Jobs That Need Nerf

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Jobs that need nerf
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 Sylph.Oraen
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By Sylph.Oraen 2015-09-05 20:09:51
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Asura.Masrur said: »
^ Stopped reading after your first sentence.

I shouldn't have expected anything else.


Back on topic: Let's find ways to buff melee jobs to make all of them competitive again instead of a select few.
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 Asura.Masrur
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By Asura.Masrur 2015-09-05 20:11:09
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Draylo said: »
It wasn't directed at you, unless you are talking about Oraen. I hope not though.

Edited my post to clarify.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-09-05 20:12:21
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Yeah! First order of business should be buffing Pyrrhic Kleos and skillchains!
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 Shiva.Francisco
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By Shiva.Francisco 2015-09-05 20:12:31
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I'm just amazed my Tanaka photoshops are STILL getting thrown out there in 2015. I feel vindicated, or something.
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 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2015-09-05 20:13:43
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Asura.Failaras said: »
Quote:
Sinster is indeed 130, which is why I said over 130. Sinister is also faceroll easy and was designed to be that way.

And when I say they don't matter, it's because they are super easy. It doesn't matter what job is better at doing trivial content. That content has been doable by other setups for a long while, before BST was relevant for any of it.
What events are over 130? All I can think of is Vagary (magic required) and T3 Escha which I haven't done to say if it is melee-able or not. Incursion doesn't really count, but incursion when it was viable was full melee. You're basically calling all content but maybe 10 mobs and an event most people did once for unlocks the thing that matters and a reason a job needs a nerf. Maybe I'm forgetting some 130+ events, which exactly are they?

I don't think BST needs to be nerfed. I think other jobs need to be buffed. Specifically War, Drg, Drk and Mnk. I did everything before Vagary on BLU/COR/RUN and never had an problems really so long as roles were properly covered and idiots weren't in key positions(read:whm).

I think well geared and good players are going to do well regardless of what job they are on. It's just the bads that people seem to be concerned with, and to be honest, why does anyone care what the bads are doing to clear content? Without some significant help, they aren't even going to clear Kamhir drifts or Marjami delves.
 Leviathan.Stamos
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By Leviathan.Stamos 2015-09-05 20:24:13
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PUP needs a buff!!!!!! All da buffs!
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 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2015-09-05 20:31:32
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Leviathan.Stamos said: »
PUP needs a buff!!!!!! All da buffs!

The only buff PUP needs anymore is an attachment that scans for elemental weakness/resistance and makes it cast more intelligently. Strobe III would be nice, but not really needed. I'd like for the 2100 gift to allow an additional maneuver.

Oh wait. No.

CHANGE OVERDRIVE TO JA HASTE. LET ME CAP HASTE FOR THREE MINUTES AN HOUR, SE. PLZ!
 Leviathan.Stamos
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By Leviathan.Stamos 2015-09-05 20:37:59
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PUP melee frames need a huge buff to ws damage. Doing 1-3k on high level content, and 2-5k on CP mobs with "zomgz I spent millions of gil for perfect augments" is not really acceptable lol. Considering BST can do about 2-3 ws in the time it takes PUP to get TP on something ilvl 135(for more than 10k+ each).
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 Shiva.Siviard
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By Shiva.Siviard 2015-09-05 20:38:41
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Leviathan.Stamos said: »
PUP melee frames need a huge buff to ws damage. Doing 1-3k on high level content, and 2-5k on CP mobs with "zomgz I spent millions of gil for perfect augments" is not really acceptable lol. Considering BST can do about 2-3 ws in the time it takes PUP to get TP on something ilvl 135(for more than 10k+ each).

I agree with this. The RNG puppet is good as it is, IMO. WHM and RDM are good too. BLM puppet is starting to pick up steam now with their ability to Magic Burst.

PLD puppet, though it can tank pretty well, is significantly behind in terms of DD output.
 Carbuncle.Wondolio
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By Carbuncle.Wondolio 2015-09-05 20:48:34
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SE's priority are subscriptions and making in game content that draw us to login everyday to get daily point rewards. Its pretty clear they are trying to make the game more solo friendly and make the content more achievable to the avg player.

