YouTube Video Placeholder
Goblin Ambuscade V1 |
||||||||||||||||||||||||||||||||||||||
Goblin Ambuscade V1
ngl 1:30 was faster than I expected, but yeah, wafflestomp
(and good choice of song) Missing the deets cause jp, but WAR retaliating the kc drk is so brokenly funny. Sakpata OP. Goblin HP <too weak>. Lol, so are they just using Retaliate + MS on the KC gobbo with the Dyna D Gaxe for TP generation?
Valefor.Prothescar said: » Lol, so are they just using Retaliate + MS on the KC gobbo with the Dyna D Gaxe for TP generation? In case it hasn't been mentioned already, the Paralyze granted for 2-3 minutes on VD by the goblin TP moves is quite potent.
It's gotta be like >90% paralyze rate or something. In ~2 minutes I swung my fists like 2 times, every other attack turn I was getting the "Paralyzed" message. Asura.Sechs said: » In case it hasn't been mentioned already, the Paralyze granted for 2-3 minutes on VD by the goblin TP moves is quite potent. It's gotta be like >90% paralyze rate or something. In ~2 minutes I swung my fists like 2 times, every other attack turn I was getting the "Paralyzed" message. TFW: You've only done this fight on RUN and haven't been paralyzed once yet... Nobody has mentioned this yet, but there's a glitch where you can bind/completely enfeeble the DRK if you do it from a certain distance, and he won't aggro the other monsters. He get's claimed, but apparently he doesn't "aggro", because he does not take out his weapon at all, nor does he turn to face you when you run around while he's bound. It's really weird. "Legion hate" does not apply to him at all, unless you aggro something else, or move close enough for him to "aggro" you. Only works on the DRK from the right. This allows you to Bind the first DRK, then Bind the WAR, and you only have to deal with the Don + Incanter. From there, it should be a fairly straightforward fight.
Hope this helps for groups struggling to deal with Deathbringer/Paralyze aura etc. (I hesitated to share this because I thought it might be ban worthy, but it might just be a function of how they coded the DRK in some way. Still weird). YouTube Video Placeholder
I think as long as you aren't damaging an enemy that can't attack you (so like the Iron Giant terrain thing), it's a safe exploit.
i 5 box this with RDM,BRD,COR,SAM,WHM and a trust. RDM goes WAR SJ and binds the DRK and then provoke the WAR and run to the corner. Blink and stoneskin lasts until bind is ready again and then bind the war too and rejoin the group @ don. right after the DRK bind i sleep the incanter with BRD while NITRO is still on. fight Don @ starting cornor. dies in a few seconds, more to BLM, then WAR, then DRK. start to finish 4-5 mins. have never seen a wipe to bomb or anything
Shiva.Funf said: » until bind is ready again and then bind the war Can just use Spontaneuity > Bind, which completely resets Bind recast so you can use it again for the WAR without waiting. Not sure if this was posted already, but since the Goblin Incanter only uses Goblin Dice, it seems the result is based on the sum of the two die rolled. AoE effects appear to be centered around the primary target and have an approximate 6 yalm radius, so you have to be pretty close if you want the dual SP resets. I presume the sum of 12 is a single-target effect, but perhaps a Dynamis-Divergence veteran can confirm or deny it as we saved the Goblin Incanter for last.
Goblin Dice Summary
|
||||||||||||||||||||||||||||||||||||||
All FFXI content and images © 2002-2022 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|