February 10th, 2016 Version Update

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » General » February 10th, 2016 Version Update
February 10th, 2016 Version Update
First Page 2 3 4 5 6 7
Offline
Posts: 420
By BlaTheTaru 2016-02-10 09:48:58
Link | Quote | Reply
 
Is there a direct download for this patch? Keeps crashing my pol as I install it.
 Siren.Faytt
Offline
Server: Siren
Game: FFXI
Posts: 6
By Siren.Faytt 2016-02-10 10:53:00
Link | Quote | Reply
 
Does anyone have the augments for the SMN JSE Staff or DNC JSE Dagger Poly yet?
 Quetzalcoatl.Mithlas
Offline
Server: Quetzalcoatl
Game: FFXI
user: Shinzaku
Posts: 271
By Quetzalcoatl.Mithlas 2016-02-10 10:55:12
Link | Quote | Reply
 
Siren.Faytt said: »
Does anyone have the augments for the SMN JSE Staff or DNC JSE Dagger Poly yet?
SMN JSE gets PET: 70 ATK/ACC and 15 DA ( so a total of 95 ACC ;) )
Offline
Posts: 104
By Hannahmontana 2016-02-10 10:58:22
Link | Quote | Reply
 
whats the augment on thf knife from oboro?

is there place that lists the augments?
 Sylph.Funkworkz
VIP
Offline
Server: Sylph
Game: FFXI
user: Funkworkz
Posts: 1409
By Sylph.Funkworkz 2016-02-10 11:01:51
Link | Quote | Reply
 
We are gathering augment stats here:
https://www.bg-wiki.com/bg/Oboro

The format might change down the line, but this will get us started.
[+]
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6138
By Lakshmi.Byrth 2016-02-10 11:29:16
Link | Quote | Reply
 
Scraped this thread and the BG thread and added stats to the page when possible.

I predict the BLM staff will have MAcc+70 augment when fully augmented, which will give it MAcc+90, Magic Accuracy Skill +228. That's really not a bad debuffing tool.
[+]
 Siren.Midgley
Offline
Server: Siren
Game: FFXI
user: maiestass
Posts: 7
By Siren.Midgley 2016-02-10 11:37:37
Link | Quote | Reply
 
Mimesis is Acc+ M.Acc+ and Magic Damage +
 Bismarck.Herzins
Offline
Server: Bismarck
Game: FFXI
user: Herzins
Posts: 167
By Bismarck.Herzins 2016-02-10 11:43:02
Link | Quote | Reply
 
Quetzalcoatl.Wakmidget said: »
fonewear said: »
2 M for 99 stack of stuff already... it begins.
Good thing I'm over here on 14 where everything is cheap because the economy is a joke. And everyone can make everything. :P

That sounds like a boring game to me. "Here, everything is free". No sense of accomplishment, "you can have it all".
[+]
 Bahamut.Alukat
Offline
Server: Bahamut
Game: FFXI
user: Alukat
Posts: 377
By Bahamut.Alukat 2016-02-10 11:47:36
Link | Quote | Reply
 
WTF happened to the game, so much power-creep in the past 3 years :o
[+]
Offline
Posts: 43
By Zaeeth 2016-02-10 12:01:31
Link | Quote | Reply
 
Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V?
[+]
 Bismarck.Laurelli
Offline
Server: Bismarck
Game: FFXI
user: ltantonio
Posts: 889
By Bismarck.Laurelli 2016-02-10 12:04:00
Link | Quote | Reply
 
Is it just my imagination, or did Sandung and Arktoi just become good?
 Sylph.Shadowlina
Forum Moderator
Lockstylin'
Offline
Server: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2016-02-10 12:05:20
Link | Quote | Reply
 
Zaeeth said: »
Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V?
That is correct.

Bismarck.Laurelli said: »
Is it just my imagination, or did Sandung and Arktoi just become good?
Yes they did just become good.


Also it's important to remember guys that your not just getting these new aftermath bonus's, your also getting the Afterglow effects too.
 Sylph.Xijaah
Offline
Server: Sylph
Game: FFXI
user: Xijaah
Posts: 66
By Sylph.Xijaah 2016-02-10 12:09:29
Link | Quote | Reply
 
Sylph.Shadowlina said: »
Zaeeth said: »
Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V?
That is correct.

Bismarck.Laurelli said: »
Is it just my imagination, or did Sandung and Arktoi just become good?
Yes they did just become good.


