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Killer Instinct: The Beastmaster Compendium
Server: Fenrir
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By Fenrir.Skarwind 2021-03-05 07:18:05
So regarding the Wave 3 NMs. Once max HP wears off and it's HP drops, it actually counts toward mask progress which is a relief.
I did have to 1 HR to land it, and I used a Pangu/SU4 Offhand during this to boost macc as high as possible.
You do not have to wait for the effect to wear off. As soon as you use the Ooze the rank bar instantly goes up by the appropriate percentage - you get instant credit for that 10% hp reduction.
Oh thanks. Not sure if I didn't notice it or if it was just lag/latency on my end.
Pretty psyched that BST can do this. I try telling groups that seem to struggle with clears but it hasn't caught on yet :)
Asura.Sirris
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By Asura.Sirris 2021-03-05 08:02:55
So regarding the Wave 3 NMs. Once max HP wears off and it's HP drops, it actually counts toward mask progress which is a relief.
I did have to 1 HR to land it, and I used a Pangu/SU4 Offhand during this to boost macc as high as possible.
You do not have to wait for the effect to wear off. As soon as you use the Ooze the rank bar instantly goes up by the appropriate percentage - you get instant credit for that 10% hp reduction.
Oh thanks. Not sure if I didn't notice it or if it was just lag/latency on my end.
Pretty psyched that BST can do this. I try telling groups that seem to struggle with clears but it hasn't caught on yet :)
BST is seriously one of the most amazing jobs to bring to Dyna-D. And it's not hard to fit in. You can either put beastmaster in a physical DD party, a magical DD party, or put it in the tank party. Running a tank pt of- tank tank WHM BST SMN GEO is about the safest and easiest way to clear.
Asura.Sirris
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By Asura.Sirris 2021-03-07 00:33:52
A couple of things to add to the thread:
Beastmaster is quite good for Odyssey segment farm (or NMs) but particularly segments. Coordinate with your tank and bard to put ATK/DEF down on mobs and it's a noticeable increase in damage/decrease in incoming damage. Dancer doesn't have the ability to tag an entire pack with defense down when each mob dies in two weapon skills, and it doesn't take as much from our melee dps to apply. I did about 2/3 the top dps in the run and I had JA lockout from Fight command since my QA-based TP sets have lower accuracy so I engaged with pet on everything for the accuracy bonus. We replace GEO in this event, I think, for melee strats.
Iron giant NMs in Ambuscade this month are subject to Purulent Ooze, which I found to my surprise as I wiped our group lol.
By shamgi 2021-03-09 14:14:32
https://www.ffxiah.com/forum/topic/51608/dev-tracker-discussion/195/#3569307
If the augments are the same across the board, this might be the hybrid set to actually work.
70 Acc/Macc for the pet, and 5% damage. Wonder what that means.
The problems here is that you're restricting all jobs gear to just pet gear. And getting your pet to hit pDif cap.
Still, if you can manage that with your pet their white damage might become somewhat respectable.
Asura.Eiryl
By Asura.Eiryl 2021-03-09 14:17:15
One would have a difficult time even considering going pet aug as you can only have one piece. Even before considering sinking ~2 months into the augment of said piece after.
Begs the question, how much better would that piece have to be to put it even in the realm of thinking about it over the other options.
I wasn't around for the ASA AMK ACP choice, This is much bigger in scope than those were.
By SimonSes 2021-03-09 14:20:55
One would have a difficult time even considering going pet aug as you can only have one piece. Even before considering sinking 2+ months into the augment of said piece after.
Begs the question, how much better would that piece have to be to put it even in the realm of thinking about it over the other options.
I wasn't around for the ASA AMK ACP choice, This is much bigger in scope than those were.
I already told you BSTs and PUPs will still consider D and you was thinking Im crazy :P
Asura.Eiryl
By Asura.Eiryl 2021-03-09 14:22:01
Pretty sure they definitely won't
(well, consider for a half a second, ok, sure, won't take though) Unique, obviously good option, but the cost is too high. Usability to low.
