Curing Problem

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2010-09-08
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Curing Problem
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Posts: 22
By Echodiz 2018-09-01 00:26:50
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I'm not sure what's going on in my lua, as I'm not versed enough to troubleshoot beyond a typo or misspelled gear. But it seems my Cure isn't consistently capping. With Aurorastorm up, my Cure III should be capping about 875 (I know this is low but I just came back to the game).

However, I see it fluctuating all over the place:
Curing for 637, 637, 637, 715, 737, then randomly 875

None of these Cures took the player to 100% hp and their player was not swapping gear.

Any help would be greatly appreciated. Here's my lua:
Code
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job.  Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- ELEMENTAL PROPERTIES OF MONSTER ENFEEBLES --
   
-- Enfeeble         Element
-- Addle            Fire
-- Amnesia          Fire
-- Bind             Ice
-- Blind            Dark
-- Curse            Dark
-- Gravity          Wind
-- Paralysis        Ice
-- Plague           Fire
-- Petrification    Earth
-- Poison           Water
-- Silence          Wind
-- Sleep            Dark
-- Slow             Earth
   
   
   
-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2
        -- Load and initialize the include file.
    include('Mote-Mappings.lua')    
    include('Mote-Include.lua')
    include('organizer-lib')
end
   
-- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
function job_setup()
    state.Buff['Afflatus Solace'] = buffactive['Afflatus Solace'] or false
    state.Buff['Afflatus Misery'] = buffactive['Afflatus Misery'] or false
  
    Cures = S{'Cure','Cure II','Cure III','Cure IV','Cure V','Cure VI'}
    Curagas = S{'Curaga','Curaga II','Curaga III','Curaga IV','Curaga V','Cura','Cura II','Cura III'}
  
end
   
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
   
-- Setup vars that are user-dependent.  Can override this function in a sidecar file.
function user_setup()
    state.OffenseMode:options('None', 'Normal')
    state.CastingMode:options('Normal', 'Resistant')
    state.IdleMode:options('Normal', 'PDT')
	select_default_macro_book()
end
   
-- Define sets and vars used by this job file.
function init_gear_sets()
    --------------------------------------
    -- Start defining the sets
    --------------------------------------
   
    -- Precast Sets
   
    -- Fast cast sets for spells
    sets.precast.FC = {                     
                                            sub="Vivid Strap",
                                            main="Marin Staff",
                                            ammo="Impatiens",
                                            head="Nahtirah Hat",
                                            neck="Orison Locket",
                                            ear1="Enchanter Earring +1",
                                            ear2="Loquacious Earring",
                                            body="Rosette Jaseran",
                                            hands="Gendewitha gages +1",
                                            ring1="Prolix Ring",
                                            ring2="Weatherspoon Ring",
                                            back="Alaunus's Cape",
                                            waist="Witful Belt",
                                            legs="Lengo Pants",
                                            feet="Regal Pumps"}
           
    sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
   
    sets.precast.FC.Stoneskin = set_combine(sets.precast.FC['Enhancing Magic'], {head="Umuthi Hat", legs="Haven hose"})
   
    sets.precast.FC['Healing Magic'] = set_combine(sets.precast.FC, {       legs="Ebers Pant. +1",
                                                                            back="Disperser's Cape"})
   
    sets.precast.FC.StatusRemoval = sets.precast.FC['Healing Magic']
   
    sets.precast.FC.Cure = set_combine(sets.precast.FC['Healing Magic'], {
                                                                                main="Ababinili +1",
                                                                                sub="Dominie's Grip",
                                                                                ammo="Impatiens",
                                                                                hands="Gendewitha gages +1",
																				head="Kaykaus Mitra",
                                                                                feet="Hygieia Clogs",
                                                                                ear1="Enchanter Earring +1",
                                                                                ear2="Mendi. Earring",
                                                                                legs="Ebers Pant. +1",
                                                                                back="Disperser's Cape",
                                                                                body="Heka's Kalasiris"})
    sets.precast.FC.Curaga = sets.precast.FC.Cure
    sets.precast.FC.CureSolace = sets.precast.FC.Cure
    -- CureMelee spell map should default back to Healing Magic.
       
