Dev Tracker - News, Discussions |
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Dev Tracker - news, discussions
Calm down, stop baiting people, stop attacking people, discuss the damn topic like civil people.
Leviathan.Brotherhood said: » As far as Dev topics: With the Adjustments to be had very soon, What gear would be needed to change to get the same potency now or is that realistic any more? tbd? Any guess on Intense Ambu Mobs since we get adamatos for 1, can we assume Beast men or Fomors? I don't expect us to ever get back to the same potency effect, however it could be irrelevant given adjustments to monster stats going with it. The big question: are the reductions only a response to the miss application of geomancy and their correction, or are the reductions also tempered by the increased effects of alternative buffers / enfeebles (more likely) to promote their use. The final possibility is they reduce monster parameters without tempering for increased buffs, making everything much easier overall (Good? Bad? depends) If option A occurs, then little changes, we continue marching on with the path of least resistance, and with large group content that you actually had those other jobs with you anyways, everything just gets easier** If option B occurs, little changes anyways as now you use the current setup but also NEED those other job/buff effects to reach the same level. Something in this range would be quite interesting. If option C occurs, then you eliminate the need to stacking buffs/debuffs as much to the point of using whatever you fancy, bar certain uniqueness to monster behaviors (self-erases/resets) and natural immunities Offline
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Cycling thru ZM Kings, Beastman bosses and ToAU "kings" would be fun for me over the course of the next 6 months.
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Asura.Saevel said: » Bamboom said: » Right but why not bring the RDM in as a 7th? Absolutely nothing and it's a great idea. I was operating under the assumption of standard 6 man party content, so including times when your limited to a single party. Hybrid melee RDM could certainly be useful in the outside party on Escha and similar events. They can take care of themselves while also providing quite a bit of utility, so no complaints from me there. Don't forget Addle II, it's -MACC also, providing you can land it and the enemy isn't one of those that constantly wipe it's own debuffs. With things being less dark resistant Frazzle III will become more useful, which is another huge chunk taken out of MEVD. Distract III we already discussed along with Dia III, Slow and Paralyze do reduce damage from regular hits so your less likely to be killed by the attack round after the big TP move. Enspells are interesting is how they work, tier 1's are better for damage but tier II's can reduce its' resistance to a specific element, opening strategic options. RDM's offers a lot but not enough to replace a DD or a BRD/COR/GEO with. If Haste II could cap magic haste on it's own then there is an argument for replacing the BRD, but RDM can't really compete the power of with SAM's roll (plus another) and Frailty, especially as GEO/RDM can act like a miniature RDM with lower tier enfeebles. Shantaru would be proud Leviathan.Brotherhood said: » If option A occurs, then little changes, we continue marching on with the path of least resistance, and with large group content that you actually had those other jobs with you anyways, everything just gets easier** If they're approaching this responsibly, it's this Quote: If option B occurs, little changes anyways as now you use the current setup but also NEED those other job/buff effects to reach the same level. Something in this range would be quite interesting. Hopefully not this. 99% of the people capable* of beating present aeonic content have beaten it. It would be unfair for them to make it marginally harder on those who have beaten it and substantially harder on those still trying. * I do realize that the capability to beat it is related to the potency of buffs. Anti-GEO people loved to say "Everything in this game is beatable without a GEO" but I never saw anyone trying and succeeding, especially not while the content is still challenging for them. Quote: If option C occurs, then you eliminate the need to stacking buffs/debuffs as much to the point of using whatever you fancy, bar certain uniqueness to monster behaviors (self-erases/resets) and natural immunities It depends on whether a particular player is the type that gets upset that content is nerfed after they have "earned" it. Offline
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I know it's a little early to kick this one off, and everyone's super hyped about bard rdm geo changes.
But in regards to the: Existing Items ・Adjust prices of certain items when sold to an NPC What do you think, is it a sparks/prize powder nerf? Or something like the 1.1m items from guilds. or something related to the dominion npcs that they removed possibly? (and where the *** are the rest of the AA trusts!) Offline
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Freshly picked shows other Ambuscade will be Inucrsion megaboss type mob.
My guess is they'll lower the skirmish Tier III NPC prices since they're available for 100 pts each. Same as how they lowered the price of the Eudaemon items Ring/Sash/Sword etc when they added those to login campaign.
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Can someone please translate that Freshly Picked and give us details on npc price change and crafting update?
