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A Summoner's Gear Guide
Asura.Wotasu
Server: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-10 04:42:40
What path do you take for Espiritus?
Path A for magical BPs and if you can get a 2nd one then Path B for wards/bp recasts(reaching 671+ in skill)
Thanks!
What should you use for BP rages? (Physical) Not played smn in a long time, so sorry if these are silly questions. The Guide is mostly up to date, besides the latest 2 Odyssey months.
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Server: Sylph
Game: FFXI
Posts: 90
By Sylph.Excalin 2021-02-14 01:11:46
Looking at the Odyssey Ammo piece it looks like it is now the BIS Ammo piece. +1 BPD +5 Avatar Stats -2 Delay. Current best set is +2 Delay over cap so that cancels out the loss leaving just the increase over the SU3 Ammo piece.
I do note it doesn't indicate Racc on the augment, but I some how expect it is hidden like some other pet augments have been in the past...and even if it isn't...does anyone really care that much?
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By Galkapryme 2021-03-21 22:41:54
Maybe it's been figured out already, but with Nivana, I hit 690 summon skill, and 704 with Espiritus. Is 670 an unwritten cap?
ItemSet 378866
Asura.Wotasu
Server: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-03-22 02:29:17
Maybe it's been figured out already, but with Nivana, I hit 690 summon skill, and 704 with Espiritus. Is 670 an unwritten cap?
ItemSet 378866It's tier'd and each Tier is Code 0~316 317~381 382~446 447~511 512~574 575~669 670+
Next tier should be around 770+ Probably
But you lose 3 Favor tiers by using Bayaami Hat +1 over Beckoners Horn +1.
https://www.bg-wiki.com/ffxi/Avatar%27s_Favor
But for Ward Durations all you need is as much Skill you can fit.
For 1, 2, and 3 minute base duration BPWards, every 1 Skill over 300 grants an additional second of duration.
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Asura.Jdove
By Asura.Jdove 2021-05-06 15:36:02
Anyone made the fully augmented nayame stuff with the pet:damage +5% augment yet? If so how does it compare with the old stuff?
By Felgarr 2021-05-25 00:21:33
I can't seem to figure out how to get BP II-15 with the BPII-5 in Coiste Bodhar. (As it stands in the OP, 680 skill, and BPII-15, with -7 Sancus Satchet is the way to go).
So, has anyone figured out how to take advantage of the new SMN ammo and which pieces allows for the missing BPII-2 can be recovered? (I can't find it) :/
Server: Asura
Game: FFXI
Posts: 23
By Asura.Phinneus 2021-05-25 00:39:28
You can use the same 680 set with Epitaph and still get capped BP delay.
BP delay I - 15s
BP delay II - 5 (epitaph) + 3 (conveyance) = 8s
BP delay III - covers another 10s (with 1200 JP gift)
I + II + III caps at -30s
I'd imagine it wouldn't be worth it to swap in Epitaph unless it's R20, and it's probably just a small upgrade compared to Sancus Sachet +1.
By Felgarr 2021-05-25 01:28:48
You can use the same 680 set with Epitaph and still get capped BP delay.
BP delay I - 15s
BP delay II - 5 (epitaph) + 3 (conveyance) = 8s
BP delay III - covers another 10s (with 1200 JP gift)
I + II + III caps at -30s
I'd imagine it wouldn't be worth it to swap in Epitaph unless it's R20, and it's probably just a small upgrade compared to Sancus Sachet +1.
Thanks. Yes, small upgrade but I'm trying to find ways to offset BPDmg+5 from Gelos Earring to maybe keep Hija Earring....because lolbst
Asura.Jdove
By Asura.Jdove 2021-05-25 08:23:54
I'd just use Kyrene's earring or even Esper's earring instead, wont be as good on single hit or magical blood pacts (will be a moot difference) but they arent used much anyways.
Server: Sylph
Game: FFXI
Posts: 194
By Sylph.Timepassesbye 2021-05-25 12:21:37
BP delay I - 15s
BP delay II - 5 (epitaph) + 3 (conveyance) = 8s
BP delay III - covers another 10s (with 1200 JP gift)
I + II + III caps at -30s for the record
I caps at 15,
II caps at 15
III is 10, so the cap is technically -40 seconds. that being said, no one has yet to break the skill cap to get the full benefit of the last 10 seconds from job points so the understood BP recast delay is 21 seconds or 23 when buffing (summon, BP ward, Release)
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Server: Asura
Game: FFXI
Posts: 1366
By Asura.Pergatory 2021-05-25 14:24:42
That's not exactly correct. The overall cap on BP recast is -30. Any recast beyond 30 total (including those from gifts) is pointless. So a master SMN only needs -20 total from gear.
The remaining (up to 9 seconds) comes from Avatar's Favor and that's where summoning skill comes into play.
