Dev Tracker - News, Discussions

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Dev Tracker - news, discussions
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 Sylph.Funkworkz
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By Sylph.Funkworkz 2017-09-08 06:44:56
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Their appearance is stupid

https://media.discordapp.net/attachments/210117075337740288/355677325771276288/Screenshot_20170908-063354.png
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 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2017-09-08 07:09:42
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+3 skill so this next upgrade gonna cost a billion i assume and about 1m gp
 Sylph.Funkworkz
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By Sylph.Funkworkz 2017-09-08 07:18:45
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Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved

Disclaimer: Google translate
 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2017-09-08 07:29:08
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oh damn lol nvm
 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2017-09-08 07:29:53
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back to hoping for bonanza win on 6 characters
 Asura.Eiryl
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By Asura.Eiryl 2017-09-08 07:30:25
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So, the first person to make the new tier, and equip it to all 16 slots gets 50% HQ rate? (+ however much the new formula brings).

welcome to HQ gear for free.

And *** that things ugly holy ***.
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By Chimerawizard 2017-09-08 08:58:55
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Sylph.Funkworkz said: »
Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved

Disclaimer: Google translate
Wonder what the duration on that is. Hopefully not one synth.
HQ or bust!
 Sylph.Funkworkz
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By Sylph.Funkworkz 2017-09-08 09:01:13
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Chimerawizard said: »
Sylph.Funkworkz said: »
Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved

Disclaimer: Google translate
Wonder what the duration on that is. Hopefully not one synth.
HQ or bust!
There must be a catch to it though, why would the enchantment give hq success+3 AND "100% hq"? maybe its on consumables onry?
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By Justuas 2017-09-08 09:01:33
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waffle said: »


Craft shield from new freshly picked.



Cornelia and her sphere effects.
Do they translate those freshly picked anymore
 Sylph.Funkworkz
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By Sylph.Funkworkz 2017-09-08 09:04:37
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Justuas said: »
waffle said: »


Cornelia and her sphere effects.
Do they translate those freshly picked anymore

Sphere effect

haste+20%

phys/magical/ranged acc+
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By Chimerawizard 2017-09-08 09:06:44
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Sylph.Funkworkz said: »
Chimerawizard said: »
Sylph.Funkworkz said: »
Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved

Disclaimer: Google translate
Wonder what the duration on that is. Hopefully not one synth.
HQ or bust!
There must be a catch to it though, why would the enchantment give hq success+3 AND "100% hq"? maybe its on consumables onry?
Pretty sure that just means if you roll a nq it breaks; which is also why it gets synthetic material loss rate -15%.
Pray that the break has no significant materials lost so you get another try at HQ.
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 Sylph.Funkworkz
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By Sylph.Funkworkz 2017-09-08 09:08:13
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Chimerawizard said: »
Sylph.Funkworkz said: »
Chimerawizard said: »
Sylph.Funkworkz said: »
Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved

Disclaimer: Google translate
Wonder what the duration on that is. Hopefully not one synth.
HQ or bust!
There must be a catch to it though, why would the enchantment give hq success+3 AND "100% hq"? maybe its on consumables onry?
Pretty sure that just means if you roll a nq it breaks; which is also why it gets synthetic material loss rate -15%.
Pray that the break has no significant materials lost so you get another try at HQ.

that makes alot of sense, you have to be right. less npc'd gil into the economy!
 Asura.Kingnobody
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By Asura.Kingnobody 2017-09-08 09:21:31
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Sylph.Funkworkz said: »
haste+20%
Wait, what?

/watches it be gear haste, then laughs all the way to the bank.
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By Sylph.Funkworkz 2017-09-08 09:30:09
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Asura.Kingnobody said: »
Sylph.Funkworkz said: »
haste+20%
Wait, what?

/watches it be gear haste, then laughs all the way to the bank.

Nyarlko posted it on BG, more specifically said 20% @119. didnt say what type (im guessing same as geo?)
 Asura.Vienner
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By Asura.Vienner 2017-09-08 09:38:44
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I cant help but think that they placed Cornelia's head on her back instead of her front.
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 Asura.Solymr
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By Asura.Solymr 2017-09-08 10:04:33
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Chimerawizard said: »
Sylph.Funkworkz said: »
Chimerawizard said: »
Sylph.Funkworkz said: »
Defense 5 synthesis skill + 2 synthesis synthesis speed +240 synthetic material loss rate -5% high quality success rate + 2 enchantment: (goldsmithing synthesis only): synthetic material loss rate -15% high quality success rate + 3 sub skills + 10 (Upper limit 70) insignificant quality cannot be achieved

Disclaimer: Google translate
Wonder what the duration on that is. Hopefully not one synth.
HQ or bust!
There must be a catch to it though, why would the enchantment give hq success+3 AND "100% hq"? maybe its on consumables onry?
Pretty sure that just means if you roll a nq it breaks; which is also why it gets synthetic material loss rate -15%.
Pray that the break has no significant materials lost so you get another try at HQ.

So still some speculation, but if it comes to pass that there is a base increase in HQ with the patch and the % from rusk/rings/shield is added at the beginning of the calculation we could be looking at HQ rates of 10% for T0. That is kind of crazy. Nobody would wear NQ ever again.
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 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2017-09-08 10:50:32
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i dislike the way se words things lol even though this is google translate i'm gonna guess the insignificant quality bs is applied to subcraft only so it will only do main craft roll
 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2017-09-08 10:53:03
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Sylph.Funkworkz said: »
Justuas said: »
waffle said: »


Cornelia and her sphere effects.
Do they translate those freshly picked anymore

Sphere effect

haste+20%

phys/magical/ranged acc+

of all the submitted ideas this is what we get lol how *** unimaginative
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-09-08 11:10:35
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Asura.Eiryl said: »
So, the first person to make the new tier, and equip it to all 16 slots gets 50% HQ rate? (+ however much the new formula brings).
People keep saying this, but it hasn't been possible to do that for many months now. Check the packets, they no longer work.

