Lakshmi.Byrth said: »
DNC capes have has STP, Dual Wield, WS damage, Reverse Flourish+(up to at least 12), and nothing else that I recall. The maximum number of Augments on a cape is 4, and STR/DEX+ (and .o forth) count as a single augment.
Looking at the mantels that have been posted here and elsewhere, there is probably a slot system, so the augments are likely less random than they first appear. Grand boss coffers could potentially offer better augments through probability rather than some artificial cap change.
Anyway, it is going to be a big PITA to get the capes we will want out of Incursion, but I am having fun in the event so far.
Looking at the mantels that have been posted here and elsewhere, there is probably a slot system, so the augments are likely less random than they first appear. Grand boss coffers could potentially offer better augments through probability rather than some artificial cap change.
Anyway, it is going to be a big PITA to get the capes we will want out of Incursion, but I am having fun in the event so far.
Reverse Flourish can go up to 25 it seems! Happy day for Dancers.