I Would like to know what kind of Numbers Victory Smite is doing for you guys.
for me personally its between 3~6 K (Average: 5 K) with spikes of 9 K
Just Curious to see what everyone has to say.
Victory Smite DMG |
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Victory Smite DMG
I Would like to know what kind of Numbers Victory Smite is doing for you guys.
for me personally its between 3~6 K (Average: 5 K) with spikes of 9 K Just Curious to see what everyone has to say. Whatever the formula paired with the RNG tells me I should do.
My gear is pretty average because I haven't being playing much to focus on getting Smite equips like mantle and such. My smite tend to be around 2-4k without Impetus. With Impetus, it varies between 3k-7k.
I think pieces like the ambu mantle and Rao Kabuto/Sune-ate would boost it a bit more. Odin.Llewelyn said: » Whatever the formula paired with the RNG tells me I should do. Leviathan.Andret said: » My gear is pretty average because I haven't being playing much to focus on getting Smite equips like mantle and such. My smite tend to be around 2-4k without Impetus. With Impetus, it varies between 3k-7k. I think pieces like the ambu mantle and Rao Kabuto/Sune-ate would boost it a bit more. Damn ; ; same here , wonder why they NERF us so badly :( Makes all MNK in game Cry....... I wish they bring back our Victory Smite. On the other hand, Raging Fists are doing fairly well without impetus. I have seen it ranged anywhere from 3k-8k on TP gear because I haven't make any macro/gearset for it.
Bismarck.Kuroganashi said: » Call me Stupid Leviathan.Andret said: » On the other hand, Raging Fists are doing fairly well without impetus. I have seen it ranged anywhere from 3k-8k on TP gear because I haven't make any macro/gearset for it. So................... Still Inferior to a PLD Savage Blade (11~17 K DMG) I am talking MNK should be doing between 8~20 K Depending on armor. Limited experience with the ws but ya avg 5k, i mean I have seen 16k spikes myself on stuff like woe khamira, but thats it lol.
H2H WS average
It's more than just the WS.
We are a 1H job without dual wielding weapon bonus (like acc/atk) with an above average accuracy boost from gift. Our traits and JAs range from slightly useful like Focus/Footwork, to situational like Counterstance/Formless Strike, to hopelessly useless like Chi-Blast to down right detrimental - Martial Arts. Mine range from 6-9k with spikes of 13-14k. Don't make no damn sense tbh. How I am geared and getting out done by noob blus.
Asura.Topace said: » Mine range from 6-9k with spikes of 13-14k. Don't make no damn sense tbh. How I am geared and getting out done by noob blus. Asura.Kiyarasubrosa
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I've been wondering this as well. Something is seriously wrong with h2h dmg calculation. It's not even on the same page as every other weapon type. The dmg from mnk/pup now is comparable to Lvl 99 versions of those jobs and not scaled to 119 like it should be.
They Announced they be "Adjusting" Hand-To-Hand DMG :D
/hurray !!!!!!!!!!!!!!! http://forum.square-enix.com/ffxi/threads/51567 Can't wait for this forum to explode to all the Wagon jumpers..
MNK is the best you heard it here first! Get off BLU and onto MNK now
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Posts: 72
Draylo said: » MNK is the best you heard it here first! Get off BLU and onto MNK now Yo! I heard mnk was the best man, I can drop my tizona and get back on my main. We in there #mnklivesmatter, #tizonaforpresident2016, #makemythicsgreatagain Even if it isnt the "best" dd. I will just be happy I can finally punch stuff again, might give me a reason to finish that relic too!
I geared MNK before it was cool, screw you all
(good thing I updated that guide, huh...) Gonna be fun messing with Godhands after the update.
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Hmmm. Perhaps they'll adjust H2H so that it acts like a single handed weapon. Allowing stuff like Aftermath to operate on all hits of the main hand. This would breath new life into the RME weapons. Could also prove to be broken if they accidentally let AMs operate on ALL hits. Or they might do that intentionally to make H2H a White-DMG job by design.
Forgive me, I just like to dream and ramble on Yandaime said: » Hmmm. Perhaps they'll adjust H2H so that it acts like a single handed weapon. Allowing stuff like Aftermath to operate on all hits of the main hand. This would breath new life into the RME weapons. Could also prove to be broken if they accidentally let AMs operate on ALL hits. Or they might do that intentionally to make H2H a White-DMG job by design. Forgive me, I just like to dream and ramble on I highly suspect that the current FFXI dev team can only add extra stuff to the old system or slightly modify the variables a little. They do not have the resources or ability to make fundamental changes to the system. Especially on stuff like H2H being treated as a 2H or 1H weapon. Offline
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Leviathan.Andret said: » Yandaime said: » Hmmm. Perhaps they'll adjust H2H so that it acts like a single handed weapon. Allowing stuff like Aftermath to operate on all hits of the main hand. This would breath new life into the RME weapons. Could also prove to be broken if they accidentally let AMs operate on ALL hits. Or they might do that intentionally to make H2H a White-DMG job by design. Forgive me, I just like to dream and ramble on I highly suspect that the current FFXI dev team can only add extra stuff to the old system or slightly modify the variables a little. They do not have the resources or ability to make fundamental changes to the system. Especially on stuff like H2H being treated as a 2H or 1H weapon. Given what we've seen of their coding thus far, I strongly doubt that their weapons system is very complex at all for any weapon. Their h2h system is probably an exact copy of DW except that the Main weapon clones to the Sub and therefore locks the sub weapon out. Which is most likely why things like AM effect are main hand, first hit only. Bad coding. Our .Lua files are likely far more complex than the H2H parameter. I'm not saying that they'll take the time to fix it but let's not get carried away and trick ourselves into thinking that it'd be hard to fix. Probably 3-4 hours reworking the code construct, an 8 hour day working on balance to keep it from getting OP.
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So was anything done to boost MNK? Im by no where geared yet im doing like 3-5k damage which seems low for the content and the gear im hosting
Asura.Boogerballs
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They did boost mnk but not in the way people were expecting. Your best ws right now is actually howling fist. Check out the mods and tp scaling and build around it.
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