Asura.Lanselot said: »
So no upgrade for shields or instruments in feb.
i have edited Enmity set on guide
~First And Final Line Of Defense V2.0~ |
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~First and Final Line of Defense v2.0~
Asura.Lanselot said: » So no upgrade for shields or instruments in feb. i have edited Enmity set on guide As a curiousity, as a presently non-burtgang, how much damage can Atonement achieve with a burtgang 99 and a ws set for it? (+ws damage%)?
Guide's looks like +44% to Atonement. So 1190 * 1.44 = 1713.6, but I'm curious if it's 1190 * 1.3(burtgang) * 1.14(gear) = 1763. Sure, that's only 50 damage difference, but just curious. (Er, and the 7% from phorcys, forgot to add that) so 1190*1.51 = 1796 vs 1871) Mythic WSD bonus is its own term, applied after all other terms. Don't forget to floor your decimals after each step.
ItemSet 341516
Trying to rebuild my tank set after being gone for 8 months, how is this gonna hold up, or is there something i should change about it? im pretty much new to pld i never really played it before but was enjoying it before i took a break last time so i wanna gear and learn it now. This is just the base set for hitting -50pdt ill add in other pieces accordingly (p.s. how do i make the itemset just show up in the post for future reference?) *edit* nevermind did it on its own, doesnt show it in preview Seraph.Jacaut said: » ItemSet 341516 Trying to rebuild my tank set after being gone for 8 months, how is this gonna hold up, or is there something i should change about it? im pretty much new to pld i never really played it before but was enjoying it before i took a break last time so i wanna gear and learn it now. This is just the base set for hitting -50pdt ill add in other pieces accordingly (p.s. how do i make the itemset just show up in the post for future reference?) *edit* nevermind did it on its own, doesnt show it in preview In the remaining slots that you have available I would stack as much enmity as you can, or hp. So like creed waist, unmoving collar, trux earring, ethereal earring and iron gobbet. Anyone have any idea how much Wuji Ring's resist charm stat is? Also, how much Killer Shortbow's Increases resistance to all status ailments is?
And does anyone know if these are % resistances or just like for example on souveran legs+1 it has +20 to charm does that mean % or does that charm apply as if it were extra magic evasion when charm is cast on you. Siren.Kyte
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Killer Shortbow is 2%. Wuji appears to be unknown (I didn't see any notes on JP wiki).
+Status resistances appear to be a direct reduction in land rate; however, they probably cap at +90. Offline
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Siren.Kyte said: » Killer Shortbow is 2%. Wuji appears to be unknown (I didn't see any notes on JP wiki). +Status resistances appear to be a direct reduction in land rate; however, they probably cap at +90. Thank you very much Kyte every lil bit of knowledge helps. Since its a direct reduction in land rate that makes it more useful. Main reason im making a charm set is for Vir'ava but im thinking of making a aliment set for as many as I can, that way my group doesn't have to use a geo bubble for it. Pld can actually get a decent amount of resist charm just through gear. With adamas, souveran+1, unmoving collar+1, hearty earring, Aeno. Mantle+1 ( I know the other back is better just don't have it) and wuji ring, killer shortbow that's 66%+ whatever wuji's value is and that's just from gear. With /run theres another +9%. best possible case you can get 78% + whatever value wuji's ring is from gear and /run. So im not sure if pflug just adds resistance to that element and status aliments or if its just the element? Siren.Kyte
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Pflug provides 10% status resistance per rune to ailments corresponding to the elements those runes are strong to.
Damm Kyte again you've out done yourself, so that means with Tenebrae runes and pflug pld can be charm resistance without the need for vex/attunement.
Wardrobe 2 <3 !!!!
looking for suggestions on improvement, incase im forgetting
something important. yorium phalanx+3 (350base skill+torque) phalanx+ aug back ItemSet 332661 head+body cure potency rec.+15/enmity path legs enmity feet cure pot+5 ItemSet 341650 head fc+4% path d hands fc+3% body fc+6% feet fc+6% ItemSet 341734 head path D pdt-4% hands path D pdt-4% (50%total after set dt-10% bonus) ItemSet 332660 head fc+4% path d hands fc+3% body fc+6% feet fc+6% ItemSet 341733 legs enmity+ hands enmity+ feet enmity+ ItemSet 341735 idleset, personal taste ItemSet 339187 Good sets, what augments on escha gear?
A few questions, as I've finished my Aegis (finally!) and have begun practicing my technique/gearsets on reasonably tough mobs (Ru'aun t3).
