Linkshell mate got an Updraft Mantle with +4 STR +5 WSDMG% & +10 Breath lol he tossed it because he doesn't have DRG leveled or catch much for it.
I cried inside a little lol.
Sigurd's Descendants: The Art Of Dragon Slaying. |
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Sigurd's Descendants: The Art of Dragon Slaying.
Linkshell mate got an Updraft Mantle with +4 STR +5 WSDMG% & +10 Breath lol he tossed it because he doesn't have DRG leveled or catch much for it.
I cried inside a little lol. fffffff
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Is that a typo implying wsd+7? If so poidh, everyone getting wsd+1~5 and breath+4~7. Havent seen anything over those values. Screenshots!
I said WSDMG 5 >_> not 7!
But breath was 10 from what I remember him saying! DRG guide updated:
Due to New item introduction & Spreadsheet update Weaponskill sets & TP Sets updated. Angon set added to Misc. Sets. Blue Mage Sub Job Blurb added. (Created by Reichleiu) Grammatical errors fixed. Ryunohige Pro/Con section edited. Camlann's Torment was recently corrected on Spreadsheet So a retesting of proper best in slot set was performed and corrected. Thank you for the constructive criticism DRGs. Returning dragoon signing in~
I've tried to come up with a "to-do" list for what to get, and while some things are pretty common sense, the WKR & upgradeable gear form delve confuses me. so far I've picked up Upukirex Yaoyotl Helm Steelfash & Bladeborn Earrings Zoran's Belt K'ayres Ring 1/5 AF > 109 5/5 Relic > 109 on my "to do" list right now... 5/5 Relic119, AF119 & Empy+2 Augmented JSE mantle try to figure out Skirmish/WKR/Delve upgradeable gear and what I need from that. try to figure out non-upgrade equipment I still need to get my grubby hands on. on that front.. Mikinaak (??? Augments) Xaddi (STP Augments) Cizin (PDT Augments) should I be investing in all 5 pieces of all 3 of these sets or only 1-2 of each really worth the augment given other items. hmmm so according to this, i have to update af1 body hands and feet, when i previously looked this up, it was determined these were the only pieces i didnt need to upgrade.
Relic Hands should be the last piece you upgrade. throwing some extra stats on for the 2 seconds you wear them to toss an Angon is not worth the expense IMO. the difference between Pteroslaver Mail and Wyrm +2 augmented is... stat vomit. unless you plan to use regular Jumps, you are often better off using Spirit/Soul since with your rat in play, it forces a crit, and you will be using the Emp. +2 you presumably already have. only when using Jump/High Jump will you be using Vishap pieces, and unless you have a Ryu, you're not likely doing that.
by all means, spend your gil how you will, but personally, for a returning player I would focus on getting Xaddi Mail on Path A at Rank 15, Legs on either Path A or B (depending on whether you want the additional Accuracy or the Store TP) Feet at Path B and Gauntlets at Path C. those will get you a lot of mileage right now and are valuable as Accuracy pieces on other jobs as well. (since let's face it, getting to go as a Dragoon to anything is an uphill battle to begin with.) i see that the incursion helm was determined to give +30/256 ftp (if i understand correctly) but was it ever spreadsheeted against augmented otomi?