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By shamgi 2021-03-09 14:27:56
Eh, I dunno. My outlook on this is thus: I have various other sources of gear I own that allow me to achieve effects in regards to WSD, TP gain, and MBB. Sure, this option might be strictly superior in any one of those choices, but the pet damage piece is effectively unique. So I'm going to go for the piece that gives me something I can't get anywhere else.
The only hang up there would be how my other jobs feel about the piece, but even then, BST first.
Asura.Eiryl
By Asura.Eiryl 2021-03-09 14:40:33
I mean I could see the appeal of 5% more pet damage for 2 jobs if you REALLY play them. Like actually exclusively. A strictly pup/bst account with zero aspirations of using anything else. I feel like that person may not have a great time getting RP though.
But at the cost of 9WSD for all 22 jobs.
Unless you had 10wsd DM augs for all 22... (or an AF/relic piece) and even then the base stats+9% is probably better than herc/ody/valor w/ 10%
By SimonSes 2021-03-09 14:59:33
I mean I could see the appeal of 5% more pet damage for 2 jobs if you REALLY play them. Like actually exclusively. A strictly pup/bst account with zero aspirations of using anything else. I feel like that person may not have a great time getting RP though.
But at the cost of 9WSD for all 22 jobs.
Unless you had 10wsd DM augs for all 22... (or an AF/relic piece) and even then the base stats+9% is probably better than herc/ody/valor w/ 10%
I think you really dont understand some people prioritize jobs like Shamgi. ITs also not that white and black like you suggest. Someone can have MNK BST PUP DRK for example and those legs with path B still have almost no use for any of those jobs beside maybe storetp legs for Liberator, but thats assuming you have Liberator and not focusing on Caldbolg for example, because than Sakpata is better. Path B wsd being poor stat vs multi attack for h2h WSs and DRK having 10%wsd on relic and Ratri and having Sakpata beating every other option at attack cap. Its not for BST account only. You can have combo of jobs that doesnt really care about path A or B because its not bis for them or its bis by so small margin that its not better for them than 5% pet damage and bis pet macc.
EDIT: I kidna ignored that path B are kinda amazing for BST magic WSs and really good for Mistral/Calamity, but then its personal decision what you prefer on BST and if you even use thoses WSs. Its also possible that if you prioritize BST, you already have some good WSD augment for legs.
Asura.Eiryl
By Asura.Eiryl 2021-03-09 15:03:58
If said person came to the conclusion that it wasn't worth doing another option for another job, they're unlikely to come to the conclusion that capping the aug is worth doing in general.
Still waiting for a falkirk or a xilkk to weigh in.
By SimonSes 2021-03-09 15:08:19
If said person came to the conclusion that it wasn't worth doing another option for another job, they're unlikely to come to the conclusion that capping the aug is worth doing in general.
but why? :) I can understand your argument if some person really playing 22 jobs, but if you play several jobs that doesnt really benefit that much from other paths or benefit a lot but you are not interested in playing melee WHM, then why not path D?
Asura.Eiryl
By Asura.Eiryl 2021-03-09 15:13:03
It's just the logic of the scenario. 5% pet damage is nothing when it has to be weighed against something else.
Even if it were pet damage 100% it'd be a tough sell.
Then if you can get past that part, it's a use case problem. How often are you doing pet only, and/or a time where 5% more pet damage matters. extremely niche. On it's own yeah, absolutely, until you have to measure it against other stuff.
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By SimonSes 2021-03-09 15:17:18
It's just the logic of the scenario. 5% pet damage is nothing when it has to be weighed against something else.
Even if it were pet damage 100% it'd be a tough sell.
Then if you can get past that part, it's a use case problem. How often are you doing pet only, and/or a time where 5% more pet damage matters. extremely niche.
Its extremely niche vs extremely niche or useless if you play several jobs that wont really need A or B. So its pretty even. Also if that would be 100% pet damage I would take that without even thinking and I play like 15 jobs. It would be completely broken for SMN and PUP and potentially also for BST.
By shamgi 2021-03-10 03:36:29
Well, the stat being DMG +5% rather than Damage means it's not nearly as good.
Plus, three of them are just all stats +5, which feels really, really small.
Ah well.
