Ambuscade Volume 1 - September 2017 |
||
Ambuscade Volume 1 - September 2017
Asura.Avallon said: » Has Shiva's sleepga been tested yet? Fought this Ambuscade on (D) several times yesterday.
It was a success thanks to the info gathered in this thread, thanks everyone! These are my thoughts: Setup 1x RUN/NIN 2x BLU 1x WHM 1x SMN 1x RDM/BLM (me) Average time in zone: ~14min We were killing the boss first, then the 4 adds later. For the KI farm we tried Nyzul Isle but repop was too long / too many people in zone, so in the end we settled for the Mamool Ja assault "Azure Ailments". ~8 Qiqrins in there split in three groups East, West and South. Personal comments:
Lot of space for improvement with our approach. We were tired because of the time and because it was after our LS event, plus we were playing in a very very relaxed/laid back way. I assume that's a luxury you can't afford yourself when playing VD. If you ask me (D) didn't seem worth it unless you have seals to burn. If you're out of seals and Queues aren't too bad, spamming the super easy (N) might be more efficient. That was REALLY easy (steal HP can *** you on (N) as well though, that move ain't no joke!) Offline
They only link warps to old content so you don't "cheat" your way to areas the first time
I had that problem before too, but after getting captain, clearing Salvage I and II, everything was unlocked in the UNM menu. It's definitely content-related and not a glitch.
Offline
Posts: 161
PUP parties, I would suggest going with RDM for haste, potential sleeps and set your puppet up to tank/skillchain with each of you (however many you may have). Based on my solo on Easy.
Solo Easy AAEV, August, Yoran, Selh'teus, Koru Engage boss, deploy puppet on add. Let tanks get hate, swap to add. One skillchain w/ puppet on add will kill it if w/ VIT herc set afaik. Swap back to boss. Let hatebounce back and forth between tank trusts (you'll steal it on master...ventriloquy helps of course). Using mythic, w/ AM3 up. Shijin > Bone Crusher for highest damage. Pummel to get AM back up as often as possible. Your puppet will pull hate no matter what and will die unless you're willing to slow the fight down throwing on the -DT set. Don't forget you have Deus Ex. Ranger puppet is too slow unless maybe you Howling Fist > Arcuballista with flame holder and 3x fire (idk the outcome of that on this fight). Puppet build: Harlequin/Valoredge Attuner Flame Holder TS IV Speedloader II Dynamo III Coiler I/II Turbo Charger I/II OF I/II ARK III Asura.Sechs said: » We were killing the boss first, then the 4 adds later. This is the big difference between E and D+, you don't attempt to zerg down the boss and instead try to kill a few adds. On D+ kill the adds first, it makes the fight immensely easier and more manageable after you are down to a MB and two adds. Asura.Sechs said: » Even on one fight were people started dying left and right, which lasted much longer than our other fights, I never had issues resleeping adds with Sleepga (Dream Flower was working nice too). Kibosh can do 2~3K easily, it once hit me for 3.6K. It's blinkable but people will frequently get lazy and forget to reapply blinks / occultation, or they won't have the MP from MP Theft and the RDM either wouldn't keep Refresh III up or their not using Tizona. Asura.Sechs said: » We wondered about the necessity of a Tank for (D) with BLUs. Most of the time we didn't really need a tank, but then again there have been instances where RUN really saved us some deaths. For instance sometimes adds were waking up (failing to kill bomb, people terrored, I was midcasting other stuff) were I weren't ready to sleepga as soon as they woke up, and tank saved our ***. The job of the tank on higher difficulties isn't t hold the adds, it's to hold the MB while the DD's work on killing the adds. The MB can't be slept and has to much HP to zerg down quickly. We have D down to about 10 minutes per run which becomes the most efficient once you include in times from getting KI and waiting a few minutes for queue. VD takes us ~20 minutes give or take and it's not worth it unless your using a seal, then it's like mega awesome. Asura.Saevel said: » Asura.Sechs said: » We wondered about the necessity of a Tank for (D) with BLUs. Most of the time we didn't really need a tank, but then again there have been instances where RUN really saved us some deaths. For instance sometimes adds were waking up (failing to kill bomb, people terrored, I was midcasting other stuff) were I weren't ready to sleepga as soon as they woke up, and tank saved our ***. The job of the tank on higher difficulties isn't t hold the adds, it's to hold the MB while the DD's work on killing the adds. The MB can't be slept and has to much HP to zerg down quickly. We have D down to about 10 minutes per run which becomes the most efficient once you include in times from getting KI and waiting a few minutes for queue. VD takes us ~20 minutes give or take and it's not worth it unless your using a seal, then it's like mega awesome. Lakshmi.Buukki
Offline
Shiva.Arislan said: » I had that problem before too, but after getting captain, clearing Salvage I and II, everything was unlocked in the UNM menu. It's definitely content-related and not a glitch. I'm also add that this sometimes is the case when the player has not completed a certain number of ROE quests. There have been times where players have finished all their missions but couldn't warp to various high level UNM warps. I would argue it's potentially linked to your ROE quest completion. I don't have captain rank, but I have every warp for UNM. At one time, I didn't have a Shedu warp, but over time, I got it. I had already completed AU missions and many salvages, so I don't believe it's tied to that. Offline
Posts: 239
Some of the zones have different maps. The warps are tied to zone/maps. If you haven't entered the map ever, you won't get the warp to that zone/map.
