Jetackuu said: » I'd quit the game, want nothing to do with those retards. Asura.Vienner
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can we just get a FFXI legacy server,
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Draylo said: » No. not really. First for the reason I said, people see those numbers and get depressed and quit because they can't find people. There are other benefits such as stocked auction house, shout group availability, the sense you're playing an MMO and not an offline single player game? I mean, you can't call people idiots because they want to be on a server that has some life. You can complete content on a low population server but there are obvious benefits to one that has more people, those are just some of the benefits. Bigger server has benefits, so does smaller ones. Its ridiculous that every-***-time this got discussed people from Asura refuse to acknowledge other player has different opinion on what server they prefer. They just assume everyone that dont recognize Asura as the best choice dont know the server. Then proceed to talk about the negative point of Asura into something not so negative to support their argument. DirectX obviously has confirmation bias in this discussion. DirectX said: » The people who are paying for them are not normal, long term or good players. They are either new or lazy RMT. So, yes, the real players have mastered their jobs. Asura has returning player all the time. Of course these people will need CP. Also currently people are offering 15m/500 jp as market price. Thats a better deal than just farm them in cp pt on a not so popular job. If Im an undergeared new or returning player playing an undergeared melee job, sell 3 venus orb for 15m then just afk merc can get me 500 jp faster than make a cp pt that likely wont hit 100 jp per hour. Basically, merc for jp is a more efficient way to make progress to begin with. 2nd: Even established player need cp all the time. We may gear new job, or alt. So saying every established player doesnt need cp is false. These are the reason why people still cp. Its not even server specific. People will need cp regardless of server. DirectX said: » There is a great deal of hypocrisy in those on smaller servers acting like those who aren't don't know how it is when they then make claims of congestion on bigger servers. It's really a non-issue. Its the other way around. Most vocal complaints about ambu congestions are from Asura. They even made an official SE forum thread just to complain about it. The only hypocrisy is to complain about congestion on forums every once a while then blame small servers players for doing that. If you want to defend for congestion issues on Asura, you need to convince other Asurans that congestion isnt bad so they stop complaining in public, not the other way around. kireek said: » Also auction house is kind of irrelevant these days with most things being able to be bought from an npc. Ejin spent almost a month, of playing and streaming daily, looking for a Moonlight ring, because he couldn't find them on Ragnarok. Asura has 5-10 at any point in time for the most part. Offline
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DirectX said: » I think the concept of grinding WoW in this day and age is sadistic and in many ways I think the whole idea of it is sad - like all the film remakes in recent years rather than making new things, but that doesn't make it any less popular. Didn't you say a few pages ago "I've never played any other MMO and don't intend to" - you also claim in one conversation you know nothing about WoW, but then seem to know enough about it to claim it's a grind and sadistic? You gear multiple characters simultaneously, and spend a lot of time doing it. The hypocrisy is pungent. ETA: DirectX said: » I never played any other MMO and never intend to. What did they add to FFXIV? Offline
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DirectX said: » We even discussed this in Discord and you didn't disagree when someone said it would take 6 months+ to get to 60. It can take 6 months. It can take 9 months. It depends how you play. It can also be done in 4-5 days, just for clarity. There's a lot of other content along the way which the majority, at least historically with their first character, would choose to stop and enjoy -- such as tiered battle grounds. There's the option of grinding mobs to level (FFXI style), or questing from zone to zone. All of this can affect leveling speed. DirectX said: » That is clearly a sadistic grind. That's incredibly subjective and is strongly influenced by whether or not you have fun doing it. All of you arguing, "But the content will get stale! But it won't be updated!"
Is FFXI really any different? We go months with the same content, albeit different Ambuscade. But the same 'end game' goals: Same REMA, same Omen, Same Dyna-D. Yes we have new updates every now and again. But for the majority of the time, FFXI is all of these things you're saying that will cause WoW Classic to fail. DirectX said: » I actually think this is one of the benefits of not being in a static or linkshell though - it is enjoyable to meet new people when you shout for Omen or Aeonics or join Dyna D shouts. Sure, you meet some incompetent people too, but that's part of the experience. Doing the same content with the same people on the same days and the same times... completely different experience. I appreciate that you feel this way. But frankly the social interaction is so much work that its not so relaxing or exciting for me. I'd much rather play with people I know than rapid team building to figure out each other's capabilities. kireek said: » Asura.Ladyofhonor said: » kireek said: » Also auction house is kind of irrelevant these days with most things being able to be bought from an npc. Ejin spent almost a month, of playing and streaming daily, looking for a Moonlight ring, because he couldn't find them on Ragnarok. Asura has 5-10 at any point in time for the most part. We're talking about for most people, not people who want elite pieces. Also he still got it, it just took a while cause crafting is a lot easier to +1 than it used to be. The same principle applies, though. Larger population means you have more people farming mats and more people crafting with them. It's a faster moving economy and what you're looking for is always going to be around. Offline
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DirectX said: » But if you're playing the same game... again... would you really stop for the same content you've already seen and done? Nothing justifies WoW classic, or the idea of an "FFXI Classic", as worthy of spending time on. You can like the idea of WoW Classic or not, but you haven't been (legally) able to play 1.xx WoW in almost 13 years so the fact that many of the players will have, at one point, done all the content on offer is kind of a baffling way to attack it. That's like...wondering why people like emulators. Offline
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In respects to "Will it effect FFXI Playability", maybe inadvertently with August's Campaigns being buffed up compared to last year. Though I dont think SE would ever give insight as if WOW Classic determined it ir not.
