Dev Tracker - News, Discussions

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » General » Dev Tracker - news, discussions
Dev Tracker - news, discussions
First Page 2 3 ... 8 9 10 ... 201 202 203
 Cerberus.Rabies
Offline
Server: Cerberus
Game: FFXI
user: Rabies666
Posts: 57
By Cerberus.Rabies 2015-06-01 06:27:26
Link | Quote | Reply
 
Bismarck.Dubai said: »
"We have no plans to add an afterglow effect to the Gjallarhorn as this instrument is already quite powerful."

I did not even ask for an afterglow effect. I just asked for the description to be written on it..................

Do you not know what afterglow is? Here's Wiki word for word on it..

Quote:
"Afterglow" is a beneficial status effects that is given to party members in an area surrounding (but excluding) the wielder, similar to Sphere.

They won't write something on a weapon that it doesn't have.
[+]
 Lakshmi.Zerowone
Offline
Server: Lakshmi
Game: FFXI
user: Zerowone
Posts: 6949
By Lakshmi.Zerowone 2015-06-01 07:32:20
Link | Quote | Reply
 
Except...you can afterglow the horn already, but there is no description for it's effects.
 Leviathan.Comeatmebro
Offline
Server: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2015-06-01 08:08:56
Link | Quote | Reply
 
The weapon glows. It has no effects.

"Afterglow" on the weapon refers to the aoe statuses provided when you trigger the buff.

Gjall 99-2 has the visually glowing effect. It does not provide buffs. Hence, the text does not include "Afterglow".

That's what Rabies was trying to say.
Offline
Posts: 14745
By Pantafernando 2015-06-02 03:33:14
Link | Quote | Reply
 
Quote:


The final large-scale version update in November will usher in the conclusion of Rhapsodies of Vana’diel, which will feature a brand-new ending song. To make it a true scenario finale, we’re looking to the collect voices from adventurers the world over to add to the ending song that will be played in the game. It doesn’t matter if you are a veteran adventurer or someone that has hung up his or her shield; Vana’diel needs your voice!

(*) Submissions which do not fulfil the submission requirements will be excluded. (**) Voices will only be used on the Windows and Xbox 360 versions.



Turning Memories into Song

FINAL FANTASY XI has enjoyed a lively existence since service started over ten years ago, in no small part thanks to the heroic efforts of you, our players.

I stumbled across a wonderful idea when thinking about what kind of song would be worthy of the game’s ultimate main scenario: if FFXI is one world that we have created together with our players, then why don’t I create a song that enhances this aspect by having the players participate in some form? That’s that kind of music that XI should have. Hence, the idea of asking players to contribute to the chorus was born.

Just as a single adventurer has created the world of Vana’diel together with his or her comrades, we will create a song that will ring throughout the land together.

I hope that we can experience the ultimate chapter of Rhapsodies together with a song symbolizing all that FINAL FANTASY XI is.

Submission requirements

Agree to and follow the criteria written below.
By submitting an entry, you confirm that you have read and agree to all of the rules and requirements.

Submission period
June 1, 2015 to June 30, 2015

How to submit
1. Sing and record one chorus worth of “la-la-las” for the chorus of the Vana’diel March melody.
You can download the music (MP3 file), a sample of the chorus (two types, both MP3 files), and the music sheet (PDF file).
・1. Music source MP3 file
・2. Vocal sample #1 MP3 file
・3. Vocal sample #2 MP3 file (one note sang an octave lower)
・4. Music sheet PDF file
* Downloading from a PC is recommended.
* There are two different kinds of vocal samples available. One of the notes in the melody is a high note, and there is a sample of this one octave lower. Please refer to the music sheet for this portion.
* You may also sing the entire melody one octave lower (not only the one note mentioned above).
* Please submit your chorus following the sample and musical score. Any submissions that are altered, off-tempo, sung in different keys other than changing the octave, or use lyrics other than “la-la-la” will not be accepted.

