~First And Final Line Of Defense V2.0~ |
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~First and Final Line of Defense v2.0~
hot take -- I really like majesty.
So, with capped curing gear aimed at:
1. Maximizing SIRD 2. Maximizing FC 3. Maximizing Cure Potency 4. Maximizing Enmity In that order, to what degree do we as Paladins have as means to sustain our MP on a Cure Bomb, Main Healer strat? Effectively speaking: Could we replace the Healer for Zerg strats and just spam AoE cures? Just did a super quick test"
Code Cure Potency Off Majesty Down cure1 cure2 cure3 64 139 316 Majesty Up 80 173 395 Cure Potency On (48 pot, 19 recieved) Majesty Down 108 240 543 Majesty Up 127 282 635 Cure Potency On (44 pot, 0 recieved) Majesty Down 89 197 447 Majesty Up 104 231 525 Looks like a flat 25% cure potency bonus that stacks with gear Should be 48% cure potency in gear and 19% cure potency recieved? I think the cure potency recieved is whats causing the visible difference. /edit pulled the cure pot recieved gear and I'm still getting a difference, not sure off the top of my head whats going on. I'm guessing its adding an extra 25 cure pot that goes over cap, and not a percentage bonus like weather. /edit2 I'm guessing Majesty is +25 Cure Potency II Is it PT onry or does it behave like Accession?
I heard its like accession, but I haven't tested yet
/edit Just ran a quick test, it works like accession and will AoE other parties. Confirmed it works for other parties. It's an AoE around the target of the cure, even if they are in a different party.
Asura.Mims said: » I'm guessing Majesty is +25 Cure Potency II If this is true sweet jesus thats some chunky cure pot So it's the crack baby of accession and Hasso/Seigan. Sweet.
Damn and here I thought it was gonna be a 1 use skill. It makes all your cures AoE for its durations and it lasts 3min with 60s duration? RIP MP. This is like some crap SCH or RDM should have gotten to make them competitive healers with WHM.
Lakshmi.Buukki
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On the contrary, it was Actually good of them to give it to PLD which might open up the healer/support slot for RDM and SCH now. Might no longer require a WHM in AOE heavy battles if you can utilize a RDM for refresh/haste and /WHM for -na ailments. I think a PLD and SCH could sync nicely for example, without the absolute need for the WHM now.
What's the point of it being an ability when it lasts longer than the cooldown?
Odin.Willster said: » What's the point of it being an ability when it lasts longer than the cooldown? I'm going to guess the ability can be dispelled. If that is the case having a lower recast timer will allow them to put the ability back up without having to wait. Lakshmi.Buukki said: » On the contrary, it was Actually good of them to give it to PLD which might open up the healer/support slot for RDM and SCH now. Might no longer require a WHM in AOE heavy battles if you can utilize a RDM for refresh/haste and /WHM for -na ailments. I think a PLD and SCH could sync nicely for example, without the absolute need for the WHM now. Yeah, I haven't tried this out but this is actually sounding pretty neat; adding healer flexibility is a huge plus. Or PLD/WHM and have the RDM melee and enfeeble?
Also, thinking Banishga is lvl 30 so /PLD gets it... It could rep /DRK on RUN. You get Sentinel, Cover, Holy circle and Cure3 from RUN/PLD it's not bad at all. Lakshmi.Buukki
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I’m probably a horrible healer on GEO or RDM but I would feel a lot more confident backing up a PLD using AOE heals, as I wouldn’t need to be perfect with timing and it wild hello his hate if he face priority to that and tanking. It’s not a bad idea.
Also not sure why people are questioning the duration being longer than the recast when there’s several other abilities that are designed this way (hasso, seigan, innin, yonin, counterstance/defender is exactly the same for each). The idea is so that it can be maintained full time and not have Lengthy waits on reapplying. Usually there’s a downside to stances and another that rivals it, but in this case there is no downside to Majesty from what I can see so it’s just a great full time ability to always keep active. Having a buffed Cure IV with the right cure set is extremely strong. I mean, PLDs have enough MP for at least 8-10 Cure IVs not counting Chivalry or auto-refresh, etc. That said, they stand to be able to pump out enough healing to keep up an alliance after AoEs, likely better and more responsively than any other jobs. That's pretty ridic.
My Cure IV cures for 1020 HP now with Majesty. I'd say Majesty is pretty dope.
