FFVII Remake... It's Official! (Discussion) |
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FFVII Remake... It's official! (Discussion)
That was Mako *** up Cloud, obviously too much influence from Zack, post-mind fixed Cloud was a man amongst men...swoon.
A feminized version of Cloud... lol
Cecil and Firion are like GTFO Cloud, you can't do bishounen better than us.
Shiva.Onorgul said: » Cerberus.Tidis said: » My friend and I just call it cutscene death, you're only at risk of permanent death in a cutscene. And Ravael, I specifically said the characters have no arcs. They all have backstories (some are even vaguely interesting), but if you aren't Cloud, Aerith, or Sephiroth, you don't get an arc. What changes for Tifa throughout the game? She's been big sister/kind of a love interest to Cloud, which makes her an interesting character, but once you've learned about their past together, boom, that's it. Nothing changes. Barrett is the same. We don't even get a backstory for Vincent Valentine. Yuffie is probably the closest we get to a side-story arc, which is hilarious considering she's optional loli fap material. Red XIII almost gets some kind of character arc but you could miss it if you blink. The only one who changes is Cait Sith, the double-robot double-agent, and his story is literally "I was totally spying on you guys but now I'm on your side LOL." To which every gamer with a functioning brainstem said, "Wait, you're still here?" Let's contrast with the other game getting re-whatevered: FFXII. Vaan and Penelo are throwaway characters, can't dispute that, but Ashe, Balthier, Basche, and Fran all experience individual stories and change over the course of the game, even though the most interesting one (Fran) is rather brief and subtle. They're a lot of trope-tastic stories, of course, but there's actual growth and change. When they *** up FFVII with this re-release, I hope they at least bother to let Tifa grab Cloud by the neck and shake him around for rebuffing her for years. And add a minigame where we have to repeatedly fire Cait Sith robots into the sun until we hit 1,000,000 points (1 point per death), at which point Aerith learns how to survive that silly cutscene papercut and we can have a useful character finish out the plot. At the very least, have an ending. Even you folks wanting a graphical update and nothing else (why? I really don't get it) should agree that actually having an ending and resolution would be nice. I'll start off by saying that the original translation of FFVII was a botchjob much like FFT which released around the same time. Any update would straighten out the problems associated with the lame translation. Re: Arcs. Barret's backstory is pretty clear. He grew up in Corel, was friends with Dyne, his wife died, SHINRA did him wrong after he supported building the reactor and then he lost his friend/arm/town to a Shinra attack. He blames himself for all of this. He takes up raising Marlene in turn. His whole 'save the planet' thing is cover for the fact that Shinra took everything from him and he's bitter about it. Becoming an eco-terrorist via AVALANCHE turns out to be its own can of worms when he gets his gang killed when Shinra reacts by blowing the plate support in Sector 7. More blood on Barret's hands he thinks. After Dyne shows back up to get killed, his motivations change to legitimately saving the planet and raising his daughter, finally realizing it's better to look at what you have than what you could have had. And that all of those things weren't his fault, but Shinra being Shinra. Lakshmi.Sparthosx said: » Shiva.Onorgul said: » Cerberus.Tidis said: » My friend and I just call it cutscene death, you're only at risk of permanent death in a cutscene. And Ravael, I specifically said the characters have no arcs. They all have backstories (some are even vaguely interesting), but if you aren't Cloud, Aerith, or Sephiroth, you don't get an arc. What changes for Tifa throughout the game? She's been big sister/kind of a love interest to Cloud, which makes her an interesting character, but once you've learned about their past together, boom, that's it. Nothing changes. Barrett is the same. We don't even get a backstory for Vincent Valentine. Yuffie is probably the closest we get to a side-story arc, which is hilarious considering she's optional loli fap material. Red XIII almost gets some kind of character arc but you could miss it if you blink. The only one who changes is Cait Sith, the double-robot double-agent, and his story is literally "I was totally spying on you guys but now I'm on your side LOL." To which every gamer with a functioning brainstem said, "Wait, you're still here?" Let's contrast with the other game getting re-whatevered: FFXII. Vaan and Penelo are throwaway characters, can't dispute that, but Ashe, Balthier, Basche, and Fran all experience individual stories and change over the course of the game, even though the most interesting one (Fran) is rather brief and subtle. They're a lot of trope-tastic stories, of course, but there's actual growth and change. When they *** up FFVII with this re-release, I hope they at least bother to let Tifa grab Cloud by the neck and shake him around for rebuffing her for years. And add a minigame where we have to repeatedly fire Cait Sith robots into the sun until we hit 1,000,000 points (1 point per death), at which point Aerith learns how to survive that silly cutscene papercut and we can have a useful character finish out the plot. At the very least, have an ending. Even you folks wanting a graphical update and nothing else (why? I really don't get it) should agree that actually having an ending and resolution would be nice. I'll start off by saying that the original translation of FFVII was a botchjob much like FFT which released around the same time. Any update would straighten out the problems associated with the lame translation. Re: Arcs. Barret's backstory is pretty clear. He grew up in Corel, was friends with Dyne, his wife died, SHINRA did him wrong after he supported building the reactor and then he lost his friend/arm/town to a Shinra attack. He blames himself for all of this. He takes up raising Marlene in turn. His whole 'save the planet' thing is cover for the fact that Shinra took everything from him and he's bitter about it. Becoming an eco-terrorist via AVALANCHE turns out to be its own can of worms when he gets his gang killed when Shinra reacts by blowing the plate support in Sector 7. More blood on Barret's hands he thinks. After Dyne shows back up to get killed, his motivations change to legitimately saving the planet and raising his daughter, finally realizing it's better to look at what you have than what you could have had. And that all of those things weren't his fault, but Shinra being Shinra. Now that the emotions have settled on this.
