I've been trying to solo/duo this fight as BLU/RUN, and I'm encountering a whole lot of randomness with the difficulty, strength, and behavior of Fenrir. Has anyone else had any similar experience? Currently, I'm 3-2 on "normal mode" and would describe each fight as such:
1: Win, but it was pretty close. At the end, he seemed to heavily favor and spam Impact, which took me from ~2000 HP to ~100 HP. Was pretty easy til ~20% though.
2: Win, and he was an absolute pushover. He used almost nothing except for Eclipse Bite, and missed several of them. He didn't cast Impact at all, and only used one damaging AoE. His accuracy was complete shit this fight, and he was almost like fighting the regular Fenrir, except with more HP.
3: Lost super fast. He ran in, and basically one-shotted both Amchuchu and Apururu in about 5 seconds, before using Lunar Bay for ~1500 damage, and hitting me for like 600 damage + 950 damage AoE. Attempt was on Lightningsday with double Lux up, Waning Gibbous.
4: Lost, but not quite as fast as attempt #3. Again, he insta-killed Amchuchu, then just started spamming the shit out of Lunar Bay for ~1500 damage til everything was dead. Attempt was on Lightsday with double Lux up, Waning Gibbous.
5: Won somewhat easily, although he eventually got Amchuchu to die after dispelling buffs with Lunar Roar. Seemed to have lower defense than usual, and his AE damage was super weak (~25). Almost as easy as #2, until ~15% when he started spamming Lunar Bay for ~900-1100. Same buffs as fights 3 and 4, but Lunar Bay was noticeably weaker and not as frequent as fight #4.
Fights 1, 2 and 5 were solo with 5 trusts... fights 3 and 4 were duo (BLU and THF) with four trusts. I could see if we were gradually worn down in those two fights, and a case could be made that "2 healers, 1 DD" is better than "2 DD, 1 healer" - but those two fights were just absolute and instant slaughters from the outset.
Has anyone else noticed weird mechanics with this fight?