String Theory: A Puppetmaster's Guide *NEW*

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String Theory: A Puppetmaster's Guide *NEW*
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 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2019-11-25 20:12:23
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Pantafernando said: »
Hi.

Another question about skill ups on automaton.

Is magic skills any relevant for the role of overdrive DD and tank?

Thanks in advance.


There is a mage tank build. basically you are using the same attachment layout as the traditional tank, but you use harlequin body.
This tank cures itself. It is a bit slower to build enmity, but it will cast shell on itself and cap mdt. The other tank doesn't actually cap mdt, it has pretty high mdt and mdb, but lacks shell.

The mage tank also cures itself. So magic skill is used here, but its rather niche.
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 Bahamut.Madelon
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By Bahamut.Madelon 2019-11-25 20:28:26
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Asura.Dibble said: »
Are the sets on the bg-wiki guide still current?

https://www.bg-wiki.com/bg/String_Theory#Weaponskill_Sets

Due to the H2H weaponskill update, the sets shown here are fairly outdated. All of these sets should swap out their neck piece for the Fotia Gorget and put more priority on multi-attack unless you're using the Kenkonken. Howling/Raging Fists DEFINITELY want triple attack more than WSD now due to its ridiculous fTP across all hits.

Aerix has posted new sets in the thread, but I'll repost them here for the sake of having them in one post.

ItemSet 369022

ItemSet 352950
 Asura.Dibble
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By Asura.Dibble 2019-12-02 01:58:28
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Are there any Windower plugins that will pick up attachment timer cooldowns?
 Asura.Sechs
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By Asura.Sechs 2019-12-02 02:35:54
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Acon does that, or used to do that at least.
It creates a custom timer in the Timer's "custom" section (third window)
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By AsAller 2019-12-02 19:42:16
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What is BiS sets for tank and bruiser automaton setups nowadays?
 Cerberus.Echohawk
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By Cerberus.Echohawk 2019-12-03 00:04:19
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Bahamut.Madelon said: »

With Mythic AM3, what would be a step down from heyoka body +1?
 Asura.Dibble
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By Asura.Dibble 2019-12-03 12:59:25
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Asura.Sechs said: »
Acon does that, or used to do that at least.
It creates a custom timer in the Timer's "custom" section (third window)
It does apparently! Thanks. Took me about 10 mobs to get the Barrage Turbine to go off so I could check...
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By Aerix 2019-12-04 12:51:22
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Cerberus.Echohawk said: »
Bahamut.Madelon said: »

With Mythic AM3, what would be a step down from heyoka body +1?

Mythic AM3 doesn't really change anything regarding the gearing aspect, but Abnoba Kaftan is only slightly behind Heyoka body+1 in general.
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 Asura.Dibble
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By Asura.Dibble 2019-12-07 04:45:52
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I need some help understanding optic fiber...

On the attachment page on BG it says:

Quote:
Increases effectiveness of other attachments.
The initial bonus applies to all equipped attachments, while the bonuses from multiple [light] maneuvers only affects attachments of the same element as active maneuvers.
The performance increase is always rounded down.

So, if you have OF1 equipped and have 1 Light Maneuver, 1 Fire and 1 Wind:

  • Light, fire and wind attachments are boosted +20%

  • Everything else gets the flat 10%



That means that all the calculations I have seen that talk about combining Armor Plate and Optic Fiber are wrong?

Having zero Earth maneuvers up does nothing for Armor Plate but the base boost from OF, regardless of how many light maneuvers you have up.

.:edit:.

On the plus side, based on my calcs, if you AP3+AP4+OF1+OF2 and do have 1E and 1L up you'll cap PDT without gear on VE/SS.
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By Aerix 2019-12-07 08:20:22
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To my knowledge the description on the wiki page is wrong. All attachments are equally boosted depending on the amount of active Light Maneuvers. Maneuvers of different elements boost their respective attachments and are then appropriately multiplied by the OF bonus, but they do not get an increased bonus.
 Asura.Dibble
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By Asura.Dibble 2019-12-07 08:24:56
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Aerix said: »
Maneuvers of different elements boost their respective attachments and are then appropriately multiplied by the OF bonus, but they do not get an increased bonus.

Can you give an example, please?
 Asura.Dibble
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By Asura.Dibble 2019-12-07 09:52:04
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I just did my own test with Inhibitors and Store TP. The wiki is definitely wrong because light maneuvers boost my Store TP with no fire maneuvers up.
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By Nariont 2019-12-07 10:00:41
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im not sure where the confusion is, OF boosts almost all maneuvers seperately from whatever boost their respective maneuver gives, this is increased by the number of light maneuvers you have up, so for example inhib would get a boost from a fire being up aswell as a seperate boost from OF, so say a 1 fire 1 light inhib would give +25(base 1 fire) + 12~(OF 1/2 +1 light maneuver active) totaling +37 STP by itself. With no fires it should give +5 additional STP with only 1 light active as again its working off whatever the base is, which is 10
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