    -- Precast sets to enhance JAs
    sets.precast.JA.Benediction = {body="Piety Briault"}
   
    -- Waltz set (chr and vit)
    sets.precast.Waltz = {
                                            head="Nahtirah Hat",
                                            ear1="Roundel Earring",
                                            body="Vanir Cotehardie",
                                            hands="Yaoyotl Gloves",
                                            back="Refraction Cape",
                                            legs="Gendewitha Spats",
                                            feet="Gende. Galosh. +1"}
       
       
    -- Weaponskill sets
   
        -- Default set for any weaponskill that isn't any more specifically defined
    gear.default.weaponskill_neck = "Asperity Necklace"
    gear.default.weaponskill_waist = ""
    sets.precast.WS = {
                                            head="Nahtirah Hat",
                                            neck="Fotia Gorget",
                                            ear1="Bladeborn Earring",
                                            ear2="Steelflash Earring",
                                            body="Vanir Cotehardie",
                                            hands="Yaoyotl Gloves",
                                            ring1="Rajas Ring",
                                            ring2="K'ayres Ring",
                                            back="Refraction Cape",
                                            waist=gear.ElementalBelt,
                                            legs="Gendewitha Spats",
                                            feet="Gende. Galosh. +1"}
       
    sets.precast.WS['Flash Nova'] = {
                                            head="Nahtirah Hat",
                                            neck="Fotia Gorget",
                                            ear1="Friomisi Earring",
                                            ear2="Hecate's Earring",
                                            body="Vanir Cotehardie",
                                            hands="Yaoyotl Gloves",
                                            ring1="Rajas Ring",
                                            ring2="Strendu Ring",
                                            back="Toro Cape",
                                            waist="Thunder Belt",
                                            legs="Gendewitha Spats",
                                            feet="Gende. Galosh. +1"}
       
   
    -- Midcast Sets
       
    sets.midcast.FastRecast = {
                                            head="Nahtirah Hat",
                                            ear1="Enchanter earring +1",
                                            ear2="Loquacious Earring",
                                            body="Rosette Jaseran",
                                            hands="Gendewitha Gages +1",
                                            ring1="Prolix Ring",
                                            ring2="Weatherspoon Ring",
                                            back="Alaunus's Cape",
                                            waist="Witful belt",
                                            legs="Artsieq hose",
                                            feet="Regal Pumps"}
       
    -- Cure sets
   
   
    sets.midcast.CureSolace = {             
                                            main="Queller Rod",
                                            sub="Sors Shield",
                                            ammo="Esper Stone +1",
                                            head="Kaykaus Mitra",
                                            neck="Imbodla Necklace",
                                            ear1="Glorious Earring",
                                            ear2="Nourishing Earring +1",
                                            body="Ebers Bliaud +1",
                                            hands="Kaykaus Cuffs",
                                            ring1="Sirona's Ring",
                                            ring2="Haoma's Ring",
                                            back="Alaunus's Cape",
                                            waist="Bishop's Sash",
                                            legs="Ebers Pant. +1",
                                            feet="Vanya Clogs"}
   
    sets.midcast.Cure = {
                                            main="Queller Rod",
                                            sub="Sors Shield",
                                            ammo="Esper Stone +1",
                                            head="Kaykaus Mitra",
                                            neck="Imbodla Necklace",
                                            ear1="Glorious Earring",
                                            ear2="Lifestorm Earring",
                                            body="Heka's kalasiris",
                                            hands="Kaykaus Cuffs",
                                            ring1="Sirona's Ring",
                                            ring2="Haoma's Ring",
                                            back="Mending Cape",
                                            waist="Bishop's Sash",
                                            legs="Ebers Pant. +1",
                                            feet="Vanya Clogs"}
   