For instance, Shedu is Khimaira, and isn't tied to mission storyline maps of TOAU. Indeed content related, and tied to physically entering the zone/map in which the warp is obtained on your list of UNM warps. Im curious on how rng set up would do on this
anik said: » Some of the zones have different maps. The warps are tied to zone/maps. If you haven't entered the map ever, you won't get the warp to that zone/map. For instance, Shedu is Khimaira, and isn't tied to mission storyline maps of TOAU. Indeed content related, and tied to physically entering the zone/map in which the warp is obtained on your list of UNM warps. Lakshmi.Buukki
Offline
anik said: » Some of the zones have different maps. The warps are tied to zone/maps. If you haven't entered the map ever, you won't get the warp to that zone/map. For instance, Shedu is Khimaira, and isn't tied to mission storyline maps of TOAU. Indeed content related, and tied to physically entering the zone/map in which the warp is obtained on your list of UNM warps. No it's not tied to a map. People walking the zone and then going back to the NPC still doesn't trigger the warp. Asura.Avallon
Offline
Some of the warps are fickle. It's still unknown (more or less) why some people have the Tumult Curator Unity warp and others do not - and that's even after having traveled there while also having met the assumed prerequisites.
We tried THF DNCx2 SMN PLD WHM and it worked out very well. Summoner was on bomb and sleep duty while the 3 dd rotated closing 4 step Umbra. Exenterator (am1) > Rudra > evis > Rudra + magic burst with Heavenly Strike. Whoever was opening with exenterator would close the umbra and then we would swap the skillchain order so we could always end with climactic flourish or sneak/trick attack.
Offline
Posts: 161
Normal:
6/6 PUP 2x Tank builds - One pulls boss away. Keeps light/earth maneuvers up, staggers fire for provoke. Have Repair and Ventriloquy ready for HP Theft and hate reset. Second pulls one add w/ Automaton, provoke a second > Ventriloquy. hold both on puppet. 1x Hybrid tank. Strobe I and defensive attachments, but mainly build to skillchain with ranger automatons. 3x Sharpshot. STP build to burn adds down fast. Could replace one PUP w/ a COR for Companion's/Beast rolls after automatons have hate and the Puppetmaster holding the boss isn't swapping hate. If you go with RUN. Flabra Gambit gives a nice damage boost to Light/Radiance skillchains, same with Gelus Gambit for Darkness/Umbra Skillchains.
Asura.Avallon said: » Some of the warps are fickle. It's still unknown (more or less) why some people have the Tumult Curator Unity warp and others do not - and that's even after having traveled there while also having met the assumed prerequisites. I might be wrong, but I think a few of these warps are tied to having cleared the associated NMs they're based off. Like with Shedu/Thuban/Sarama you have to have killed the T4 ZNMs before. With Vidmapire I think it's having to have killed Count Dracula. Offline
So are all the people having problems on Asura? Maybe beastmen stole your astral candy?
