QuickTrade - Faster Trading With NPCs |
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QuickTrade - Faster Trading with NPCs
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I will try darksteel again and get back to you, thanks again.
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Please re download. I just fixed some minor mistakes with te new salvage plans i added
I am in shock, that H-P Bayld are not supported yet ;)
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Bahamut.Glizdus said: » I am in shock, that H-P Bayld are not supported yet ;) I believe you trade these to geosuke ? I have made the changes but are unable to test it send me a P.M. and i will send you the modified version for testing Offline
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Dymais currencey1 to 100's sems to be working on my test here.
new version should be out soon Offline
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Just a quick update.
im looking into the looping code now it seems im geetign a bit more idea of what the code works in this plugin. and should be able to fix The loop for dynamis money as well I have plans to change the loop to be defaults on certain things where you dont loose the item aka for the storage npc's DaneBlood said: » Bahamut.Glizdus said: » I am in shock, that H-P Bayld are not supported yet ;) I believe you trade these to geosuke ? I have made the changes but are unable to test it send me a P.M. and i will send you the modified version for testing Geosuke? I am trading those to Runje Desaali. Always worked for me so I havent bother to try with leafkin. Tried to trade HPB to Geosuke, same result as with Runje, Invalid target.
I've tweaked the lua to include being able to trade fish to Zaldon but I'm running into an issue where it's trying to trade the first fish ID listed only. If I have no Cave Cherax in the my inventory it errors out saying it can't find it, rather than going to process the Matsya which are present. If I flip them, same problem, different fish.
In the quicktrade function I added: Code local FishIDs = { {id = 4309, name = 'Cave Cherax', count = 0, stacks = 0, stacksize = 1}, {id = 5468, name = 'Matsya', count = 0, stacks = 0, stacksize = 1}, } I added this to the npcTable: Code {name = 'Zaldon', idTable = FishIDs, tableType = "Fishes", loopable = true, loopWait = 15}, and then modified this line to include the fishes table: Code elseif tableType == 'Special Gobbiedial Keys' or tableType == 'Soul Plates' or tableType== 'Fishes' then -- 1 item at a time It matches the syntax for all the other items, and I've got it added to the trade only one section as you can only turn in one fish at a time to the npc. Offline
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Phoenix.Ceokitty said: » I've tweaked the lua to include being able to trade fish to Zaldon but I'm running into an issue where it's trying to trade the first fish ID listed only. If I have no Cave Cherax in the my inventory it errors out saying it can't find it, rather than going to process the Matsya which are present. If I flip them, same problem, different fish. In the quicktrade function I added: Code local FishIDs = { {id = 4309, name = 'Cave Cherax', count = 0, stacks = 0, stacksize = 1}, {id = 5468, name = 'Matsya', count = 0, stacks = 0, stacksize = 1}, } I added this to the npcTable: Code {name = 'Zaldon', idTable = FishIDs, tableType = "Fishes", loopable = true, loopWait = 15}, and then modified this line to include the fishes table: Code elseif tableType == 'Special Gobbiedial Keys' or tableType == 'Soul Plates' or tableType== 'Fishes' then -- 1 item at a time It matches the syntax for all the other items, and I've got it added to the trade only one section as you can only turn in one fish at a time to the npc. Thank you for all the feedback/information. i have been out of the game for a month due to daugter vising through december. But ill look into adding the HP bayld to Quicktrade. im not sure on the fish yet because it might be very player specific ( if you want to do it or not) the core code of quicktrade is not really upgrade friendly as its full of exceptions to handle things isntead of deriving it from the data lists I'm still trying to learn lua myself mostly form poking through Asura's code but I still have a long way to go before being able to write my own version of quicktrade. I also relly want to set it up so it will targent next npc around if you does not recongise the current npc. this will make it easier to do shami as you often hit shemo there instead and make all /loop defaults for any storing npc but be conservative with trade npc's.
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When I attempt to use quicktrade for something like behemoth leather on Shiftrix I get an error
"Behemoth Leather" not a valid item name: arg 2 It gives me the text in my chat window that it's attempting to trade them over however I get no box to show up that I can choose which KI I want. Fixed the problem myself, changed item name from 'behemoth leather' to 'Behem. Leather' to match in game item name and that did the trick.
