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Dev Tracker - news, discussions
By Pantafernando 2015-11-24 15:44:02
Quote: We're aware of the issue where manually assigning buttons to a gamepad isn't working properly within FFXI. The development team will be addressing this in the December version update.
Additionally, XInput does not work inside of the PlayOnline viewer; this is working as intended.
By Pantafernando 2015-11-24 15:44:23
Quote: We have no plans to remove the rare tag from the door keys or to remove the weakness effect received when using skeleton keys.
By Pantafernando 2015-11-25 18:32:30
Quote: The Voidwatch Campaign grants players the ability to engage in battle with maximum alignment. Since there is no alignment within Provenance, the campaign effects will not take place within this zone.
Quote: The development team is planning to make the following adjustments to the item "Dashing Subligar" in the December version update.
- Remove the Rare and EX tags.
- Add the ability to trade and place this item in bazaars.
- Restrict the ability to list this item on the auction house.
Originally this item was supposed to be a Superior item, but we will not be adding this property to this item after the fact since this would create a situation where some players who could previously equip the subligar would no longer be able to.
By Pantafernando 2015-11-27 14:37:31
Quote: Notice Regarding the Cancellation of PlayStation®2 and Xbox 360® Service for FINAL FANTASY XI (11/27/2015)
As previously announced on Thursday, March 19, 2015, PlayStation®2 and Xbox 360® service for FINAL FANTASY XI will end on Thursday, March 31, 2016.
As such, PlayStation®2 and Xbox 360® service will not be available after March 31, 2016, but your service account will remain in effect.
Those wishing to continue their adventures in Vana?diel may do so via the Windows® version.
Installing PlayOnline/FINAL FANTASY XI for Windows®
http://www.playonline.com/ff11us/download/media/install_win.html
Players may continue enjoying FINAL FANTASY XI with the same SQUARE ENIX Account, PlayOnline ID, and PlayOnline password.
Asura.Azriel
Server: Asura
Game: FFXI
Posts: 720
By Asura.Azriel 2015-11-27 14:43:30
2 Months later - Graphic Update WoW style.
Not even wishfull thinking - but i would LOL so hard.
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-11-30 16:31:40
Quote: As previously mentioned, we are planning to make it possible to upgrade your Relic, Mythic, and Empyrean weapons further, and I wanted to share a tidbit of information since we’ve seen a couple of questions about this. Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow.
Get cracking on those afterglows. Also makes it sound like there will be no afterglow final RME.
Server: Siren
Game: FFXI
Posts: 117
By Siren.Clinpachii 2015-11-30 16:36:44
Quote: As previously mentioned, we are planning to make it possible to upgrade your Relic, Mythic, and Empyrean weapons further, and I wanted to share a tidbit of information since we’ve seen a couple of questions about this. Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow.
Get cracking on those afterglows. Also makes it sound like there will be no afterglow final RME.
If that's true the final step will likely have the afterglow effect as well even without an afterglow stage. Unless they add another sadistic afterglow requirement yet again after the fact lol.
Good times.
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Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-11-30 16:42:11
If that's true the final step will likely have the afterglow effect as well even without an afterglow stage. Unless they add another sadistic afterglow requirement yet again after the fact lol.
Good times.
Not only that, if you think about it from deduction of what Grekumah said, the final upgrade is greater than what it takes to get an afterglow (the effort will be reduced for those with afterglows, so that means it is equivalent to afterglow and then some). I can only imagine how much of an effort it will take to get that final upgrade without already having an afterglow.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-11-30 16:47:07
(the effort will be reduced for those with afterglows, so that means it is equivalent to afterglow and then some) That's not what that means.
It means that a person with ag will have lower requirements than one without.
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By fonewear 2015-11-30 16:49:41
Like all things SE is going to make it annoying dumb and frustrating because the longer you play the more money they make.
Something like 100,000 escha beads.
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Server: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-11-30 16:51:36
Quote: Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow. Sounds to me like a the requirement won't be a material one, but rather something more akin to Trial of the Magians. I don't think they're going to make it anything absurd to upgrade, consider that upgrading to 119 required clearing 119 content.
