okokokokokok
IF
You make 13 Mules.
And get them sky access
AND do all the monthly objectives every month
In august you can make all the shiney ambu weapons
So......... better get started.
April 2019 Version Update |
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April 2019 Version Update
okokokokokok
IF You make 13 Mules. And get them sky access AND do all the monthly objectives every month In august you can make all the shiney ambu weapons So......... better get started. Offline
Posts: 395
Shiva.Siviard said: » Could you please show us on the doll where the mean meeble hurt you? Hey, why you gotta drag me into it? I blame the 'bos. Asura.Chaostaru
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5months for pulse weapon lul
Bismarck.Feanorsof said: » Maybe I’m used to SE delivering disappointment but I’m fairly happy with the RNG changes, what was everyone expecting? It's really about comparing to the job adjustments from the previous 3 monthly updates, and RNG just got arguably the least impressive changes of the 5 jobs to date that have seen their 2019 adjustments. January: DNC got separate Waltz timers and Presto granting more finishing moves; both are changes with more significant benefit than what RNG saw. As for DRG, I'm fairly clueless on the intricacies of the job (so DRG pros, keep me honest here), but splitting Jump timers seemed to be regarded as a decent little buff. February: RDM got a really nice update, pretty clearly the best one so far. Saboteur got a huge buff that has real impact on one of RDM's key roles. Composure enspell buff was also significant, and Macc boost was nice. March: PUP got some fairly powerful new attachments and tweaks to some existing ones (reduced equip cost, removed some consume maneuver effects). Impact was really only to puppet DPS potential, as opposed to other things PUPs do (pet tanking, anything master-focused), but it was a somewhat substantial buff for that fairly significant role of the job. April: RNG gets a QOL fix to Velocity Shot, but let's be honest - that isn't a huge impact. It's annoying when you end up with Velocity down and waiting on timer, but quite rare. Sharpshot buff is nice enough, and does help barrage a bit to hit more shots... but realistically, later Barrage shots whiffing was never a major issue anyway. Barrage with any half decent Racc/STP set already generally resulted in 2000+ TP anyway outside of rare fluky misses. I can't see anyone saying the RNG tweaks aren't of some benefit. But they're pretty minor even in comparison to the other jobs we've already seen. If I was ranking them so far, I'd go: 1. RDM 2. DNC 3 (tie). DRG 4 (tie). PUP 5. RNG, easily in last place. I don't *think* the Dia/Bio/Light Shot/Dark Shot stuff counts as COR's 2019 job adjustments (nor did the update previews make it sound that way), but instead those served more as just a general Dia/Bio change affecting all jobs that use those spells. Asura.Chaostaru
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Phoenix.Capuchin said: » Bismarck.Feanorsof said: » Maybe I’m used to SE delivering disappointment but I’m fairly happy with the RNG changes, what was everyone expecting? It's really about comparing to the job adjustments from the previous 3 monthly updates, and RNG just got arguably the least impressive changes of the 5 jobs to date that have seen their 2019 adjustments. January: DNC got separate Waltz timers and Presto granting more finishing moves; both are changes with more significant benefit than what RNG saw. As for DRG, I'm fairly clueless on the intricacies of the job (so DRG pros, keep me honest here), but splitting Jump timers seemed to be regarded as a decent little buff. February: RDM got a really nice update, pretty clearly the best one so far. Saboteur got a huge buff that has real impact on one of RDM's key roles. Composure enspell buff was also significant, and Macc boost was nice. March: PUP got some fairly powerful new attachments and tweaks to some existing ones (reduced equip cost, removed some consume maneuver effects). Impact was really only to puppet DPS potential, as opposed to other things PUPs do (pet tanking, anything master-focused), but it was a somewhat substantial buff for that fairly significant role of the job. April: RNG gets a QOL fix to Velocity Shot, but let's be honest - that isn't a huge impact. It's annoying when you end up with Velocity down and waiting on timer, but quite rare. Sharpshot buff is nice enough, and does help barrage a bit to hit more shots... but realistically, later Barrage shots whiffing was never a major issue anyway. Barrage with any half decent Racc/STP set already generally resulted in 2000+ TP anyway outside of rare fluky misses. I can't see anyone saying the RNG tweaks aren't of some benefit. But they're pretty minor even in comparison to the other jobs we've already seen. If I was ranking them so far, I'd go: 1. RDM 2. DNC 3 (tie). DRG 4 (tie). PUP 5. RNG, easily in last place. I don't *think* the Dia/Bio/Light Shot/Dark Shot stuff counts as COR's 2019 job adjustments (nor did the update previews make it sound that way), but instead those served more as just a general Dia/Bio change affecting all jobs that use those spells. Id put drg in 2nd place. Those separate jump timers bumped overall dps of drg a significant amount. Asura.Chaostaru said: » Id put drg in 2nd place. Those separate jump timers bumped overall dps of drg a significant amount. Fair enough. Like I said, I'm a bit ignorant in the ways of DRG but that sounds pretty reasonable from the comments I've seen by people who know more about the job than I do. Main point is the same though, definitely feels like more of a significant buff than what RNG just got. Perhaps if I was doing it in "tiers" instead of ordering all five, I'd say something like: A-Tier: RDM B-Tier: DNC DRG C-Tier: PUP D-Tier: RNG Offline
Posts: 8972
Phoenix.Capuchin said: » If I was ranking them so far, I'd go: 1. MNK 2. RDM 3. DNC, DRG 4. PUP 5. RNG, easily in last place. ftfy :P It's not even a joke. Even that MNK update wasnt technically a part of series of job updates planned for this year, it was still a giant fix to MNK dps. Chocobo Racing in 2019 omegalul