2. Please save your recorded voice in one of the following formats and send it over to us by email.



•.wav (44.1kHz or 48kHz)
•.mp3 (bit rate of 192kbps or higher)
•.m4a
* Only submissions sent by email will be accepted.
* When sending your submission, you may leave the subject and body of the email blank.
* Files submitted in a format other than the ones specified above will not be accepted.
* Files with sizes over 20 megabytes will not be accepted.
* Please do not include personal information such as your name or home address in the body of your submission email.

3. Please use the following format to name your audio file.
FFXIchorus_WorldName_CharacterName.wav (file extension is only an example)
Example: FFXIchorus_Siren_Camate.mp3
Regardless of whether you are an active player or unsubscribed, please be sure to write your World name and Character name.

4. Please only make voice recording on your audio file. Audio other than your voice such as musical scores or other mixes will not be accepted.
* Feel free to record audio solo or with a group of people.
* Please refrain from adding echo, reverb, or other effects to your audio.

Recording Tips

For those without any special recording devices, you can still record your voices with the proper tempo by following the below method.

1. Connect a pair of headphones to your PC and play the sample music file at a volume level that will not escape the headphones.
2. Sing while listening with your headphones, and use the microphone on your smartphone to record.
3. Transfer the sound file recorded on your smartphone or other recording device to your PC and submit th following these using these submission criteria.

Source:
http://www.playonline.com/ff11us/vanaproj/detail/chorus.html?lng=en&rgn=us
 Cerberus.Tidis
MSPaint Winner
Offline
Server: Cerberus
Game: FFXI
user: tidis
Posts: 3927
By Cerberus.Tidis 2015-06-02 03:54:25
Link | Quote | Reply
 
I think I'll probably try and make a submission, I've been playing this game for 10 years, would be nice to be a part of the finale.
 Shiva.Eboneezer
Offline
Server: Shiva
Game: FFXI
user: Eboneezer
Posts: 127
By Shiva.Eboneezer 2015-06-02 04:08:16
Link | Quote | Reply
 
i wonder if it matters which orifice you sing out of? Might be time for Old Toothless One to shine!
Offline
Posts: 1337
By Wordspoken 2015-06-02 04:14:55
Link | Quote | Reply
 
I'm so participating that one!
 Bismarck.Dubai
Offline
Server: Bismarck
Game: FFXI
user: Enitsu
Posts: 500
By Bismarck.Dubai 2015-06-02 04:52:11
Link | Quote | Reply
 
Cerberus.Rabies said: »
Bismarck.Dubai said: »
"We have no plans to add an afterglow effect to the Gjallarhorn as this instrument is already quite powerful."

I did not even ask for an afterglow effect. I just asked for the description to be written on it..................

Do you not know what afterglow is? Here's Wiki word for word on it..

Quote:
"Afterglow" is a beneficial status effects that is given to party members in an area surrounding (but excluding) the wielder, similar to Sphere.

They won't write something on a weapon that it doesn't have.

I think I know what it means, just asked for the description to be written. I do not care if it "actually" has an effect or not.
 Cerberus.Warviper
Offline
Server: Cerberus
Game: FFXI
user: Warviper
Posts: 179
By Cerberus.Warviper 2015-06-02 05:58:03
Link | Quote | Reply
 
LA LA LA LA LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Offline
Posts: 14745
By Pantafernando 2015-06-05 15:12:49
Link | Quote | Reply
 
Quote:
Hello!

Based on everyone’s feedback we will be making a variety of adjustments to Escha - Zi’Tah and Geas Fete in the June version update to make it more enjoyable.

More monsters that yield Escha Silt
We’ll be adding monsters to Escha - Zi’Tah so level 99 players can obtain more Escha Silt. Additionally, we’ll be adding a system that will speed up the respawning times for monsters depending on the number of players in the area and how quickly monsters are defeated.

Easing of the experience point modifier when playing in a party

We’ll be applying the same adjustments made to Adoulin areas to Escha - Zi’Tah so that you can earn more experience points when playing in a party. Since Escha Silt is linked to the amount of experience points earned, it will be possible to obtain more when defeating monsters as a party.

Easing of the Tribulens price increase

We’ll be easing the price increase of Tribulens when you continue to buy them in a short time period and making it easier to challenge Geas Fete in succession up to a certain amount of times.