Also it's important to remember guys that your not just getting these new aftermath bonus's, your also getting the Afterglow effects too.

not quite, AM and AG dont stack, and AM takes priority, so...
 Sylph.Shadowlina
Forum Moderator
Lockstylin'
Offline
Server: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2016-02-10 12:10:20
Link | Quote | Reply
 
But dem sweet glows man!
 Bismarck.Laurelli
Offline
Server: Bismarck
Game: FFXI
user: ltantonio
Posts: 889
By Bismarck.Laurelli 2016-02-10 12:13:31
Link | Quote | Reply
 
Sylph.Xijaah said: »
Sylph.Shadowlina said: »

not quite, AM and AG dont stack, and AM takes priority, so...

But with 2 or more people in the PT with AG, won't your AM stack with the next guy's AG?
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2016-02-10 12:15:29
Link | Quote | Reply
 
No.
 Bismarck.Laurelli
Offline
Server: Bismarck
Game: FFXI
user: ltantonio
Posts: 889
By Bismarck.Laurelli 2016-02-10 12:16:56
Link | Quote | Reply
 
that's too bad.
 
Offline
Posts:
By 2016-02-10 12:19:45
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
[+]
 Quetzalcoatl.Wakmidget
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2016-02-10 12:37:23
Link | Quote | Reply
 
Asura.Alfylicious said: »
Holy ***!

Mjollnir = Refresh +5

Yagrush = Still YAGRUSH!

Gabanteinn = Cursna +100 (Guaranteed Doom Removal?)

Ummmm. Hell Yes.


Time to start farming those RME's!
 
Offline
Posts:
By 2016-02-10 12:51:27
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Asura.Kingnobody
Bug Hunter
Offline
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2016-02-10 12:53:40
Link | Quote | Reply
 
Do we know that cursna has a cap though?
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 9777
By Asura.Saevel 2016-02-10 12:57:56
Link | Quote | Reply
 
Zaeeth said: »
Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V?

It already had a Crit Hit Rate +5% AM, the problem was that it only lasted 20 seconds at 1000TP which wasn't worth using Scourge for. Now that it lasts 60/120/180 it's actually worth poping off a 3000TP scourge at the start and just riding that three minutes of AM effect.
Offline
Posts: 105
By ibm2431 2016-02-10 13:10:50
Link | Quote | Reply
 
Isn't the Refresh+5 from Mjollnir only during Aftermath, though? With how often WHM swaps weapons, that doesn't seem very viable.
[+]
 Siren.Kyte
Offline
Server: Siren
Game: FFXI
Posts: 3331
By Siren.Kyte 2016-02-10 14:17:19
Link | Quote | Reply
 
Asura.Katairyu said: »
Where are people viewing all the new RME stats anyways? Is there a website people use as a source because I can't find them on BG Wiki.


Just so you know in the future, a link to new items included with an update is "always" going to be linked on the front page of BG wiki on the right-hand side, below a link to the update notes themselves.
Offline
Posts: 376
By Odinz 2016-02-10 14:28:11
Link | Quote | Reply
 
Mundane update - still no reason to come back to XI.

The only way I would return to FFXI is if I was allowed to use Coronach WS with an Xbow as a dual wielding Apoc/Rag WAR with access to all scythe and Greataxe weaponskills, their aftermaths and a breaking the haste cap like pre-2007 Catastrophe aftermath.

oh, and I'd like the ability to switch to Kraken Club and maintain Aftermath.

and gimme Afterglow, on all 3 REMs, applicable to myself and my trusts.

GG, let the bodies hit the floor.
 Ragnarok.Garota
Offline
Server: Ragnarok
Game: FFXI
user: Garota
Posts: 251
By Ragnarok.Garota 2016-02-10 14:54:07
Link | Quote | Reply
 

http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2015

Ugh, the tread's URL is Feb 10, 2015. No wonder why the weapon stats are so underwhelming, they're not up to par for any 2016 content.
[+]
 Sylph.Shadowlina
Forum Moderator
Lockstylin'
Offline
Server: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2016-02-10 14:55:29
Link | Quote | Reply
 
*claps* Well played. Well played....
[+]
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4318
By Cerberus.Kylos 2016-02-10 15:30:40
Link | Quote | Reply
 
Any information regarding the "raised damage cap" on melee and ranged attacks?
 Carbuncle.Conini
Offline
Server: Carbuncle
Game: FFXI
user: Conini
Posts: 88
By Carbuncle.Conini 2016-02-10 15:50:03
Link | Quote | Reply
 
I know. I'm instigating. But after reading this topic and looking at the augment paths...



 Sylph.Funkworkz
VIP
Offline
Server: Sylph
Game: FFXI
user: Funkworkz
Posts: 1409
By Sylph.Funkworkz 2016-02-10 17:02:04
Link | Quote | Reply
 
New armor has been added to the wiki.
[+]
First Page 2 3 4 5 6 7
Log in to post.