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[XIV] Heavensward Discussion |
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[XIV] Heavensward Discussion
8 man is already a small enough composition for raids, the true problem with XIV is you need to do content when it first comes out and people are 'patient' with learning groups because the longer you wait, the more likely you're expected to know everything.
***it's so bad I recall seeing Levi EX groups within 3-4 days demanding you know the fight, get knocked off and you're booted. Lul. Lakshmi.Sparthosx said: » 8 man is already a small enough composition for raids, the true problem with XIV is you need to do content when it first comes out and people are 'patient' with learning groups because the longer you wait, the more likely you're expected to know everything. ***it's so bad I recall seeing Levi EX groups within 3-4 days demanding you know the fight, get knocked off and you're booted. Lul. But honestly, if you understand the basic concepts of the game, you cant really use the whole "But im learning the fight" excuse. Everything runs the same way besides a few key distinct points Primals -dodge the red circles -kill nails -kill adds -use the special shield correctly (Or die) -individual primal mechanics Raids -dodge the red circles -kill the adds -do native mechanics "Large Raids" -dodge the red circles -kill the adds -its basically a dungeon, except "Hard" The fact that people still think anything is entirely so different that you cant go in completely blind is kind of asinine in itself. The only thing you REALLY need to "Learn" So much is the mechanics specific to that fight, which shouldnt take more than a few runs to know. The only thing that is surely to make me immensely irate is when youre doing content with friends because youre tired of PF constantly failing and flaming the new person and they all of a sudden start doing it to you because theyve farmed this for days on end and you dont know what youre doing even though noone has explained anything about the primals mechanics (Which vastly differe between them). ITs why i dont like this community, and its also why we will never get a true resource pool like XI had, because people are asshats and HAVE to be right/know more than you do. Getting pretty sick of people comparing XIV to WoW and XI.
Do you guys compare FF3 to 7? Or splinter cell to metal gear? Backreading a bit and saw fates mentioned
While I kinda hate fates I think they could do really cool things with them Make besieged and campaign type fates where the outcome matters for a while, give us more rewards from actually doing them instead of just exp and seals volkom said: » Getting pretty sick of people comparing XIV to WoW and XI. Do you guys compare FF3 to 7? Or splinter cell to metal gear? I don't think the comparisons are invalid. XI to XIV is valid because they're two MMOs from the same company, with the same brand. XIV to WoW is fair because Yoshi-P himself said that the goal was to more closely adhere to modern MMO practices and standards, which are almost all derived in some fashion from WoW. And yeah, people compare similar-genred games all the time. FF3's job system was vastly superior to the "everyone does everything" materia system. They could also make a system for crafters where they give materíals and crafted items to NPCs to fortify defenses so it won't fall to the enemy so easily and make the mobs difficult for it so you actually have to contribute or risk losing the outpost or whatever
Bismarck.Dracondria said: » They could also make a system for crafters where they give materíals and crafted items to NPCs to fortify defenses so it won't fall to the enemy so easily and make the mobs difficult for it so you actually have to contribute or risk losing the outpost or whatever Wasn't that basically Hamlet? Rooks said: » Bismarck.Dracondria said: » They could also make a system for crafters where they give materíals and crafted items to NPCs to fortify defenses so it won't fall to the enemy so easily and make the mobs difficult for it so you actually have to contribute or risk losing the outpost or whatever Wasn't that basically Hamlet? Yeah, just make it better. I liked doing it in WvWvW in GW2, was fun building up our defenses, adding cannons etc Asura.Kaitaru said: » volkom said: » Getting pretty sick of people comparing XIV to WoW and XI. Do you guys compare FF3 to 7? Or splinter cell to metal gear? The majority of gamers are casuals and the gaming industry does pander to them to make more money. AAA games aren't cheap to make and the amount of units sold to make it worthwhile is quite alot. They are businesses. It takes a lot of money to make these games and while I do think that the people that make them do want to create something good for the consumer... in the end it's just a business and decisions have to be made that effect the bottom line. As nice as it would be to be able to sink a couple hundred million into something that may be hit or miss on the market it's just not all that open to that type of thing. Enuyasha said: » Lakshmi.Sparthosx said: » 8 man is already a small enough composition for raids, the true problem with XIV is you need to do content when it first comes out and people are 'patient' with learning groups because the longer you wait, the more likely you're expected to know everything. ***it's so bad I recall seeing Levi EX groups within 3-4 days demanding you know the fight, get knocked off and you're booted. Lul. But honestly, if you understand the basic concepts of the game, you cant really use the whole "But im learning the fight" excuse. Everything runs the same way besides a few key distinct points Primals -dodge the red circles -kill nails -kill adds -use the special shield correctly (Or die) -individual primal mechanics Raids -dodge the red circles -kill the adds -do native mechanics "Large Raids" -dodge the red circles -kill the adds -its basically a dungeon, except "Hard" The fact that people still think anything is entirely so different that you cant go in completely blind is kind of asinine in itself. The only thing you REALLY need to "Learn" So much is the mechanics specific to that fight, which shouldnt take more than a few runs to know. The only thing that is surely to make me immensely irate is when youre doing content with friends because youre tired of PF constantly failing and flaming the new person and they all of a sudden start doing it to you because theyve farmed this for days on end and you dont know what youre doing even though noone has explained anything about the primals mechanics (Which vastly differe between them). ITs why i dont like this community, and its also why we will never get a true resource pool like XI had, because people are asshats and HAVE to be right/know more than you do. The biggest obstacle in every primal encounter isn't the dodging reds, taking adds or using the anti-astral mechanics, it's positioning. In events where getting hit because you failed to position at the recommended ilvl means dying. Everything is essentially rote memorization. Garuda's adds. Levi's dives. Picking up orbs in Ramuh. What Shiva's weapons do. Ifrit's plumes. It doesn't help that the ring out mechanic is also a favorite of SE. Where are people getting all these numbers?