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By Asura.Bixbite 2021-03-10 06:53:27
That path d feels like an insult. Honestly just Odyssey overall has not been the designed with pets in mind. They aren't getting 6k segments like other jobs. So it will take them twice the time to augment. The restrictions in goal punish pet parties since there's just 3 of them. Yet smn BP nerf still in effect, when you cant bring more then 1.
With the introduction of this gearset. They just gave everyone a malignance tier tp set. Including mages finally have an amazing tp set when they had nothing before. Literally a new playstyle made viable if they choose to grind.
The other option is basically perfect Oseem dark matter WSD augments loaded with other stats including alot of defense.
On the pet side they get stats +5 or dmg+5%. Having that set wont change anything. Won't make anything happen that couldn't before. Its not even good for smn. Nearly every other stat on the bloated armor piece is wasted because it doesn't affect pet. Up to year of grinding needed to get these augments too if we are talking pet only mains farming segments.
By SimonSes 2021-03-10 07:06:41
That path d feels like an insult. Honestly just Odyssey overall has not been the designed with pets in mind. They aren't getting 6k segments like other jobs. So it will take them twice the time to augment. The restrictions in goal punish pet parties since there's just 3 of them. Yet Smn BP nerf still in effect, when you cant bring more then 1.
Thats the most illogical and self limiting sentence I have read this week at least.
BST being pet job IS NOT LIMITED to only party with other pet jobs to farm segments or kill NMs lol...
You can farm 6k segments on BST too, just play a DD role and give glorious -33def/att debuff. Its not SE thats limiting or insulting you. You are doing it to yourself..
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By Asura.Bixbite 2021-03-10 07:13:08
Quote: BST being pet job IS NOT LIMITED to only party with other pet jobs I'm a PUP main but the point is the same.
Those willing to grind for months for pet augments on the new set over the other overpowered augments are probably those who do play ffxi for a pet playstyle gameplay over the other options.
Yes the solution to these trash pet augments and pet restrictions in segment farming and Gaol. Is to just quit the pet playstyle and switch to a DD playstyle and to other jobs. These new sets have been great for that.
At the end of the day though. Why grind for path d augments when you can’t even use that set in the same content.
I'm just done with ffxi for now since I don’t enjoy that.
Asura.Sirris
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By Asura.Sirris 2021-03-10 08:27:41
Who are the brave souls who will path D this new gear and test to see how potent the pet damage % augment is?
That path d feels like an insult. Honestly just Odyssey overall has not been the designed with pets in mind. They aren't getting 6k segments like other jobs. So it will take them twice the time to augment. The restrictions in goal punish pet parties since there's just 3 of them. Yet Smn BP nerf still in effect, when you cant bring more then 1.
Thats the most illogical and self limiting sentence I have read this week at least.
BST being pet job IS NOT LIMITED to only party with other pet jobs to farm segments or kill NMs lol...
You can farm 6k segments on BST too, just play a DD role and give glorious -33def/att debuff. Its not SE thats limiting or insulting you. You are doing it to yourself..
I get his point though that pet strats are not really viable on at least the segment farm part of Odyssey. Melee beast with the slug is good for the segment farm portion for sure. And you can use pets on some of the bosses (I haven't tried on higher difficulties) but the nerf to SMN in the content feels very unnecessary. BST you can bring and it works very well since geomancy is nerfed but even then there's the itemization problem with no subjob and no good master melee or pet DD shields for us. That should have been addressed long ago.
S-E doesn't know how to balance around pets, has become quite clear. Even these new augments assume pet is at capped attack to make path D good since they have no pet attack, only accuracy! And pet attributes, for beast where S-E still hasn't given our Ready moves true stat scaling, is rather absurd.
Personally I'm going path A. TP set for BST and DRG. Even 10% pet damage is not enough, and S-E clearly wants beastmasters to focus on master dps at this point unfortunately.
By SimonSes 2021-03-10 08:31:41
Smn doesnt look like nerfed in Gaol? For example only good strategy for V15 Tree includes SMN doing damage below 50%.
Asura.Eiryl
By Asura.Eiryl 2021-03-10 08:34:53
Conduit nerfed... yeah. But pacts have enough cooldown and you can only use one smn so the bp nerf that exists should be null.