Easing of the requirements for certain grisly trinkets

We’ll be changing the requirements for certain grisly trinkets and reducing the number of required items to purchase them.
Offline
Posts: 14745
By Pantafernando 2015-06-05 15:13:46
Link | Quote | Reply
 
Quote:
I can’t give a specific time frame at the moment since we still need to run some tests, but we are in the midst of looking into making it possible to summon alter egos in Abyssea areas. We’ll keep you updated on the progress!
Offline
Posts: 14745
By Pantafernando 2015-06-05 15:16:52
Link | Quote | Reply
 
About the exp/cp rings given during behemoth event.

(I hope they make a simmilar to the cp furniture)

Quote:
We’ll be looking into setting up an opportunity in the future where you’ll be able to obtain this ring once again.
Offline
Posts: 14745
By Pantafernando 2015-06-09 16:03:04
Link | Quote | Reply
 
Quote:
We have a few updates on ZNM requests we have received.
There are no plans to make any changes to the acquisition rate of Mulcibar’s Scoria, as this is directly tied to the difficulty of upgrading mythic weapons.

When it comes to removing the EX property on trigger items for ZNMs and adding warps to their spawning locations, we have to carefully look into this as a single character could control the “???” for a long period of time.

We’ll be looking into making adjustments to reduce the respawn time of the “???” for ZNMs.
Offline
Posts: 14745
By Pantafernando 2015-06-12 04:22:31
Link | Quote | Reply
 
Quote:
[dev1269] Mog Garden Adjustments

Monster rearing will undergo the following changes.

Rank 5 monster rearing will be made available.


- Two new kinds of rearable creatures will be added.

Bugard / Adamantoise

- New Chacharoon cheers will be added.

- It will be possible to raise up to three creatures simultaneously.

- New items will be made available as creature feed.
Offline
Posts: 14745
By Pantafernando 2015-06-12 15:34:19
Link | Quote | Reply
 
Quote:
We'll consider adding a key item bonus you can obtain through Rhapsodies of Vana'diel that will reduce the recharge time of Imprimaturs.
Offline
Posts: 14745
By Pantafernando 2015-06-12 15:36:20
Link | Quote | Reply
 
About the ENM with lv restriction

Quote:
Since Rhapsodies of Vana'diel-related tasks are our highest priority at the moment, this request may take a bit of time to address. However, we'll consider making adjustments so players can challenge these events more easily when playing solo, such as removing the level restriction and allowing alter egos.
Offline
Posts: 14745
By Pantafernando 2015-06-12 15:37:24
Link | Quote | Reply
 
Quote:
We'll consider looking into increasing the availability of Goblin Stew 880 via various avenues, including the Login Campaigns.
Offline
Posts: 14745
By Pantafernando 2015-06-12 15:38:38
Link | Quote | Reply
 
Quote:
Previously, I mentioned that the development team was looking into a way to lock a weapon skill that an automaton would use; however, our plans to implement this have changed.

One portion of the concept for automatons is how they act independently, and as such we have no plans to make adjustments in a way which would allow you to control when and which weapon skills they execute.

Rest assured that we'll be making further adjustments as we move forward by both tuning automatons and adding new attachments.
Offline
Posts: 14745
By Pantafernando 2015-06-12 15:39:28
Link | Quote | Reply
 
Quote:
We will not be adding pet food to the Rhapsodies of Vana'diel NPCs; however, in the next version update we're planning to add Pet Food Eta, Zeta, and Theta to shop NPCs.
 Bismarck.Johnb
Offline
Server: Bismarck
Game: FFXI
user: Johnb
Posts: 168
By Bismarck.Johnb 2015-06-13 21:25:03
Link | Quote | Reply
 
Pantafernando said: »
Quote:
We'll consider adding a key item bonus you can obtain through Rhapsodies of Vana'diel that will reduce the recharge time of Imprimaturs.

yay! Too bad by the time this gets done, I'll already be done with Coalition.
 Cerberus.Tidis
MSPaint Winner
Offline
Server: Cerberus
Game: FFXI
user: tidis
Posts: 3927
By Cerberus.Tidis 2015-06-15 03:23:38
Link | Quote | Reply
 
http://forum.square-enix.com/ffxi/threads/47395-dev1270-Fishing-Adjustments?p=552255#post552255

Quote:
[dev1270] Fishing Adjustments

New fish have been added to the following areas.