Crafting stuff starts @ 22:14 Offline
Staleyx said: » Can someone please translate that Freshly Picked and give us details on npc price change and crafting update? Offline
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Didn't see it posted here. Goliard next set. Transcription below via Ligray @BG:
Head+1 DEF96 HP+36 MP+29 STR+10 DEX+10 VIT+19 AGI+1 INT+36 MND+23 CHR+21 MACC+38 MAB+12 MDMG+52 EVA+33 MEVA+53 MDEF+6 Haste+4% Occult Acumen+10 Elemental magic recast delay -5% BLM SCH GEO Body+1 DEF+124 HP+68 MP+53 STR+16 DEX+19 VIT+26 AGI+16 INT+50 MND+33 CHR+32 MACC+40 MAB+12 MDMG+58 EVA+38 MEVA+69 MDEF+7 Haste+2 Elemental magic recast delay -8% DMG Taken -6% Is there a known time for the update? Is it another 1am EST thing where it's really the 9th for PST players?
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Its 12am est to 2am est.
Shiva.Berzerk said: » Is there a known time for the update? Is it another 1am EST thing where it's really the 9th for PST players? 9 PST on the 9th, so two hours from now. tyalangan said: » Didn't see it posted here. Goliard next set. Transcription below via Ligray @BG: Body+1 DEF+124 HP+68 MP+53 STR+16 DEX+19 VIT+26 AGI+16 INT+50 MND+33 CHR+32 MACC+40 MAB+12 MDMG+58 EVA+38 MEVA+69 MDEF+7 Haste+2 Elemental magic recast delay -8% DMG Taken -6% That's higher than BLM AF+3 body for MDMG, INT, and MAB ... Shiva.Znitch said: » Shiva.Berzerk said: » Is there a known time for the update? Is it another 1am EST thing where it's really the 9th for PST players? 9 PST on the 9th, so two hours from now. Damn that would've been nice to know earlier today.. just sat down to spend points and I was already being R0d. Oh well. Odin.Warusha said: » tyalangan said: » Didn't see it posted here. Goliard next set. Transcription below via Ligray @BG: Body+1 DEF+124 HP+68 MP+53 STR+16 DEX+19 VIT+26 AGI+16 INT+50 MND+33 CHR+32 MACC+40 MAB+12 MDMG+58 EVA+38 MEVA+69 MDEF+7 Haste+2 Elemental magic recast delay -8% DMG Taken -6% That's higher than BLM AF+3 body for MDMG, INT, and MAB ... Sadly no 2% convert, still pretty nice though. The D%-6% will be nice for Manawall sets Quote: Hello, everyone. As promised, I wanted to follow up about obtaining job cards from Omen! By completing main and additional objectives in Omen, players earn points which aren't shown in any menu or logs. Once players accumulate a certain amount of points, players will receive a card based on the job they were playing at that time. The new Omen route we introduced in the February version update will grant bonus points and players can also earn points by defeating enemies as well. With this system, players are able to earn more job cards by taking other routes, so we leave it up to you, my fellow adventurers, to decide which route will take you to reach your desired goals~!! Guess we'll start going that path after we finish farming bodies in a few years.
Quote: Hi there! For Ambuscade, instead of using existing vouchers, we're planning to add new vouchers soon which can only be exchanged for the newer items. Thanks for your inquiry! http://forum.square-enix.com/ffxi/threads/52154-Freshly-Picked-Vana-diel-31-Digest?p=592522#post592522
Quote: Freshly Picked Vana'diel 31 Digest Hi, there! To coincide with the February version update, Producer Akihiko Matsui held another Freshly Picked Vana'diel to go over some of the new content and discuss other topics pertinent to adventuring. The following is a digest of what was discussed. Quote: Hello, everyone. Matsui here. Thank you for tuning into Freshly Picked Vana'diel 31, which happens to the first broadcast for this year! We thank you for your continued support! This month we held the stream prior to the version update, and focused on the February version update as well as a bunch of other information. For those of you who were not able to catch the broadcast live, or just simply want a recap on all the information the archived video is available below and I've organized this digest. YouTube Video Placeholder Table of Contents Version Update Battle content: Omen Escutcheons Battle Content: Ambuscade Job Adjustments The More You Know – Vana'diel Fujito's /shout Version Update (00:02:31) This segment of the show focused on the major aspects of the February version update. Battle Content: Omen (00:03:23) Video showed live gameplay of the new route introduced to the Omen battle content. There are no bosses within the new route but there are many monsters; therefore, this route is recommended for those who are trying to collect job cards. Players are also able to extend the time limit by 30 minutes. Aside from the above additions, we have made adjustments to existing mid-bosses, especially for the Glassy Thinker who has been adjusted so they don’t use their special ability, Pain Sync, continuously. With this change, players should be able to attack more frequently than before. Additionally, we have lowered the damage players take from this ability, in case you are by hit them. Escutcheons (00:15:19) Previously we mentioned that we’re planning to implement equipment that is comparable to relic for crafters. In this version update, we introduced new shield equipment for crafters, and a quest to upgrade them. The quest we are introducing this time is just the first step and players will be able to upgrade the equipment further through quests added in future. Battle Content: