Sylph.Wasenshi said: »
If anyone could locate the new .dat file for AG Epeolatry so I can convert the new file skin it would be greatly appreciated.
FFXI HD Mods |
||
FFXI HD Mods
Ragnarok.Martel
Offline
Sylph.Wasenshi said: » If anyone could locate the new .dat file for AG Epeolatry so I can convert the new file skin it would be greatly appreciated. ROM/357/125.dat is hume male AG Epeolatry I already HD that, the others races/genders are at folder 358.
whats software do you guys use to HQ the textures? I'll like to HQ some armors. Ragnarok.Kenshi said: » ROM/357/125.dat is hume male AG Epeolatry I already HD that, the others races/genders are at folder 358. whats software do you guys use to HQ the textures? I'll like to HQ some armors. What do you think about this?
Normal: HQ: thats sexy :O
Lakshmi.Alyte
Offline
Really love the results here, got me motivated for a personal animation project im working on.
Using Waifu2x you can get some pretty nice results, you can do them all including zones pretty quickly via automation, wondering if it could be useful for HDing the game in a rather time quick fashion? Offline
Posts: 1186
This would be so awesome,
adoulin? edit: actually simple fix that would affect a lot to run thru that program would be common pets, wyvern ect So can I just download one of these dat packs, overwrite old dats and bamb I have HD or is it more complicated than that?
Offline
Posts: 1186
That’s it. Everything here AND FFXI hd overhaul o gourube as it already setup in the proper folder path.
Nothing will slow the game down except the .dats for the stores jn s.sandy Sweet thanks, any reason to the lag from s.sandy stores?
Also, was an installer ever made for the dats? If not cool, I'll keep copy and pasting
Offline
Posts: 1186
Ragnarok.Soyven said: » Sweet thanks, any reason to the lag from s.sandy stores? zones are loaded when you zone in, but in cities like the shop insides are seperate .dats so they load when you run close to them I replaced all the DATs with the one's from the all in one pack on pg. 11 but not noticing anything in game. am I missing something?
Edit: I went into ambuscade and that looks different, but don't seem to see changes with fonts or character/mob models. Re-Edit: must be working sandy and whitegate are all different now along with some weapons Thanks, I got it all working by the looks of it. I assume that not everything has been retextured. I currently lockstyle the flamma set with mirage keffiyeh and they weren't HD, had to find areas and stuff to wear that were done to see if it worked, so just guessing they're not done. My colada looks sweet though
Offline
Posts: 1186
Because... nobody made flamma and mirage in hd
eslim said: » can u hd the ag idris for all races too plz ! (sankx) also, any1 know if any dats from the recent updates need to be repasted or nothing changed but hd epeo/idris ? (all my dats are fine but just wondering if any1 noticed something) Offline
Posts: 1186
wase made hd epeo and updated the files for the new ag ones too,
kireek made an hd idris but it currently only applies to old ones in main hand Offline
Posts: 1186
Kenshi could you share that body .dat
I wonder if they could Mod the spikes on tp moves for mobs to be bigger and flashier for people to see easier? Just an idea and casting make the aura bigger ?
Offline
Lakshmi.Alyte said: » Really love the results here, got me motivated for a personal animation project im working on. Using Waifu2x you can get some pretty nice results, you can do them all including zones pretty quickly via automation, wondering if it could be useful for HDing the game in a rather time quick fashion? Been messing with it myself, for the little time it takes to do the improvement is ridiculous. Got the tartarus done for all races, it took me sometime cause when making the wing textures bigger the effect lost intensity, had to hex edit it to make them more intense.
In the way I found you can make a lot of things with the effect, like make it bigger, change color, stop the fading, or even some weird color cycle on wings. Also right and left wings have a separate effect so you can have 2 different wings. https://drive.google.com/file/d/1FPKXb_38JVJtQXCnwLAXae9JAuqLYKLY/view?usp=sharing Ragnarok.Kenshi said: » Got the tartarus done for all races, it took me sometime cause when making the wing textures bigger the effect lost intensity, had to hex edit it to make them more intense. In the way I found you can make a lot of things with the effect, like make it bigger, change color, stop the fading, or even some weird color cycle on wings. Also right and left wings have a separate effect so you can have 2 different wings. https://drive.google.com/file/d/1FPKXb_38JVJtQXCnwLAXae9JAuqLYKLY/view?usp=sharing This looks amazing! Thank you so much for doing that and sharing! Been messing around with Waifu2x while the textures aren't as clean and nice as remaking them in PS the effect is much better than standard textures. It also only takes about 2min a file instead of 2 hours
Offline
Posts: 1186
Whenever you get around to it could I request Heishi as the next rema.
It's pretty popular these days and big blurry and yellow, but not too complicated. (pretty much every nin uses it except lunatone) I like the waifu2x results, When I was talking to Amelila all the time I know the texture he had a big problem matching was the circle/spiral brick in south sandy. The one he put in was kind of a compromise, I wonder if waifu2x can give a good result for that. The same floor texture is used for south sandy, lower jeuno, w.adoulin, e.adoulin (both adoulins actually reuse all floor textures from sandy) |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|