Also if you are playing an FF game and not paying attention to the story,
Behold my awesome new minion from The Great Gubal Library
Except you don't have "logical business practices" as you might think you do. You live in fantasy land of give me what I want and think is best and you have no real idea if that would actual work let alone what would go into the process for the possible rewards.
Games are actually cheaper now then they were 20 years ago with adjustments for inflation which has been discussed before. The problem with you and people like you is that you don't see these companies as businesses but magical candy factories that should produce exactly what you want regardless of what the majority of others might want or don't even know what they want. Companies will put out what they think will sell. Sometimes it does and other times it doesn't. That's their risk to take though and the safest bet has been to follow a specific path and a path thats worked before. SE has failed enough recently not to want to or be able to take as many risks as well. so uhm, are you guys done breaking down the game, and calling out every sin now? or can we actually use this for it's intended purpose, and go about actual game content discussions.
I'm going to have to ask that we keep this topic strictly for expansion content discussion only, and not bashing the game, or SE, or anything other than discussion about Final Fantasy XIV: Heavensward.
If you want to bash the game and discuss in a debating manner, then make a topic meant for that. This topic was and is meant for discussion about the expansion, and that's it. If any of the readers or posters are finding users not following this from this point forward, let me know in PM, or any moderator by PM or report, as I can't always follow this topic. Lakshmi.Sparthosx said: » Enuyasha said: » Lakshmi.Sparthosx said: » 8 man is already a small enough composition for raids, the true problem with XIV is you need to do content when it first comes out and people are 'patient' with learning groups because the longer you wait, the more likely you're expected to know everything. ***it's so bad I recall seeing Levi EX groups within 3-4 days demanding you know the fight, get knocked off and you're booted. Lul. But honestly, if you understand the basic concepts of the game, you cant really use the whole "But im learning the fight" excuse. Everything runs the same way besides a few key distinct points Primals -dodge the red circles -kill nails -kill adds -use the special shield correctly (Or die) -individual primal mechanics Raids -dodge the red circles -kill the adds -do native mechanics "Large Raids" -dodge the red circles -kill the adds -its basically a dungeon, except "Hard" The fact that people still think anything is entirely so different that you cant go in completely blind is kind of asinine in itself. The only thing you REALLY need to "Learn" So much is the mechanics specific to that fight, which shouldnt take more than a few runs to know. The only thing that is surely to make me immensely irate is when youre doing content with friends because youre tired of PF constantly failing and flaming the new person and they all of a sudden start doing it to you because theyve farmed this for days on end and you dont know what youre doing even though noone has explained anything about the primals mechanics (Which vastly differe between them). ITs why i dont like this community, and its also why we will never get a true resource pool like XI had, because people are asshats and HAVE to be right/know more than you do. The biggest obstacle in every primal encounter isn't the dodging reds, taking adds or using the anti-astral mechanics, it's positioning. In events where getting hit because you failed to position at the recommended ilvl means dying. Everything is essentially rote memorization. Garuda's adds. Levi's dives. Picking up orbs in Ramuh. What Shiva's weapons do. Ifrit's plumes. It doesn't help that the ring out mechanic is also a favorite of SE. Thats really the only "Difficulty" with each new Primal. I kinda wish they left in the silencing Einherjar, cause that Bleed on top of everything else is just obnoxious, but everything else as far as primal fights go i really enjoy. Edit: But yea, back to HW Rooks said: » Bismarck.Dracondria said: » They could also make a system for crafters where they give materíals and crafted items to NPCs to fortify defenses so it won't fall to the enemy so easily and make the mobs difficult for it so you actually have to contribute or risk losing the outpost or whatever Wasn't that basically Hamlet? That it was, and I personally feel that it was a missed opportunity on SE's part to place it back in for Ishgard. Then again, I was also hyped and hoping for something akin to Besieged but with dragons from how they talked of Heavensward pre-launch, and that didn't happen. I've yet to progress enough through the story, but from where I'm at currently, I'm not sure they would really have a need for such things. Then again, Yoshi-P said we won't get Ishgard housing until some time later into the expansion, once we make the region "safe enough", so who knows? Really hoping the PS3/PS4 are not more inept than the PS2 when it comes to the types of content we can have. Lakshmi.Chilzen said: » Really hoping the PS3/PS4 are not more inept than the PS2 when it comes to the types of content we can have. Again, I can't source that, so don't take it as fact~ but I figured I'd at least mention it. |
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