Sigurd's Descendants: The Art Of Dragon Slaying. |
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Sigurd's Descendants: The Art of Dragon Slaying.
k ty again for the #s, im close to that now like said, prob make some small adjustments after get wep.know DRG not so heavily used now days, but i do miss the lvl 75 DRG burn era, was some good times.
Heya Braden...not sure if you still read this forum or not...but taking a stab. Is there a way in your intermediate lua to do some sort of Circle buff active function , so that it keeps on the Founder's Breastplate for TP and WS. I could create a TP set, and then a second set for each WS when in that mode...but I know there has to be another way to do it, as I see buffactive functions in other lua.
Ancient Circle is obviously the biggest one, But I use /drk for Kin runs so might as well make one for each of the 3 circles. if spell.english == 'Ancient Circle' and player.equipment.body == "Founder's Breastplate" then
disable('body') Something similar to that would work. small update to my drg sim for anyone interested. removed decimals so no floating point math to improve accuracy, mainly for store tp where it's an issue. added stats to the store tp page to make sure everything adds up, particularly with % attack increases. added more gear with augments.
https://drive.google.com/open?id=0B7LcJujrpsg-TzBGZ3ZUWmhVQlk Need someone with hume character to make sure all the stats add up properly, just turn off all buffs. I also want confirmation that multi hits on jumps with spirit and soul give double/triple tp return on the additional hits as well or not so I can add jumps and a jump gear button. there is also a todolist.txt which has a list of things I need to add, off the top of my head at least. posting here because this thread will likely get more traffic so I can find any leftover bugs easier small update made, added relic weapon hidden damage proc resulting in about a 5-8% increase for gungnir. no jumps added yet, but probably by sunday evening.
Has anyone been messing with Gimpulse Drive? I've been stacking a good amount of WSDMG and at 2k-3k TP the damage is actually doing more than my stardivers at that TP level.
2 Fold Attack: Damage Varies with TP. Stat Modifier: 100% STR TP Modifier fTP: 1000TP= 1.0 2000TP=3.0 3000TP=5.5 Fotia Belt+Gorget= +0.2 fTP Moonshade +250 TP Bonus ItemSet 353284 +33% WSDMG, Can get more with Valorous Augments on Mask/Hands/Body? Basically I'm only using it when Spirit/Soul Jump give me an overflow of TP. I would consider it with Trishula when near or above 2k. Hard pass otherwise.
I get caught a lot with 3k TP on Thinker and Kin and have messed around with it. My max Stardiver in those situations is about 35k, and Impulse Drive hasn't hit that hard. But that's with nice multi-attack rolls on the Stardiver. In terms of eyeballing an average, Impulse seems pretty close and is a bit more consistent. Upper 20s.
If only fTP transferred. Potential 46.4 fTP with quadruple attack procs.
Sylph.Cherche said: » If only fTP transferred. Potential 46.4 fTP with quadruple attack procs. Do we know for sure that it doesn't? Something just seems odd about the numbers I've been hitting. Stardiver should definitely be better @5/5. I'm going to mess around with it some more. I know that certain weaponskills got updated in 2014. WS like Vorpal Blade/Rampage/Hexa Strike all have fTP transfer across all hits. Im just wondering if there wasn't much testing on Impulse because it's always been kind of bleh. Eyeballing is probably the worst thing to do. Also until recently we didn't have this much WSDMG+ Gear. That can be a factor. It's TP definitely does not transfer. It would do far more damage, it wouldn't even be close. You can also tell by the smallish decrease in damage if only the first hit lands.
Don't forget that Impulse Drive also has a stronger STR mod. Sylph.Cherche said: » If only fTP transferred. Potential 46.4 fTP with quadruple attack procs. Thats the thing, and I mean I could be wrong. But something seems wonky about Gimpulse Drive atm. All I can really do is give some averages. Stardiver and Impulse set are similar for this testing. I do not have +3 legs at the moment. ItemSet 353468 Lance Augs:DMG+19/VIT+11/Acc+18/Attack+29/DA+4 Stardiver Cape: STR+30/DA+10/Acc/Attack+20 Impulse Cape: STR+20/WSDMG+10/Acc/Attack+20 DRG/SAM Buffs: Chaos Roll/Fighter's Roll/Fury/Frailty from trusts. Hasso/Fully Leveled Wyvern for player buffs. Angon was not used. Target: Apex Bats TP Used:3000 Did Not Weaponskill until Attack Down was Erased Stardiver:AVG Damage=21,674.13 Gimpulse Drive:Average:23,475.55 Both weaponskills did have their high and lows from da/ta/qa. So Stardiver would normally be 7.8 across all hits with Fotia. While Impulse Drive would be 6.7 with both hits combined? The difference didn't seem all that huge between the two. Siren.Kyte
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The difference is narrowed due to the higher impact of +WSD on Impulse drive, as well as the higher STR mod.