I don't have an Ochain; I use Priwen + Reprisal on non-magical mobs. Is there any content where Ochain is REQUIRED? I know I got wrecked trying to tank Vir'ava's adds; it wasn't a fun experience. I also used up all my FFXI luck in getting Tartarus off random item choice for Vagary KIs. I rarely tank in if, though- I've been using nq Souveran because of the enmity+ and other differences. Should I be using Tarumail instead? Death spikes proc on lower level mobs, I've found, and hilarity can ensue. Also, is Brilliance better than Nixxer? Leviathan.Brotherhood said: » Good sets, what augments on escha gear? Bahamut.Seekerstar said: » A few questions, as I've finished my Aegis (finally!) and have begun practicing my technique/gearsets on reasonably tough mobs (Ru'aun t3). I don't have an Ochain; I use Priwen + Reprisal on non-magical mobs. Is there any content where Ochain is REQUIRED? I know I got wrecked trying to tank Vir'ava's adds; it wasn't a fun experience. I also used up all my FFXI luck in getting Tartarus off random item choice for Vagary KIs. I rarely tank in if, though- I've been using nq Souveran because of the enmity+ and other differences. Should I be using Tarumail instead? Death spikes proc on lower level mobs, I've found, and hilarity can ensue. Also, is Brilliance better than Nixxer? all things relative, i think you can work around almost anything depending on other factors/support. I would still get an Ochain though Odin.Taberif said: » looking for suggestions on improvement, incase im forgetting something important. yorium phalanx+3 (350base skill+torque) phalanx+ aug back ItemSet 332661 head+body cure potency rec.+15/enmity path legs enmity feet cure pot+5 ItemSet 341650 head fc+4% path d hands fc+3% body fc+5% feet fc+5% ItemSet 341734 head path D pdt-4% hands path D pdt-4% (50%total after set dt-10% bonus) ItemSet 332660 head fc+4% path d hands fc+3% body fc+5% feet fc+5% ItemSet 341733 legs enmity+ hands enmity+ feet enmity+ ItemSet 341735 idleset, personal taste ItemSet 339187 PDT- set can be improve with Reiki Cloak Odyssean Chestplate and Greaves max fast cast seems 6 with fern stone idleset, personal taste ItemSet 339187 lengo-pants for PLD oO Bahamut.Seekerstar said: » A few questions, as I've finished my Aegis (finally!) and have begun practicing my technique/gearsets on reasonably tough mobs (Ru'aun t3). Bahamut.Seekerstar said: » I don't have an Ochain; I use Priwen + Reprisal on non-magical mobs. Is there any content where Ochain is REQUIRED? I know I got wrecked trying to tank Vir'ava's adds; it wasn't a fun experience. Bahamut.Seekerstar said: » I also used up all my FFXI luck in getting Tartarus off random item choice for Vagary KIs. I rarely tank in if, though- I've been using nq Souveran because of the enmity+ and other differences. Should I be using Tarumail instead? Death spikes proc on lower level mobs, I've found, and hilarity can ensue. nop, try to get HQ souveran Also, is Brilliance better than Nixxer? How do the new Aeonic sword/shield fit in to the newest sets?
https://www.bg-wiki.com/bg/Category:Aeonic_Weapons Asura.Babyseallover said: » How do the new Aeonic sword/shield fit in to the newest sets? https://www.bg-wiki.com/bg/Category:Aeonic_Weapons Actually the sword might have its final stats based on SE's Feb update info they just posted. Looks like only Bow/Gun got changed and that was just to dispense a new type of ammo. Offline
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Asura.Darvamos said: » Asura.Babyseallover said: » How do the new Aeonic sword/shield fit in to the newest sets? https://www.bg-wiki.com/bg/Category:Aeonic_Weapons Actually the sword might have its final stats based on SE's Feb update info they just posted. Looks like only Bow/Gun got changed and that was just to dispense a new type of ammo. I think the value of Srivatsa is more in its other associated stats like hp, enmity, dt, and annuls dmg. It allows you to open up other slots. It would be interesting to see how well this shield synergizes with shadow mantle and shadow ring. Ragnarok.Martel
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There's nothing(visible) on that shield that can make up for its failing as a shield(weak blockrate.)
No amount of changing out other slots is going to make the thing worth using over Ochain/Priwen/Aegis. And mostly likely, that damage annulled effect is a different term than Shadow mantle or Ring. which is the worst way for it to be, since it'll check them in order, and the actual chance to proc will be less than if they were additive. Ragnarok.Martel said: » There's nothing(visible) on that shield that can make up for its failing as a shield(weak blockrate.) No amount of changing out other slots is going to make the thing worth using over Ochain/Priwen/Aegis. And mostly likely, that damage annulled effect is a different term than Shadow mantle or Ring. which is the worst way for it to be, since it'll check them in order, and the actual chance to proc will be less than if they were additive. So I reviewed the table you made for the various shields, how much would the annuls dmg stat on the aeonic shield add to the total dmg mitigation? I don't necessarily think it would be a direct 1:1 ratio to bring it to say close to 60%, but close enough to ochain that the other stats at least imo would be worth it. In any case I plan to eventually make it just for completionist sake. I agree that the shadow mantle and shadow ring, probably wont be additive to the shield. Ragnarok.Martel
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I have no idea how one would integrate damage nullification and shield dmg reduction, mathematically speaking. I seem to recall thre being a similar comparison between PDT gear and Shadow mantle's nullification years ago. But I forgot how that worked, and I'm not sure if it would be applicable since we're talking shield dmg reduction here.