Edit: Think of MDT with Aegis. The cap on MDT is -50% and the cap on MDT2 is -50%. However, the overall cap is not -100%, it's -87.5%.
Thus if you have MDT-50% from gear/Shell, and Lv99 Aegis for MDT2-50%, your total isn't going to be 100%, it's capped at 87.5%. That's why people say you can leave Aegis at Lv90 if you want, because it still gives MDT2-40% which is enough to hit the overall cap of 87.5%.
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Asura.Wotasu
Server: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-08-15 01:06:47
Macc Gear for Shock Squall, skill in those slots you cant get Pet: Macc.
Now Im not sure what's the conversion rate for Skill > Macc is, so use Pet: Macc before Skill if the value is equal or close?
By FaeQueenCory 2021-08-15 08:47:19
Now Im not sure what's the conversion rate for Skill > Macc is, so use Pet: Macc before Skill if the value is equal or close? We're not sure the conversion rate, but it's a safe assumption that it converts in the same way that other magic skills convert to magic accuracy.
e.g. there's some ranges that it's a 1:1, there's some where it's 1:0.5, there's some where it's 1:0.8, and some where it's 1:0.9.
Where those ranges are and which potency it is is completely arbitrary, same as with physical skills into accuracy and attack.
But a good rule of thumb is to just use 1:0.9, it averages out and when you use it for physical skills you get within the checkparam by 1~3; so it's fairly accurate.
Though now, unless they do the empy sets radically different than the artifact and relic sets (e.g. more than +2 skill per quality increase; so +4 more summoning skill in the +3), you're not gonna find any sort of skill equaling the +50 hard Macc you get from stuff nowadays.
With the exception of something like lamassu mitts +1, which you get both 22 skill (~19 Macc) and 66 hard Macc... and +30 INT/MND, which we also assume derives into their Macc. (and Cait Sith gets even more from the Lv+1)
So the empyrean horn in +3 form will likely also be BiS for Macc when that actually happens..... assuming it also gets the standard +40~50 Macc for avatars, of course.
Server: Asura
Game: FFXI
Posts: 1366
By Asura.Pergatory 2021-08-15 13:34:46
I'm not aware of any conclusive tests done, but the early speculation when it was first announced that summoning skill would add physical & magical accuracy to blood pacts, was that it appeared to give roughly 1 physical accuracy per 3 summoning skill. It was rather underwhelming, but again, not conclusively tested and this was a long time ago.
The take-away from that is that I'd be careful assuming it's the same 1:0.9 conversion that other jobs get. It may be much worse. I tend to favor magic accuracy heavily for that reason.
By FaeQueenCory 2021-08-16 08:43:08
The 1:0.9 only works for 99+, lower tiers are gonna be different.
When they first did that, it was the 75era, and if you recall, testing back then showed elemental magic skill being a 1:1, which we definitely can see now at 99 that is not the case.
So any conversion tests at 75 are going to be different skill conversions than the tiers we are operating at now.
That being said, yeah. Always favor the hard magic accuracy, same for acc&atk. Skill is always going to convert down. At least at 99+ anyways. (Pretty much the only time skill > hard increase is with shield skill, but that's mainly because block+ is coded dumb.)
Alexander.Sabyr
Server: Alexander
Game: FFXI
Posts: 1
By Alexander.Sabyr 2021-09-13 13:46:55
I've noticed, and forgive me as there are probably more, there are a lot of Avatar + All Attr gear such as the Lamassu's Mitts +1 Upgraded. I would think all +Lvl +Attr gear would be good for survivability as a solo'er. What are some of the opinions of this gear on here and the effect of that on these sets? Thank you.
Pieces of equipment I can think of:
Shomonjijoe +1 (+10 Attr)
Lamassu's Mitts +1 (+30 Attr)
Assid Pant's + 1 (+20 Attr)
Summoner Collar +2 (+25 Attr)
Server: Asura
Game: FFXI
Posts: 1366
By Asura.Pergatory 2021-09-13 14:55:41
Avatars have pretty low defense to begin with but I think you'll find the effect of something like ~20 VIT or INT is still going to be minimal compared to stats like Pet:DT.
Personally, I find it's pretty challenging to make a set that caps avatar PDT while still having enough perp down & refresh to keep my MP up, leaving no real space to work in pet attr stats on top of that.
This is my current set, for reference:
ItemSet 321263
Apogee pieces are both path D, Telchine has Pet: MEva+20 Regen+3 DT-4%. Total is PDT-32% which is enough to hit the 87.5% cap when combined with Stout Servant and avatar's native -50%.
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Carbuncle.Papesse
Server: Carbuncle
Game: FFXI
Posts: 438
By Carbuncle.Papesse 2021-09-14 16:12:33
Pet PDT gear and Stout Servant effects are multiplicative with avatars native -50% PDT (-32% only gives -16% PDT)
Also there is still this weird glitch with Pet: MEVA+ giving a negative MEVA on avatars.