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Server: Phoenix
Game: FFXI
Posts: 2011
By Phoenix.Dabackpack 2015-11-30 17:08:23
Quote: As previously mentioned, we are planning to make it possible to upgrade your Relic, Mythic, and Empyrean weapons further, and I wanted to share a tidbit of information since we’ve seen a couple of questions about this. Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow.
Get cracking on those afterglows. Also makes it sound like there will be no afterglow final RME.
SE just doesn't get it, do they?
By Pantafernando 2015-11-30 17:24:21
Quote: It's possible to add elemental arrows and bolts with item level; however, we would need to carefully consider battle balance and maintain the relationship with other elemental magic attacks. For instance, if the stats are too powerful and it results in the replacement of elemental magic, then it may take away from other jobs that use elemental damage. Similarly, if these elemental arrows and bolts are not very powerful, they may not be used at all.
We understand there are requests for new types of arrows and bolts, but we cannot promise they will be added; however, we'll look into this and see if it's possible to add arrows and bolts with stats that don’t affect the balance of combat.
Also, we’re currently looking into increasing the archery and marksmanship skills for ranger; however, we do not have any plans for making adjustments to the distance modifier for ranged attacks.
As Eagle Eye Shot has already been given the maximum amount of ranged accuracy possible, we aren't planning to make adjustments to the rate of accuracy; however, we are looking into changing how this attack can be avoided by Blink and Utsusemi.
We’re also planning to make adjustments to Flashy Shot in the June version update.
Then
Quote: There are no plans to add additional arrows and bolts, including item level versions.
By Pantafernando 2015-11-30 17:25:00
Quote: We’ll consider adding Mummer’s Medals to the currency tab in a future version update.
By Pantafernando 2015-11-30 17:25:47
Quote: Adding additional features to the Orchestrion would be difficult; however, we are looking into this, but cannot make any promises if a feature such as the one you’ve requested will be added.
By fonewear 2015-11-30 17:26:03
Phoenix.Dabackpack said: »Quote: As previously mentioned, we are planning to make it possible to upgrade your Relic, Mythic, and Empyrean weapons further, and I wanted to share a tidbit of information since we’ve seen a couple of questions about this. Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow.
Get cracking on those afterglows. Also makes it sound like there will be no afterglow final RME.
SE just doesn't get it, do they?
They don't use logic or they would understand to "Please bear with us" is not a slogan you should use.
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By Pantafernando 2015-11-30 17:26:06
Quote: There are no plans to reduce the amount of time it takes to rank up Abyssea fame or adjust how fame functions in the Abyssea zones.
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2015-11-30 18:25:41
I really don't care if it's absurd to get the "final final" upgrade to RMEs- let's face it, this is gonna be it for our precious pokey things. And unlike when iLvl was introduced, a 119 weapon right now for most people is still a very solid choice. When they first introduced iLvl RMEs, it was in response to an outcry because 99 RMEs became fodder.
Now, if it becomes easier to start a fresh Aeonic than upgrade an existing 119 RME, that's another story, and one worth debating.
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Server: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2015-11-30 19:17:20
Quote: Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow. Sounds to me like a the requirement won't be a material one, but rather something more akin to Trial of the Magians. I don't think they're going to make it anything absurd to upgrade, consider that upgrading to 119 required clearing 119 content.
I think you underestimate SE. I bet it will be another irritating grind.
Asura.Lishje
Server: Asura
Game: FFXI
Posts: 22
By Asura.Lishje 2015-11-30 19:26:16
Quote: Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow. Sounds to me like a the requirement won't be a material one, but rather something more akin to Trial of the Magians. I don't think they're going to make it anything absurd to upgrade, consider that upgrading to 119 required clearing 119 content.
I think you underestimate SE. I bet it will be another irritating grind.
Let's face it, we know it will be a horrendous grind. The only perk in not knowing what it is exactly, is how S.E. will take the greatest fear we have about it, and somehow make it even worse hahaha
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2015-11-30 19:27:46
50,000 beads
50,000,000 silt
50 Dark Matters
50 Scoria / Marrow / 250 Cinders
500 Pluton / Beitsu / <whatever third item is>
And that's just the first stage...