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By Asura.Bixbite 2021-03-10 08:41:53
I think its any repeated BP within 10 seconds either from Conduit or Apogee will be reduced by 90%.
Quetzalcoatl.Mithlas
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By Quetzalcoatl.Mithlas 2021-03-10 08:53:06
A month of effort for Pet Stats +5 though. Per piece.
That's if you're doing max Veng.
*insert clown emoji here*
Path D just doesn't seem worth it to me. Now the +5% damage, maybe for testing. But not the +5 to stats.
Asura.Sirris
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By Asura.Sirris 2021-03-10 09:29:30
It's not all doom and gloom- Path B should close the gap between Aymur with Mistral Axe and Doli with Decimation a bit, yeah, sticking with Malignance as TP gear? Or will mix-and-match with Gleti's and that PDL still be better for Mistral Axe?
Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2021-03-11 15:07:39
Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2021-03-11 15:08:15
I've been doing some Pet DMG testing for the past couple weeks, and have some things to report.
Some parsing for the initial tier of Tandem Strike:
Tandem Strike I = Accuracy+10
This is a work in progress, but I've got some of the 1000 TP multipliers grouped for physical Ready moves.
Group | Multiplier | Physical Ready Moves |
1 | DMG x 6 | Grapple, Pentapeck, Sweeping Gouge |
2 | DMG x 7 | Frogkick, Double Claw |
3 | DMG x 8 | Spinning Top |
4 | DMG x 9 | Whirl Claws, Claw Cyclone, Cyclotail |
5 | DMG x 11 | Foot Kick, Lamb Chop, Sheep Charge, Big Scissors, Head Butt, Wild Oats, Razor Fang, Tail Blow, Blockhead, Brain Crush, Nimble Snap, Power Attack, Rhino Attack, Mandibular Bite |
6 | DMG x 13 | Queasyshroom, Numbshroom, Shakeshroom |
7 | DMG x 16 | Crossthrash |
8 | DMG x 18 | Swooping Frenzy |
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More groups will appear as testing continues (looking at weird ones like Fluid Toss, Rhinowrecker, etc).
Quetzalcoatl.Mithlas said: »Is there any data to how pet level affects magic ready moves?
There is now!
Level 119 Lizard Fireball - 2689
Level 120 Lizard Fireball - 2731
iLvl 120:
w/MAB+66 & Run Wild: 4572
w/MAB+91: 4572
So Pet: MAB+34 at level 120 (That's +2 more MAB compared to level 119). The rest of the Level-by-Level breakdown is here.
In addition to receiving more Pet:MAB via Gleti's Boots (and more Pet:INT for those Magical Ready moves with a dINT component), the base damage formula is impacted by Pet Level.
Group | Multiplier | Magical Ready Moves |
1 | (Level+2) x 9 | Dust Cloud, Bubble Shower, Cursed Sphere, Venom, Fireball |
2 | (Level+2) x 17 | Dark Spore, Silence Gas |
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So for level 99 Bubble Shower with 20 Ready Damage+ Job Points:
floor((101 * 9) * 1.2) = 1090
Well, the stat being DMG +5% rather than Damage means it's not nearly as good. Who are the brave souls who will path D this new gear and test to see how potent the pet damage % augment is? Quetzalcoatl.Mithlas said: »Now the +5% damage, maybe for testing.
While I can't specifically endorse Nyame Mail and Nyame Flanchard augment Path D, maybe we can understand a bit more about what this Pet:DMG+10% could mean for those who are interested.
A combination of all our possible Pet:Level+ and Pet:DMG+ gear from Sheol Gaol should give our pets the physical damage capabilities of being Level 145.
Physical Ready damage will be improved by ~17% total.
If anyone finishes these augments, it would be super swell if they could double-check that they get the 764~802 melee damage range. Thanks. c:
By NajaWinter 2021-03-14 15:18:48
Yo guys! Been getting very invested in learning beast master. I’m going through the forums to try and pick up as much knowledge as I can, but still had a few questions I’d love if someone could set me straight on.
On playing bst in groups should I think about it like playing a normal DD where I have my pet as an extra source of damage/enfeebles/buffs?
