pld smn smn smn geo
will upload video soon, forgot to record the win attempt D:
one of the first attempts
win attempt at different spot
5man 1min Schah Win |
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5man 1min Schah Win
pld smn smn smn geo
will upload video soon, forgot to record the win attempt D: one of the first attempts win attempt at different spot Odin.Sneakky
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Woot woot!
Interesting. Guess it's just magical damage he has DT for that diminishes through killing adds.
Odin.Llewelyn said: » Interesting. Guess it's just magical damage he has DT for that diminishes through killing adds. no, he takes normal damage up until a second add is out. once that second add is present, he takes 1/10th the damage. Asura.Frod said: » Odin.Llewelyn said: » Interesting. Guess it's just magical damage he has DT for that diminishes through killing adds. no, he takes normal damage up until a second add is out. once that second add is present, he takes 1/10th the damage. Can you clarify this? Do you mean that when he has 2 adds out? Or just once the 2nd one is up (regardless of whether the first one has died or not) he gets DT? Odin.Sneakky
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After we did some initial testing, it seems that the first add popped didn't affect Schah's damage taken. It is only when the second additional add comes (for a total of 2 up) does Schah start taking reduced damage.
That didn't really answer my question. Were they both up at the same time or was the first add already dead? Did it lose its DT again once less than two adds were up at the same time?
Would damage return to normal by killing the second add? I kinda want to face palm if Schah's gimmick this entire time was just to never keep more than 1 add up.
more than 1 add = DT-
we did not bother killing the 2nd add since it was usually almost dead by then, go test if youre really curious like we did Odin.Sneakky
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Bismarck.Phaded said: » Would damage return to normal by killing the second add? I kinda want to face palm if Schah's gimmick this entire time was just to never keep more than 1 add up. Ashva is the second add that pops, and we noticed that it didn't go down easily with very high end geared SMN's. But yes, in theory you could kill it and the reduced damage taken would return to normal. That's much easier than the strat I'm used to, I had to kill all adds before taking on Schah. I'm sure 5 manning is what helps here, since its HP is balls low compared to 18 man alliances. Reinforces what I've said before about players usually getting carried.
Maybe it gets different bonuses depending on which adds are up. In your experiments the second add would always be non Bhata.
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If you were looking for how to get summoner nerfed, this is how you do it
I'd love to see some generic "Nirvana" SMNs attempt this.
There's probably about 10billion-15billion in gear between the three in the PT How much HP do the adds take? Could you attempt this melee style and just have a melee knocking off an add as they popped to stop DT?
I'd wager a guess this was done with SMN SP usage so only melee equal would be something like MS WAR, but if not, I wonder if it's possible. So this was an Astral Conduit kill from 3 Nirvana SMNs? Still well done.
I parsed over the log for the last fight. These numbers might be inaccurate cause I'm not sure if I had filters on or not and there is also some overkill and misc small amounts of damage I didn't parse out of the log.
Code Bhata - 196046 HP Ashva - 390235 HP Gaja - 353774 HP Ratha - 417556 HP I think we had around 12 people? Not 100% sure tbh. Killing the adds as they pop seems totally viable to me. I would be interested to see if add types (rather than just 2 out) are tied to the DT. With 6 participants they should have approximately :
Bhata 80k Ashva 160k Gaja 150k Ratha 160k Mantri 320k Schah 1,2m Simply double/triple the amount if you go with 12 or 18. Carbuncle.Papesse said: » With 6 participants they should have approximately : Bhata 80k Ashva 160k Gaja 150k Ratha 160k Mantri 320k Schah 1,2m Simply double/triple the amount if you go with 12 or 18. I thought the 2 add thing was common knowledge?
People really been wasting time killing the mantri when its easier just to hold her while smashing Schah down? Damage application on Schah seems to remain once a second add has spawned until they are all killed except Mantri in our experience. Mantri just stays super tanked the entire time.
Sometimes, at the end he, can take quite a while before he so decides to bring out that last bit if you're going swiftly. We've preemptively moved onto Schah but haven't been able to apply damage nearly as well until the short surprise of a last spawn is dealt with. The DT- being quite significant. I'll see if we can't parse our next clear of it this weekend and purposefully apply some volleys before and after the last spawn. Fenrir.Ramzus said: » Asura.Frod said: » Odin.Llewelyn said: » Interesting. Guess it's just magical damage he has DT for that diminishes through killing adds. no, he takes normal damage up until a second add is out. once that second add is present, he takes 1/10th the damage. Can you clarify this? Do you mean that when he has 2 adds out? Or just once the 2nd one is up (regardless of whether the first one has died or not) he gets DT? All i know at the moment is when the #2 add pops, he immediately cuts DT to 1/10th. Pop #1 is squishy, #2 doesn't seem to be. #1 is probably killable before #2 comes out, it seems to die to maybe 4 BPs. I'm going to corral a setup today to test two things. First to see if killing pop #1 before he pops #2 will prevent the DT- until #3 comes out. Second if killing pop #1 after #2 spawns removes DT until #3 comes out. I also want to see what damage diabolos's more unique damage pacts would do when he's in DT phase. Leviathan.Comeatmebro
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mildly interesting, saves time if trying to farm oranyan(granted now that its known grio is the same enhancing stat it doesnt matter as much) but not very practical for most trying to do aeonics i don't think
also, 10-15b in gear? a perfect smn is under 2b unless you include stikini rings +1, and then it's still under 2.5 Leviathan.Comeatmebro said: » (granted now that its known grio is the same enhancing stat it doesnt matter as much) Unless you meant "Ammurapi Shield" but wrote "Grio". Or rather, there are conflicting data. Twigberry is reporting Grio Enha+10 to be the same as Oranyan (multiplicative, not addittive), but I'm afraid he's wrong. Llewelyn reported multiple times with some pretty solid data that Grio enha+10 is addittive and not multiplicative like the +10 on Oranyan and Ammurapi Shield. The same applies to Dunna's +6. Of course Ammurapi+Dunna is better than both Grio and Ora anyway. Leviathan.Comeatmebro
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I helped a friend test it(had them cast on me and used a plugin to report duration from buff packet at time of cast finish) and was also seeing it as multiplicative. Guess I'll have to make one myself to test, never bothered because I had orans already.
Leviathan.Comeatmebro
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Oh, guess he was using RDM enhancing gear. Might be 3 seperate steps.
Normal enhancing gear Augmented(so telchine and grio) and oranyan in it's own Could also explain why other people saw different reports, because grio is multiplicative with rdm af hands and emp feet. I think it's:
(Base+Added Duration)*(Composure % bonus)*(Augmented % Enhancing Duration)*(Stat % Enhancing Duration) |
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