So thinking logically, they must be trying to think of ways to adjust jobs and are trying to balance out the jobs without pissing off the current fan base and losing subscriptions. It just so happens bst is a popular job that happens to be solo friendly, which was why the upgrades to the job happened (this was intended). Almost everytime a nerf has happened it was because people were exploiting a bug or unintended boost to a job ability/ws that they oversaw ( Spur, rudras was a great example of this). Other jobs fall victim to alot of these nerfs because SE's dev team is poor at tracing code throughout all of their scripts. Which is why you see constant patches to existing methods and not complete rewrites.

My prediction will be that SE will make bsts ready moves more potent the closer they are to the mob and less potent the further they are away from the mob. This way they can keep their current logic to bsts and not have to completely rewrite ability functions.

The lazier they can be to fix something the more likely that fix will occur. They arent swimming with the money and top developers anymore. Pretty sure they all went over to xiv.
 Asura.Failaras
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By Asura.Failaras 2015-09-05 21:01:56
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Quetzalcoatl.Trulusia said: »
Asura.Failaras said: »
Quote:
Sinster is indeed 130, which is why I said over 130. Sinister is also faceroll easy and was designed to be that way.

And when I say they don't matter, it's because they are super easy. It doesn't matter what job is better at doing trivial content. That content has been doable by other setups for a long while, before BST was relevant for any of it.
What events are over 130? All I can think of is Vagary (magic required) and T3 Escha which I haven't done to say if it is melee-able or not. Incursion doesn't really count, but incursion when it was viable was full melee. You're basically calling all content but maybe 10 mobs and an event most people did once for unlocks the thing that matters and a reason a job needs a nerf. Maybe I'm forgetting some 130+ events, which exactly are they?

I don't think BST needs to be nerfed. I think other jobs need to be buffed. Specifically War, Drg, Drk and Mnk. I did everything before Vagary on BLU/COR/RUN and never had an problems really so long as roles were properly covered and idiots weren't in key positions(read:whm).

I think well geared and good players are going to do well regardless of what job they are on. It's just the bads that people seem to be concerned with, and to be honest, why does anyone care what the bads are doing to clear content? Without some significant help, they aren't even going to clear Kamhir drifts or Marjami delves.
Oh sorry I thought you were talking about that with your comment of no-melee above 130. I agree with you jobs need to be buffed. I personally have zero problem where Blu is currently (as much as people complain that melee are "unplayable") but the other DDs lag too far behind Blu for me to enjoy. Even Sam feels pretty shitty these days because of 95% hit rate and WS whiffing.

Quote:
CHANGE OVERDRIVE TO JA HASTE. LET ME CAP HASTE FOR THREE MINUTES AN HOUR, SE. PLZ!
I wish SE would let War have a form of natural JA haste, or let Last Resort have 100% uptime on Drk, just feels silly that only a few jobs have problems haste capping now.
 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2015-09-05 21:03:13
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Shiva.Siviard said: »
Leviathan.Stamos said: »
PUP melee frames need a huge buff to ws damage. Doing 1-3k on high level content, and 2-5k on CP mobs with "zomgz I spent millions of gil for perfect augments" is not really acceptable lol. Considering BST can do about 2-3 ws in the time it takes PUP to get TP on something ilvl 135(for more than 10k+ each).

I agree with this. The RNG puppet is good as it is, IMO. WHM and RDM are good too. BLM puppet is starting to pick up steam now with their ability to Magic Burst.

PLD puppet, though it can tank pretty well, is significantly behind in terms of DD output.

It isn't meant to be a DD. Not a heavy one anyway. Bone Crusher and String Shredder both suck, and those are the ones with level 2 SC properties. They have utility like that, and aren't really meant to be monster damage dealers. You can make light or darkness with just the master and the automaton. CP mobs die in one skillchain 99% of the time anyway(gates mobs).

On 135 content, if your job is tank, then your damage is mostly irrelevant. Same as with a PLD tank or a RUN tank(PLD damage just sucks period, RUN spends most of their time casting, damage isn't an effective means of holding hate anyway). If your job IS to deal damage, you shouldn't be using the PLD frame. Unless you need slashing damage. But then why are you on PUP?

