Dynamis (D) Wave 3

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Dynamis (D) Wave 3
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By hobo 2018-10-22 11:48:37
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If you want to sac pull fire, you would probably be better leaving it for later. Instead of going up the stairs, go into the embassy square (whatever its official name is), do thunder first to clear out the area, and I think there is wind by those stairs?
 Ragnarok.Neyochimaru
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By Ragnarok.Neyochimaru 2018-10-23 07:59:43
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Bigtymer- Yes. Numero Uno. Get on my level.
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2018-10-23 08:23:28
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Quetzalcoatl.Xilkk said: »
I'm having trouble with pulls on Circles.

I know some groups are saying to just sac pull, kill the circle and move on.

I don't see alot of room to run in Jeuno without running into another Circle.

So I'd love to hear how long it takes groups sac pulling fetters to kill the fetter?

Also, for those NOT Sac pulling Circles, how are you handling all the adds? Maybe there are just alot more on the fire circle because there are pet jobs. but most of them hit pretty hard and if not claimed quickly, they run around assassinating the support.

Also so many adds tend to overwhelm a puppet pull.

Pets can still be slept on wave 3, so have a lullaby or sleep for that pull.
 Asura.Pergatory
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By Asura.Pergatory 2018-10-23 10:10:11
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Asura.Ladyofhonor said: »
Pets can still be slept on wave 3, so have a lullaby or sleep for that pull.
To add to this, your tank needs /BLU for AOE hate spells to keep them from going wild. And your supports need to WAIT for the tank to gather them up and get hate first before doing anything that might draw their attention.

For our group that usually means the tank pulls them way back towards us, then waits for the casters/ranged mobs to move up, then pulls the melees back on top of the casters/ranged, THEN people start doing Sleepga/Squall/bubbles etc. People need to be patient.

P.S. Ramuh's Shock Squall works wonders in Dynamis[D]. It's so valuable my group often has me on SMN just for Shock Squall alone.
 Sylph.Gobbo
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By Sylph.Gobbo 2018-10-24 03:09:02
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Asura.Ladyofhonor said: »
Quetzalcoatl.Xilkk said: »
Also, for those NOT Sac pulling Circles, how are you handling all the adds?...

Pets can still be slept on wave 3, so have a lullaby or sleep for that pull.

Also some additional info, the pets as well as Aurix do NOT have the Circle Buffs the Volte Mobs do. So they could be enfeebled to your heart's content. DRKs in our group will use that time to do a full powered Drain III.

Asura.Pergatory said: »
P.S. Ramuh's Shock Squall works wonders in Dynamis[D]. It's so valuable my group often has me on SMN just for Shock Squall alone.

Seconding this as well, super valuable on very AoE heavy groups. BLUs could also use Blistering Roar (if another BLU used Mighty Guard for the PT already). Capable of landing for a good 20s but requires a good bit of M.Acc to land.
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By Staleyx 2018-10-24 06:29:30
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Quote:
P.S. Ramuh's Shock Squall works wonders in Dynamis[D]. It's so valuable my group often has me on SMN just for Shock Squall alone.

For good shock Squall duraction is just decent pet macc gear?
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By Asura.Pergatory 2018-10-24 10:01:52
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Staleyx said: »
For good shock Squall duraction is just decent pet macc gear?
Yup, AF+3 and the like. Marine Stewpot is very nice for Dyna[D] if you can swing it and won't be doing much physical damage. It's not necessary though, first stun will usually land very nicely without it. Where the macc comes in is landing subsequent stuns, for things like preventing Mijin from going off.

Here's my set:

sets.pet_midcast.MagicAcc_BP = {
main="Nirvana",
sub="Vox Grip",
ammo="Sancus Sachet +1",
head="Convoker's Horn +3",
neck="Summoner's Collar +2",
ear1="Lugalbanda Earring",
ear2="Enmerkar Earring",
body="Convoker's Doublet +3",
hands="Apogee Mitts +1",
ring1="Stikini Ring +1",
ring2="Evoker's Ring",
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Accuracy+20 Attack+20','Pet: Mag. Acc.+10','"Fast Cast"+10',}},
waist="Regal Belt",
legs="Convoker's Spats +3",
feet="Convoker's Pigaches +3"
}
 Asura.Gotenn
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By Asura.Gotenn 2018-10-27 16:33:12
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Asura.Pergatory said: »
Staleyx said: »
For good shock Squall duraction is just decent pet macc gear?
Yup, AF+3 and the like. Marine Stewpot is very nice for Dyna[D] if you can swing it and won't be doing much physical damage. It's not necessary though, first stun will usually land very nicely without it. Where the macc comes in is landing subsequent stuns, for things like preventing Mijin from going off.