Phoenix.Capuchin said: » Bismarck.Feanorsof said: » Maybe I’m used to SE delivering disappointment but I’m fairly happy with the RNG changes, what was everyone expecting? It's really about comparing to the job adjustments from the previous 3 monthly updates, and RNG just got arguably the least impressive changes of the 5 jobs to date that have seen their 2019 adjustments. January: DNC got separate Waltz timers and Presto granting more finishing moves; both are changes with more significant benefit than what RNG saw. As for DRG, I'm fairly clueless on the intricacies of the job (so DRG pros, keep me honest here), but splitting Jump timers seemed to be regarded as a decent little buff. February: RDM got a really nice update, pretty clearly the best one so far. Saboteur got a huge buff that has real impact on one of RDM's key roles. Composure enspell buff was also significant, and Macc boost was nice. March: PUP got some fairly powerful new attachments and tweaks to some existing ones (reduced equip cost, removed some consume maneuver effects). Impact was really only to puppet DPS potential, as opposed to other things PUPs do (pet tanking, anything master-focused), but it was a somewhat substantial buff for that fairly significant role of the job. April: RNG gets a QOL fix to Velocity Shot, but let's be honest - that isn't a huge impact. It's annoying when you end up with Velocity down and waiting on timer, but quite rare. Sharpshot buff is nice enough, and does help barrage a bit to hit more shots... but realistically, later Barrage shots whiffing was never a major issue anyway. Barrage with any half decent Racc/STP set already generally resulted in 2000+ TP anyway outside of rare fluky misses. I can't see anyone saying the RNG tweaks aren't of some benefit. But they're pretty minor even in comparison to the other jobs we've already seen. If I was ranking them so far, I'd go: 1. RDM 2. DNC 3 (tie). DRG 4 (tie). PUP 5. RNG, easily in last place. I don't *think* the Dia/Bio/Light Shot/Dark Shot stuff counts as COR's 2019 job adjustments (nor did the update previews make it sound that way), but instead those served more as just a general Dia/Bio change affecting all jobs that use those spells. Ugh when you put it like that I feel the usual SE disappoment. I had a friend who was convincing me to expect scavenge changes only so I suppose I was surprised to get anything else at first lol Bahamut.Inspectorgadget said: » Chocobo Racing in 2019 omegalul I mean, it's stupid, but I just entered the Chocobo Circuit from Windy and AFKed for 5 minutes while reading stuff here and got my RoE completed. Pretty easy, even for low level mules (I don't think there are prerequites other than having ToAU installed). SimonSes said: » It's not even a joke. Even that MNK update wasnt technically a part of series of job updates planned for this year, it was still a giant fix to MNK dps. Yeah, if that counts for the purposes of comparing the "job adjustments" that they've said are coming for all jobs over the course of 2019, sure... nice MNK dps buff indeed. It just further highlights that RNG got a really lame update compared to everyone else (unless COR's semi-buff/semi-nerf to Light/Dark shots counts as their update - that's worse than RNG!) Offline
Posts: 1600
Wow, that's a certain last spot (so far) for worst job update.
To me the dia/bio seem more of a nerf than a buff. Most set up carry a cor which should of been getting dia IV on the mob with whm/geo in the party. Now it feels like a 2% loss.
Then any low man stuff you would/will have Koru-Moru out putting dia 3 on it. Offline
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Asura.Insig said: » To me the dia/bio seem more of a nerf than a buff. Most set up carry a cor which should of been getting dia IV on the mob with whm/geo in the party. Now it feels like a 2% loss. Then any low man stuff you would/will have Koru-Moru out putting dia 3 on it. Wasn't 20% a cap before? I mean you couldn't 2x lightshot Dia III I think. Only Dia II and Dia. So it's actualyl a 3% gain. EDIT: Nvm I know what you meant. Offline
Posts: 1731
Asura.Insig said: » To me the dia/bio seem more of a nerf than a buff. Offline
Posts: 287
its not a 3% gain unless you have a rdm because cant double light shot dia 2 any more
Sylph.Funkworkz said: » Note that these key items come from the new reward system - they reward AF ilvl 109+ sets/pieces. Which key items? I don't see any key item droppin from the new reward system, just Copper Vouchers, Moggiebag, Ring and Themis Orb. What are you guys talking about? Nvm read the full list on page 2.
But I thought this currency would reset every month? I guess it doesn't... Does anyone know if statue crusher event is a mistake on the rss feed?
As it's not in the forum post when you click on it, it says it is the time one. Asura.Insig said: » Does anyone know if statue crusher event is a mistake on the rss feed? As it's not in the forum post when you click on it, it says it is the time one. In the JP one it says statue crusher both outside and inside. Just pushed the new resources to the live/dev server. Wasn't up last night to do it during patch.
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Posts: 35422
All I really know is that Dia is great again !
Also best Ranger update ever...everyone will invite ranger to things now. Can't wait to see the max-hit crit barrage ss coming in.
Hope they keep in the line xxx was defeated by yyy :p Does anyone happen to know where your 'Deads of Heroism' are actually listed? Upon completion of the objectives it isn't really clear where to spend these things or where they go.
Pretty disappointing. I guess yay for RDM Dia but I was hoping they were finally going to let Dia and Bio stack.
For RNG, I was expecting they would do something more considerable. I'm surprised they didn't give Unlimited Shot a separate cool down and new effect among other JA. Their track record so far seemed like they were trying to improve most JAs usefulness. The validator - new npc near the sparks & accolades npcs
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Posts: 33
Well I was dead wrong about the pulse cell ROE. Themis orb SE? This update was extremely disappointing. My hope is they expand on the new Monthly ROE over time otherwise this is a bust.
Asura.Kusaregedo said: » ok only 4 roe this month, done in 20 min. didn't expect much but 4 months for a pulse weapon at this rate, boo. Am I missing something? D: |
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