The PLD frame is fine how it is. It doesn't need to deal insane damage, that isn't it's job. That being said, why is your automaton so slow? Mine TPs to 1k in around 10 seconds, and closes skillchains off BST pets for decent damage.
 Sylph.Gobbo
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By Sylph.Gobbo 2015-09-06 00:34:55
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I think Corsair's Roll needs a nerf, I get Job Points too fast.
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 Lakshmi.Lenus
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By Lakshmi.Lenus 2015-09-06 00:51:30
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Blade Kamu needs a nerf, its been really OP since December update.
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 Asura.Saevel
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By Asura.Saevel 2015-09-06 01:05:40
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Sylph.Oraen said: »
And other jobs that do amazing damage worked hard on their gear and gift points as well. Yet, they aren't able to stand back completely out of AoE range, avoid all status defects and damage while continuing to do damage. That is what people are upset over. BLU and DNC can both do damage that makes BST laughable, but we can't avoid the ridiculous amount of *** AoE status debuffs that SE has attached to basically everything.

You can't argue that because gear is necessary to perform well that a job is balanced. That literally applies to every single job.

Only against a brick wall with infinite HP, in an actual fight the BST would of killed it before their damage plummeted.

It's ready being on a 30s base timer with 5 charges stored. Get it to 20s and it gets really silly. That tiger you mentioned has a 60% boost to any attack you add, combined with Beasts roll it's possible to get near 3000 attack. Then throw in Geo-Fraility + Dia II with a 4.0 ratio cap and we can see what happens. Spamming ready charges at the start of the fight a buffed BST will surpass every other DD job that isn't poping SP abilities. After about 30~60 seconds their damage starts dropping because they run out of charges, but by then the fight is nearly over with anyway. In order for other jobs to stand a chance the fight would have to last longer.

So yeah BST needs a nerf, just not a stupid one. I'm for reducing the range of Ready to 5 yalms, and limiting the total charges to three but keeping the insane pet stats. This way a BST could either gear up and act like a melee, or would have to wear -DT gear and stand in range like the GEO does. They would still do killer damage and have a disposable melee pet, but wouldn't just blow everyone else out of the water.

Personally I wish SE would of never made "pet only" buffs and instead just have the masters buffs copied to the pet. Would of created strategies involving mixing other jobs in with BST, rather then "pet onry" or "melee onry".
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 Fenrir.Schutz
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By Fenrir.Schutz 2015-09-06 01:13:12
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PLD needed a Nerf, and it got one...!

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 Asura.Lishje
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By Asura.Lishje 2015-09-06 02:22:05
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Just so there isn't any confusion about how many charges you can store.

Quote:
Recast Time: 30 seconds per charge; 1 minute, 30 seconds total to regain the maximum 3 charges. This can be reduced to as low as 10 seconds per charge by the following:

Sic Recast Merit Points: 1 second per point, 5 total.
100 Job Points Gift: 5 seconds.
Charmer's Merlin: 5 seconds.
Desultor Tassets: 5 seconds with appropriate augment.

Duration: N/A

pulled from FFXI wiki :/
 Bahamut.Baozzer
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By Bahamut.Baozzer 2015-09-06 02:33:16
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Letting Apocalypse's AM go over haste cap would be real nice!
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 Leviathan.Krysten
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By Leviathan.Krysten 2015-09-06 02:36:53
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listen listen ok nothing needs to be nerfd par say par say, what needs to happen is UN-Nerf jobs.

bring pup war drk mnk up to bst and blus lvl that's all im saying
im sure bst and blus are nice and all im just saying..... show me the Birth certificate.

And stop making every content Geo and rng only. thats what needs to be nerfed. ***let meleee have some action!
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 Leviathan.Krysten
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By Leviathan.Krysten 2015-09-06 02:40:38
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Leviathan.Stamos said: »
PUP melee frames need a huge buff to ws damage. Doing 1-3k on high level content, and 2-5k on CP mobs with "zomgz I spent millions of gil for perfect augments" is not really acceptable lol. Considering BST can do about 2-3 ws in the time it takes PUP to get TP on something ilvl 135(for more than 10k+ each).


i absoultly agree, not only that H2H in general needs a buff

Trust automation's can be healed and buff by players i dont see why real autos cant. pups use to be on par with blm too and ATM blm frame is meh give us VI spells :D
 Sylph.Dravidian
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By Sylph.Dravidian 2015-09-06 10:25:58
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Asura.Saevel said: »
Sylph.Oraen said: »
And other jobs that do amazing damage worked hard on their gear and gift points as well. Yet, they aren't able to stand back completely out of AoE range, avoid all status defects and damage while continuing to do damage. That is what people are upset over. BLU and DNC can both do damage that makes BST laughable, but we can't avoid the ridiculous amount of *** AoE status debuffs that SE has attached to basically everything.