    sets.midcast.Curaga = {
                                            main="Ababinili +1",
                                            sub="Achaq Grip",
                                            ammo="Esper Stone +1",
                                            head="Kaykaus Mitra",
                                            neck="Imbodla Necklace",
                                            ear1="Glorious Earring",
                                            ear2="Mendi. Earring",
                                            body="Heka's kalasiris",
                                            hands="Gendewitha Gages +1",
                                            ring1="Sirona's Ring",
                                            ring2="Haoma's Ring",
                                            back="Mending Cape",
                                            waist="Pythia Sash +1",
                                            legs="Ebers Pant. +1",
                                            feet="Vanya Clogs"}
                                               
    sets.midcast.CureWeather = {           main="Chatoyant Staff",
                                            sub="Achaq Grip",
                                            ammo="Esper Stone +1",
                                            head="Kaykaus Mitra",
                                            neck="Imbodla Necklace",
                                            ear1="Glorious Earring",
                                            ear2="Nourishing Earring +1",
                                            body="Ebers Bliaud +1",
                                            hands="Bokwus Gloves",
                                            ring1="Sirona's Ring",
                                            ring2="Haoma's Ring",
                                            back="Twilight Cape",
                                            waist="Hachirin-no-Obi",
                                            legs="Ebers Pant. +1",
                                            feet="Vanya Clogs"}
                                               
   
    sets.midcast.CureMelee = {              ammo="Esper Stone +1",
                                            head="Kaykaus Mitra",
                                            neck="Orison Locket",
                                            ear1="Lifestorm Earring",
                                            ear2="Mendi. Earring",
                                            body="Vanir Cotehardie",
                                            hands="Bokwus Gloves",
                                            ring1="Prolix Ring",
                                            ring2="Sirona's Ring",
                                            back="Tuilha Cape",
                                            waist="Bishop's Sash",
                                            legs="Ebers Pant. +1",
                                            feet="Vanya Clogs"}
   
    sets.midcast.Cursna = {                 main="Beneficus",
                                            sub="Thuellaic Ecu +1",
                                            head="Orison Cap +2",
                                            neck="Malison Medallion",
                                            body="Ebers Bliaud +1",
                                            hands="Fanatic Gloves",
                                            ear2="Enchanter earring +1",
                                            ring1="Haoma's ring",
                                            ring2="Haoma's ring",
                                            back="Alaunus's Cape",
                                            waist="Bishop's Sash",
                                            legs="Theophany Pantaloons +1",
                                            feet="Gende. Galosh. +1"}
   
    sets.midcast.StatusRemoval = {	body="Rosette Jaseran",
									waist="Witful Belt",
									hands="Inyanga dastanas +1",
									head="Ebers Cap +1",
									legs="Ebers Pant. +1",
									back="Alaunus's Cape"}
   
    -- 110 total Enhancing Magic Skill; caps even without Light Arts
    sets.midcast['Enhancing Magic'] = {     
                                            main="Beneficus",
                                            sub="Thuellaic Ecu +1",
                                            ammo="Incantor stone",
                                            head="Befouled Crown",
                                            neck="Colossus's Torque",
                                            body="Hyksos Robe",
                                            hands="Dynasty mitts",
                                            back="Mending Cape",
                                            waist="Olympus Sash",
                                            legs="Artsieq hose",
                                            feet="Piety Duckbills +1"}
   
    sets.midcast.Stoneskin = {
                                            head="Umuthi Hat",
                                            neck="Orison Locket",
                                            ear1="Lifestorm earring",
                                            ear2="Loquacious Earring",
                                            body="Hyksos Robe",
                                            hands="Dynasty Mitts",
                                            back="Mending Cape",
                                            waist="Siegel Sash",
                                            legs="Haven hose",
                                            feet="Piety Duckbills +1"}
                                               
    sets.midcast.Aquaveil = {
                                            head="Umuthi Hat",
                                            neck="Orison Locket",
                                            ear1="Lifestorm earring",
                                            ear2="Loquacious Earring",
                                            body="Hyksos Robe",
                                            hands="Dynasty Mitts",
                                            back="Mending Cape",
                                            waist="Emphatikos Rope",
                                            legs="Haven hose",
                                            feet="Piety Duckbills +1"}
   
