Ow damn....
Spell interrupt +10 on odyssean greaves.
Im in!
Post Your Dark Matter Augments Here! |
||
Post Your Dark Matter Augments Here!
Idk how I should feel about this...
done thousands of these never remember seeing magic damage +29 Offline
Posts: 1680
Asura.Toralin said: » done thousands of these never remember seeing magic damage +29 Wow. I mean, I've seen +23 and +25 before, but +29. What was SE thinking with some of these caps/values? Also, Toralin, when quoting your reply, your image URL appears in plaintext, to be hosted on accountswappers.com. Felgarr said: » Wow. I mean, I've seen +23 and +25 before, but +29. What was SE thinking with some of these caps/values? Also, Toralin, when quoting your reply, your image URL appears in plaintext, to be hosted on accountswappers.com. Awesome, free advertising! Offline
Posts: 1680
Asura.Toralin said: » Felgarr said: » Wow. I mean, I've seen +23 and +25 before, but +29. What was SE thinking with some of these caps/values? Also, Toralin, when quoting your reply, your image URL appears in plaintext, to be hosted on accountswappers.com. Awesome, free advertising! Haha, I literally laughed out loud. OK anyway, back to thread topic. Only 9 minutes til JP midnight and another 12 DM augments. Across a few different characters, I'm currently looking for: Merlinic Refresh+2 / Phalanx sets PLD: Valorous Head/Body: Phalanx augments Herculean Head/hands/legs/feet Refresh+2 for BLU and RUN I can't think of anything else to strive for in terms of DM augments, unless Pet: DEX becomes a thing. Everytime you fluke in DM augments, remember that nyame exists.
Atm im hoping to get a colada with WSD10. I have one for mule, but i want more Offline
Posts: 1680
Pantafernando said: » Everytime you fluke in DM augments, remember that nyame exists. Atm im hoping to get a colada with WSD10. I have one for mule, but i want more This is true. I do DM augments for things that can't really be obtained anywhere else, but you just reminded me that augmentable weapons exist. Felgarr said: » Merlinic Refresh+2 / Phalanx sets Herculean Head/hands/legs/feet Refresh+2 for BLU and RUN Already have Herculean Phalanx? Great one for BLU RUN. At least it's easy for me to remember what to trade, have a Phalanx+5 herc set... except the body, which is just +4. The extra +1 is, of course, so little difference as to be basically insignificant for any practical purpose. But of course missing that ONE PIECE drives me insane, so I've been trading that body to Oseem for many, many campaigns. Pantafernando said: » Everytime you fluke in DM augments, remember that nyame exists. Atm im hoping to get a colada with WSD10. I have one for mule, but i want more As for weapons - can they get WSD+10? I thought WSD+7 was their cap. Non-DM on weapons I think is max WSD+3 (4 with Fern), and DM doubles that max (but retains the +1 bonus). I actually have a WSD+7 Kanaria from back when that was among the best NIN offhands... and even then, even when using 1-hit WS, it never ended up beating my TA+3 Kanaria. /shrug Phoenix.Capuchin said: » As for weapons - can they get WSD+10? Offline
Posts: 1680
Offline
Posts: 9078
Felgarr said: » That's actually kind of neat Can't think of any practical use case tho. Offline
Posts: 1680
SimonSes said: » Felgarr said: » That's actually kind of neat Can't think of any practical use case tho. If it's obtained quickly, out of sheer luck, then you have an alt with a nice boost for little effort? Yeah, most of Oseem's offerings are speculative value unless you're after Refresh/TH/Phalanx (and I'm not sure about this one, but Occult Acumen. I've gotten +11 a few times but that might be without DM at all). Most dark matter augs people are after are niche anyway, but there's some really niche examples too, like Odyssean Greaves.
They're already used in spell interrupt sets with their native 20%. Get another 10% with a dark matter aug, can either allow people missing things like regal gloves or ambuscade cape augs to cap it, or simply allow more flexibility with your set for extra things like extra -DT and such. I'm sure there's probably other examples of super niche augs like that as well. Offline
Posts: 1680
Siren.Kruel said: » Most dark matter augs people are after are niche anyway, but there's some really niche examples too, like Odyssean Greaves. They're already used in spell interrupt sets with their native 20%. Get another 10% with a dark matter aug, can either allow people missing things like regal gloves or ambuscade cape augs to cap it, or simply allow more flexibility with your set for extra things like extra -DT and such. I'm sure there's probably other examples of super niche augs like that as well. I was under the impression that SIRD augments where from 1-10, whether or not they were DM or from stones. Online
Posts: 2541
Only chironic gets that aug line afaik, every other set relies on DM to get it, so sird on ody feet, which have 20% at base is very nice to potentially being able to move pieces around
Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall.
Offline
Posts: 1680
Shiva.Cerderic said: » Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall. I can confirm I have gotten Repair+8% without DM augments. I just used all the Taupe/Fern/Pellucid stones I had. Online
Posts: 2541
He means above 8, i.e 9+
Shiva.Cerderic said: » Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall. I saw repair +10% before from DMs. Offline
Posts: 1680
Nariont said: » He means above 8, i.e 9+ I'm aware. Just to be clear, I was responding to the fact he said he never saw Repair+8% before, so I wanted to mention to anyone interested that +8 itself, is possible without DM augments. Also, I personally, have never seen above 8 myself, regardless of DM campaign or not. Odin.Creaucent said: » Shiva.Cerderic said: » Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall. I saw repair +10% before from DMs. I'd like to see a screenshot before I add this to my DM augment to-do list. Felgarr said: » Nariont said: » He means above 8, i.e 9+ I'm aware. Just to be clear, I was responding to the fact he said he never saw Repair+8% before, so I wanted to mention to anyone interested that +8 itself, is possible without DM augments. Also, I personally, have never seen above 8 myself, regardless of DM campaign or not. Odin.Creaucent said: » Shiva.Cerderic said: » Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall. I saw repair +10% before from DMs. I'd like to see a screenshot before I add this to my DM augment to-do list. Sadly I didn't keep it. Today i got BP9 on my herc feet.
Kinda out of place Offline
Posts: 102
Felgarr said: » Siren.Kruel said: » Most dark matter augs people are after are niche anyway, but there's some really niche examples too, like Odyssean Greaves. They're already used in spell interrupt sets with their native 20%. Get another 10% with a dark matter aug, can either allow people missing things like regal gloves or ambuscade cape augs to cap it, or simply allow more flexibility with your set for extra things like extra -DT and such. I'm sure there's probably other examples of super niche augs like that as well. I was under the impression that SIRD augments where from 1-10, whether or not they were DM or from stones. The base without any augs is +20. You can actually get another 11 with dark matter (at least from the campaign... not sure about with the stones). Was very surprised to get +11 on an augment from oseem, as I thought the cap was 10. Yeah, the Dark Matter cap on them is +11.
Was just mentioning +10 cos that's the magic number really to allow you to drop one of the other +10 pieces. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|