Even if you did just count it at 5%, the Aeonic is still behind Ochain. And an important factor in Ochain's usefulness is this. It can cap block rate. That makes it utterly reliable as preventing physical spike damage(not to mention physical ws add effects) The state of the game is such these days, that a tank never slowly slides into death as the mages run out of MP from having to cure the PLD too much. It just doesn't happen anymore. The thing shields with higher overall dmg reduction(although that's just priwen+reprisal) are good for, is this kind of efficiency increase. But as I said, this is a nonexistant issue now. It's largely irrelevant how much damage you're taking over time. What kills tanks now, is spike damage. Get you a little low then bam! It's the unblocked hit that kills you. Helps when there aren't any unblocked hits. I just can't see anything on Srivatsa(or on any piece of gear it lets you wear) that outweighs this benefit, along with Ochain already having better dmg reduction. While the HP+ would be nice for surviving high damage attacks, it doesn't measure up. Think of it this way. Ochain reduces the maximum damage an enemy can deal to you. With any other shield, the enemy still has a chance to deal 100% of it's damage to you(not counting PDT here, and we're comparing shield benefits, but you get the idea) since unblocked hits still occur. With Ochain, you can reduce the dmg by 66%, always.(this does of course, assume reprisal up. but that's not hard these days.) So the maximum physical spike damage the enemy can deal is now 34% of it's original. My god I got long winded there.... But anyway that's how I see it. Also, I wanna smack SE for leaving shields outta this latest update. Yeah it's "easy" to math the value a chance to annul damage, but you can never rely on it.
You could (in theory-land) have -90% damage absorption/nullification and eventually some superpowerful breath is going to get you that a bdt capped player would survive. Ragnarok.Martel
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Valefor.Omnys said: » Yeah it's "easy" to math the value a chance to annul damage, but you can never rely on it. You could (in theory-land) have -90% damage absorption/nullification and eventually some superpowerful breath is going to get you that a bdt capped player would survive. Ragnarok.Martel said: » I have no idea how one would integrate damage nullification and shield dmg reduction, mathematically speaking. I seem to recall thre being a similar comparison between PDT gear and Shadow mantle's nullification years ago. But I forgot how that worked, and I'm not sure if it would be applicable since we're talking shield dmg reduction here. Even if you did just count it at 5%, the Aeonic is still behind Ochain. And an important factor in Ochain's usefulness is this. It can cap block rate. That makes it utterly reliable as preventing physical spike damage(not to mention physical ws add effects) The state of the game is such these days, that a tank never slowly slides into death as the mages run out of MP from having to cure the PLD too much. It just doesn't happen anymore. The thing shields with higher overall dmg reduction(although that's just priwen+reprisal) are good for, is this kind of efficiency increase. But as I said, this is a nonexistant issue now. It's largely irrelevant how much damage you're taking over time. What kills tanks now, is spike damage. Get you a little low then bam! It's the unblocked hit that kills you. Helps when there aren't any unblocked hits. I just can't see anything on Srivatsa(or on any piece of gear it lets you wear) that outweighs this benefit, along with Ochain already having better dmg reduction. While the HP+ would be nice for surviving high damage attacks, it doesn't measure up. Think of it this way. Ochain reduces the maximum damage an enemy can deal to you. With any other shield, the enemy still has a chance to deal 100% of it's damage to you(not counting PDT here, and we're comparing shield benefits, but you get the idea) since unblocked hits still occur. With Ochain, you can reduce the dmg by 66%, always.(this does of course, assume reprisal up. but that's not hard these days.) So the maximum physical spike damage the enemy can deal is now 34% of it's original. My god I got long winded there.... But anyway that's how I see it. Also, I wanna smack SE for leaving shields outta this latest update. To your knowledge there is no increase in block rate for ochain above lvl90 correct? I haven't seen anything to suggest this and it was mentioned in a conversation I had today. For me personally (and I understand what you're saying about the tp moves) is that its difficult for me at least to determine if a tp move is physical or magic so to play it safe at least for endgame content I tend to full time aegis. I negate the increase physical dmg that im generally taking by stacking hp and enmity and cure received. Ragnarok.Martel
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There's no known changes to Ochain's block rate or block damage reduction after 90. I seem to vaguely recall doing a 99 Ochain test on the test server... Did I post that somewhere..?
So the only benefits to upgrading it further are, more MP conversion, extra VIT, and epeen. which is pretty weak gains for 1500 HMP. Yep, you tend to spend a lot of time using Aegis. Particularly on new content where we don't know what's coming, or haven't identified the damage types involved yet. This being part of why I'm so pissed they refused to Ilevel Aegis... it neeeeds it so bad, physically speaking. Block rate is tragic. |
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