What REMA should I be looking at as an endgame goal. If the empy or mythic what WS should be my go too dps in burn situations where physical would beat out the magical ws that go with those weapons, after AM 3 is up of course.
What ring do I want from SoA? The pet ring looks great but if what I’ve been reading here is true most of the damage is master right? So would the right choice be the ring to boost Primal Rend?
What pet does everyone find themselves using in group content a bunch? I see how the slug is great for a debuffer and the red cat is a great way to get close to max attack, but wanted to get a consensus.
Thanks for any feedback!
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By shamgi 2021-03-14 22:56:07
As far as REMAs go, Aymur is far and away the best. Relic I keep looking at but has it's own issues, Empy we mostly lack the gear to make the AM worth it, and Aeonic's WS is fairly bad.
Really though, a big sort of issue is that in terms of pure master DPS, Doli is top dog, and it doesn't interact with the pet at all. Though again, the new Ody gear does a lot to help out Aymur. Good luck getting it augmented though.
When you're in a party, 90% of the time you're a debuffer who also provides a decent amount of melee damage. We're one of the strongest debuffers in the game outside of GEO, and GEO gets nerfed really hard in some conent, which makes us more valuable. Your per provides the debuffs, you provide the damage.
In burn situations where you can use 1HRs, you're also capable of stacking a pretty extensive amount of self buffs on yourself. Using Unleash and several of the pets can result in you having 80% bonus attack, 50% bonus defense, 25 MDB, 25 counter, a chance to guard as a non-monk, all at once.
SoA ring I personally use the light damage ring, but my W3 group also focuses on magic damage, so it's of good benefit to me. The pet ring is nice, but I've mostly found myself no longer needing it too much.
I use the slug for the 10% HP down and DEF down, or the bird for the 25%/-25 MDB. Other pets are useful based in situation, so I try and keep access to all of them.
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Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2021-03-23 16:18:25
BST Physical Ready Move fTP Anchors
Ready Move | 1000 TP | 2000 TP | 3000 TP |
Foot Kick | | 11 | |
Whirl Claws | | 9 | |
Big Scissors | | 11 | |
Tail Blow | 11 | 22.5 | 26 |
Blockhead | 11 | 22.5 | 26 |
Brain Crush | 11 | 22.5 | 26 |
Sensilla Blades | 11 | 22.5 | 26 |
Tegmina Buffet | 18 | 36.625 | 41.875 |
Lamb Chop | 11 | 22.5 | 26 |
Sheep Charge | 11 | 22.5 | 26 |
Swooping Frenzy | | 18 | |
Pentapeck | | 6 | |
Recoil Dive | 11 | 22.5 | 26 |
Frogkick | | 7 | |
Queasyshroom | | 13 | |
Numbshroom | | 13 | |
Shakeshroom | | 13 | |
Nimble Snap | 11 | 22.5 | 26 |
Cyclotail | 9 | 18.2 | 21 |
Somersault | 7 | 13.9 | 16 |
Tickling Tendrils | 3 | 5.3 | 6 |
Sweeping Gouge | 6 | 11.75 | 13.5 |
Grapple | 6 | 11.75 | 13.5 |
Double Claw | 7 | 13.9 | 16 |
Spinning Top | 8 | 15.7 | 17.8 |
Suction | 11 | 22.5 | 26 |
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Ready Move | 1000 TP | 2000 TP | 3000 TP |
Tortoise Stomp | 11 | 22.5 | 26 |
Power Attack | | 11 | |
Rhino Attack | 11 | 22.5 | 26 |
Razor Fang | 11 | 22.5 | 26 |
Claw Cyclone | 9 | 18.2 | 21 |
Crossthrash | | 16 | |
Scythe Tail | 11 | 22.5 | 26 |
Ripper Fang | 11 | 22.5 | 26 |
Chomp Rush | | 9.34 | |
Pecking Flurry | 3.5 | 6.375 | 7.25 |
Sickle Slash | | 11 | |
Mandibular Bite | 11 | 22.5 | 26 |
Wing Slap | 3.39 | 6.03 | 6.75 |
Beak Lunge | 11 | 22.5 | 26 |
Spiral Spin | | 11 | |
Sudden Lunge | 11 | 22.5 | 26 |
Head Butt | 11 | 22.5 | 26 |
Wild Oats | 11 | 22.5 | 26 |
Disembowel | 7 | 13.9 | 16 |
Extirpating Salvo | 11 | 22.5 | 26 |
Mega Scissors | | 16 | |
Rhinowrecker | 17 | 33.25 | 38.5 |
Back Heel | 11 | 22.5 | 26 |
Hoof Volley | | 26 | |
Fluid Toss | 3.75 | 5.59 | 7.45 |
Fluid Spread | 5.5 | 7.8 | 10 |
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Now that we have level 120 Pets... instead of testing every Ready move to figure out the average damage dealt, efforts have been refocused on determining the core fTP anchors.