Cape Teriggan / Silver Sea routes / Abyssea - Altepa / Cirdas Caverns / Moh Gates / Dho Gates

The probability of increasing one's fishing skill will be increased.

The probability of catching fish will be increased when a player's fishing skill is 20 or greater and appropriate bait is used.

The maximum time required to reel in a catch will be reduced from 15 seconds to 13 seconds.

Moon phases will have a stronger positive effect on fishing results.

The "Fisherman's Heart" quest will undergo the following changes.
The location of Katsunaga, the quest triggering NPC in Mhaura, will be changed from H-9 to G-10.
After completing the quest, speaking to Katsunaga will offer a dialogue option to view a list of every catch caught so far.
*This option will only display fish caught since the 2015 June version update.

New quests have been added to enhance Lu Shang's Fishing Rod and the Ebisu Fishing Rod.
Lu Shang's Fishing Rod quest, "Thanks for All the Fish"
Starting the quest
Speak to Jourdenaux in Rabao (G-7) while in possession of Lu Shang's Fishing Rod.
*You must have completed Records of Eminence objective First Step Forward in order to proceed with this quest.
Ebisu Fishing Rod quest, "Fish Favors the Bold"
Starting the quest
Speak to Irmilant in Rabao (G-7) while in possession of the Ebisu Fishing Rod and having fished 100 different types of fish.
*Only fish caught since the 2015 June version update will count towards this requirement. Any fish caught before this version update will have to be caught again to begin this quest.
*Warning: winning the Ebisu Fishing Rod through Mog Bonanza will flag the quest "Indomitable Spirit," which rewards said rod, as having been completed, preventing the player from experiencing it.
Completing these quests will enhance their respective fishing rods, and bestow them with a special visual effect.
Oh my word, glowing fishing rods, I'll include the image so you can get an idea what it will look like, imagine if this had existed before the Hak nerf, Beaucedine would have been pretty.
Offline
Posts: 14745
By Pantafernando 2015-06-15 03:26:33
Link | Quote | Reply
 
It seems like fishing with lightsabers.
 Cerberus.Tidis
MSPaint Winner
Offline
Server: Cerberus
Game: FFXI
user: tidis
Posts: 3927
By Cerberus.Tidis 2015-06-15 03:27:36
Link | Quote | Reply
 
Or if you position your camera just right it will look like you have a large glowing.....fishing rod.
[+]
Offline
Posts: 14745
By Pantafernando 2015-06-15 16:54:09
Link | Quote | Reply
 
Quote:
[dev1271] Quest Adjustments

  • New quests will be added.

  • The following quests will have their difficulty adjusted.


Eco-Warrior (San d'Oria) / Eco-Warrior (Bastok) / Eco-Warrior (Windurst) /
The Gustaberg Tour / The Kuftal Tour / Promotion: Superior Private /
Promotion: Corporal
 Sylph.Elwynbelwyn
Offline
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Elwynbelwyn 2015-06-15 22:47:30
Link | Quote | Reply
 
LOL

Eco-Warrior isn't "difficult" at all as long as you abuse it's pre-Level Sync level capping. Just pop a Protectra V before turning on the level cap and you're nearly invincible. (Normally either you cast such a high spell on a low level char and it lasts for 1 minute, or level sync wipes it. Neither happens here.) ...or was that Expeditionary Force?

The hard part is spending hours begging for enough people to win it.

