SA / TA Mod Caps |
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SA / TA Mod Caps
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Posts: 22
Does anyone know what the current cap for the DEX mod to SA and what the AGI mod to TA is? I assume they are both the same but haven't seen anything on either.
Raider's Armlets add 1.2 base Damage damage per 1 Point of dex, so it doesn't cap (caps with gear but no actual cap)
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Posts: 22
Conagh, do we know what the cap with gear is?
Sorry Josiahkf I didn't state my question correctly. Debodopimp said: » Conagh, do we know what the cap with gear is? Sorry Josiahkf I didn't state my question correctly. The cap is based on how good your gear is, there is no cap as such. You just have x amount of dex with the perfect gear (+230).. There may be a cap in the calculation, similar to other calculated stats or there may a point where more does basically nothing because you're already at a capped ratio, but if there is, it's so high we can't reach it.
Odin.Jassik said: » There may be a cap in the calculation, similar to other calculated stats or there may a point where more does basically nothing because you're already at a capped ratio, but if there is, it's so high we can't reach it. "just because you can't disporve me means I'm right" frudian thinking went out a long time ago for "if you can't prove it, tough ***" Until its proven, I'll pretend it's non existant :-P Cerberus.Conagh said: » Odin.Jassik said: » There may be a cap in the calculation, similar to other calculated stats or there may a point where more does basically nothing because you're already at a capped ratio, but if there is, it's so high we can't reach it. "just because you can't disporve me means I'm right" frudian thinking went out a long time ago for "if you can't prove it, tough ***" Until its proven, I'll pretend it's non existant :-P Well, just due to the nature of digital calculation, there is a cap. But, there is no evidence of a functional cap, a number we could ever even remotely reach. Debo might be able to, he does have a 119 Vajra.
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Posts: 22
I have some test to post after football, I know with raiders and 303(109+ 186) DEX SA was averaging 1699 but when i swapped to a hybrid 168(109+159)DEX / CHD+ 17% set it was averaging 1,852. I can more in depth after.
Main: Vajra Sub: Iz 10/10 SA and TA Maybe i can post some more info and get some more help from y'all Wouldn't +critdmg work in the same way as cure potency?
As in, wouldn't a DEX/AGI cap (analogous to the MND cap for cures) be indeterminate (or at least harder to figure out) if you also use +critdmg? Offline
Posts: 22
Faequeencory, I am not familiar with how it works. but I guess it could. Maybe I should be looking for a better/correct way to test this. All I know is there was a large difference between my 303 DEX set and my 168 DEX / 17% CHD+ set to the tune of 150 dog. If just going by the bgwiki info on calculating SA with DEX mods the 303 set with raiders should win out handily.
back to football Debodopimp said: » Faequeencory, I am not familiar with how it works. but I guess it could. Maybe I should be looking for a better/correct way to test this. All I know is there was a large difference between my 303 DEX set and my 168 DEX / 17% CHD+ set to the tune of 150 dog. If just going by the bgwiki info on calculating SA with DEX mods the 303 set with raiders should win out handily. back to football You've clearly missed something because I just tried to replicate your set and I had it the complete other way. Offline
Posts: 22
This is the SA set I used for this test. SA/DEX/Raiders
10/10 SA job points, 280DEX, ACC928 ATT896 CHD+3% Tested 20 SA's with an Average of 1,672 DMG This is the SA set I used for this test. SA/DEX/Raiders/CHD 10/10 SA Job points, 268 DEX, ACC 929, ATT901 CHD+17% Tested 20 SA's with an Average of 1,859 DMG This is the SA set I used for this test. SA/DEX 10/10 SA Job points, 307 DEX, ACC 936, ATT882 CHD+5% Tested 20 SA's with an Average of 1,539 DMG |
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