Ambuscade (00:20:25) We introduced new enemies for the Ambuscade in February. Players will face off against the Velkks first, and the Adamantoise next. In the show we gave a tiny hint about creating strategies to use against each target. If you're curious, be sure to check it out! (00:22:32) We also showed off some of the equipment players can receive as a reward. While the magic attack attribute is lower for this month's gear compared to other waist equipment of same item level, the magic damage property is higher, so this equipment is useful when casting lower-tier spells repeatedly. This new equipment also has an attribute to shorten the cast times of elemental spells, so we recommend using this along with other existing equipment. Job Adjustments During the show we talked about adjustments made in this version update. Geomancy (00:23:38) The values of the following geomancy colures have been decreased. Indi-Focus / Indi-Attune / Indi-Vex / Indi-Languor / Geo-Focus / Geo-Attune / Geo-Vex / Geo-Languor The magic accuracy and magic evasion from the spells listed above were being calculated differently, causing the effect values to be much higher than what we presumed to be. If we were to balance this by boosting other jobs, it would have made boosting from equipment inadequate; therefore, we have adjusted geomancy back to correct values. Along with this adjustment, we have greatly reduced the magic evasion, as well as battle and magic skills from enemies simultaneously. In general, the higher the level the enemy is, the higher the reduction rate would be. Due to this balancing, geomancers' performance will decrease when using the above-mentioned geomancy colures on enemies. We made sure that buffs/debuffs based on the difference of the enemies' status/skill is balanced so players don’t feel that there is no method to defeat them. Enfeebling Spells (00:27:29) The values of the black magic spells Distract III and Frazzle III values have been increased The duration of the following black magic spells have been increased. Distract / Distract II / Distract III / Frazzle / Frazzle II / Frazzle III The duration of these spells will take full effect even if the spell has been half-resisted. We are aware of requests to change the system so that the spells aren't resisted similar to geomancy; however, red mage's enfeebling spells can take various roles. By changing it to work similarly as geomancy colures, there is a concern where it will break the balancing between jobs. For this reason, we currently made adjustments to the values and the duration. Also, enemy's magic evasion has been greatly lowered in this version update, so we would like the players to try it out by making tweaks in their equipment or support jobs. Songs (00:30:09) We have also raised the values of certain songs. Please check the version updated information from February 10, 2017 for a list of songs being adjusted with this update. As part of balancing adjustment, some values of songs from the Song + property has been lowered; however, the base values have been increased, so the values will be higher than what it was up until now, no matter which skill obi or gear is used. Heirloom necklaces (Adoulin's Refuge, Arciela's Grace, Ygnas's Resolve) (00:34:51) We have been receiving requests on forums and other sources to let players obtain this equipment again; however, due to quest progression flags from Seekers of Adoulin, and the addition of +1 versions, it has made the method of obtaining this quite complex; therefore we are having difficulties making this possible. However, we can take a different approach where instead of making it available as a mission reward (make it so you can obtain a similar item with the same stats), then it may be possible to resolve this issue, so we're currently looking into this approach. Please be sure to let us know your thoughts on this on the forums! The More You Know – Vana'diel (00:48:43) In this segment, we had viewers guess the word which should replace the “???” area, and then revealed some hidden Vana'diel lore. If you haven't watched the stream, try to guess the answer to the below! The answer will be displayed within the spoiler box below. There was a plan to add ??? in Vana'diel. Non-combat NPCs are ??? than the adventurers. Fujito's /shout (1:02:19) Fujito made announcements about current campaigns and events. Valentione's Day Rewards include items such as aprons, so be sure to get it before the event concludes later this month! Mid-winter Battle Content Campaign This campaign features battle content such as seal battlefields. We also have received suggestion to hold a new battlefield campaign in March, so we’re currently working on this moving forward. February 2017 Login Campaign We have introduced new head equipment, the Arthro's Cap! With the HQ version of this item, players will be able to earn an item related to crabs, so be sure to try it out once you get it! From the next Freshly Picked Vana’diel we’re going back to broadcast every odd number month, so the next one is in March, which is next month! We’re working hard to make it something which everyone can enjoy, and feel the FINAL FANTASY XI 15th year anniversary spirit, so stay tuned! Quote: Early Spring Battle Content Campaign (02/23/2017) The following campaigns will be held starting on Saturday, March 11 at 12:00 a.m. (PST) Campaign