>Superior Private
>Corporal
Those are the Warhorse Hoofprint ones... how do you "adjust" the difficulty of those without going straight from agony to cakewalk?
 Cerberus.Tidis
MSPaint Winner
Offline
Server: Cerberus
Game: FFXI
user: tidis
Posts: 3927
By Cerberus.Tidis 2015-06-16 03:35:43
Link | Quote | Reply
 
Sylph.Elwynbelwyn said: »
LOL

Eco-Warrior isn't "difficult" at all as long as you abuse it's pre-Level Sync level capping. Just pop a Protectra V before turning on the level cap and you're nearly invincible. (Normally either you cast such a high spell on a low level char and it lasts for 1 minute, or level sync wipes it. Neither happens here.) ...or was that Expeditionary Force?

The hard part is spending hours begging for enough people to win it.

>Superior Private
>Corporal
Those are the Warhorse Hoofprint ones... how do you "adjust" the difficulty of those without going straight from agony to cakewalk?
I would wager they don't intend to stop it being a cakewalk, which probably means a permanent warhorse hoofprint maybe.
[+]
Offline
Posts: 14745
By Pantafernando 2015-06-16 03:41:58
Link | Quote | Reply
 
I think it should be enough if they add a npc that offer hints about warprints.
 Cerberus.Tidis
MSPaint Winner
Offline
Server: Cerberus
Game: FFXI
user: tidis
Posts: 3927
By Cerberus.Tidis 2015-06-16 03:49:10
Link | Quote | Reply
 
Pantafernando said: »
I think it should be enough if they add a npc that offer hints about warprints.
That's a good shout also:

Quote:
[dev1272] Job Adjustments

Jobs will undergo the following adjustments.
Monk
The Footwork job ability will undergo the following adjustments.
Footwork will no longer make kicks the primary mode of attack. Instead, autoattacks will also have a chance of kicking while Footwork is in effect.
Effect duration will be decreased from 300 seconds to 60 seconds.
*The effect footwork has on particular weaponskills will remain unchanged.
Beastmaster
Six new familiars will be able to be called forth with the "Call Beast" ability.
Ranger
The following job abilities will undergo adjustments.
Flashy Shot
The ability will no longer ignore level difference penalties. Instead, a bonus to ranged accuracy and damage will instead be granted based on the level difference between the target and the player.
Eagle Eye Shot
This ability will now ignore the following effects granted by spells and job abilities.

Blink / Shadow Images

*These changes will only apply to eagle eye shot when used by player characters.
Archery and Marksmanship skills will be increased.
Dragoon
The activation time for the following breaths abilities will be increased from 1 to 1.25 seconds in order to resolve the issue wherein changing equipment via the equip set function would occasionally not be reflected properly.

Healing Breath / Healing Breath II / Healing Breath III / Healing Breath IV /
Flame Breath / Frost Breath / Gust Breath / Sand Breath /
Lightning Breath / Hydro Breath

Blue Mage
The following blue magic spells will be added.

Searing Tempest / Blinding Fulgor / Spectral Floe / Scouring Spate /
Anvil Lightning / Silent Storm / Entomb / Tenebral Crush / Saurian Slide /
Palling Salvo

Puppetmaster
Automaton HP will be increased.
In line with this change, the amount of HP recovered from the Auto-Repair Kit attachment will be slightly increased.
The recast delay of Repair will be reduced by 50% and the effects of automaton oils will be adjusted according to the table below.

Item Amount Healed Effect Duration
Automaton Oil 10 / 3 s → 20 / 3 s 30 s → 15 s
Automaton Oil +1 20 / 3 s → 40 / 3 s 60 s → 30 s
Automaton Oil +2 30 / 3 s → 60 / 3 s 90 s → 45 s
Automaton Oil +3 40 / 3 s → 80 / 3 s 120 s → 60 s
RNG get their A+ marks and archery while COR wallows with it's B marks. I haven't played COR for a while now but I still don't get why it gets no love for it's Markmanship Skill.
Offline
Posts: 14745
By Pantafernando 2015-06-16 03:51:27
Link | Quote | Reply
 
I got my hopes high for a moment when i read "MONK" in job adjustment, but i felt kinda of disapointed with this. Honestly i never used footwork, so i dont know if that ability was good, or if this change will have an impact in mnk way to play.
First Page 2 3 ... 8 9 10 ... 201 202 203
Log in to post.