    sets.midcast.Auspice = {hands="Dynasty Mitts",feet="Orison Duckbills +2"}
   
    sets.midcast.BarElement = {
                                            main="Beneficus",
                                            sub="Thuellaic Ecu +1",
                                            head="Ebers Cap +1",
                                            neck="Colossus's Torque",
                                            body="Ebers Bliaud +1",
                                            hands="Inyanga dastanas +1",
                                            back="Mending Cape",
                                            waist="Olympus Sash",
                                            legs="Piety Pantaloons +1",
                                            feet="Gende. Galosh. +1"}
   
    sets.midcast.Regen = {
                                            main="Bolelabunga",
                                            sub="Thuellaic Ecu +1",
                                            body="Telchine Chasuble",
                                            head="Telchine Cap",
                                            back="Mending Cape",
                                            hands="Orison Mitts +2",
                                            legs="Theo. Pantaloons +1"}
   
      
       sets.midcast.Protectra = {ring1="Sheltered Ring",feet="Piety Duckbills +1"}
   
    sets.midcast.Shellra = {ring1="Sheltered Ring",legs="Piety Pantaloons +1"}
   
   
    sets.midcast['Divine Magic'] = {main="Divinity",
        sub="Thuellaic Ecu +1",
        head="Telchine Cap",
        neck="Colossus's Torque",
        ear1="Psystorm Earring",
        ear2="Lifestorm Earring",
        body="Vanir Cotehardie",
        hands="Inyanga dastanas +1",
        ring2="Sangoma Ring",
        back="Mending Cape",
        waist=gear.ElementalObi,
        legs="Theo. Pantaloons +1",
        feet="Gende. Galosh. +1"}
   
    sets.midcast['Dark Magic'] = {			main="Rubicundity",
											sub="Thuellaic Ecu +1",
											head="Telchine Cap",
											neck="Aesir Torque",
											ear1="Psystorm Earring",
											ear2="Lifestorm Earring",
											body="Vanir Cotehardie",
											hands="Inyanga dastanas +1",
											ring1="Strendu Ring",
											ring2="Sangoma Ring",
											back="Alaunus's Cape",
											waist="Demonry Sash",
											legs="Artsieq Hose",
											feet="Piety Duckbills +1"}
   
    -- Custom spell classes
    sets.midcast.MndEnfeebles = {main="Serenity",
								sub="Mephitis Grip",
								head="Befouled Crown",
								neck="Imbodla necklace",
								ear1="Psystorm Earring",
								ear2="Lifestorm Earring",
								body="Ischemia Chasuble",
								hands="Inyanga dastanas +1",
								ring1="Globidonta Ring",
								ring2="Sangoma Ring",
								back="Alaunus's Cape",
								waist="Demonry Sash",
								legs="Bokwus Slops",
								feet="Piety Duckbills +1"}
   
    sets.midcast.IntEnfeebles = {			main="Serenity",
											sub="Mephitis Grip",
											head="Befouled Crown",
											neck="Imbodla necklace",
											ear1="Psystorm Earring",
											ear2="Lifestorm Earring",
											body="Ischemia Chasuble",
											hands="Inyanga dastanas +1",
											ring1="Globidonta Ring",
											ring2="Sangoma Ring",
											back="Refraction Cape",
											waist="Demonry Sash",
											legs="Bokwus Slops",
											feet="Piety Duckbills +1"}
 
	sets.midcast['Elemental Magic'] = {		main="Serenity",
											sub="Willpower Grip",
											ammo="Dosis Tathlum",
											head="Hagondes Hat +1",
											neck="Eddy Necklace",
											ear1="Barkaro. Earring",
											ear2="Friomisi Earring",
											body="Wicce Coat",
											hands="Inyanga dastanas +1",
											ring1="Strendu ring",
											ring2="Acumen Ring",
											back="Bane Cape",
											waist="Yamabuki-no-obi",
											legs="Lengo Pants +1",
											feet="Helios Boots"}
 
       
    -- Sets to return to when not performing an action.
       