period; Saturday, March 11 at 12:00 a.m. (PST) to Friday, March 31 at 7:59 a.m. (PDT) Increased Seal and Crest Drop Rate Campaign The rate at which seals and crests are dropped is increased based on the number of members in the party up to a maximum of six seals. Campaign Festa Campaign will undergo the following adjustments throughout the event. - Experience and allied notes earned from evaluations will be doubled. - The amount of spoils obtained from treasure chests when participating in unions will be increased. Furthermore, earn special rewards, including montiont silverpieces, 100-byne bills, Lungo-Nango jadeshells, and more from the following four Campaign Ops, in addition to their normal spoils. - Splitting Heirs - Cracking Shells - Plucking Wings - Fiat Lux Skirmish Stone and Arcane Glyptics Campaign Engraving the following items with arcane glyptics will yield better results than before Ninza +2 / Leisilonu +2 / Iztaasu +2 / Crobaci +2 / Faizeer +2 / Iclamar +2 / Iizamal +2 / Qatsunoci +2 / Kannakiri+2 / Shichishito +2 / Aedold +2 / Lehbrailg +2 / Uffrat +2 / Bocluamni +2 / Hgafircian +2 Cizin Helm +1 / Cizin Mail +1 / Cizin Mufflers +1 / Cizin Breeches +1 / Cizin Greaves +1 / Otronif Mask +1 / Otronif Harness +1 / Otronif Gloves +1 / Otronif Brais +1 / Otronif Boots +1 / Iuitl Headgear +1 / Iuitl Vest +1 / Iuitl Wristbands +1 / Iuitl Tights +1 / Iuitl Gaiters +1 / Gendewitha Caubeen *1 / Gendewitha Bliaut +1 / Gendewitha Gages +1 / Gendewitha Spats +1 / Gendewitha Galoshes +1 / Hagondes Hat +1 / Hagondes Coat +1 / Hagondes Cuffs +1 / Hagondes Pants +1 / Hagondes Sabot +1 / Beatific Shield +1 Wanted Dial Campaign A new dial, the Wanted Dial, will be added to the Gobbie Mystery Box. This fresh addition can be spun once per day to receive one of the treasure coffers that drops from Wanted battle content. Additionally, the odds of the special dial yielding equipment will be boosted for the duration. * Spinning the Wanted Dial does not cost any daily tally. * 45 days must have passed since character creation in order to use the Gobbie Mystery Box. Skirmish Frenzy Campaign - PLUS! Skirmishes will undergo the following changes during the campaign. - Personal treasure coffer ranks will increase much faster. - The spawn rate of yecuexes will be increased in Alluvion Skirmishes. - The spawn rate of Balamor's Adumbration will be increased in Skirmish - Yorcia Weald (U). - Vials of translurry will always be obtainable in Skirmish - Yorcia Weald (U). - Vials of transmelange are more likely to be obtained in Skirmish – Outer Ra'Kaznar (U). - The spawn rate of heartwings will be increased in Skirmishes in Yorcia Weald (U) and Outer Ra'Kaznar (U). Voidwatch Campaign All lights start at their maximum alignment values during the campaign. * The above does not apply to Beguiling Radiance / Seductive Radiance / Maddening Radiance / Crystal Guardian Chocobo Digging Skill Increase Campaign Enjoy an increased chance for your chocobo digging skill to increase each time your chocobo digs. Combat and Magic Skill Increase campaign Combat skills will be more likely to increase while in combat for the duration. Additionally, magic skills will be more likely to increase when casting spells. Microcosmic Orb Campaign Vanquishing certain monsters in the following battlefields will occasionally reward players with job cards and a variety of other items. Shemo in Port Jeuno (H-8) will also trade crests at a rate of two-to-one. It would be interesting to try these BCs, I have Sacred Crests to burn.
But let's face the reality, see you all in Voidwatch for the next 20 days, speaking of which, what do you guys find gives better returns, farming plates or pouches? Job Cards? Like... Omen cards?
That could be interesting... Cerberus.Tidis said: » It would be interesting to try these BCs, I have Sacred Crests to burn. But let's face the reality, see you all in Voidwatch for the next 20 days, speaking of which, what do you guys find gives better returns, farming plates or pouches? Farming Kaggen/Pil/Akvan is about equal to farming pouches in the long run. Job cards sound great until you realize you will get random ones you don't need and then you need 10 of those to trade for 1 that you actually want. Looking forward to the vw campaign though!
If the drop rate is at least 1 card per run (I assume personal loot pool, not global treasure pool) on VD, I'd be fine for that even if it's random job and not job you're currently on.
If anything it would be cool to keep them stored until (when? If?) SE will decide the 10:1 exchange rate to a more reasonable rate, if not fixed at least during an upcoming "omen campaign", similar to how Shemo rate is 3:1 normally but 2:1 during special campaigns. Problem here would rather be if you get 1 card every 10 runs even on VD and it's in the global treasure pool and not personal. In such a scenario *** that, I wouldn't even bother. Sylph.Ice said: » Cerberus.Tidis said: » It would be interesting to try these BCs, I have Sacred Crests to burn. But let's face the reality, see you all in Voidwatch for the next 20 days, speaking of which, what do you guys find gives better returns, farming plates or pouches? Farming Kaggen/Pil/Akvan is about equal to farming pouches in the long run. Basically it's sounding like plates are the way to go! |
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