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Dev Tracker - news, discussions
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-11-07 19:15:10
What more proof do you need? There's a full video of that fight, showing that it only has 1.2M hp with 6. It shows that a (presumably top notch) SMN could do 477,339 damage during conduit. Never mind that they still had 20 seconds left, which could have been used to blow through apogee/revits and pump damage even higher.
Are you suggesting a thrown together SMN is unable to do half the damage of a top SMN? The math suggests a 100M SMN would be at around 80% of a perfect SMN. Where is the flaw in logic?
Proving something doesn't mean entertaining ill-supported arguments based on nothing more than conjecture. Use facts or go home.
Quote: If initial HP of Schah is at 1.2M then theoretically you will still have around 5s Window without AC/RUN to down it. Based on what? Please show your work.
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2216
By Bismarck.Nickeny 2017-11-07 19:18:55
For a second we were back on track to being a dev thread again....
But then the smn nation attacked...
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Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 19:25:48
Leviathan.Comeatmebro said: »Based on what? Please show your work.
can easily track it down if you care to but w/e:
Leviathan.Katriina said: »
Taking 35K per Volt [Assuming perfect scenario of fully geared SMNs] 4.2M/35k= 120 Volts needed to down it.
120/13 SMNs= 9 Volts for each player.
Fenrir.Ramzus said: »
BP once every 3.5 seconds
3.5s X 9 = 32.5s for each player to spam Volt
Add 2 more seconds from rev/ja and you're 34.5s thats 4.5s more than AC/RUN window.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-11-07 19:26:35
That was a hypothetical, illustrating how much leeway there is for SMNs to suck at pressing a single macro.
You can BP every 1.8 seconds.
This ***is what happens when you try to twist facts to support a conclusion instead of using facts to draw a conclusion.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 19:28:27
No you can't deflect this margin of error as well, that 3.5s is perfectly reasonable imo.
Have you done any engineering calculations before?
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-11-07 19:29:19
A reasonable margin of error is taking twice as long as you need to activate the next pact, every single time, by every single smn? You are wrong, you are trying too hard, and this is utterly absurd. Mods will clean it up, make a real argument if you want anything more out of me.
Never mind that, even in that absurd hypothetical, you only have 4.5 seconds where you aren't invincible to finish it up.
Fenrir.Ramzus
Server: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-11-07 19:31:03
3.5 seconds was slow as ***. i intentionally chose very slow response times to illustrate the leeway required. a more reasonable number would be 2-2.5s.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 19:33:11
When it comes to human error and skill level it can reach up to 40% the more "real" people you add to it.
The perfect margin of error would be around 15% but I have never seen a single report where designers/engineers resort to it when factoring human error not machine error.
With that many people in alliance its very reasonable assumption [maybe down to 2.8-3s]
Ragnarok.Inx
Server: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2017-11-07 19:34:31
480k is about right for a good AM3 AC/AF burn. Was/Grid tops out around 370k, I can't recall off-hand parse results when we were testing stuff. Truthfully I can't recall parse numbers from when we tracked T4 fights as they tended to be ad-hoc things due to people missing kills on our scheduled events.
Short version was that we always rolled with 350k as a baseline target, and the honest truth is plenty of times I've seen SMN fall well under it. And not just players with WIP sets, sometimes good players would make errors or simply get unlucky. It happens because its a flaky, super time-critical strategy.
I really don't want to get dragged back into this, bur just let me point out the obvious: If you assume that each SMN is contributing 2 players worth of damage, if one SMN makes an error its like 2 players making an error. It magnifies the problem. Ergo, the more SMN you involve the more likely it becomes that these errors can mount into a a critical fail.
Conventional strategies with 2 or more parties in the alliance are more fault-tolerant. Which is why we always preferred them. Especially when in a LS setup, you do have to include people who's gear or skill isn't quite there yet, or may be having connectivity/lag issues due to their equipment or service provider.
Its just really basic, pragmatic planning.
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By clearlyamule 2017-11-07 19:37:39
Leviathan.Katriina said: »If initial HP of Schah is at 1.2M then theoretically you will still have around 5s Window without AC/RUN to down it. Theories fine and all but that video shows the last kill taking ~30 seconds of fight time if you count the initial melees.
And while they did have 2 war DDing with full prebuffs and both 2hrs as well the 2 of them combined only did a little more than the worst smn and the best smn did 2.4x as much dmg as that smn. Really goes to show dmg difference potential and how much a single pimped out smn can do to make up for other DDs. I mean 3 phoucs + geo by themselves would've killed it faster than that setup of setup of 3 smn and 2 war + geo not to knock the other smn
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-11-07 19:38:07
I really don't want to get dragged back into this, bur just let me point out the obvious: If you assume that each SMN is contributing 2 players worth of damage, if one SMN makes an error its like 2 players making an error. It magnifies the problem. Ergo, the more SMN you involve the more likely it becomes that these errors can mount into a a critical fail. The problem with this assumption is that each SMN doesn't need to contribute 2 players worth of damage.
