The 6th Ministry's Secret: A Summoner's Guide (v2)

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The 6th Ministry's Secret: A Summoner's Guide (v2)
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 Asura.Pergatory
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By Asura.Pergatory 2026-01-17 19:16:56
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I just picked up Indomitable Gloves (HQ2), it's going to take me a while to augment them but I did some napkin math and it looks like with BIS gear, it should surpass Merlinic Gloves for physical pacts when the augment hits +6 BP Damage. With Nirvana AM3 up, that value shifts to +10 BP Damage, with 11 being the max.

If you get the HQ1 gloves, they would need +7 BP Damage instead of +6 to beat Merlinic, and the full +11 to beat it with Nirvana AM3.

Edit: I'll add the augment stages as I unlock them for posterity.

R1 -> MAcc+1, Pet: Acc+1 MAcc+1
R2 -> MAcc+2, Pet: Acc+2 MAcc+2
R3 -> MAcc+3, Pet: Acc+3 MAcc+3
R4 -> MAcc+4, Pet: Acc+4 MAcc+4
R5 -> MAcc+5, Pet: Acc+5 MAcc+5
R6 -> MAcc+6, Pet: Acc+6 MAcc+6
R7 -> MAcc+7, Pet: Acc+7 MAcc+7
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By Tarage 2026-01-18 01:22:28
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Asura.Pergatory said: »
I just picked up Indomitable Gloves (HQ2), it's going to take me a while to augment them but I did some napkin math and it looks like with BIS gear, it should surpass Merlinic Gloves for physical pacts when the augment hits +6 BP Damage. With Nirvana AM3 up, that value shifts to +10 BP Damage, with 11 being the max.

If you get the HQ1 gloves, they would need +7 BP Damage instead of +6 to beat Merlinic, and the full +11 to beat it with Nirvana AM3.

Would you mind sharing your math and which Merlinic augments you were basing this off of?
 Asura.Pergatory
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By Asura.Pergatory 2026-01-18 02:55:40
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Tarage said: »
Would you mind sharing your math and which Merlinic augments you were basing this off of?
I was using the calculator I have posted on my Pastebin. It's nothing fancy, it's just for comparing BP Damage against Pet:DA. These two stats are the direct multipliers so they're what I focus on. There are some other pet stats on both pieces but I feel they're comparable.

Here's the set I used to compare, which I believe to be BIS without doing pet path augments on Nyame:

ItemSet 94450

Merlinic augment is BP Dmg +10, for +15 total on the piece. Helios are both 7 BP Dmg and 8 Double Attack.

I also checked the numbers with Beckoner's Earring +2 instead of Sroda, and it didn't change the result.
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 Carbuncle.Papesse
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By Carbuncle.Papesse 2026-01-18 19:33:15
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Sroda Earring (DMG+10) and Beckoner's Earring +2 (DMG+1, all BP+7~8, BPD+5) have always been extremely close.

Volt Strike with ML50 and the set posted above, for instance:

Sroda Earring
342 STR / 325 INT
(143 + 24 + 113 + 60) x 5 x 4 x 2.41 x 1.1 = 18026

Beckoner's Earring +2
349 STR / 332 INT
(134 + 24 + 115 + 60) x 5 x 4 x 2.46 x 1.1 = 18021

This assumes the Indomitable Gloves provide BPD+10 once fully augmented.
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 Diabolos.Ketsuri
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By Diabolos.Ketsuri 2026-01-22 21:51:49
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I am missing something on Blood pact recast. I have over 670 summoning skill, -20 BPD (mastered), and +3 horn on, but when I do the first blood pact right after summoning, I am getting 25 sec recast. As the avatar is out, the recast will go down to 20 after a few second so it has to be skill or favor related.
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By Garfield 2026-01-22 22:08:08
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Diabolos.Ketsuri said: »
or favor related.
"Avatar's Favor decreases Blood Pact Ability Delay up to 10 seconds, scaling with the current potency.

Without using Blood Pacts to speed up charging, -1 Blood Pact Delay is granted after each 18 seconds until reaching a summoning skill cap tier."
https://www.bg-wiki.com/ffxi/Avatar%27s_Favor
 Diabolos.Ketsuri
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By Diabolos.Ketsuri 2026-01-22 22:14:50
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So if I am summoning buffing and then releasing it will never be below 25 sec?
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By Cloudius777 2026-01-22 23:49:12
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Diabolos.Ketsuri said: »
So if I am summoning buffing and then releasing it will never be below 25 sec?

