Code
if spell.element == world.weather_element or spell.element == world.day_element then gear.ElementalObi = {name="Hachirin-no-Obi"} gear.ElementalCape = {name="Twilight Cape"} else gear.ElementalObi = gear.default.obi_waist gear.ElementalCape = gear.default.obi_back end
and those default will have things in them such as:
Code
gear.nuke_jse_back = {name="Nantosuelta's Cape",augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10'}} gear.idle_jse_back = {name="Nantosuelta's Cape",augments={'HP+60','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+9'}} gear.obi_cure_back = {name="Tempered Cape +1"} gear.obi_cure_waist = {name="Witful Belt"} gear.obi_low_nuke_back = gear.nuke_jse_back gear.obi_low_nuke_waist = {name="Sekhmet Corset"} gear.obi_high_nuke_back = gear.nuke_jse_back gear.obi_high_nuke_waist = {name="Yamabuki-no-Obi"}