With these values we can get the Ready damage range for any level or any Pet:DMG rating.
So, for example, capped attack Razor Fang at 3000 TP
with level 119 BlackbeardRandy and
max Ready Damage+ Job Points:
(BST Pet pDIF caps at 4.0)
DMG = 162
Base Ready Damage
= floor(DMG × fTP)
= floor(162 × 26)
= 4212
Pre-randomizer Ready Damage
= floor(BaseDMG × ReadyJobPoints × pDIF)
= floor(4212 × 1.2 × 4)
= 20217
So we'll see a range of 20217~21227 damage
for this Ready move.
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Some of the values are quite high compared to what we're accustomed to seeing with player WS fTP values,
but it's likely to compensate for the lack of WSC on Pet Ready Moves.
Something interesting to note is the multihits will all do pretty dang close to the same dmg if all their hits +1 DA connect at 3k tp.
Looking back on this, they all seem to hover around ~40 fTP when multi-hit procs come into play. Neat!
BST Ranged Ready Move fTP Anchors
(BST Pet Ranged pDIF caps at 3.0).
Ready Move | 1000 TP | 2000 TP | 3000 TP |
Leaf Dagger | 11 | 22.5 | 26 |
Needle Shot | 11 | 22.5 | 26 |
Tests have shown that the Pet:Melee DMG+ from Agwu's Axe has no effect on these two attacks,
and it's yet to be seen if Nyame Armor's augments will increase Ranged DMG.
The only way to figure out a pet's Ranged DMG stat is from using one of these attacks, so it
wasn't possible to completely map out the Item Level values. But we got most of'em:
Mandragora Ranged Damage by iLvl
Level | Minimum | Maximum | Melee DMG | Ranged DMG |
99 | 464 | 487 | DMG:116 | rDMG:135 |
100 | 500 | 525 | DMG:125 | rDMG:151 |
101 | 500 | 525 | DMG:125 | rDMG:151 |
102 | 504 | 529 | DMG:126 | rDMG:152 |
103 | 508 | 533 | DMG:127 | rDMG:153 |
104 | | | | |
105 | 516 | 541 | DMG:129 | rDMG:155 |
106 | 520 | 546 | DMG:130 | rDMG:156 |
107 | 524 | 550 | DMG:131 | rDMG:157 |
108 | 528 | 554 | DMG:132 | rDMG:158 |
109 | 532 | 558 | DMG:133 | rDMG:159 |
110 | | | | |
111 | 536 | 562 | DMG:134 | rDMG:160 |
112 | | | | |
113 | 544 | 571 | DMG:136 | rDMG:162 |
114 | 548 | 575 | DMG:137 | rDMG:163 |
115 | 552 | 579 | DMG:138 | rDMG:164 |
116 | | | | |
117 | 560 | 588 | DMG:140 | rDMG:166 |
118 | 564 | 592 | DMG:141 | rDMG:167 |
119 | 568 | 596 | DMG:142 | rDMG:168 |
120 | 572 | 600 | DMG:143 | rDMG:169 |
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By Asura.Geriond 2021-03-23 19:40:07
How does Purulent Ooze interact with monsters that change behavior at certain percentages?
Like, let's say you have a mob with 1M HP and uses a specific move at 50%. If you keep Purulent Ooze on, will it use the move at 500k or 450k HP remaining?
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