Siren.Kyte said: » The difference is narrowed due to the higher impact of +WSD on Impulse drive, as well as the higher STR mod. Probably Utu Grip as well correct? It's nice having options is all. IIRC doesn't stardiver also have a slight attack penalty? Or was that only Resolution. Siren.Kyte
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Stardiver has no attack penalty, unlike Penta Thrust and Drakesbane. Utu grip doesn't have a larger impact on Impulse.
plan to add jumps sometime this weekend to my drg sim. still want some confirmation on spirit/soul jump tp return in regards to multi hits as well as what tp levels you'd use them in regards to maintaining am3 for rho and just spamming stardiver for every other weapon
Siren.Kyte said: » Stardiver has no attack penalty, unlike Penta Thrust and Drakesbane. Utu grip doesn't have a larger impact on Impulse. Good to know, sorry if it was a stupid question. Skarwind - Did you Stardiver in the same sets except the cape? That would push results towards ID, as the set is tailored for it.
Spoilers can't be opened on pages with gear sets posted. Austar - multi hits on Spirit and Soul give full return. So if you get 200 TP per melee hit, and a DA lands on Spirit Jump, it's 800. 1200 for Soul Jump. Same deal with TA and QA. That's what I thought but couldn't remember
Leviathan.Sidra said: » Skarwind - Did you Stardiver in the same sets except the cape? That would push results towards ID, as the set is tailored for it. Spoilers can't be opened on pages with gear sets posted. Austar - multi hits on Spirit and Soul give full return. So if you get 200 TP per melee hit, and a DA lands on Spirit Jump, it's 800. 1200 for Soul Jump. Same deal with TA and QA. Yeah the same set, with the exception of the cape. That is the best I can do with Stardiver at the moment. I'm using Flamma Head+1> Sulevia+2 because I could of swore that did better on a spread sheet. Didn't know about the spoiler thing btw. Stardiver: 17931 24047 20006 29113 23721 19859 18681 16991 16508 41593 21564 22027 21323 24320 22115 15474 12523 30324 17761 17603 Total:433483/20=21,674.13 AVG Damage=21,674.13 Gimpulse Drive: 20600 15150 30005 18521 23269 38289 15734 24091 18153 26178 37994 20842 22466 22512 25873 20466 24290 21679 18222 22177 Total:469,511/20=23,475.55 Average:23,475.55 For some reason I thought you were using AF+2 pants. But those are clearly Sulevia...
I think when I read you didn't have +3 pants yet I assumed AF+2. Leviathan.Sidra said: » For some reason I thought you were using AF+2 pants. But those are clearly Sulevia... I think when I read you didn't have +3 pants yet I assumed AF+2. I personally felt like using AF+2 pants> Sulevia+2 would hurt more than it would help. I'd be losing 9 STR, 49 Attack, and 4% TA in order to get Higher Accuracy, DEX+15 and WSDMG+5 Doesn't seem fully worth using until I +3 them. AF+2 for ID, Sulevia for Stardiver. Wouldn't worry about it now, no biggy.
updated to add spirit and soul jump, both just use your tp set.
also added conserve tp which is a 1-2% increase across the board for all weapons. only did a few different sims with different buffs but trish (2-3%) > rho (~10%) > gungnir Been playing DRG alot this month because of ambu.
Cam. Torment actually does pretty well since we aren't being buffed by COR or GEO attack/defense down buffs. It does pretty well. Really easy Hallmarks/Money this month. Shiva.Eightball
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so the sim is showing what the spreadsheet was showing?
all weapons are going to be lower than the spreadsheet more likely, particularly rho since am3 has to be maintained instead of assumed always active.
there are still some smaller things I need to add which are in a txt file in the folder. Shiva.Eightball
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ok but its still showing the same rank order: trish and rongo about even for first followed by gung and you didn't mention mythic.
because mythic isn't even worth mentioning.
and as far as i'm aware, the sheets showed rho about 3-5% better where it falls below trish by 2-3% with the few I ran. the remaining hierarchy shouldn't be any different, though. Can I safely Quote this again then?
Leviathan.Katriina said: » Where in my post i mentioned that Rho will always come first, should i post again the same text to see that:
Thats almost equal, which goes back to the original argument that they are really close to one another and are far superior to Relic and Mythic. Case closed. Ramuh.Austar said: » all weapons are going to be lower than the spreadsheet more likely, particularly rho since am3 has to be maintained instead of assumed always active. there are still some smaller things I need to add which are in a txt file in the folder. Still wondering why maintaining AM3 on Rho is an issue... its almost always active in every single fight these days. |
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