For incursion /sam is def the way to go, /wars benefits are mostly dispellable and /sam makes recovering from having your weapon stripped easier. Managed to 5 hit without any serious gear swaps besides bloodrain instead of pole strap (which wouldn't even be necessary if i had tripudio). Getting a lot of overflow tp too since its still a multi hit heavy setup. While everyone is trying to rebuild tp after having their weapon stripped, with a heavy slow effect on and half your songs dispelled, I'm all jump > WS > jump > WS. Stardivers averaging 6-7k with just brd buffs. Fun event and def drg friendly. Wish drg had some better categories to spend job points in. Offline
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Mekira-oto and gavialis helm obliterate otomi when the latent is active. It basically adds ~500 damage to your stardiver
Highwynd said: » Mekira-oto and gavialis helm obliterate otomi when the latent is active. It basically adds ~500 damage to your stardiver Odin.Shaggnix said: » i see that the incursion helm was determined to give +30/256 ftp (if i understand correctly) but was it ever spreadsheeted against augmented otomi? For incursion /sam is def the way to go, /wars benefits are mostly dispellable and /sam makes recovering from having your weapon stripped easier. Managed to 5 hit without any serious gear swaps besides bloodrain instead of pole strap (which wouldn't even be necessary if i had tripudio). Getting a lot of overflow tp too since its still a multi hit heavy setup. While everyone is trying to rebuild tp after having their weapon stripped, with a heavy slow effect on and half your songs dispelled, I'm all jump > WS > jump > WS. Stardivers averaging 6-7k with just brd buffs. Fun event and def drg friendly. Wish drg had some better categories to spend job points in. Yeah Gavialis Helm is best in slot on Earth / Light / Dark Day, it's on the node In the item set page under Dftp. I totally agree with you about War and Sam sub. War sub is great for fights like Stellar Fulcrum / Ouryu etc. Things that will be killed in under 3 mins But SAM sub is the overall superb sub. In capped Attack speed situations it also allows you to augment your gear a bit (losing a waist slot for a better one etc.) The spreadsheet has been updated for DRG and includes Wyvern/Master buff & Camlann's Torment fix also all additional gear from current update. I'm not sure if this has already been noted. The Pet: Breath +X augment on Updraft Mantles from Incursion increases healing breath by X%. A screenshot.
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That's pretty badass then if you can get +10. That's ~an extra 38ish to elemental breaths and about 70ish to healing breaths.
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There's evidence on JP wiki that Conserve TP has tiers and that DRG gets 4 of them ending at level 97 I think for tier iv, it starts at 15% for first tier then 3% for subsequent, so 27% proc rate for drg by lv97. There's allegedly tiers for conserve mp too.
As for crit def bonus, we get tiers at the same levels that dnc gets crit attack bonus and the same potency per tier as their crit att bonus as well. Highwynd said: » There's evidence on JP wiki that Conserve TP has tiers and that DRG gets 4 of them ending at level 97 I think for tier iv, it starts at 15% for first tier then 3% for subsequent, so 27% proc rate for drg by lv97. There's allegedly tiers for conserve mp too. As for crit def bonus, we get tiers at the same levels that dnc gets crit attack bonus and the same potency per tier as their crit att bonus as well. I made a list of all Job-Traits with effects when I started my DRG Guide long time ago. If anyone cares:
Yes that's accurate, even includes Dragon Killer II.
Hello,
I'm new to DRG, still confused about the different jumps abilities, after getting spirit/soul jumps, is there a reason to do normal jump if pet is alive? Ragnarok.Martel
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Highwynd said: » That's pretty badass then if you can get +10. That's ~an extra 38ish to elemental breaths and about 70ish to healing breaths. I mean.. if breath+ is the same stat as Ptero. armet, and armet has +22.. That +22 nearly doubles base HB. How could +10 only give 70? I'm gonna go get some numbers.... Ragnarok.Martel
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Ragnarok.Flanteus said: » Hello, I'm new to DRG, still confused about the different jumps abilities, after getting spirit/soul jumps, is there a reason to do normal jump if pet is alive? There's also a lot of Jump TP bonus gear, that only works on jump and high jump. So I suppose that'd make for an argument for High jump over soul on wyvern death. PS. Nice avatar, Vagrant Story ftw. Was bored, made this:
Seems to be loading and performing fine without error. If you like it, have fun. Ragnarok.Martel
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Ragnarok.Martel said: » Highwynd said: » That's pretty badass then if you can get +10. That's ~an extra 38ish to elemental breaths and about 70ish to healing breaths. I mean.. if breath+ is the same stat as Ptero. armet, and armet has +22.. That +22 nearly doubles base HB. How could +10 only give 70? I'm gonna go get some numbers.... I'm wondering about how they're using the numbers they're showing us. That +22 can't be x/256. The value for wyrm armet+2 was 43/256. Well, anyway. With breath +6 I got 61 more HP on a HB with 0 wyvern HP gear(I swapped/triggered before the HP on the mantle could proc), and Ptero+1, glassblower and Lancer. I'd think breath +10 would pass up 70 gain. Probably by a lot if any HP+ proc'd. Highwynd said: » There's evidence on JP wiki that Conserve TP has tiers and that DRG gets 4 of them ending at level 97 I think for tier iv, it starts at 15% for first tier then 3% for subsequent, so 27% proc rate for drg by lv97. There's allegedly tiers for conserve mp too. As for crit def bonus, we get tiers at the same levels that dnc gets crit attack bonus and the same potency per tier as their crit att bonus as well. I knew about the tiers for Conserve TP But I elected to leave it out a % on the guide and instead just state what conserve TP was because, I was searching through forums on here and BG wiki and did test myself and couldn't get Concrete data. When I tested myself I got 20.9% conserve TP @ level 99 DRG/RDM 100 WS's performed (which is a small sample size) I felt like I would get negative feedback from the community if I added 27%, and the information isn't readily available on NA/EU wiki sites! Offline
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I just guesstimated since base hb4 is about 600-700 no? So 10% would be about 60-70.
