New Login Campaign - Augmented Capes

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New login campaign - augmented capes
 Quetzalcoatl.Kainstryder
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By Quetzalcoatl.Kainstryder 2014-12-26 11:44:50
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Quetzalcoatl.Valli said: »
Incursion done properly:
Cape can stiill be random
Obtain X EXP while in incursion: stat+1 stat+1 stat+1 stat+1
X EXP again stat+2 stat+2 stat+2 stat+2
Clear content level 130 stat+3 stat+3 stat+3 stat+3
Clear content level 140 Stat+4 stat+4 stat+4 stat+4
Max level clear, max augs.
When you clear max level you start over and lose your KIs at 124 and work on a second cape.
(or something generally close to this)
And like Camiie said, holy ***do away with like half the god damn tp moves Velkk do. Every single thing they do is just obnoxious. The only thing they're missing is a weakness move.
See, these are good ideas, and stacked with like, wailing stone +2 allowing you to select an augment, just like double attack, pdt/mdt are random, and double attack is random valued to keep it "fair", maybe make it cost a LOT of Bayld also if you go this route instead of flat everything's random, you know, to keep people wanting to farm Bayld from Reives etc. No, this isn't how SE operates. Perfect game if so, and people would actually do the content, but you know, according to the census, 2% were happy with monster rearing and they decided to keep shoving that down our throats like "oh, they must enjoy it, this is what they want".

Just like how we came up with the simple idea for Voidwatch drops, let us put it in the pool. Nope, pulse it, need 5. Always backwards *** you from SE because they think they know better.

Also, they stated the Incursion ***with TP moves, sub NIN, because it's 2004 and everyone does that again. That or have Yagrush.

Please look forward to it \( `∀´)/
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 Asura.Jkun
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By Asura.Jkun 2014-12-26 11:59:00
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Was seriously hoping Makel's bag would give you a cape based on what job you opened it on. Instead, I got DRG COR(which I don't even have unlocked...) and WAR with insignificant augments.

Not going to waste any more logins on that junk unless they change the way it works. Gogo free Marduk upgrades!
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By Zoltar 2014-12-26 12:23:51
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Best I got was a THF cape with Dual Wield +5...sorta happy I guess
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By Kayri 2014-12-26 13:34:15
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how do I get a cape from the grab bag? do I have to trade it to someone?
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By Pantafernando 2014-12-26 13:35:14
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Kayri said: »
how do I get a cape from the grab bag? do I have to trade it to someone?

Use it like a cnsumable item.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2014-12-26 23:33:07
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My game is rigged to only give me Ghostfrye Capes. Its a sign for me to level that job. Literally have gotten 5 straight, and the augments keep getting better. Needless to say, my RDM is lv76
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 Ragnarok.Leysritt
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By Ragnarok.Leysritt 2014-12-27 01:53:15
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The random augment system was one of the big reasons I stopped playing XI, incursion was stinky...
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 Sylph.Limlight
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By Sylph.Limlight 2014-12-30 11:04:51
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question about this and the velk coffer you can get with points. I'm looking to get a CP cape on my mule, is it possible to get one with the 1000 point bag or the velk coffer from the login campaign?
 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2014-12-30 11:15:58
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No. It's jse capes only.
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By Heimdel 2014-12-30 11:24:00
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can you send the grab bag through delivery?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2014-12-30 11:26:09
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Pretty sure no.
 Bahamut.Tychefm
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By Bahamut.Tychefm 2014-12-30 11:39:10
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It was specifically stated that it would not be sendable.
 Sylph.Limlight
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By Sylph.Limlight 2014-12-30 12:57:57
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thanks.
 Fenrir.Magi
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By Fenrir.Magi 2014-12-30 13:16:57
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It's possible to get a mecistopins from an NQ velkk coffer, but it's rare as *** (opening 100-200 you get from an incursion run usually nets one or two). If it was a grand velkk coffer, it would be worth getting though... stupid SE.
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