    -- Resting sets
    sets.resting = {
                                        main="Queller Rod",
                                        head="Gendewitha Caubeen +1",
                                        body="Artsieq Jubbah",
                                        hands="Serpentes Cuffs",
                                        waist="Austerity Belt",
                                        legs="Gendewitha Spats",
                                        back="Repulse Mantle",
                                        feet="Gende. Galosh. +1"}
       
   
    -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
    sets.idle = {
       
                                        main="Queller Rod",
                                        sub="Genbu's Shield",
                                        ammo="Incantor Stone",
                                        head="Befouled Crown",
                                        neck="Twilight Torque",
                                        ear1="Glorious Earring",
                                        ear2="Infused Earring",
                                        body="Ebers Bliaud +1",
                                        hands="Serpentes Cuffs",
                                        ring1="Dark Ring",
                                        ring2="Dark ring",
                                        back="Repulse Mantle",
                                        waist="Fucho-no-obi",
                                        legs="Assiduity Pants +1",
                                        feet="Serpentes Sabots"}
   
    sets.idle.PDT = {
                                        main="Queller Rod",
                                        sub="Genbu's Shield",
                                        ammo="Incantor Stone",
                                        head="Gendewitha caubeen +1",
                                        neck="Twilight Torque",
                                        ear1="Bloodgem Earring",
                                        ear2="Loquacious Earring",
                                        body="Ebers Bliaud +1",
                                        hands="Gendewitha Gages",
                                        ring1="Dark ring",
                                        ring2="Dark ring",
                                        back="Repulse Mantle",
                                        waist="Fucho-no-obi",
                                        legs="Gendewitha Spats",
                                        feet="Herald's Gaiters"}
   
    sets.idle.Town = {
                                        main="Queller Rod",
                                        sub="Sors Shield",
                                        ammo="Incantor Stone",
                                        head="Ebers Cap +1",
                                        neck="Twilight Torque",
                                        ear1="Enchanter Earring +1",
                                        ear2="Glorious Earring",
                                        body="Councilor's garb",
                                        hands="Inyanga dastanas +1",
                                        ring1="Globidonta Ring",
                                        ring2="Weatherspoon Ring",
                                        back="Alaunus's Cape",
                                        waist="Fucho-no-obi",
                                        legs="Ebers Pant. +1",
                                        feet="Vanya Clogs"}
       
    sets.idle.Weak = {
                                        main="Queller Rod",
                                        sub="Genbu's Shield",
                                        ammo="Incantor Stone",
                                        head="Befouled Crown",
                                        neck="Twilight Torque",
                                        ear1="Glorious Earring",
                                        ear2="Infused Earring",
                                        body="Ebers Bliaud +1",
                                        hands="Serpentes Cuffs",
                                        ring1="Dark Ring",
                                        ring2="Dark ring",
                                        back="Repulse Mantle",
                                        waist="Fucho-no-obi",
                                        legs="Assiduity Pants +1",
                                        feet="Serpentes Sabots"}
       
    -- Defense sets
   
    sets.defense.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",
        head="Gendewitha Caubeen",neck="Twilight Torque",
        body="Arsieq Jubbah",hands="Gendewitha Gages",ring1="Defending Ring",ring2=gear.DarkRing.physical,
        back="Umbra Cape",legs="Gendewitha Spats",feet="Gende. Galosh. +1 +1"}
   
    sets.defense.MDT = {main=gear.Staff.PDT,sub="Achaq Grip",
        head="Nahtirah Hat",neck="Twilight Torque",
        body="Arsieq Jubbah",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
        back="Tuilha Cape",legs="Bokwus Slops",feet="Gende. Galosh. +1"}
   
    sets.Kiting = {feet="Herald's Gaiters"}
   
    sets.latent_refresh = {waist="Fucho-no-obi"}
   
    -- Engaged sets
   
    -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
    -- sets if more refined versions aren't defined.
    -- If you create a set with both offense and defense modes, the offense mode should be first.
    -- EG: sets.engaged.Dagger.Accuracy.Evasion
       