Pretty sure any % would only be a bae multiplier as are most +% things in this game. Also I know its bad science to just accept what others say, but the JP wikis are seldom wrong when it comes to traits/ability formulas, in fact they did the VIT on Jump and MND on Spirit Link tests, amongst other things. Also it makes sense it would be tiered as pretty much every job trait in the game has tiers except a few(especially a trait that we get so earlier and ahead of DNC ). Also 100 is way too small a sample size. Offline
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A while back like in 2008 i think yugl showed wyrm armet was +16% potency for breaths and when pteroslaver came out, it was +19(and stronger than wyrm), and ptero+1 was 22, perhaps it's a straight +22%?
Ragnarok.Martel
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Highwynd said: » A while back like in 2008 i think yugl showed wyrm armet was +16% potency for breaths and when pteroslaver came out, it was +19(and stronger than wyrm), and ptero+1 was 22, perhaps it's a straight +22%? And no, It's not +22%. A base, 0/5 W-EXP HBIV with a 119 wep is 398. 398*1.22=485 An actual HB used under the same conditions in game with pteroslaver+1 yielded 755. In percent terms that would be somewhere between a 89.7%~89.94% increase. So, no. Breath attacks +22, does NOT mean +22%. The bonus is massively, like about four times that that potent, in regards to healing breaths. Ragnarok.Martel said: » Ragnarok.Flanteus said: » Hello, I'm new to DRG, still confused about the different jumps abilities, after getting spirit/soul jumps, is there a reason to do normal jump if pet is alive? There's also a lot of Jump TP bonus gear, that only works on jump and high jump. So I suppose that'd make for an argument for High jump over soul on wyvern death. PS. Nice avatar, Vagrant Story ftw. To OP: I forgot to thank you for the guide heh, btw DRG cant wear Feronia's Bangles..if I'm not mistaken >.> Thank you kind sir!
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Hmm i wonder what the +22% refers to?
I think the +22 may be referring to elemental breaths. I remember at 75, a base wyvern breath was 180 but with wyrm armet breath dealt 210. This is from ffxiwiki and those breath tests were done before x/255 were known but it followed a decimal paradigm which was the standard for blu breath spells (i.e heatbreath=hp*0.5 or flying hips slap(hp*0.33). At any rate it listed wyvern breath with armet being a 16% increase for ele breaths. Which falls close to 180->210. Pteroslaver had a slight improvement over wyrmNQ being +19 compared to wyrm which had no indicated visible value in the description. Perhaps the +19 and +22 are referring to the bonus to attack breath, since it was always evident from the beginning of wyrm armet NQ that the bonus to healing breath was always far more potent than the bonus to elemental breath(ele breaths at 75 saw a 30 damage increase, healing breaths were boosted by more than 150). In otherwords, i'll test later today or tomorrow but perhaps the +22 is just a value to indicate ele breaths+22% and the value bonus for healing breath provided by wyrm armet/pteroslaver armet is unlisted on the equipment. |
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