With a group of 6, you have COR GEO RUN SMNx3. In this case, each smn needs to do 400k damage. That's pretty hard.
Now, let's say you have:
SMN x6
SMN SMN SMN GEO RUN COR
In this case, each smn only needs to do 267k on average. If the core 3 are each doing 350k, the 6 additional ones can get away with 225k.
Let's go all the way to 18.
SMN x6
SMN x6
SMN SMN SMN GEO RUN COR (really you don't even need the COR.. they can drop after rolling)
Each SMN only needs to do 240k. If the core 3 each do 350k, the remainder only need to average out to 212k.
If you take a group that can already win, even if they have 0 excess damage, each additional SMN only needs to do 200k(the amount them being in group adds).
You're looking at it the wrong way, adding more SMNs adds more room for error, not less. Yea, 5 of the 'extra' smns could easily screw up. If the other 10 are doing their estimated 350k, the 5 screwups only need to do 20k each. That's 1 blood pact per.
You will see more errors with a larger group, but they'll hurt you less. SMN scales excellent, and as you can easily see, the more of them you have the less damage each needs to do.. because RUN GEO COR take up a smaller percentage of the alliance. It's just like any other setup, the more you bring the more room you have for any of them to mess up.
There's no need for multiple RUN(1 subterfuge lasts 1 conduit regardless and helps entire alliance) and no need for multiple GEO(debuffs effect entire alliance) and no need for multiple COR(split smns into parties of 5, fold after each roll, use revit to get them all up.. rolls from even a terribly geared cor are upwards of 8min and the fight only lasts 1min).
Fenrir.Tarowyn
Server: Fenrir
Game: FFXI
Posts: 580
By Fenrir.Tarowyn 2017-11-07 19:44:25
Leviathan.Comeatmebro said: »Are you suggesting a thrown together SMN is unable to do half the damage of a top SMN? The math suggests a 100M SMN would be at around 80% of a perfect SMN. Where is the flaw in logic?
Just saying, but within the video itself is a smn doing less than half of Phuoc's damage. Though they still made the 200k cutoff and they might possibly have had a few seconds of conduit left.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 19:47:42
Leviathan.Comeatmebro said: »Mods will clean it up, make a real argument if you want anything more out of me.
My initial post was never addressed to you, was quoting Ramzus & Inx?
Idk why you always try so hard to make it about you.
And that breakdown was a real argument lol [if you factor real people in 18 Alliance] ...
Ragnarok.Inx
Server: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2017-11-07 19:51:18
Honestly, I just don't care anymore :D
Roll on Friday and new content, Escha is old and so is this pointless argument. You do you, bro.
[+]
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 19:53:31
Yeah for Nickeny's Sake this time too.
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Ragnarok.Phuoc
Server: Ragnarok
Game: FFXI
Posts: 354
By Ragnarok.Phuoc 2017-11-07 20:23:50
Albumen with 9, inx is the only 1 without nirvana in that picture.
This was a merced Schah, you can see the pattern on both pictures of the dmg done with nirvana, on the second pic prime just started a bit after us.
As comeatmebro said, if you have the core SMNs do big dmg, you can get away with the rest doing less (scaling it up to a full alliance) but if (for some reason) you had 9 excellent geared smns, you can basically fill an alli with those 9 + geo + run + 7 leechers since those smns will do 400k+ each covering the 3.6m of schah for example.
Hypothetical but that's a scenario lol, for mercs its usually run geo smn x2-3 and client.
Forum Moderator
Server: Excalibur
Game: FFXIV
Posts: 25993
By Anna Ruthven 2017-11-07 20:54:06
Please try to stay civil and on-topic. The shitposting and arguing in here is getting old.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 21:33:04
Sorry Anna but you need to be more specific about your comment:
When there is a debate happening regarding certain Jobs/Weapons/DPS you can't help but notice that some individuals use offensive approach to debates and start virtue signaling around how knowledgable they are and that others opinions hold no value.
In a debate I expect the opposing party to present evidence and not start attacking the credibility of other's judgment/skill/experience.
Its becoming exceedingly counterproductive to delve into any sort of discussion without these individuals coming in with their unprofessional attitude dismissing everyone because they know things and/or straw man it entirely.
My apologies for this but it reached a point where its extremely hard to gain any insight through this website because of how they operate and silence others around them.
And to top it all, you come and brush everyone with the same color.
Sorry, but No.
Forum Moderator
Server: Excalibur
Game: FFXIV
Posts: 25993
By Anna Ruthven 2017-11-07 21:44:42
Leviathan.Katriina said: »Sorry Anna but you need to be more specific about your comment:
When there is a debate happening regarding certain Jobs/Weapons/DPS you can't help but notice that some individuals use offensive approach to debates and start virtue signaling around how knowledgable they are and that others opinions hold no value.
In a debate I expect the opposing party to present evidence and not start attacking the credibility of other's judgment/skill/experience.
