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Dev Tracker - news, discussions
I'll see ya'll in November
Leviathan.Comeatmebro
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Incursion campaign? Isn't that already permanent?
Leviathan.Comeatmebro said: » Incursion campaign? Isn't that already permanent? No, this is a "different" campaign. Changed to reflect perma HQ Quote: Incursion Campaign During the campaign, monsters and notorious monsters will drop one additional item when defeated. Read > Assume (still worthless) Leviathan.Comeatmebro
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Yuck, could have at least doubled it. One additional is nothing to anyone who's leveled their pop.
I foresee some empty servers during October. At least we know they're planning good campaigns for Nov. Offline
Leviathan.Comeatmebro said: » Yuck, could have at least doubled it. One additional is nothing to anyone who's leveled their pop. I foresee some empty servers during October. At least we know they're planning good campaigns for Nov. "We've got the bonus you've all been waiting for! Grab your Ebisu and finest bait. It's a reduced fishing fatigue campaign!"
Fenrir.Richybear said: » "We've got the bonus you've all been waiting for! Grab your Ebisu and finest bait. It's a reduced fishing fatigue campaign!" That's the campaign I have been really waiting for Offline
Fenrir.Richybear said: » "We've got the bonus you've all been waiting for! Grab your Ebisu and finest bait. It's a reduced fishing fatigue campaign!" Quote: Hello, everyone! Thanks for the comments concerning prime avatar battle rewards! We have decided to make adjustments so these avatar battle rewards can be reobtained. We’re currently looking to see if doing this would cause any problems to come up but if everything is clear, we’ll be able to move forward with the implementation. Once again, thank you! Someone had to have posted this in the japanese forums for them to compare then respond
Bismarck.Zuidar said: » Someone had to have posted this in the japanese forums for them to compare then respond That is exactly what he did. English post, 1 page of ***. JP post, 5 pages, didn't care enough to read. That's probably just going in and unchecking a flag. It's a low effort win for them as it was requested by some players. I wouldn't get all bent too out of shape here. Returning/newb players who want this will get something I guess.
Half the stuff end game players want are battle content (takes time) and extensive job adjustments to suit our current meta (don't think SE cares & takes time to balance) Siren.Kyte
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With the exception of two jobs, the game's job balance is pretty decent. There's plenty of evidence suggesting they care about job balance- the issue more so lies in how competent they are in executing it.
Siren.Kyte said: » With the exception of two jobs, the game's job balance is pretty decent. There's plenty of evidence suggesting they care about job balance- the issue more so lies in how competent they are in executing it. I think they care in the sense they want all jobs to have uses. But it may not mean all jobs should do equal dps. Siren.Kyte
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Quote: But it may not mean all jobs should do equal dps. That shouldn't be their goal in the first place; even when strictly considering DPS, the characteristics of the target monster(s) and the overall party composition are going to dictate performance differences. Siren.Kyte
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I had SMN and MNK in mind. All of the other jobs have a pretty reasonable balance.
DirectX said: » Siren.Kyte said: » With the exception of two jobs, the game's job balance is pretty decent. There's plenty of evidence suggesting they care about job balance- the issue more so lies in how competent they are in executing it. If you want to break it out something like that, there will always be winners/losers. DirectX said: » Siren.Kyte said: » With the exception of two jobs, the game's job balance is pretty decent. There's plenty of evidence suggesting they care about job balance- the issue more so lies in how competent they are in executing it. Huh where you get BLU being OP? Many other jobs have higher damage ceilings. BLUs claim to fame is versatility and survivability. Asura.Saevel said: » DirectX said: » Siren.Kyte said: » With the exception of two jobs, the game's job balance is pretty decent. There's plenty of evidence suggesting they care about job balance- the issue more so lies in how competent they are in executing it. Huh where you get BLU being OP? Many other jobs have higher damage ceilings. BLUs claim to fame is versatility and survivability. Bismarck.Dekusutaa said: » Some /many would call that op. No, it's called working as intended. Offline
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Bismarck.Dekusutaa said: » Asura.Saevel said: » DirectX said: » Siren.Kyte said: » With the exception of two jobs, the game's job balance is pretty decent. There's plenty of evidence suggesting they care about job balance- the issue more so lies in how competent they are in executing it. Huh where you get BLU being OP? Many other jobs have higher damage ceilings. BLUs claim to fame is versatility and survivability. Especially when you can be a BLU on Tuesday and a WAR on Wednesday. DPS throughput doesn't need to be equal in all situations the way it does in WoW. Fenrir.Cherrywine
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If any given job is the solution to many problems, it is a problem for the playerbase. We would all be better off if other jobs could stand up to BLU's "versatility and survivability," but since most jobs cannot, we can only call BLU OP.
