Post Your Dark Matter Augments Here! |
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Post Your Dark Matter Augments Here!
I wouldnt settle with less then 40 MAB on those techniques augments - Yeah ...
2 refresh on Herc feet. That's pretty much all I was shooting for during the campaign, so I'm happy.
No luck on Refresh on my Herc hands for a few weeks (been trying since last campaign). My mule tries and gets it on her 4th attempt. <.<
Odyssean Cuisses:
Mag.Acc +20, MAB+40, Crit hit dmg +2% I wonder if its possible to get both skillchain dmg with weaponskill dmg.
Ive been trying with valorous and most of time is macc/mab augments. Offline
Posts: 265
Pantafernando said: » I wonder if its possible to get both skillchain dmg with weaponskill dmg. Ive been trying with valorous and most of time is macc/mab augments. My level of Dark matter augment is: Nope, pet augment edition
Seriously.....All I ask for is refresh. Asura.Krystela said: » My level of Dark matter augment is: Nope, pet augment edition Seriously.....All I ask for is refresh. I never get pet Augs on Hercs, I only get pet Augs on Odyssean. Merlinic Crackows with atk+18, accuracy+18, pdt4, mdt4
Guessing its possible to get dt as well for a max possible dt9 Nothing but crap so far, my mule got a refresh+2 on merlin hat though.
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Posts: 4028
Not a terribly horrible day, got some situational stuff:
Refresh+2 on Val feet, the rest was insignificant. Val head Chance of successful block +2 Phalanx +6 weapon
FC+2 conserve MP+6 pet: DA+2 critrate+2 D+3 acc+6 att+6 pet: att+15 ratt+15 D+6 MND+4 pet: haste+1 acc+19 haste+1 SB+10 STR+8 racc+30 DA+1 D+9 CHR+10 FC+2 pet: acc+9 racc+9 armor acc+11 att+26 macc+6 mab+6 resist silence+1 QA+1 critrate+1 enm-1 QA+2 VIT+1 pet: acc+18 racc+18 AGI+1 CHR+11 FC+3 acc+29 macc+17 MAB+17 phalanx+1 pet: DEX+1 MND+5 CHR+4 acc+19 att+19 macc+12 mab+12 MBD+8 8 attack/accuracy, 42 MACC, 12 MAB, Store TP +4 on merlinic hood
Refresh 2 pet regen 3 merlinic feet
Pretty amazing for Geo. Refresh +2, Cure Potency +9% on Merlinic Legs.
2/5 on Refresh +2 from Dark Matter Bismarck.Snprphnx said: » Refresh +2, Cure Potency +9% on Merlinic Legs. 2/5 on Refresh +2 from Dark Matter Merlinic head refresh 2 and merlinic feet refresh 1... Working on pants and hands after I can get refresh 2 on feet... weapon
att+10 ratt+28 macc+15 D+9 att+1 occult acumen+3 QA+2 D+10 VIT+1 CHR+4 AGI+6 mab+2 VIT+5 MND+10 haste+3 D+1 acc+16 pet: DEX+14 MND+3 armor STR+12 macc+2 mab+2 pet: INT+8 acc+4 att+4 racc+16 macc+20 mab+20 conserve mp+4 racc+1 ratt+1 pet: haste+1 STR+1 pet: mab+25 CHR+1 acc+15 att+15 macc+11 mab+11 STP+1 VIT+5 macc+14 mab+14 STP+2 Offline
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Blazed1979 said: » Val head Chance of successful block +2 Phalanx +6 and just got friggin lucky again with Valorous feet chance of successful block +7, accuracy/attack +17, Macc,Mab +19, Subtle Blow +3 and lolpet: dex+3 Block+10 on Merlinic Hands. Kinda salty about that. Not like I've ever been on PLD ever since Epeo, but still.
weapon
D+1 STR+8 MBD+7 pet: PDT-1 acc+7 macc+5 mab+5 blood boon+2 STR+14 CHR+4 wsacc+5 MND+10 macc+10 D+12 SB+3 MBD+9 pet: att+2 ratt+2 FC+2 block+5 pet: DA+2 critrate+2 armor STR+5 MND+3 acc+2 att+2 STR+6 acc+9 att+9 FC+1 acc+18 att+18 macc+9 TA+1 block+6 acc+19 att+19 macc+17 mab+17 pet: macc+14 mab+14 DA+2 macc+17 mab+17 repair+3 pet: INT+7 macc+25 pet: macc+16 Offline
Posts: 8992
Useful augment on herculean armor this month so far:
Herculean vest: TH+1 Herculean vest: phalanx +5 Herculean legs: Bp-6....gonna get that max recast for COR/SMN Herculean head: mab+47.....awesome for qd/wf. Tons of cure potency +2%~4%. Got some decent augs this week. (kept both)
Odyssean Cuisses: DEX+1 Accuracy+35 Attack+10 WSD+7% Odyssean Cuisses: Accuracy+17 Attack+17 MAB+5 Triple Atk+2 Quad Atk+1 Offline
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Quetzalcoatl.Orestes said: » Odyssean Cuisses: Accuracy+17 Attack+17 MAB+5 Triple Atk+2 Quad Atk+1 I ended up with a Odys Cuisses...
acc+6 att+6 Macc+20 Mab+20 QUAD ATTCK+3 Petstuff I am mixed haha, its fun to see that high of quad attack, but with such little acc, idk??? thoughts? |
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