You can't argue that because gear is necessary to perform well that a job is balanced. That literally applies to every single job.

Only against a brick wall with infinite HP, in an actual fight the BST would of killed it before their damage plummeted.

It's ready being on a 30s base timer with 5 charges stored. Get it to 20s and it gets really silly. That tiger you mentioned has a 60% boost to any attack you add, combined with Beasts roll it's possible to get near 3000 attack. Then throw in Geo-Fraility + Dia II with a 4.0 ratio cap and we can see what happens. Spamming ready charges at the start of the fight a buffed BST will surpass every other DD job that isn't poping SP abilities. After about 30~60 seconds their damage starts dropping because they run out of charges, but by then the fight is nearly over with anyway. In order for other jobs to stand a chance the fight would have to last longer.

So yeah BST needs a nerf, just not a stupid one. I'm for reducing the range of Ready to 5 yalms, and limiting the total charges to three but keeping the insane pet stats. This way a BST could either gear up and act like a melee, or would have to wear -DT gear and stand in range like the GEO does. They would still do killer damage and have a disposable melee pet, but wouldn't just blow everyone else out of the water.

Personally I wish SE would of never made "pet only" buffs and instead just have the masters buffs copied to the pet. Would of created strategies involving mixing other jobs in with BST, rather then "pet onry" or "melee onry".

This is false. COMPLETELY FALSE. I'm not arguing beast doesn't need a nerf, but if any content wasn't full of BS mechanics, BLU, DNC, THF I know for a fact would win hands down in BSTs current state, which again, imo is the issue.

With capped haste you even WS faster than beast can which in of itself should be evident that beast could not keep up, I mean this isn't even acknowledging the insane AA damage compared to beast.

Also, I don't know what content you are referring to, but the situation you mention does not exist in current end game, or could you somehow provide me proof as to how bst is killing stuff like t3 escha in 5 ready moves. This doesn't even exist in Sinister Reign which is laughable, do 2 or even 3 beasts together kill fast? Yeah, but so does 2 or 3 of the mentioned jobs, if stupid mechanics didn't exist. I feel you are somehow saying that 2 or 3 beasts > 1 blu in terms of damage, which is obvious, but 1v1, the mentioned jobs will beat a BST HANDS DOWN on any current end game content, if the HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE mechanics didn't exist punishing melee 9 out of 10 times.
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 Asura.Failaras
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By Asura.Failaras 2015-09-06 12:19:30
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Sylph.Gobbo said: »
I think Corsair's Roll needs a nerf, I get Job Points too fast.
You, I hate you.

I'm still hoping the final Rhapsodies KI is something silly like +400% CP gains.
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 Bahamut.Soraishin
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By Bahamut.Soraishin 2015-09-06 13:11:48
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Sylph.Dravidian said: »

Also, I don't know what content you are referring to, but the situation you mention does not exist in current end game, or could you somehow provide me proof as to how bst is killing stuff like t3 escha in 5 ready moves.

I don't know about T3's but T1~2 die just fine from 2 bst's w/ only a handful of ready moves. 5 each should be more than enough if you don't take more than 6 people. He might be stretching it a bit to say T3's are dying in 5 ready moves but T1~2 die pretty fast np.
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By Leviathan.Stamos 2015-09-06 14:08:28
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Quetzalcoatl.Trulusia said: »
Shiva.Siviard said: »
Leviathan.Stamos said: »
PUP melee frames need a huge buff to ws damage. Doing 1-3k on high level content, and 2-5k on CP mobs with "zomgz I spent millions of gil for perfect augments" is not really acceptable lol. Considering BST can do about 2-3 ws in the time it takes PUP to get TP on something ilvl 135(for more than 10k+ each).

I agree with this. The RNG puppet is good as it is, IMO. WHM and RDM are good too. BLM puppet is starting to pick up steam now with their ability to Magic Burst.

PLD puppet, though it can tank pretty well, is significantly behind in terms of DD output.

It isn't meant to be a DD. Not a heavy one anyway. Bone Crusher and String Shredder both suck, and those are the ones with level 2 SC properties. They have utility like that, and aren't really meant to be monster damage dealers. You can make light or darkness with just the master and the automaton. CP mobs die in one skillchain 99% of the time anyway(gates mobs).