    -- Basic set for if no TP weapon is defined.
    sets.engaged = {
                            main="Divinity",
                            sub="Genbu's Shield",
                            head="Gendewitha Caubeen +1",
                            neck="Iqabi Necklace",
                            ear1="Dudgeon Earring",
                            ear2="Heartseeker Earring",
                            body="Ischemia Chasuble",
                            hands="Gendewitha Gages +1",
                            ring1="Rajas Ring",
                            ring2="K'ayres Ring",
                            back="Umbra Cape",
                            waist="Windbuffet Belt +1",
                            legs="Gendewitha Spats",
                            feet="Gende. Galosh. +1"}
   
   
    -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
    sets.buff['Divine Caress'] = {hands="Orison Mitts +2",back="Mending Cape"}
end
   
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
   
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
    if spell.english == "Paralyna" and buffactive.Paralyzed then
        -- no gear swaps if we're paralyzed, to avoid blinking while trying to remove it.
        eventArgs.handled = true
    end
end
   
--[[function job_midcast(spell, action, spellMap, eventArgs)
    if spell.skill == 'Healing Magic' then
        if Cures:contains(spell.name) then
            if  world.day == 'Lightsday' or  world.weather_element == 'Light'  or buffactive == 'Aurorastorm' then
                equip(sets.midcast.CureWeather)
            elseif buffactive['Afflatus Solace'] then
                equip(sets.midcast.CureSolace)
            end
        end
        if Curagas:contains(spell.name) then
            if  world.day == 'Lightsday' or  world.weather_element == 'Light'  or buffactive == 'Aurorastorm' then
                equip(sets.midcast.CureWithLightWeather)
            else
                equip(sets.midcast.Curaga)
            end
        end
    end
end]]
   
   
function job_post_midcast(spell, action, spellMap, eventArgs)
    -- Apply Divine Caress boosting items as highest priority over other gear, if applicable.
    if spellMap == 'StatusRemoval' and buffactive['Divine Caress'] then
        equip(sets.buff['Divine Caress'])
    end
     
    if spell.skill == 'Healing Magic' then
        if spell.english:startswith('Cure') or spell.english:startswith('Cura') then
            if  world.day == 'Lightsday' or  world.weather_element == 'Light' then
                equip(sets.midcast.CureWeather)
            elseif buffactive['Afflatus Solace'] then
                equip(sets.midcast.CureSolace)
            end
        end
         
    end
     
end
   
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
   
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
    if stateField == 'Offense Mode' then
        if newValue == 'Normal' then
            disable('main','sub','range')
        else
            enable('main','sub','range')
        end
    end
end
   
   
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
   
   
   
   
   
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
    if spell.action_type == 'Magic' then
        if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and (world.day == 'Lightsday' or world.weather_element == 'Light' or buffactive == 'Aurorastorm') then
            return "CureWeather"        
        elseif (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
            return "CureMelee"
        elseif default_spell_map == 'Cure' and state.Buff['Afflatus Solace'] then
            return "CureSolace"
        elseif spell.skill == "Enfeebling Magic" then
            if spell.type == "WhiteMagic" then
                return "MndEnfeebles"
            else
                return "IntEnfeebles"
            end
        end
    end
end
   
   
function customize_idle_set(idleSet)
    if player.mpp < 51 then
        idleSet = set_combine(idleSet, sets.latent_refresh)
    end
    return idleSet
end
   