That's right
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By Garfield 2026-02-03 06:47:54
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Asura.Pergatory said: »
it's going to take me a while to augment them
Lemme help out!

There was a disconnect between the JP and NA side for the augments, some JP sites had magic dmg+ instead of mab and there's zero information that I can find of anyone augmenting. But I was able to snag the hq2 and was saving up matters from the month before and it bothered me so I caved and upgraded smn hands instead of saving for my mnk :(

Rank 1-14 are just acc, rank 15 it gets both +2 mab and +1 bpd.



So far I'm at rank 17 and the trend has been consistent, +2mab/+1bpd. I'll probably be able to get to rank 18 this week and 20 after next weeks runs, once I can hit rank 21 I will report back if there's any change in pattern.
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By Garfield 2026-02-06 11:30:50
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Carbuncle.Papesse said: »
Beckoner's Earring +2 (DMG+1, all BP+7~8,
I've been looking at this set a lot compared to what bp pieces we have now, this would also apply to the limbus boots' lv+1 right?

While it's not the most appealing set to upgrade, I think indomitable boots might be best now for single hit bps like spinning dive? Augment is said to be +11bpd.

ItemSet 402005

Empy+3 is 12bpd
Apogee +1 boots are +10bpd(+12 with setbonus) +35 atk. A quick test of avatar level+1 gave terrestrial avatars +30 atk which would put it on par with apogee's atk augment.

Would the DMG+1 and all BP+7~8 from lv+1 be worth 1bpd loss? (Obvious not a practical suggestion to a non-hardcore smn)

I'm also wondering, would 8% crit rate be worth to lose 4bpd from convokers doublet to indomitable cloak (12bpd) we have so little crit rate gear, I have no idea how it weighs into our dmg.

Thoughts?
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By Cloudius777 2026-02-06 13:11:06
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That’s what I would go with for single hit BPs, it’s more defensive over apogee feet also, the downside is the time it takes to max it
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By Tarage 2026-02-06 18:52:48
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Are you SURE it gives +30?

https://www.bg-wiki.com/ffxi/Nirvana_(Level_119_III)

On the Nirvana page it says the following:
Quote:
Avatar: Lv+2 provides the following:
Gives +4 HP and +30 to every stat, but less for Item Level avatars.
With a Seraphicaller/Sancus Sachet/Sancus Sachet +1, it is currently +10 to all stats, +2 HP, +74 Attack, +57 Accuracy, +44 Defense, +44 Evasion, and many other gains that cannot be easily verified via the /checkparam function such as Magic Accuracy, Magic Evasion, and Magic Defense Bonus, all of which are also increased in some amount similar to their physical counterparts.

My understanding was that + avatar level was diminishing returns. I think we need more testing.
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By Garfield 2026-02-06 19:34:39
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Tarage said: »
Are you SURE it gives +30?
Yes, it's a real easy test, do /checkparam pet ifrit at 123 had 1201 atk and then unequip the lv+1 from smn earring and checkparam again hes at 1171. For ifrit going from 119 tp 120 gave +28 atk, 120 to 121 was 29 and then 122 and 123 both gave +30. Granted I never wasted the gil to buy bunzi boots to confirm 124 and I only have stage 4 opashoro so can't check 125, but I see no reason for it to be different.

My smn is also ml30. I did do a quick test lvl syncing to ml3 and lv99 and it does act slightly different. Carby, cait and fenrir also received different values and unless someone has some other insight it suggests the atk increase is % based as fenrir who had 1500 atk gained around +45 from 123 and carby cait who have 100 less atk than the others gained 28 atk instead of 30 at the same 123 ilvl.

I honestly thought about asking if someone has already made a stat chart before I spent the time to get all the numbers. Is there any reasonable way to test any of the stats, str vit etc?

Tbh tho this is the only piece of gear that has pet lvl that exists outside of our standard BP gear. Could have been bunzi if the BPD didn't go to the legs instead;(

Edit: after thought, would mnd be the easiest to test? Seeing the cure value from carby or levi? Do we know if they use the same formula as players?
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