Asura.Meliorah said: » Fixed the problem myself, changed item name from 'behemoth leather' to 'Behem. Leather' to match in game item name and that did the trick. Offline
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Asura.Meliorah said: » When I attempt to use quicktrade for something like behemoth leather on Shiftrix I get an error "Behemoth Leather" not a valid item name: arg 2 It gives me the text in my chat window that it's attempting to trade them over however I get no box to show up that I can choose which KI I want. What is this related too? I can put it in my release of quicktrade I v ebeen adding in stupid stuff lately liek the flower for the mithra girls back alley entry access i veben working on getting more then just ps keys to work as well but that stil la challange. as this reuwires change in the main code with all the hardcoded exceptions. --- I have to many freaking project going on --- edit --- I got it. I will fix tonight and rerelease
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Ner version out consider this a Beta
https://send.firefox.com/download/230fbee1654dbca2/#_9zu5iuTSCw9-rhD7ny4Mw I relly recommend to bind a hotkey for "Qtr /loop" command. It makes it so easy to use for everything - It now does all ZNM pop items - it now grab the whitegate signet thing ( by key press emulation) - it grab cruor buffs from the cruor prospector ( key presses again) - it does some of the pop items in abyssea tahrongi ( still working on abyssea pop items stuff Now this is based on some ugly hacking around in the code but it seems to be working Offline
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found my password for github so uploading todays new version here
https://gist.github.com/SvenBent/8f516e5c992f7fdbc975a435a2a85899 fixed some of the abyssea popsets and added way more. the 3 first abyssea zones should be covered now -- edit This version is broken, i am working on a new release Offline
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Uploaded new version with all abyssea popsets implemented
https://gist.github.com/SvenBent/8f516e5c992f7fdbc975a435a2a85899 please report if you see any popsets that does not work in abyssea or with ZNM's Offline
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warning i did some ScrewUp in regars to how i thought LUa handled OR's
So signet sanction is not working correctly on previous release should be fixed soon Offline
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https://gist.github.com/SvenBent/8f516e5c992f7fdbc975a435a2a85899
Fixed Version. Should now handle Ionis signet sigil sanction.https://www.ffxiah.com/user/DaneBlood#forum Thanks to the helpful ppl at windower discord. especially Arcon ZetaEpyon and ern that third person i forgot your name sorry. Been very patient with my noob questions and confussing the lua syntacx with other scripting syntax :D Stopped working for me a handful of days ago.
When I try using it at the gobbie, ephemeral or bcnm vendor it will display in log like normal but not actually be doing anything in-game other than targeting the npc. //qtr loop will even run down a counter of Trades Remaining. I think my prior file was dated 6/11 and updating to that 6/15 file didn't help any. Offline
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Midgardsormr.Sheenee said: » Quote and me newest expansion does not touch the code for crystals THere is 2 different code chunks for handling trade The origal code that handles crystals and anything where it has ti figure out a count and the then all the new popsets code which just simply trade stuff with out counting it up. once I learned the Dev's code better i am phasing out his original code Have you ensured Tradenpc is working on its own ? Anyway new version is up v.1.8.3 Beta 190702 * Added Coffer Keys https://gist.github.com/SvenBent/8f516e5c992f7fdbc975a435a2a85899 -- edit -- again i reccomend to set up a hotkey for this somthing like bind ^insert Qtr loop This way you simply hit ctrl+insert to activate the automatic trading Offline
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Maybe itemizer got bugged? It's working for me and itemizer not loaded did exactly what you're saying now
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ryukin182 said: » Maybe itemizer got bugged? It's working for me and itemizer not loaded did exactly what you're saying now That is agood point too Quicktrade is dependent on - itemizer - TradeNPC - Enternity - Disabled menu animations Offline
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What im working on currently:
- Porter moogle First phases is to make to store all your abmycades /emp/af/relic gear that cant be wonr by your current jobs Second phase ( Way down the road) is to pull out gear for your current jobs Third phase ( dont have the skill for this yet) to pull out gear according to your GS lua Still if anyone has idea of more NPC trade interactions let me know
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the addon works fine for 1 byne bill, but the other 2 currency don't seem to work.
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Thanks Lockfort
I'll try to look into it i havebeen out of the game for a littler over amonth due to certificate studying. but i just returned today
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Leviathan.Draugo
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I am getting an error that states invalid NPC at shemo, for seals, that states "QuickTrade: invalid target", but when I do just the trade NPC command it trades to the guy.
Also tried @ the rem's chapter NPC, and get nothing. Is there a library I am missing or something? Leviathan.Draugo said: » I am getting an error that states invalid NPC at shemo, for seals, that states "QuickTrade: invalid target", but when I do just the trade NPC command it trades to the guy. Also tried @ the rem's chapter NPC, and get nothing. Is there a library I am missing or something? Shami Leviathan.Draugo
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either way, standing right next to the guy, and a no go. But I do get the error in console log.
At the rem's chapters npc I get nothing. Tried //qtr and //qtr all, same error with both. |
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