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
    if cmdParams[1] == 'user' and not areas.Cities:contains(world.area) then
        local needsArts = 
            player.sub_job:lower() == 'sch' and
            not buffactive['Light Arts'] and
            not buffactive['Addendum: White'] and
            not buffactive['Dark Arts'] and
            not buffactive['Addendum: Black']
               
        if not buffactive['Afflatus Solace'] and not buffactive['Afflatus Misery'] then
            if needsArts then
                send_command('@input /ja "Afflatus Solace" <me>;wait 1.2;input /ja "Light Arts" <me>')
            else
                send_command('@input /ja "Afflatus Solace" <me>')
            end
        end
    end
end
   
   
-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
    display_current_caster_state()
    eventArgs.handled = true
end
   
organizer_items = {
    "Shihei",
    "Echo Drops",
    "Marin Staff",
   item="Coalition Ether",
    "Coalition Ether",
    "Sole Sushi",
    "Sole Sushi +1",
    "Mecisto. Mantle",
    "Coalition Ether",
    "Coalition Ether",
    "Capacity Ring",
    "Trizek Ring",
    "Reraise Earring"}  
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
 
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
    -- Default macro set/book
    if player.sub_job == 'SCH' then
        set_macro_page(2, 5)
    elseif player.sub_job == 'RDM' then
        set_macro_page(2, 6)
    elseif player.sub_job == 'NIN' then
        set_macro_page(2, 7)
    else
    set_macro_page(2, 5)
    end
end
 Sylph.Citrelautame
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By Sylph.Citrelautame 2018-09-01 03:13:08
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(My previous comment was wrong so deleted sry if you read it haha)

I need to read ahead b4 i start answering these. Ok im not great at these buttt... the line 556-570 is commented out, it goes into midcast function @ line 580-597, that particular midcast function has no OR statement on if aurorastome is active. hopefully that helps or is the issue.

(Since it isn't equiping your elemental gear the effect is random unless its light day/weather)
 Valefor.Yandaime
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user: Yandaime
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By Valefor.Yandaime 2018-09-01 06:25:03
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If that doesn't work, might I suggest using Conagh's lua instead?

Link Here:
https://github.com/Conagh/Gearswap

His lua isn't Mote based (I love Mote's stuff but sometimes its a little rigid) and all of the weather based rules are already in. You need only change the sets around to reflect what you're presently working with and you're all set. There's even Auto-Aga and Auto-Sublimation prefects if you want to experiment (I personally leave these off, but they're there)

The only thing that's missing is a proper cast rules for Erase. This matters because Erase is technically enhancing so you'd need a pre/midcast for it (Especially if using Yagrush) other than that, pretty good starter set.
 Shiva.Arislan
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user: Arislan
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By Shiva.Arislan 2018-09-01 07:58:39
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First step in trouble-shooting is to confirm if your swaps are happening or not, under the specific conditions you're talking about:

Type //gs showswaps in the chat window. That should give you a full readout of what/when things are being swapped.




Just from a glance tho, you have redundant (possibly conflicting) light day/weather checks in your post_midcast and job_get_spell_map functions.

If you want an example of a working lua based on mote's, you can check out mine.
 Fenrir.Kaldaek
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Game: FFXI
Posts: 310
By Fenrir.Kaldaek 2018-09-04 06:45:08
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I know this is a tiny bit off topic. But I don't think you will hit 875 consistently. Maybe my sets aren't working right, i'm not sure. But I play whm a lot and have everything HQ, and I don't hit 875.

Perhaps this opens a discussion around average cure 3, i'm not expert. Also you will see varying results with players that swap in cure potency+ received gear.

For reference:

ItemSet 361097

Basic glance 560 is commented out.

