Zicdeh said:
Just to qualify my statement real fast though. I am talking about Endgame Tanking, If you've never been the only Tank at a Tiamat, Nidhogg or Khimaira from 100 to 0% Then you haven't really endgame tanked. You've just been leaning on crutches.
Of course, I made a few heavy assumptions, for Instance, at real HNM,s the tank(s) will usually get two bards, a Healer (SCH or WHM) a Red Mage as their party. Now if you will indulge me for but a moment.
Recasts stop at 50%.
March+March 20% Haste15% [35%] (Magic cap 40%)
At this moment there need only be 15% haste (less if you have fast cast equipment) to reach recast down.
Velocious belt is a non Blinking switch, so 6% currently at 41%
Homam Cosciales are 3% and Generally Full timed yes? 44%
Homam Manopolas are Full timed, So 47%. That is damn close to the cap already in stuff you wind up having on anyway. With the Fastcasts it probably is the cap.
As for Enmity and what not, Hate created with a non blinking Cure IV set, refresh and Ballad (Bonus points of Gjallarhorn) should have no problem keeping hate at the residual cap, so that is a redundant argument. The Residual cap can generally be reached on 2 minutes or less with No Enmity increasing gear. After that, you only need worry about BLM or if it's an extremely long fight Healers reaching the Residual cap, and spiking through your hate with Volatile. However, hate is instantly restored back to you after 1 attack round from the Monster, at worst.
Respectfully, if you are putting haste on as PLD in HNM for anything but the recasts, You're a moron and need to learn the concept of Monster TP, though there certainly are a few exceptions (Cerberus comes to mind, as PLD's Atonment weapon skill absolutely rapes that, but still, even then it's generally not worth while).
Bahamut's Mask
Ares's Cuirass
Homam Cosciales
Homam Manopolas
Gallant Leggings+1
Every HNM (Except Absolute Virtue and Panda Warden) in the game I have witnessed conquered without swapping any of those items out to create a blink. At the same time, I have witnessed on many occasions Blinky Elitist Paladins blinking a few too many times and popping dead, and hell a few people in my LS owe Ridills to that eventuality.
It's important to note, I don't think you guys are wrong, not by a long shot, I just think you're living in a fairy fantasy world made of gum drops and sugar plums to think that every healer (Hell, even 1/4 of healers) are competent enough have the sense about to use everything in their power to their advantage. You don't get any bonus points for stupid, pointless risks, but being careful will at least give you the peace of mind to know you did everything in your power, and gave every oppritunity, should you still falter.
Of course, I made a few heavy assumptions, for Instance, at real HNM,s the tank(s) will usually get two bards, a Healer (SCH or WHM) a Red Mage as their party. Now if you will indulge me for but a moment.
Recasts stop at 50%.
March+March 20% Haste15% [35%] (Magic cap 40%)
At this moment there need only be 15% haste (less if you have fast cast equipment) to reach recast down.
Velocious belt is a non Blinking switch, so 6% currently at 41%
Homam Cosciales are 3% and Generally Full timed yes? 44%
Homam Manopolas are Full timed, So 47%. That is damn close to the cap already in stuff you wind up having on anyway. With the Fastcasts it probably is the cap.
As for Enmity and what not, Hate created with a non blinking Cure IV set, refresh and Ballad (Bonus points of Gjallarhorn) should have no problem keeping hate at the residual cap, so that is a redundant argument. The Residual cap can generally be reached on 2 minutes or less with No Enmity increasing gear. After that, you only need worry about BLM or if it's an extremely long fight Healers reaching the Residual cap, and spiking through your hate with Volatile. However, hate is instantly restored back to you after 1 attack round from the Monster, at worst.
Respectfully, if you are putting haste on as PLD in HNM for anything but the recasts, You're a moron and need to learn the concept of Monster TP, though there certainly are a few exceptions (Cerberus comes to mind, as PLD's Atonment weapon skill absolutely rapes that, but still, even then it's generally not worth while).
Bahamut's Mask
Ares's Cuirass
Homam Cosciales
Homam Manopolas
Gallant Leggings+1
Every HNM (Except Absolute Virtue and Panda Warden) in the game I have witnessed conquered without swapping any of those items out to create a blink. At the same time, I have witnessed on many occasions Blinky Elitist Paladins blinking a few too many times and popping dead, and hell a few people in my LS owe Ridills to that eventuality.
It's important to note, I don't think you guys are wrong, not by a long shot, I just think you're living in a fairy fantasy world made of gum drops and sugar plums to think that every healer (Hell, even 1/4 of healers) are competent enough have the sense about to use everything in their power to their advantage. You don't get any bonus points for stupid, pointless risks, but being careful will at least give you the peace of mind to know you did everything in your power, and gave every oppritunity, should you still falter.
Most of this stuff isnt even half correct. You'd be a moron to not put haste on a pld passed recast marks. TP isnt a concern on any mobs half the time anyhow, and thats with experience solo tanking HNMs with 6-8 ppl including Tiamat.
Theres no reason to be idling in baha mask b/c it does nothing til you use a JA or flash. Theres no reason to be idling in AF+1 buts because you wont block with shadows and AoEs wont be blocked with them. Yes, you dont need to blink to be a good pld, but with no reason not to blink, why shouldnt you?? Obviously a good pld will know when to blink and when not to, but with so many things you can do in this game, theres still no reason not to blink.....
Im not sure what you are referring to residual cap, im hoping you dont mean CE cap, b/c if you think you can cap that in 2minutes you know less about pld than I thought. Its takes 4-5mins to cap CE, more if you are solo tanking with lower numbers probably. 30 seconds to cap VE. Idk what you think takes 2mins to cap but CE takes longer than that, and VE takes less than that on PLD. If you want you can do the research on that, phlow already did the math to show it.
Comparing plds that dont blink and live, vs plds that blink and dont is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. You dont know what the situation was or circumstances. Ive seen blinking plds that dont die and non blink plds that die all the time, that doesnt make me draw a conclusion that blinking is ftw or vice versa. That only makes me wonder what the pld did wrong or could of done better, and what the support did or could of done better. A pld is only as great as his support, period.
I will agree though that thinking that your healer will be good or remotely as good as you would think is a bad assumption. However, once you and your mages get use to eachothers style, there shouldnt be any reason afterward that blinking is an issue. Tank party needs to work as a team.
@OP, if you are going to get Ares, Id say make sure to maximize your macros to make the best use of it so that its refresh stays on longer to gain the full benefit from it. Thats probably one of the pieces I wouldnt makke out as much(outside of ohshi moments) since the reason you have it on is for its refresh, so keeping it on as long as possible is what you are aiming to do.When you dont need it on, hauby+1/Avalon is fine.