Asura.Eiryl said: »
welcome to HQ gear for free.
Still, this. 5% on the shield alone, add another 3% from rings and rusk and even T0s become almost 10%.
 Fenrir.Snaps
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By Fenrir.Snaps 2017-09-08 11:27:41
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Can we be certain that the shield enhancement stacks with the shield bonus?
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By Draylo 2017-09-08 11:33:52
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Glad they didn't waste Lilith, I hope they add her at some point.
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By Nyarlko 2017-09-08 11:41:05
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Cerberus.Anjisnu said: »
i dislike the way se words things lol even though this is google translate i'm gonna guess the insignificant quality bs is applied to subcraft only so it will only do main craft roll

What was translated as "insignificant quality" is written in katakana as:
"ノーマルクォリティー" which directly reads as "Normal Quality".

The full line is: ただじノーマルクォリティーができない。
Which basically translates as: "However, Normal Quality is impossible." or as GTrans says "But you can not have normal quality."

Odds are that the enchantment makes it HQ/break only.
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By waffle 2017-09-08 12:05:10
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Fenrir.Snaps said: »
Can we be certain that the shield enhancement stacks with the shield bonus?

It should not. Typically the enchantment bonus would overwrite the existing bonus for its duration.
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By Foxfire 2017-09-08 12:16:06
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Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem.
Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon.


As for rusks:
Can reference Byrth's testing with rusks vs no rusks where the data (10k sample size on both cases) showed minimal (or no) difference, meaning that they probably don't attribute a % increase to hq rate either; presumably just material loss-.

What we should be wondering about is the upcoming change to the numbers coming up with the updated so hopefully that'll point to something better.


Further reading if you click thru this thread to Byrth's testing.
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2017-09-08 12:21:20
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Foxfire said: »
Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem.
Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon.


As for rusks:
Can reference Byrth's testing with rusks vs no rusks where the data (10k sample size on both cases) showed minimal (or no) difference, meaning that they probably don't attribute a % increase to hq rate either; presumably just material loss-.

What we should be wondering about is the upcoming change to the numbers coming up with the updated so hopefully that'll point to something better.


Further reading if you click thru this thread to Byrth's testing.

The wording of the pre-patch notes from SE indicates that this may be changing. It more than implies that SE is both upping base HQ rate across the board and changing equipped gear to have a bigger impact.

The current supposed affect is that they are changing the gear from a multiplicative property to a cumulative property added to your base HQ rate.

We won't know for sure until Monday.
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By Asura.Saevel 2017-09-08 12:22:06
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Foxfire said: »
Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem.
Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon.

Guess you missed the part where SE said they were changing that.
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By clearlyamule 2017-09-08 12:22:48
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Foxfire said: »
Hello friends, just popping in to remind you guys that these effects are multiplicative and not additive, so the numbers are not as pretty as they seem.
Even the rings themselves are incredibly minimal due to this, so we won't be seeing a 10% increase to HQ anytime soon.


As for rusks:
Can reference Byrth's testing with rusks vs no rusks where the data (10k sample size on both cases) showed minimal (or no) difference, meaning that they probably don't attribute a % increase to hq rate either; presumably just material loss-.

What we should be wondering about is the upcoming change to the numbers coming up with the updated so hopefully that'll point to something better.


Further reading if you click thru this thread to Byrth's testing.
Should also note there is some contradictory data in that thread that never was resolved in why sometimes it made a difference and other times it didn't
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By Leviathan.Comeatmebro 2017-09-08 12:31:08
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Quote:
These, coupled with adjustments to the HQ success rate attributes found on certain equipment and foodstuffs,
mean that you should especially notice the changes for items which had a low base chance of becoming high quality.

The specific mention of items with a low base chance makes it sound like they are going to make the gear additive instead of multiplicative. There isn't much else they can do with it, unless they mean to increase the values on existing gear.
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By Cerberus.Shadowmeld 2017-09-08 12:32:56
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I would like to see some testing of Rusk/No Rusk crafts on a synth that is on a Tier borderline and see if HQ rates are affected. Example: Adaman Chains are capped at 94, which means that even with +14 its still a T1 synth. The wording of the JP translated page for rusk says craftsmanship strength +7. Could that be +skill and not +HQ? Could also possibly explain conflicting data on the rusk.

Disclaimer: I am in no way positing that Rusks are +skill, just wondering if it is a possible explanation.
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By Foxfire 2017-09-08 12:35:35
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Cerberus.Shadowmeld said: »

The wording of the pre-patch notes from SE indicates that this may be changing. It more than implies that SE is both upping base HQ rate across the board and changing equipped gear to have a bigger impact.

The current supposed affect is that they are changing the gear from a multiplicative property to a cumulative property added to your base HQ rate.

We won't know for sure until Monday.
prepatch notes are all but specific, so the claim that they'll be changing from multiplicative to cumulative (additive) is incredibly bold and unsubstantiated until proven (so Monday). I'm not saying it can't happen, but SE could boost things by 1% and claim it's a huge impact as-is.
I feel like they would simply alter rates of existing gear rather than buffing calculations so dramatically.

Asura.Saevel said: »
Guess you missed the part where SE said they were changing that.
Yeah I guess I missed the part where they didn't specify how other than a very vague "it'll be better", much like boost is so much better on monk, right? I'm not trying to dismiss your right to speculate but even I have realistic expectations when it comes to this game. Thanks for the constructive response, friend.
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