Mana Wall Tanking: Enmity+ Gear Advice?

Language: JP EN DE FR
New Items
users online
Forum » FFXI » Jobs » Black Mage » Mana Wall Tanking: Enmity+ gear advice?
Mana Wall Tanking: Enmity+ gear advice?
Posts: 653
By Nyarlko 2018-04-30 18:39:22
Link | Quote | Reply
Looking for help putting together a solid Enmity+ set for BLM. I've never played tanks, so have no clue whatsoever where to even start with this. ._.;;
Server: Shiva
Game: FFXI
user: Berzerk06
Posts: 230
By Shiva.Berzerk 2018-04-30 18:59:35
Link | Quote | Reply[]=16&description=enmity%2B#adv

Doesn't look like there's much outside of some accessories for options. When I think mana wall tank I think of super tanking where you just aggro/pop the mobs and as long as no1 else touches it you're able to keep it on you. If it's mobs you're clearing then AOE damage is probably gonna be your best bet at keeping hate. Any particular situation you're thinking of?
Server: Fenrir
Game: FFXI
user: Mojopojo
Posts: 1139
By Fenrir.Snaps 2018-04-30 19:26:26
Link | Quote | Reply
It's not easy to keep hate unless you're super tanking. The CE loss per hit is constant, so you shed it pretty fast.
Server: Bahamut
Game: FFXI
user: digoserra
Posts: 250
By Bahamut.Alexcennah 2018-04-30 19:36:54
Link | Quote | Reply
Tanking is about two things: 1) Surviving 2) while keeping the enemies' attention on you. Manawall can do the former, but BLM has no efficient tools to do the latter.
Server: Ragnarok
Game: FFXI
Posts: 2096
By Ragnarok.Martel 2018-04-30 20:27:33
Link | Quote | Reply
Hmmm. BLM has some decent native enmity spells actually. Many of the same that a tank would /drk for.

Stun: 180 CE/1280 VE
Aspir: 320 CE / 0 VE
Aspir II: 320 CE / 0 VE
Aspir III is probably the same as I and II, but I don't actually see the value listed anywhere.

And like any job, you can get additional spells/actions from subjob. /BLU would offer cocoon and a large array of extra enmity spells. /PLD for Sentinel and flash?

While BLM's selection of enmity gear pales in comparison to that of tank jobs, it's not like there isn't any. I see about ~+58 in gear possible without digging into augments and such if there are any. Although none of it is ilvl, so it might be advisable to not use any in those slots, focusing instead on recast reduction. This would cost 13 enmity+ dropping the total to +45.

Now, keeping hate via dealing dmg... well barring low enmity DD like RNG or SMN, you basically have to be doing more dmg than the DDs. And a lot more. Cause you're losing CE, and they aren't. Oh, and MB would be terrible for this as MB have drastically reduced enmity gain.

So BLM has some gear and tools for the job, but I have to agree with snaps about the CE loss.
BGwiki said:
Instead of functioning using the normal Enmity formula, Black Mages with Mana Wall active appear to lose a static 180 Cumulative Enmity per hit.
That is Brutal.

For normal DMG, a player with 3k HP would lose 60 CE for taking 100 DMG. That's before enmity+ gear or other CE loss reductions. And you can reduces that loss by taking less DMG or adding more Max HP.

But 180 CE a hit is harsh. you lose the entire base CE component of a stun in a single hit... Against a fast hitting or multi hitting foe your CE could bottom out fast.

I be interested to see if enmity+ gear can reduce that CE loss though.
Server: Leviathan
Game: FFXI
Posts: 1578
By Leviathan.Celebrindal 2018-04-30 21:53:34
Link | Quote | Reply
The only instances I have heard for BLM Mana Wall tanking are situations of "supertanking" ie Albumen adds as an example. The BLM pops albumen, and as long as no one touches the adds they'll stay on the BLM. While I would love to try this out, I'm lacking the gear at the moment to make it happen.

In terms of more traditional tanking (holding hate through DDs), I'd agree, I doubt its possible. And I'd wager that SE designed the CE loss so that a BLM can pop Mana Wall and purposely LOSE hate back to a traditional tank.
Posts: 653
By Nyarlko 2018-04-30 22:46:42
Link | Quote | Reply
Well, frequently over the years, I've ended up being Last Man Standing in various content and figured that if it were possible, then it would make sense to have an enmity+ setup for those times when I actually wanted to piss something off and offtank while others unweaked. As long as I can at least hold a target while someone else Raises/Cures others, I'd be happy.

I guess a good question would then be, how much enmity+ should I expect to need in order to be able to hold something against a healer by casting spells? Would that +45 be enough?
Log in to post.