Bismarck.Indigla said: » I might be wrong, but I think a few of these warps are tied to having cleared the associated NMs they're based off. Like with Shedu/Thuban/Sarama you have to have killed the T4 ZNMs before. With Vidmapire I think it's having to have killed Count Dracula. You get the Thuban/Sarama ports either way from what I've seen. My newer alt can use those, but not Shedu. It'd make sense to me if it was tied to Captain rank due to the ports basically being a way to sidestep the cost for entering Alzadaal Undersea. Since Captain gets free access to that anyway, no reason to restrict it. Bahamut.Lexouritis
Offline
Got it down to about 10-12 mins on VD using above strats, also if your RDM is geared/aware enough, he basically negate the bomb hate reset crap by kiting the Main Nm, really saves some heartache. (been using BLU BLU WAR RDM WHM PLD tonight). Been doing Light multisteps, but Darkness seems better. SC we been using tonight:
Expiciation--->Upheaval--->Savage Blade--->(CDC or Upheaval) Edit: If the RDM keeps the main NM away from the group of adds via Bind/grav, It will never drop any bombs and threaten anyone with hate resets. So, in theory, you can make it so the only time u have to deal with hate resets is when u kill all the adds, and are on the MegaBoss. DirectX said: » I would say in general that success depends highly on how good your RDM is. I have experienced crazy *** noob melee RDM that care little about buffing or sleeping after the first sleepga and failing on N to doing D flawlessly by starting with a sleepga at max range (no aggro needed) and focusing sleeps and buffs/debuffs. I mean... obviously. You'd do terribly if your whmja whips out clubs too. Or your Blu think's they're a ranger. Do your job the right way and everyone's happy. *No this doesn't apply to you, snowflake that came simply to argue how great a melee rdm they are, you're the best rdm ever /egostroke. I tell rdms to melee all the time, but do the thing we invited you to do first and foremost. Bahamut.Lexouritis said: » Got it down to about 10-12 mins on VD using above strats, also if your RDM is geared/aware enough, he basically negate the bomb hate reset crap by kiting the Main Nm, really saves some heartache. (been using BLU BLU WAR RDM WHM PLD tonight). Been doing Light multisteps, but Darkness seems better. SC we been using tonight: Expiciation--->Upheaval--->Savage Blade--->(CDC or Upheaval) Edit: If the RDM keeps the main NM away from the group of adds via Bind/grav, It will never drop any bombs and threaten anyone with hate resets. So, in theory, you can make it so the only time u have to deal with hate resets is when u kill all the adds, and are on the MegaBoss. By killing the adds first, do you avoid dealing with a zillion Perfect Dodges by any chance? Bahamut.Lexouritis
Offline
Bismarck.Indigla said: » By killing the adds first, do you avoid dealing with a zillion Perfect Dodges by any chance? Nope, we just keep swapping to a different add when one PDs. Still a Zillion! PLD can usually hold 2-3 max (that are awake) and live from stupid Hp steal, though we try and keep it at 2 Hope this helps
(Farm Location) Wajaom Woodlands(survival guide warp) *Get on your mount *Hug right wall(west-most wall) *Enter at #6 Wajaom Woodlands>Aydeewa(#8 entrance can work too) 19 Qiqirn immediately upon entering zone +2 right inside the halvung zoneline if people are overcamping Cheers Offline
Posts: 9002
Asura.Sechs said: » 1x RDM/BLM (me) For instance sometimes adds were waking up (failing to kill bomb, people terrored, I was midcasting other stuff) were I weren't ready to sleepga as soon as they woke up, Just FYI, you can keep mobs at one place without ever worry about waking up and causing chaos by /SCH Manifestation > sleep II (which has longer duration than sleep/sleepga) then right before it wears off Manifestation > Bind then reapply sleep with Manifestation > sleep II. If you do it right they'll never move from original spot since bind buys you time to after they're awake. Alternatively you can Manifestation > sleep then Manifestation > sleep II right before sleep 1 wears, although you'd have to bind them one by one due to the lack of book charges that way. Once adds are down and with spare book charges you can use accession en-spell or phalanx on DDs for more protection or damage. tl;dr: SCH is a better SJ for this, IMO. A video of V1 on Very Difficult (not by me, but a friend on Bismarck):
YouTube Video Placeholder Afania said: » Asura.Sechs said: » 1x RDM/BLM (me) For instance sometimes adds were waking up (failing to kill bomb, people terrored, I was midcasting other stuff) were I weren't ready to sleepga as soon as they woke up, Just FYI, you can keep mobs at one place without ever worry about waking up and causing chaos by /SCH Manifestation > sleep II (which has longer duration than sleep/sleepga) then right before it wears off Manifestation > Bind then reapply sleep with Manifestation > sleep II. If you do it right they'll never move from original spot since bind buys you time to after they're awake. Alternatively you can Manifestation > sleep then Manifestation > sleep II right before sleep 1 wears, although you'd have to bind them one by one due to the lack of book charges that way. Once adds are down and with spare book charges you can use accession en-spell or phalanx on DDs for more protection or damage. tl;dr: SCH is a better SJ for this, IMO. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|