Does anyone know of a japanese remake (doesn't matter which media) which turned out good? I can only think of Rebuild of Evangelion and it was bad. <.<; I'd say Star Ocean 1 and 2
Woohoo, they're already finding ways to crush our dreams:
Final Fantasy VII Remake bringing “dramatic changes” to combat Lakshmi.Rooks said: » Woohoo, they're already finding ways to crush our dreams: Final Fantasy VII Remake bringing “dramatic changes” to combat good, didn't want to buy a PS4 anyway. I've got a great idea. Let's remake an immensely popular and beloved game with modern graphics, and CHANGE IT!!!
Although to be fair, it worked for the Battlestar Galactica TV show.
Not really worried, as long as I can control each character's actions I'm good with it. Thats one of my many concerns regarding 15.
If anything, they're probably doing what they've done with recent FF titles by moving away from turn-based combat.
Like I said I just want to be able to tell each character what to do. I don't need them doing their own thing, I feel like the game is playing for me.
Odin.Godofgods
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it depends rly. Some times its nice, some times its a pain. I like turn based as well as free play. But free play i do like a certain amount of control; like in 12 when you had the gambit system. The ability to tell them to do certain things at certain times or under certain conditions.
I used the gambit system for cures, all of the DPS was up to me.
Lakshmi.Rooks said: » Woohoo, they're already finding ways to crush our dreams: Final Fantasy VII Remake bringing “dramatic changes” to combat YouTube Video Placeholder http://www.youtube.com/watch?v=Eal4fep7pK4 Ugh get ready for another ACTION RPG. Gonna be jumping 50 feet in the air to do aerial combo and ***, if they keep referencing Advent C. That's all I remember from it as far as combat.
You guys realize that even FFXII had atb system right? You just could move in 3d while doing it, and if desired apply gambit to the characters to put them on autopilot. But if you play it without gambit it's the same as any other FF before it, it was just a modern way to reimagine the usual atb battle mechanic.
FFXV is the one that's gonna be truely different as it's more similar to KH(sort of). It's to see how FFVII will go, but surely you can expect 3d, non static battles Turn based combat doesn't really fit with PS4 graphics anyway
I'm hoping for Tales style combat but it'll probably be more like Crisis Core.
Cerberus.Tidis said: » My friend and I just call it cutscene death, you're only at risk of permanent death in a cutscene. Well, that and I always understood it as she died because she willingly walked to her death as a sacrifice for Holy to work. Could be wrong, as it's been over a decade since I played it, but that was what I took away from the scene at the time. Asura.Velata said: » Cerberus.Tidis said: » My friend and I just call it cutscene death, you're only at risk of permanent death in a cutscene. Well, that and I always understood it as she died because she willingly walked to her death as a sacrifice for Holy to work. Could be wrong, as it's been over a decade since I played it, but that was what I took away from the scene at the time. It's SCRIPT (Suspension of Common Reality In Present Time). For a moment in time common reality was nullified and an alternate set of rules took place in which the results of that action was made possible. That suspension was only momentary and does not apply to any actions done in the past or future, even if they are in identical circumstances to the ones done in the present. As for FFVII, it will likely suck and suck hard. Fanbois will go nuts and swear it's great and we "are just holding it wrong", they will die defending their favorite sports team. FF has been using the ATB system for a long time, it's a hybrid system. SE is likely attempting to capitalize on the Ritalin infused population who can't hold a thought for longer then 10 seconds, while trying to trick the older players to purchase it at full price. Asura.Saevel said: » As for FFVII, it will likely suck and suck hard. Fanbois will go nuts and swear it's great and we "are just holding it wrong", they will die defending their favorite sports team. FF has been using the ATB system for a long time, it's a hybrid system. SE is likely attempting to capitalize on the Ritalin infused population who can't hold a thought for longer then 10 seconds, while trying to trick the older players to purchase it at full price. I've been met with a lot of backlash for criticizing the FFVII version of the ATB. I was easily exploited and wasn't really necessary at that point in game history. That said, if they just redid the game with modern graphics, voice acting, and threw a few bug fixes, I'd be happy. Change the mini-games to a little more modern setup: sneaking past the guards, opening the reactor door, etc. But, don't go overboard trying to change the battle system significantly or crowbarring in a bunch of gratuitous fanboy easter eggs. Odin.Godofgods
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Odin.Jassik said: » But, don't go overboard trying to change the battle system significantly or crowbarring in a bunch of gratuitous fanboy easter eggs. better not screw up my beloved w-item! Odin.Godofgods said: » Odin.Jassik said: » But, don't go overboard trying to change the battle system significantly or crowbarring in a bunch of gratuitous fanboy easter eggs. better not screw up my beloved w-item! Duping items, cheating the ATB gauge, glitching out chained materia... Those are all examples of bugs, not features. Like I said I see no reason to worry, the combat system has been the only strength of the last few FF titles. Its something SE has always done well.
Bismarck.Dracondria said: » Turn based combat doesn't really fit with PS4 graphics anyway People act like in order for a game to be good it has to be realistic as possible (in a fantasy game.. lol) and waiting to attack just isn't realistic. Don't mind the magical spells and 50 foot jumps though. I like it because its more strategic and about preparation and a little luck. Some people like the hack and slash with dodging, its just different types of game play not necessarily a wrong or right way.
The difference being the majority prefers the hack and slash, so of course they will try and produce that to maximize profits, its becoming commonplace. I kinda wonder why they didn't start out doing that instead of appealing to fans and making niche games all the time, now they did a complete turn around and are trying to please the brain dead masses, I guess they are hard up for cash. |
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