If you are tanking dynamis low-man style, just throw a RDM in the party with PLD and that party can be finished -- you don't need any additional support. PLD with refresh 3 will be able to spot heal entire parties at a time when/if mobs are getting slept. You will also inadvertently top off support/mages with every cast for additional enmity and utility. 1020 HP party-wide cures, my dudes. Sounds PRETTY COOL! Asura.Bayonette
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soralin said: » So, with capped curing gear aimed at: 1. Maximizing SIRD 2. Maximizing FC 3. Maximizing Cure Potency 4. Maximizing Enmity In that order, to what degree do we as Paladins have as means to sustain our MP on a Cure Bomb, Main Healer strat? Effectively speaking: Could we replace the Healer for Zerg strats and just spam AoE cures? https://www.bg-wiki.com/bg/Moralltach The Dynamis D sword is a nice refresh piece. My pld has the hq1 verson, 3 refresh a tic for 20M. Edit: I think I can squeeze in the homilary and the WoE neck with capped DT as well for 6 a tic. Been offline since August tho, so im not sure. Asura.Bayonette said: » soralin said: » So, with capped curing gear aimed at: 1. Maximizing SIRD 2. Maximizing FC 3. Maximizing Cure Potency 4. Maximizing Enmity In that order, to what degree do we as Paladins have as means to sustain our MP on a Cure Bomb, Main Healer strat? Effectively speaking: Could we replace the Healer for Zerg strats and just spam AoE cures? https://www.bg-wiki.com/bg/Moralltach The Dynamis D sword is a nice refresh piece. My pld has the hq1 verson, 3 refresh a tic for 20M. Honestly 25% cure potency and 4 refresh isn't bad. I could see using it over Burtgang on low physical damage fights. I'd still think Ballad + AF+3 boots would be enough to keep you topped off healing. Has anyone tested if trusts get this? Going to be dope for solo if they do
Asura.Airoh said: » Has anyone tested if trusts get this? Going to be dope for solo if they do They sure do. Edit: Maybe I misunderstood, are you asking if AAEV, August, Trion, Curilla get the job ability Majesty? If so, I don't know. I thought you were asking if the AoE cures extended to trusts. Ah I meant if the PLD trusts got the majesty(I hope they do haha)
I still can't believe there isn't like an MP cost penalty or a recast penalty on this. It seems too good to be true lol. If only it were subbable.
Asura.Arico said: » Honestly 25% cure potency and 4 refresh isn't bad. I could see using it over Burtgang on low physical damage fights. I'd still think Ballad + AF+3 boots would be enough to keep you topped off healing. Dont forget +250 life. Moralltach Path C is absolutely insane now I think for a cure bomb pld. It has everything we want for such a strat. soralin said: » Asura.Arico said: » Honestly 25% cure potency and 4 refresh isn't bad. I could see using it over Burtgang on low physical damage fights. I'd still think Ballad + AF+3 boots would be enough to keep you topped off healing. Dont forget +250 life. Moralltach Path C is absolutely insane now I think for a cure bomb pld. It has everything we want for such a strat. Paired with Ochain for physical fights. I'd argue better than burt. Burt you get hit for a lot less. You'll get more mp back paired with su5. Interestingly enough, when status effects are not an issue Paladin should be a really strong main healer now outside of a tank role.
Slap on a Malignance pole (Or any staff realy) and good old Spirit Taker is basically unlimited MP Asura.Outlawbruce said: » soralin said: » Asura.Arico said: » Honestly 25% cure potency and 4 refresh isn't bad. I could see using it over Burtgang on low physical damage fights. I'd still think Ballad + AF+3 boots would be enough to keep you topped off healing. Dont forget +250 life. Moralltach Path C is absolutely insane now I think for a cure bomb pld. It has everything we want for such a strat. Paired with Ochain for physical fights. I'd argue better than burt. Burt you get hit for a lot less. You'll get more mp back paired with su5. Someone did a straight +DEF at high HP to burt and iirc it was around +5% PDT. Problem with getting hit for more (percentage) is of course the emnity loss that comes with it. I think you loss the point. I never mentioned anything about the defense boost. Dont care. Physical fight I'd take su5 + ochain to keep mp up. With burt you'd get hit for a lot less. Which means less gets converted to MP.
Losing hate for getting hit. Sure. But I think it balances with the cure bombing on the physical fight. |
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