This is how the LUA I use does it's mappings.
Code
function job_get_spell_map(spell, default_spell_map)
    if spell.action_type == 'Magic' then
		if default_spell_map == 'Curaga' then
			if world.weather_element == 'Light' then
				return 'LightWeatherCuraga'
			elseif world.day_element == 'Light' then
				return 'LightDayCuraga'	
			end
		elseif default_spell_map == 'Cure' then
			if state.Weapons.value ~= 'None' then
				if state.Buff['Afflatus Solace'] then
					if world.weather_element == 'Light' then
						return '"MeleeLightWeatherCureSolace'
					elseif world.day_element == 'Light' then
						return 'MeleeLightDayCureSolace'
					else
						return "MeleeCureSolace"
					end
				elseif world.weather_element == 'Light' then
					return 'MeleeLightWeatherCure'
				elseif world.day_element == 'Light' then
					return 'MeleeLightDayCure'
				else
					return 'MeleeCure'
				end
			elseif state.Buff['Afflatus Solace'] then
				if world.weather_element == 'Light' then
					return 'LightWeatherCureSolace'
				elseif world.day_element == 'Light' then
					return 'LightDayCureSolace'
				else
					return "CureSolace"
				end
			elseif world.weather_element == 'Light' then
                return 'LightWeatherCure'
			elseif world.day_element == 'Light' then
                return 'LightDayCure'
			end
		elseif spell.skill == "Enfeebling Magic" then
			if spell.english:startswith('Dia') then
				return "Dia"
            elseif spell.type == "WhiteMagic" or spell.english:startswith('Frazzle') or spell.english:startswith('Distract') then
                return 'MndEnfeebles'
            else
                return 'IntEnfeebles'
            end
        end
    end
end
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2018-09-04 10:33:06
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My set almost exactly mirrors Kaldaek's set and I'm nowhere close to 875 on people who don't have Cure Potency recieved on.
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By DaneBlood 2018-09-04 12:03:58
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Im not sure how we should be hitting 875

the caped base seems to be 340 according to bgwiki
Base x CP x CPII x Weather
340 x1.5 x1.10 x1.20 = 673.2

What am I missing?
 Bismarck.Snprphnx
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user: Snprphnx
Posts: 2420
By Bismarck.Snprphnx 2018-09-04 15:08:59
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What Day/Weather were you casting in. While Hachirin-No-Obiis great for the inventory space, if you are Casting a Cure Spell on Dark Day or Dark Weather, the fact that the Obi boosts all elements means you are getting the benefits/negative effects of Aurorastorm and the zones Dark Day or Dark Weather all at once.
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By Echodiz 2018-09-04 15:17:49
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Using Arislan's WHM lua fixed my problem. I don't have much Cure Pot II yet or capped JP's but my Cure III's are consistent at 975 now. If you're nowhere near that, then you should check on your lua as well.

Thanks for all the help, I appreciate ya'll!
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2018-09-04 15:32:29
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Surely you're talking about Cure IV. Cure III definitely doesn't go that high
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By Echodiz 2018-09-04 16:28:12
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Nope, CureIII
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By zaxtiss 2018-09-04 16:30:10
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got a screen shot of it?
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By DaneBlood 2018-09-06 06:19:08
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Echodiz said: »
Using Arislan's WHM lua fixed my problem. I don't have much Cure Pot II yet or capped JP's but my Cure III's are consistent at 975 now. If you're nowhere near that, then you should check on your lua as well.

Thanks for all the help, I appreciate ya'll!


You still didn't provide a SS when asked for.
Common decency is to provide it when ppl are asking for info in regards to helping you.

I'm am much curios into seeing a cure III going 975 and which gear you are using for that
 
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By 2018-09-06 07:07:55
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By zaxtiss 2018-09-06 08:28:46
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i have a feeling this might have been a troll post to start with lol.
 Fenrir.Kaldaek
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Posts: 310
By Fenrir.Kaldaek 2018-09-06 09:48:46
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This is definitely a troll post. It would be more believable if his numbers were realistic.
 Fenrir.Kaldaek
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Game: FFXI
Posts: 310
By Fenrir.Kaldaek 2018-09-06 09:49:35
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Echodiz said: »
Using Arislan's WHM lua fixed my problem. I don't have much Cure Pot II yet or capped JP's but my Cure III's are consistent at 975 now. If you're nowhere near that, then you should check on your lua as well.

Thanks for all the help, I appreciate ya'll!


SMH. go away.
 
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By 2018-09-06 21:25:15
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