Its becoming exceedingly counterproductive to delve into any sort of discussion without these individuals coming in with their unprofessional attitude dismissing everyone because they know things.
My apologies for this but it reached a point where its extremely counterproductive to gain any insight through this website because of how they operate and silence others around them.
And to top it all, you come and brush everyone with the same color.
Sorry, but No. Ok, I've gotten reports on you arguing with 2-3 different people in 2-3 different threads over the past month or so. I don't know why, but from the looks of things on my end it would appear you don't pick your battles and have an inability to just ignore someone and let them be wrong should they be wrong. The people you are debating with come off as unprofessional because they aren't exactly professional, being good and knowing one's class in a video game doesn't require professional conduct. I'm sure these people you end up arguing with probably come off as belligerent and have probably done or said questionable things, but your name comes up as the most common denominator in guide thread and now dev tracker arguments.
To the entire thread: If you want to argue about changes you want to a job, SE staff doesn't read our forums. The only thing you'll accomplish posting proposals on buff or nerfs is being ridiculed by people who have no say.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 21:52:41
The same people you speak of are probably the same who reported said threads, if I started being more active during the last month or so does that imply [Discreditably]?
I never picked battles, I simply share findings same as everyone else and try to abide by a certain "social" conduct, its not my issue if it tickles someones "ego".
Arguing for the sake of SE reading it isn't my intent, last time I checked its a forum of people that happen to play the same game and share their views.
Also, point out a single misconduct in any of my posts unlike other "belligerent individuals".
Forum Moderator
Server: Excalibur
Game: FFXIV
Posts: 25993
By Anna Ruthven 2017-11-07 22:04:37
Leviathan.Katriina said: »The same people you speak of are probably the same who reported said threads, if I started being more active during the last month or so does that imply [Discreditably]? 9 times out of 10, it's someone who doesn't even delve into the crap in this thread.
Leviathan.Katriina said: »I never picked battles, I know.
Leviathan.Katriina said: »I simply share findings same as everyone else and try to abide by a certain "social" conduct, its not my issue if it tickles someones "ego". The same could be argued against you; your taking offense to others challenging your findings instead of ignoring them could also be seen as an ego issue.
Leviathan.Katriina said: »Arguing for the sake of SE reading it isn't my intent, last time I checked its a forum of people that happen to play the same game and share their views. It is, and it's okay to deem an argument not worth your time and simply ignoring it.
Leviathan.Katriina said: »Also, point out a single misconduct in any of my posts unlike "belligerent individuals" No, if you hadn't stuck your head out and implied I was being vague, I wouldn't have even called you out publicly. I was being vague on purpose and to your benefit to cover both sides instead of just you.
I'm sure this doesn't satisfy you but I don't really care to sit and argue with you in a Dev Tracker thread about this topic and will just assume this matter is resolved.
[+]
Leviathan.Nitenichi
Server: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2017-11-07 22:06:27
Honestly point is, none and I do mean none of this ***belongs in the dev tracker news. Argue all this mess in their respective forums or create another thread. ***is old and tiring as ***.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2017-11-07 22:09:56
will just assume this matter is resolved.
It was never an issue until DRG REMA thread.
From my side, its 100% resolved.
Thanks for the replies.
Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2017-11-08 00:28:39
The Dev Tracker and News Discussion should be separated...
One just for Dev status/updates only and another just for Dev discussion/Theory/Ego-fest battles...
It's a hassle to scan several pages of discussion to see the latest update..
Front page doesn't always update every tidbit not on the tracker feed..
By Chimerawizard 2017-11-08 04:39:11
Oh, I can finally get 2 of the trusts I'm missing. YAY
Just need another login campaign with ulegore & mildaurion to be done.
also another lockstyle sword to store in a slip 99% of the time. :P
Ragnarok.Inx
Server: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2017-11-08 06:08:41
So, general question:
Are we expecting this new Dynamis system to be essentially Abyssea V2 ? Maybe a scaled-back version due to less resources, but is it going to be intended as a "final" endgame area?
Or is it going to be something more modest like Omen?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-11-08 07:36:49
That means another few months and we'll get Thunder Blade / Bolt Edge, basically the thunder version of those three classic Final Fantasy swords.
Honestly though I think SE messed up here, they should of glowed or had some quest that converted them to +1 and gave them an element specific animation like Router and a few other weapons.
Forum Moderator
Server: Excalibur
Game: FFXIV
Posts: 25993
By Anna Ruthven 2017-11-08 07:44:07
Was there already a Fire Brand or Flametongue or something?
Quetzalcoatl.Mithlas
Server: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2017-11-08 07:44:46
Honestly though I think SE messed up here, they should of glowed or had some quest that converted them to +1 and gave them an element specific animation like Router and a few other weapons.
I would have loooved if these elemental swords had some sort of glow or special emitter animations attached to them. The feel so bland as just a red sword and a blue sword. :[
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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