Here's my set:

sets.pet_midcast.MagicAcc_BP = {
main="Nirvana",
sub="Vox Grip",
ammo="Sancus Sachet +1",
head="Convoker's Horn +3",
neck="Summoner's Collar +2",
ear1="Lugalbanda Earring",
ear2="Enmerkar Earring",
body="Convoker's Doublet +3",
hands="Apogee Mitts +1",
ring1="Stikini Ring +1",
ring2="Evoker's Ring",
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Accuracy+20 Attack+20','Pet: Mag. Acc.+10','"Fast Cast"+10',}},
waist="Regal Belt",
legs="Convoker's Spats +3",
feet="Convoker's Pigaches +3"
}

Can confirm our group also uses squall to lock down the lower mobs, I'm usually PLD/BLU to keep aoe hate and the geos just cure 1 me to engage all their bubbles to everything. The smaller add mobs tend to die in 1-2 WS.
necroskull Necro Bump Detected! [107 days between previous and next post]
 Bismarck.Indigla
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By Bismarck.Indigla 2019-02-11 23:47:38
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Probably beating a dead horse here, but are people still noticing lag in DynamisD specific zones? Feels like all the maintenances for networking equipment have been a waste of time. Tonight was especially annoying since I was on a semi critical role of sleeping and in some bad situations it was very hard to gauge mob position and whether they were hitting me or not due to the latency of everything resulting in some death/wiping.

Not something that can't be overcome with a little more caution/better practices, but it's still irritating in a lot of ways.

  • Switching to blank targets whilst still engaged, mobs appearing alive when dead (or vice versa for players at times)

  • Severely delayed target switching

  • Not being sure if I actually cast a spell as the casting animation never starts/goes on forever

  • Mobs/Players warping or zipping around quickly as position updates sporadically

Just a few of several problems the lag creates for me, thinking of getting a VPN if that might offer a better route to SE for events, has anyone tried that? Did it work?
 Bismarck.Chasuro
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By Bismarck.Chasuro 2019-02-11 23:52:34
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I noticed more lag the past 2 days probably with the new Ambuscade and events. I didn't experience too much lag in Dyna yesterday with almost a full alliance. I've found one person on an old, laggy system can make it worse for everyone else.

Sorry I don't know how much a VPN would help. I'd think the bottleneck would be on SE's side, and trying to sync everyone's game, and not your personal network.
 Bahamut.Nebohh
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By Bahamut.Nebohh 2019-02-12 00:12:54
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I was playing 5 characters on Sunday and I had no issues in Dyna-Windy (D). This was on the same computer too. I'm thinking it could either be your computer or your network connectivity. Otherwise, you'd hear more complaining from the rest of the community.
 Bahamut.Spoilt
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By Bahamut.Spoilt 2019-02-12 00:18:56
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Bahamut.Nebohh said: »
I was playing 5 characters on Sunday and I had no issues in Dyna-Windy (D).

Weird flex but ok
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 Bahamut.Nebohh
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By Bahamut.Nebohh 2019-02-12 00:44:54
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I think your avatar is weird yo.
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 Lakshmi.Elidyr
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By Lakshmi.Elidyr 2019-02-12 02:11:53
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Sunday there was definitely issues with server. I play 6 and never have any issues. Multiple instances where I had to retry connection in pol, and ah or she's in game failing. Vanished later in the evening.
 Ragnarok.Galiber
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By Ragnarok.Galiber 2019-02-12 05:52:15
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We usually Dyna D twice a week in full 18/18 ally and it's been a lag nightmare since november-ish.

I've gone a couple of times in lowman secenarios, just for wave 1 clears, and no lag at all, and most ppl I talked to that go as 7/8 don't get any issues.

It's funny as we didn't get those issues when the event came out, though.
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By Asura.Hiraishinsenna 2019-02-12 06:31:18
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Bahamut.Nebohh said: »
I was playing 5 characters on Sunday and I had no issues in Dyna-Windy (D). This was on the same computer too. I'm thinking it could either be your computer or your network connectivity. Otherwise, you'd hear more complaining from the rest of the community.

people just got accustomed to lag, almost everyone in my ls and many friends of mine have been experiencing this problem since months, but there's no use complaining about it, we know nothing is gonna change
 Phoenix.Dabackpack
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By Phoenix.Dabackpack 2019-02-12 06:44:11
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For me it's almost always Jeuno that gives the big problems.
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 Quetzalcoatl.Commencal
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By Quetzalcoatl.Commencal 2019-02-12 09:55:07
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I never experienced the lag people have spoke of until our last run in Sando. Maybe one time while clearing Windurst, I was on SCH but it wasn’t bad, I was still able to complete skillchains.
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