GearSwap - Re-enabled |
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GearSwap - Re-enabled
With absolutely everything but Gearswap unloaded, I crash when trying to use Pyrrhic Kleos from the WS menu ( Ctrl+W -> Kleos -> Select Target -> Enter and crash immediately). None of the the "i made it to this line" echos ever fire.
I don't use Mote's files, by the by. Going to do some more testing on my end.
Completely emptied out my gearswap file, only gearswap loaded, crashed trying to do Pyrrhic Kleos from the WS menu. Gonna try it with a file with empty dummy functions.
I think I might be crashing the second time that I select a subtarget.
Like: Login Engage Blanched Mandragora Switch Target, tab around Tab back to the original Mandragora, hit enter (no problems) Select Cure from the menu, targeting myself. Crash. I have it down to this: Code include('Modes') include('Mote-TreasureHunter') If you engage, switch target, tab around, and then return to your original (and current) target, and hit enter, is there actually an action that takes place? In the same way that an action takes place when you do a self-targeted cure? Or is there some check for "I switched target to my current target, ignore the switch target" somewhere either in the client or in gearswap?
Looks like I don't need to switch target and tab around or have anything in my gearswap file. I possibly just have to be in Adoulin? Before I was doing all my testing in Batallia.
Lakshmi.Byrth said: » Looks like I don't need to switch target and tab around or have anything in my gearswap file. I possibly just have to be in Adoulin? Before I was doing all my testing in Batallia. I crashed out in Nyzul Isle about half an hour ago several times. Lakshmi.Kurgan
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I've crashed in Escha and in Quifm
/ja "No Foot Rise" <stpc> and selecting myself did nothing. I switched targets multiple times. /ja "Meditate" <stpc> and selecting myself caused a crash.
I get crashes in Rala, Escha, and Adoulin when not following the rules I listed earlier.
I too am getting this subtarget error. Playing pup with motentens lua. I can do anything that brings up a target.
I just crashed on hitting enter with a Kamihr Raaz select with the command /ja "No Foot Rise" <stnpc>
Gonna try using a self-targeted WS and see what happens.
Okay, got it.
1) Unload everything (addons and plugins) 2) Load the eval addon 3) Engage a Blanched Mandragora 4) Select Cure from the magic menu - It will default to targeting you 5) Use //eval windower.ffxi.get_mob_by_target('t') 6) Crash It's probably a target array problem and it'll probably be fixed when you see the next LuaCore version get pushed. The important part is that you guys haven't been accidentally sending bad packets when you crash. Well, thanks for the help guys!
I've always felt SE's handling of subtargets is wonky at best. I'd be unsurprised if engaged subtargets have a different location in memory than the other subtargets, or if something was just off about it in the array in general. We're probably crashing due to an access violation refresh.lua calls windower.ffxi.get_mob_by_target('t'), 'st', 'lastst', etc. to build the different player target structures before each phase of an action (player.target, player.subtarget, player.last_subtarget, etc.). Those calls currently cause the crash. The fact that it is somewhat inconsistent (my inability to replicate, correlation with Mote-TreasureHunter, etc.) is just a fluke. You're not guaranteed to land in access violation territory even if you use the wrong memory offset. Told you guys it was target_array in core ;)
I guess that would be consistent with this message I keep getting:
That "CRITICAL ERROR" is actually a sign that one of the plugins hasn't been rebuilt. Based on what people have said in other threads, I'm betting FFXIDB.
Lakshmi.Byrth said: » That "CRITICAL ERROR" is actually a sign that one of the plugins hasn't been rebuilt. Based on what people have said in other threads, I'm betting FFXIDB. Asura.Cambion said: » Lakshmi.Byrth said: » That "CRITICAL ERROR" is actually a sign that one of the plugins hasn't been rebuilt. Based on what people have said in other threads, I'm betting FFXIDB. For me, that critical error happens when loading Guildwork Every error known to me should be fixed now. That includes the "TargetArray" error messages which have been reported to appear for InfoBar, FFXIDB, LuaCore and Timers, which should have been adjusted. Sub-targeting should no longer crash users.
Please let me know if there is anything else, I don't read these forums and there were hardly any error reports on our bug tracker. Plugin-related errors are best posted there, as we'll immediately get notified of it. I don't think I've ever loved anybody as much as I do right now.
Leviathan.Arcon said: » Every error known to me should be fixed now. That includes the "TargetArray" error messages which have been reported to appear for InfoBar, FFXIDB, LuaCore and Timers, which should have been adjusted. Sub-targeting should no longer crash users. Please let me know if there is anything else, I don't read these forums and there were hardly any error reports on our bug tracker. Plugin-related errors are best posted there, as we'll immediately get notified of it. JAZero ? :) Leviathan.Arcon said: » Every error known to me should be fixed now. That includes the "TargetArray" error messages which have been reported to appear for InfoBar, FFXIDB, LuaCore and Timers, which should have been adjusted. Sub-targeting should no longer crash users. Please let me know if there is anything else, I don't read these forums and there were hardly any error reports on our bug tracker. Plugin-related errors are best posted there, as we'll immediately get notified of it. I would just like to know if we can build a golden statue of you for the town square :3 Cerberus.Mirlikovir
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GS is still broken for me ...
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