On 135 content, if your job is tank, then your damage is mostly irrelevant. Same as with a PLD tank or a RUN tank(PLD damage just sucks period, RUN spends most of their time casting, damage isn't an effective means of holding hate anyway). If your job IS to deal damage, you shouldn't be using the PLD frame. Unless you need slashing damage. But then why are you on PUP?

The PLD frame is fine how it is. It doesn't need to deal insane damage, that isn't it's job. That being said, why is your automaton so slow? Mine TPs to 1k in around 10 seconds, and closes skillchains off BST pets for decent damage.

Don't get to go PUP too often, since BLU and WHM with yag are generally more useful. But, last time I went and did Escha Ru'aun T3 whale. My Auto was not hitting it consistently at all. Mind you, I didn't have a corsair, and was sitting at like 1200-1300 acc and still was missing.
 Asura.Kingnobody
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By Asura.Kingnobody 2015-09-06 14:28:42
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DRGs need a nerf badly.

There's like, 1 good DRG per server. Of course the job is overpowered!
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 Asura.Saevel
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By Asura.Saevel 2015-09-06 15:44:07
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Asura.Lishje said: »
Just so there isn't any confusion about how many charges you can store.

Quote:
Recast Time: 30 seconds per charge; 1 minute, 30 seconds total to regain the maximum 3 charges. This can be reduced to as low as 10 seconds per charge by the following:

Sic Recast Merit Points: 1 second per point, 5 total.
100 Job Points Gift: 5 seconds.
Charmer's Merlin: 5 seconds.
Desultor Tassets: 5 seconds with appropriate augment.

Duration: N/A

pulled from FFXI wiki :/

That's actually worse, thought I could of sworn it was raised to five.

Quote:
listen listen ok nothing needs to be nerfd par say par say, what needs to happen is UN-Nerf jobs.

Unfortunately that would involve SE raising every other DD's damage up two fold while also giving everyone ~4800 HP and immunity to status ailments. They would then create content that did 5000 damage aoe's, had 2000 evasion, 5000 defense and bypassed the status ailment immunity. They would then update BST pets to have 2000 accuracy, 8000 attack and 12000 HP and we'd be back to square one.

The problem with such unconditional buffing is that it creates run-away power creep where each next layer of content needs to address the power difference created from previous content / buffs. So when there is a single job so out of line with the rest, the best thing to do is to nerf the specific things that are making it so unbalanced without making the job less useful then the others. Players will always seek to find OP build or strategy, perfect balance isn't possible. Instead the devs need to keep it such that non-OP strategies aren't that much different, within a 10~15% range.
 Bahamut.Foreverj
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By Bahamut.Foreverj 2015-09-06 15:57:21
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Asura.Saevel said: »
Asura.Lishje said: »
Just so there isn't any confusion about how many charges you can store.

Quote:
Recast Time: 30 seconds per charge; 1 minute, 30 seconds total to regain the maximum 3 charges. This can be reduced to as low as 10 seconds per charge by the following:

Sic Recast Merit Points: 1 second per point, 5 total.
100 Job Points Gift: 5 seconds.
Charmer's Merlin: 5 seconds.
Desultor Tassets: 5 seconds with appropriate augment.

Duration: N/A

pulled from FFXI wiki :/

That's actually worse, thought I could of sworn it was raised to five.

Quote:
listen listen ok nothing needs to be nerfd par say par say, what needs to happen is UN-Nerf jobs.

Unfortunately that would involve SE raising every other DD's damage up two fold while also giving everyone ~4800 HP and immunity to status ailments. They would then create content that did 5000 damage aoe's, had 2000 evasion, 5000 defense and bypassed the status ailment immunity. They would then update BST pets to have 2000 accuracy, 8000 attack and 12000 HP and we'd be back to square one.

The problem with such unconditional buffing is that it creates run-away power creep where each next layer of content needs to address the power difference created from previous content / buffs. So when there is a single job so out of line with the rest, the best thing to do is to nerf the specific things that are making it so unbalanced without making the job less useful then the others. Players will always seek to find OP build or strategy, perfect balance isn't possible. Instead the devs need to keep it such that non-OP strategies aren't that much different, within a 10~15% range.

Wait savael you thought beast masters can store 5 ready charges? Holy crap that's what you thought? I think you lost a little credibility there buddy.
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By geigei 2015-09-06 16:00:26
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He also claim gimp bst do 15k razor, i guess his content is stuff like killing Leaping Lizzy.
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