Server: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2015-11-30 23:24:45
Asura.Floppyseconds said: »Quote: Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow. Sounds to me like a the requirement won't be a material one, but rather something more akin to Trial of the Magians. I don't think they're going to make it anything absurd to upgrade, consider that upgrading to 119 required clearing 119 content.
I think you underestimate SE. I bet it will be another irritating grind.
Just as easy to say you are assuming the worst.
Square-Enix has consistently delivered the worst, as far as mind-numbing grinds. The best predictor of future behavior is past behavior.
Lakshmi.Ryanx
Server: Lakshmi
Game: FFXI
Posts: 712
By Lakshmi.Ryanx 2015-11-30 23:38:52
I don't see SE making this last upgrade that bad. sure 300 pluton's seemed bad at first but now they are nothing. Think the worst is behind us if you have Ilvl 119 rme now
Server: Phoenix
Game: FFXI
Posts: 2011
By Phoenix.Dabackpack 2015-12-01 00:14:50
The worst indicator for me that this is going to absolutely suck is that upgrading an afterglow only reduces the time and energy required to upgrade.
I know this is a naive assessment and a vast oversimplification, but:
REM 125 = X effort.
X = (a) * (effort required in getting an afterglow) + (some remainder Y).
for (a) between 0 and 1.
If (a) is close to 1 then upgrading to 125 is close to the effort required in making an afterglow
EDIT: The other side is that the amount of effort saved by having an afterglow results in a smaller "saved effort" in upgrading to 125, in which case those users with an afterglow got kinda shafted.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2015-12-01 00:22:15
Quote: Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow. Sounds to me like a the requirement won't be a material one, but rather something more akin to Trial of the Magians. I don't think they're going to make it anything absurd to upgrade, consider that upgrading to 119 required clearing 119 content.
I think you underestimate SE. I bet it will be another irritating grind.
Let's face it, we know it will be a horrendous grind. The only perk in not knowing what it is exactly, is how S.E. will take the greatest fear we have about it, and somehow make it even worse hahaha
Considering how strong some of the skill 269 mythics are, new RME SHOULD need some serious effort to obtain, or else everyone can just facerolling content in ilv 269 REM and makes other ilv 242 alternatives completely useless.....also makes A.weapon completely not worth the effort to obtain.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2015-12-01 00:24:53
Phoenix.Dabackpack said: »EDIT: The other side is that the amount of effort saved by having an afterglow results in a smaller "saved effort" in upgrading to 125, in which case those users with an afterglow got kinda shafted.
This should be the proper interpretation.
This is similar to the Emperian WS update where everyone go to use the WS without needing the Emp. People who already had the Emp, even partially completed, had a much "easier" update method then those who didn't.
So what this means is that there will be two update paths to the "Super REM". One for those with regular 119 versions, and a shorter one for the ones with Afterglow REM's. This will not be a linear relationship, you will not be required to do the same amount of work already invested by the afterglow people to get the super REM. It does mean the afterglow people might feel shafted, but I don't feel sorry because SE kinda warned them when they introduced afterglows.
Bahamut.Ravael
Server: Bahamut
Game: FFXI
Posts: 13640
By Bahamut.Ravael 2015-12-01 01:53:32
The people who made afterglows knew they were busting their butts for a very marginal bonus and a glowy aura, and I'm willing to bet that they get to keep those when the upgrades come. SE is refunding some of their effort, so I don't see how they're getting shafted at all.
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By Draylo 2015-12-01 02:00:37
They will be shafted if everyone gets that aura. That is my concern atm, if SE lets the new upgrade give everyone an aura (which will look dumb) then it will be a slap to all people who invested in afterglows. What makes me feel this is that they are specifically saying that afterglow will have a lesser requirement, but that wasn't the case for the last REM upgrade. I kinda sense some animosity as if the efforts of those people are shunned by others simply because they don't have one? It does take more work to make one than most spent on their REM you know.
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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