A Summoner's Gear Guide |
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A Summoner's Gear Guide
Not on my pc right now, I'll grab the list later.
https://www.ffxiah.com/search/item?&jobs[]=32768&description=fast%20cast#adv
also, Malignance Earring is a free alternative to Enchanter's +1 Offline
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Merlinic Crackows Base 5 aug +7.
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ItemSet 369919
+94~ fc with perfect augs. +6 with Ambu Cape +15 from /rdm Which is 109/115, so can remove 29/35 fc from augs and/or gear. Good catch about Merlinic Feet and Malignance Earring, forgot about it and I even have it in my sets lol.
One small note about Sapience Orb: if you have an avatar out I suggest to not swap the ammo slot at all. Swapping back and forth between Seraphicaller+1 and your FC ammo of choice will make the stats of your Avatar go down, then back up again (but with HP not filled up) Minor thing for SMN I suppose, compared to other pet jobs, but still I suggest doing your best to try to cap FC without using the ammo slot. Offline
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Yes, I just added every bit of fc smn can easily use.
Ragnarok.Jukiro said: » https://www.ffxiah.com/search/item?&jobs[]=32768&description=fast%20cast#adv also, Malignance Earring is a free alternative to Enchanter's +1 Just got these gloves
hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+5 Pet: "Mag.Atk.Bns."+5','Blood Pact Dmg.+10','Pet: INT+10','Pet: Mag. Acc.+13','Pet: "Mag.Atk.Bns."+11',}} macc18/mab16 with bpd10 and 10int What's a good number to shoot for with pet augments (max you can get?) Decent for Magic BP (would be better with more MAB but the +10 BP is nice), need ones with good accuracy for physical, as for caps:
https://www.bg-wiki.com/bg/Category:Escha_Rewards/Arcane_Glyptics_Inscription#Augmentation_3 If you stack on more acc on other slots you could mix it in, wouldn't be bad in a physical set on low acc requirements, at least imo anyway. My Physical ones are: BPD+10, Pet: Dex+7, M.acc+13, Acc+29, R.Acc+29.
The only reason I asked on the magic ones is the weird way they're stated: "blood pact" damage +10 Pet: int10 macc13 macc5 Mab5 Mab11 is it just the way that pet mab/m.acc are listed? i havent seen that on my other mage jobs before for their gear. the total is max of 30 so it would show up as mab15/mab15? That is odd, hmm. Got a picture?
Max on reisen gear for smn on merlinic should be pet: mab +45 (30+15)
It caps at +40 actually (+25 and +15). You will sometimes see single numbers higher than +25 though if they get rolled up, which they will if there's no magic accuracy component to one (or both, not sure) rolls. For example I had a pair once with MAB+29 but it was actually +25 and +4.
there are two separate rolls the merlinic could have, a single +30/+30 macc/mab or a +15/+15-+25/+25 roll.
i thiiiiink when it hits the 15/25 one of them takes up the slot that could have gone to stats, so your choices are: 10 bpd, 15/15 25/25 10 bpd 10stat 30/30 i could probably be wrong on this tho. Wickert on Asura has a pair with something like 10 BPD, 40 MAcc/MAB, and 11 INT. (Yes he's a lucky ***...)
So you can get all possible rolls in one. Offline
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Which legs is BIS for Volt Strike and Flaming Crush? Path D/A Apogee +1 or perfect enticers?
Apogee for sure for flaming. There is no match just looking for numbers (crit dont add anything, tp bonus add acc, no MAB, etc).
For voltstrike, given the testimony ive been reading, crit hits from pets dont add as much as BP dmg and DA, and both stats are higher on apogee D so apogee all the way. Offline
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lhova said: » Which legs is BIS for Volt Strike and Flaming Crush? Path D/A Apogee +1 or perfect enticers? Volt Strike Apogee Slacks Path: D I was going over the guide on the first page and noticed that there was no information on which elemental siphon set is best for max mp return. I'm missing Kobo Obi (+1 more Summoning Magic Skill) and my Conveyance Cape needs +1 more Summoning Magic Skill. So I did some testing and here are some numbers based on my gear.