DirectX said: » Maybe FFXI is a bad example for this, does WoW have an epic and wonderfully constructed narrative that is so great it's worth playing again to experience? It's a different situation, as they kinda tell a story in different ways. FFXI does things more like an offline game. Each player can work through the same story that's been there since the start, and the game world never actually changes. Meanwhile, most of WoW's perpetual storytelling is in individual zone questlines, with the larger plot occurring through the major patches and expansions, showing up as in-game events and possibly changing zones as they go. So it's a lot more of a "had to be there" sort of thing, making their mild progression plans pretty logical (if it's popular I guess they may do full on progression servers). Effectively, today's FFXI still fairly closely resembles the game as it was at NA launch. Sure, plenty of conveniences have been added, but you're getting the same list of spells, JAs, whatever and utilizing them in the much same way as you always did. Same stats, in the same amount, as relevant today as they were at the time. WoW has had a lot of that sort of thing retooled over time, making that earlier version really a very different game. More akin to say, offering original FFXIV alongside ARR. The other big, big thing to consider is that WoW has incorporated PVP into the game since the start, and it might be a core consideration for people interested in WoW Classic. Let's just admit two things:
1) It doesn't matter what game is out, its not going to affect FFXI longterm. Those who still play will still play regardless of what game is coming out/is out, because there is no game that's going to stop them from playing this game. Only boredom will stop people from playing this game for those who are left. 2) lolwow DirectX said: » On that note, can the experience that people had the 1st time really be replicated? I was reminded of the PvP element earlier - are they going to add PvP and no PvP servers again like the original version? You'll never entirely replicate the original experience for people who played it back then. Different real life situations, different knowledge levels, etc. There are still going to be plenty of people who remember it fondly and want to go revisit it, or folks that got into WoW later and never experienced that iteration. IMO, it's less a matter of whether it'd be successful as a way to revisit the past like that, and more one of whether or not people will remain interested in playing it long term. Full scale progression servers make sense to me, but Blizzard doesn't seem to be planning that just yet. Looks to me like they have PVP and PVE servers planned. Offline
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Asura.Ladyofhonor said: » kireek said: » Also auction house is kind of irrelevant these days with most things being able to be bought from an npc. Ejin spent almost a month, of playing and streaming daily, looking for a Moonlight ring, because he couldn't find them on Ragnarok. Asura has 5-10 at any point in time for the most part. I wouldn't take Ejiin's "I can't find moonlight ring for a month" on stream seriously, personally. We are talking about a guy with capped HQ on SAM very early after they release. If he really wants he can get any HQ in game. I was on that stream chat too but I interpret his message very differently from you. Sam isn't on moonlight is probably the real reason why he couldn't find one, lol. Or he just need a random excuse to get out of the situation when he was asked why he doesn't have HQ. The reason why I think this way because I know for fact that certain elite group of people on Ragnarok has capped HQ back when they cost 200m to 300m each. One of them even post AH show off pic lol. If Ejiin has contacted these people he would get one very easily. And there were even more JPs sitting in town afking with 5/5 HQ adhrmar. Each cost 300m lol. Also back when su5 shield was just out I wanted a path A to test double dmg with but nothing on AH. Shield was rare and Nobody in any of my LS can craft it. After a few min of asking around I found a JP player and got one from him. So while I do think it's less convenient on small server but the issue isn't so severe and it's certainly not "oh ***I can't find HQ for a month QQ" sort of thing. It depends on how much I really want a HQ. Asura.Ladyofhonor said: » kireek said: » Also auction house is kind of irrelevant these days with most things being able to be bought from an npc. Ejin spent almost a month, of playing and streaming daily, looking for a Moonlight ring, because he couldn't find them on Ragnarok. Asura has 5-10 at any point in time for the most part. Playing on a smaller server, there were times when I wanted some random *** thing (like a decent spear for leveling Dragoon or something) and I'd be SOL, but most relevant gear that one would buy can be found. DirectX said: » There is a different mentality on Asura. I had to buy Ioskeka belt+1 to not be considered gimp :( |
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