0 Pet MEVA
119 Pet MEVA from Helios/Telchine
Speaking of bugs, if Wind's Blessing is used with +128 or more Pet MND equipment the phalanx effect will absorb nearly nothing.
By Creecreelo 2021-09-14 16:30:11
That's pretty sad to see. Have these bugs been reported yet on the OF?
Server: Asura
Game: FFXI
Posts: 1366
By Asura.Pergatory 2021-09-14 17:07:59
I remember we discussed that bug Papesse and it seemed like it had been fixed based on my experiences with Garuda on Yakshi resisting Breakga reliably.
I wonder if it's something that only affects damage and not ailments, or if it's actually been fixed? Have you tested it recently?
I didn't know that about the native PDT-50% thing... that's disappointing... I'd assumed it was additive since it's additive with Ducal Guard. (Or maybe Ducal was just straight up broken for avatars.) Might be time to swap my cape to Pet:PDT then instead of Pet:DT...
Carbuncle.Papesse
Server: Carbuncle
Game: FFXI
Posts: 438
By Carbuncle.Papesse 2021-09-14 18:53:59
Just a few days ago, I even made a Pet MEVA set for testing purposes, it's still present.
I found this bug completely by chance when I was doing Omen bosses. Avatars have a decent chance at resisting Caturae attacks with BoG/EA Geo-Vex but I noticed they were taking more damage in Pet DT set and Ifrit was getting destroyed by Ou fire spells.
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Server: Bahamut
Game: FFXI
Posts: 280
By Bahamut.Jedigamer 2021-09-14 19:23:57
Crap. All that +pet mind gear I labored over with Oseem is worthless?
Carbuncle.Papesse
Server: Carbuncle
Game: FFXI
Posts: 438
By Carbuncle.Papesse 2021-09-14 20:07:28
Right now it's not very easy to reach +128 Pet MND with gear alone and there is no issue with Siren's base MND, ilvl, Astral Flow JPs or Vorseals.
Max potency Wind's Blessing set:
Nirvana
Epitaph (+5 MND)
Merlinic Hood (+15)
Summoner's Collar +2 (+25)
Merlinic Jubbah (+15)
Lamassu Mitts +1 (+30)
Campestres's Cape
Assiduity Pants +1 (+20)
Merlinic Cracklows (+15)
Gives -63 damage total (194+125) but if Grioavolr with Pet MND+3~20 (181+128~145) is equiped it will give a weak -14.
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By Slowforever 2021-10-28 12:33:00
as a new summoner do u guys recommend getting voodoo dalmatica? It seems like bp delay II is the hardest to cap as a fresh 99 with no jp ? Just doing this for veng 15 runs, they need cait sith and a few buffs just to hit the 94% threshold.
Server: Bahamut
Game: FFXI
Posts: 280
By Bahamut.Jedigamer 2021-10-28 12:55:33
as a new summoner do u guys recommend getting voodoo dalmatica? It seems like bp delay II is the hardest to cap as a fresh 99 with no jp ? Just doing this for veng 15 runs, they need cait sith and a few buffs just to hit the 94% threshold.
I actually argue that SMN's can use two of those bodies. One for an idle set on path D and one for a nuke set (path A or C). Doing path C is less MAB than A, but it adds attack and can be used in a FC set.
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Asura.Jdove
By Asura.Jdove 2021-10-28 15:59:38
as a new summoner do u guys recommend getting voodoo dalmatica? It seems like bp delay II is the hardest to cap as a fresh 99 with no jp ? Just doing this for veng 15 runs, they need cait sith and a few buffs just to hit the 94% threshold. Honestly if you are only gonna be using cait sith for mewing you dont even need a capped delay set on account of mewing being nerfed. You have to wait 30-40 seconds anyways for it to recharge potency or it's not even worth using.
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Server: Asura
Game: FFXI
Posts: 1399
By Asura.Toralin 2021-12-11 08:14:02
hmmm. was just tweaking some sets, I thought I remember seeing like 12-13 minute haste2 from garuda, 728 skill getting just over 10min. Is this right or something in my gs not working right.
Asura.Wotasu
Server: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-12-11 08:30:04
Might have been an Beckoners set proc? Code Set: Augments "Blood Boon"
Occasionally increases damage of Blood Pact: Rages when Blood Boon activates.
Occasionally increases duration of Blood Pact: Wards when Blood Boon activates.
Or a Rdm might just have cast on you after and thrown off your numbers, I'm just shy of 10min myself w/o ML's.
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By Phillie0034 2022-01-03 10:57:09
might be a weird request but screw it... someone mind sharing tp and Garland of Bliss sets?
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