Using Baayami +1 set. ItemSet 370646 Code sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1", head="Baayami hat +1",neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring", body="Baayami robe +1",hands="Baayami cuffs +1",ring1="Evoker's Ring",ring2="Stikini Ring +1", back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs="Baayami slops +1",feet="Beckoner's Pigaches +1"} Day of the week or single weather 921 MP | Double Weather 1038 MP + Day 1117 MP (Elemental days + Zodiac Ring 935 MP | Plus Double Weather 1129 MP) return with this set up --------------------------------- Using Telchine set. ItemSet 370647 Code sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1", head={ name="Telchine Cap", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring", body={ name="Telchine Chasuble", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},hands={ name="Telchine Gloves", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},ring1="Evoker's Ring",ring2="Stikini Ring +1", back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs={ name="Telchine Braconi", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},feet="Beckoner's Pigaches +1"} Day of the week or single weather 918 MP | Double Weather 1035 MP + Day 1113 MP (Elemental days + Zodiac Ring 932 MP | Plus Double Weather 1125 MP) return with this set up Offline
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Bahamut.Elesar said: » I was going over the guide on the first page and noticed that there was no information on which elemental siphon set is best for max mp return. I'm missing Kobo Obi (+1 more Summoning Magic Skill) and my Conveyance Cape needs +1 more Summoning Magic Skill. So I did some testing and here are some numbers based on my gear. Using Baayami +1 set. ItemSet 370646 Code sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1", head="Baayami hat +1",neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring", body="Baayami robe +1",hands="Baayami cuffs +1",ring1="Evoker's Ring",ring2="Stikini Ring +1", back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs="Baayami slops +1",feet="Beckoner's Pigaches +1"} Day of the week or single weather 921 MP | Double Weather 1038 MP + Day 1117 MP (Elemental days + Zodiac Ring 935 MP | Plus Double Weather 1129 MP) return with this set up --------------------------------- Using Telchine set. ItemSet 370647 Code sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1", head={ name="Telchine Cap", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring", body={ name="Telchine Chasuble", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},hands={ name="Telchine Gloves", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},ring1="Evoker's Ring",ring2="Stikini Ring +1", back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs={ name="Telchine Braconi", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},feet="Beckoner's Pigaches +1"} Day of the week or single weather 918 MP | Double Weather 1035 MP + Day 1113 MP (Elemental days + Zodiac Ring 932 MP | Plus Double Weather 1125 MP) return with this set up I didnt say which is better cause I cant test it, I dont own +1 Baayami. But ty for testing. I believe you'll find the best combo is with Telchine Cap, Empy feet, and Baayami+1 everywhere else.
Edit: That said, is a few more MP on Siphon worth 1 inventory slot when you'll already be carrying the Baayami+1 anyway? I honestly don't even carry Keraunos anymore, let alone Telchine Cap. Asura.Pergatory said: » I believe you'll find the best combo is with Telchine Cap, Empy feet, and Baayami+1 everywhere else. Edit: That said, is a few more MP on Siphon worth 1 inventory slot when you'll already be carrying the Baayami+1 anyway? I honestly don't even carry Keraunos anymore, let alone Telchine Cap. Thanks for the heads up. I tested it out with Telchine Cap and here are the results. Using Baayami +1 and Telchine set combo. ItemSet 370659 Code sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1", head={ name="Telchine Cap", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},neck="Melic torque",left_ear="Lodurr Earring",right_ear="Andoaa Earring", body="Baayami robe +1",hands="Baayami cuffs +1",left_ring="Evoker's Ring",right_ring="Stikini Ring +1", back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs="Baayami slops +1",feet="Beckoner's Pigaches +1"} Using Stikini Ring +1 Single Weather or Day 923 MP | Single Weather + Day 1002 MP | Double Weather 1041 MP | Double Weather + Day 1119 MP Using Zodiac Ring Elemental days + Zodiac Ring 938 MP | Plus Single Weather 1015 MP | or Plus Double Weather 1132 MP
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[38 days between previous and next post]
If you guys could pick one and only one pair of Apogee Slacks +1, which augment would you go for?
Considering I already have perf Enticer's (SR pants) that I use for magical BPs, Apogee Slacks +1 are for pretty much everything else. So basically TP transferring BPs and Flaming Crush. I think Path D might win for Flaming Crush despite the lack of Mab. Volt Strike has STR as one of its mods, so it's good. Hysteric Assault sadly is DEX/INT I'm afraid. I dunno, looking for further input but kinda leaning to go for path D. Offline
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D always the D.
To elaborate, Yes D works well for Flaming crush as well, and Enticers works well for Merit BP, unless max TP which isnt that often. And not many gear offers attributes aside from Grio, Apogee Slacks, Merlinic & Smn. Collar sadly so nothing lost really. Odin.Tinyattorney
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While we're (kind of) on the subject of min/maxing Elemental Siphon, has anyone looked at Ligeia Sash over Lucidity/Kobo?
Is the Su5 staff useful for anything? I don't have (and most likely won't make because of hatred for nyzul/assaults? still up in the air) Nirvana.
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Phoenix.Tearxx said: » Is the Su5 staff useful for anything? I don't have (and most likely won't make because of hatred for nyzul/assaults? still up in the air) Nirvana. It's a waste of inventory from what Ive read, Get the JSE Staff from Oboro for physical. Do the pet double dmg proc on BP?
Wotasu said: » Phoenix.Tearxx said: » Is the Su5 staff useful for anything? I don't have (and most likely won't make because of hatred for nyzul/assaults? still up in the air) Nirvana. It's a waste of inventory from what Ive read, Get the JSE Staff from Oboro for physical. That's what I thought, but was curious because I can make it for myself. I have JSE from oboro and didn't know if it was even marginally better because SU5 just plain looks cool to me. |
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