I mean, what is the point of 22 jobs if one of those jobs is the king of "versatility and survivability." No one job should be so versatile as to make the whole job selection process moot. It can self-haste, and with two of them, they can keep themselves hasted full-time. They can heal and AOE heal. They even have a set to make their cures more potent. They get dual-wield in higher quantities than specialist jobs wherein dual-wield is inherent. There is a difference between "jack of all trades, master of none" and "master of all trades." All of these facts have been stated as many times as there are bandwagon BLUs. They are no less true today than they were before, as BLU has not received any adjustments. They simply have been let off more recent gear, but, when a job is so powerful in its foundation, new gear won't have much impact. Case in point, on the other side of the spectrum is MNK. I don't want to talk about MNK. Any given job should be best at one thing, good at other things and useless for a few things. The only way to fairly evaluate any given job, is to fully understand and be honest regarding its peer jobs. Such an evaluation should not be subjective. If the Pros and Cons of a job are so wishy-washy as no one can honestly and conclusively agree on its strengths and weaknesses compared to its peer jobs, there is a problem. We call this balance. Shiva.Arislan said: » Bismarck.Dekusutaa said: » Some /many would call that op. No, it's called working as intended. Im just saying the definition is subject to the individual. Hence my comment upthread their view of balance is different than ours. But we can't keep ragging on smn while pretending there are no other job SE has left working as intended as you say Fenrir.Cherrywine said: » Case in point, on the other side of the spectrum is MNK. I don't want to talk about MNK. Offline
Bismarck.Dekusutaa said: » Asura.Saevel said: » DirectX said: » Siren.Kyte said: » With the exception of two jobs, the game's job balance is pretty decent. There's plenty of evidence suggesting they care about job balance- the issue more so lies in how competent they are in executing it. Huh where you get BLU being OP? Many other jobs have higher damage ceilings. BLUs claim to fame is versatility and survivability. Is SE capable of something that underhanded?
so i guess the 15th is when we should all take up fish botting ?
Fenrir.Cherrywine said: » If any given job is the solution to many problems, it is a problem for the playerbase. We would all be better off if other jobs could stand up to BLU's "versatility and survivability," but since most jobs cannot, we can only call BLU OP. I mean, what is the point of 22 jobs if one of those jobs is the king of "versatility and survivability." No one job should be so versatile as to make the whole job selection process moot. It can self-haste, and with two of them, they can keep themselves hasted full-time. They can heal and AOE heal. They even have a set to make their cures more potent. They get dual-wield in higher quantities than specialist jobs wherein dual-wield is inherent. There is a difference between "jack of all trades, master of none" and "master of all trades." All of these facts have been stated as many times as there are bandwagon BLUs. They are no less true today than they were before, as BLU has not received any adjustments. They simply have been let off more recent gear, but, when a job is so powerful in its foundation, new gear won't have much impact. Case in point, on the other side of the spectrum is MNK. I don't want to talk about MNK. Any given job should be best at one thing, good at other things and useless for a few things. The only way to fairly evaluate any given job, is to fully understand and be honest regarding its peer jobs. Such an evaluation should not be subjective. If the Pros and Cons of a job are so wishy-washy as no one can honestly and conclusively agree on its strengths and weaknesses compared to its peer jobs, there is a problem. We call this balance. There are several jobs that have equal or more survivability and versatility than BLU, people just don't talk about or understand them much. Probably because they don't want the same thing that happened to BLU and SMN (a lynch mob appearing) happening to the job they like. I have BLU but unless I feel like playing BLU I usually come on something better. |
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