What's The Top 5 Mythic's?

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What's the top 5 Mythic's?
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 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2015-04-13 22:28:22
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Seraph.Ramyrez said: »



Bring them about for a broadside, Mr. Braddock!

*ahem*

I may be biased.

Methinks ye be needing the support of a fine acumen and malaise captain.
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 Seraph.Ramyrez
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By Seraph.Ramyrez 2015-04-13 22:33:01
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Lakshmi.Zerowone said: »
Seraph.Ramyrez said: »



Bring them about for a broadside, Mr. Braddock!

*ahem*

I may be biased.

Methinks ye be needing the support of a fine acumen and malaise captain.

That may very well be true. *strokes beard*

Make it so!
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 Asura.Failaras
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By Asura.Failaras 2015-04-13 22:34:00
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I think it's hilarious you think I have no idea how to play Blu and are saying that you have trouble landing Gouge and Tourb in delve. CA Sinker is a damage loss in most situations as the time it takes to use your JA + cast Sinker (which drains whatever left over TP you had) is not beneficial to spamming CDC. Efflux is just adding more JA delay and wasted time into the mix.

Honestly if you think Carn is anywhere near the best boost to a job I don't even know what to say, those awesome long nitro Marches that take up 2/3-4 of your songs are sure benefiting from that mythic!
 Asura.Vafruvant
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By Asura.Vafruvant 2015-04-13 22:34:56
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Asura.Saevel said: »
Same with Koga which isn't actually that much more powerful then Tsuru, in SoA Tsuru can beat even beat Koga (Save TP +250 is stupid powerful for a SAM).
If you want to get down to the nitty-gritty of how much better Koga is, it's not just because of self-SC, it's the damage AM3 WSs do, alongside the constant SCs and SC Bonus. If you get a Koga SAM that actually knows how to 6-step, that closing light can do upwards of 99,999 if their AM3 proc'ed on the closing Fudo. Tsurumaru might be able to keep up with 6-stepping, but as Fail pointed out, you run a big risk in missing, where that risk is much lower with Koga thanks to AM3 on WS. Tsu cannot, period, keep up with the SC damage a 6-step Koga puts out.
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2015-04-13 22:41:06
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What about a terpsi? DNC is basically a Sam with frills.
 Asura.Vafruvant
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By Asura.Vafruvant 2015-04-13 22:44:02
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Lakshmi.Zerowone said: »
What about a terpsi? DNC is basically a Sam with frills.
Right after the necro-bump:
Asura.Failaras said: »
and Terp allows you to use a non-nerfed Pyrrhic Kleos with +40% damage.
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By Cyleena 2015-04-13 22:53:52
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Ragnarok.Afania said: »
Siren.Kenesu said: »
Whats the top 5 Mythic's? Not because of DPS but for overall best use to the job.


1.Yagrush
2.Yagrush
3.Yagrush
4.Yagrush
5.Carnwenhan


Everything else are DPS epeen or not related to endgame.

Definitely agree with this list! Love Yagrush!
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 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2015-04-13 22:54:07
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Sometimes I feel like the mythic staves are sorely underrated.
 Odin.Jassik
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By Odin.Jassik 2015-04-13 22:56:04
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Lakshmi.Zerowone said: »
Sometimes I feel like the mythic staves are sorely underrated.

With the MB updates, especially.
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 Asura.Vafruvant
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By Asura.Vafruvant 2015-04-13 23:04:36
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Lakshmi.Zerowone said: »
Sometimes I feel like the mythic staves are sorely underrated.
Just had this discussion the other day. For SCH, Tupsimati is nearly unrivaled in any high-level content, IF you need the M.Acc. The 255+30 M.Acc is just disgusting, along with MAB+40 and M.Dmg+248. Keraunos can have an edge, depending on your gear thanks to the native and augmentable INT, but falls short on M.Acc and M.Dmg.

As for Laevateinn, it has the biggest MAB pool with +60, as well as 255+10 M.Acc and 248 M.Dmg. Again, we run into the lack of INT as the biggest downside here. Keraunos (if I recall) can get +25 MAB or M.Acc, or +20 to both, but for the sake of comparison, we'll go +25 MAB.

Laev: +60 MAB, +265 M.Acc, +248 M.Dmg
Ker(max): +37 INT, +53 MAB, +228 M.Acc, +217 M.Dmg (plus another magic-related augment)

Ker has the edge here, pushing your base damage beyond what the 31 difference would be, but requires max augments.

Obviously Nirvana is BIS for SMN, though, regardless, but it's still SMN and has limited ability thanks to blood pact timer.
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 Asura.Failaras
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By Asura.Failaras 2015-04-13 23:04:48
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Lakshmi.Zerowone said: »
Sometimes I feel like the mythic staves are sorely underrated.
People are coming around to the power of Tupsi, Laev has kind of become weaker though as Keraunos is pretty competitive. Nirvana is without question amazing for Smn. Edit: What Vaf said.

Quote:
What about a terpsi? DNC is basically a Sam with frills.
Considering that Terp Dnc was already theoretically one of the highest DPS output jobs before they nerfed Rudras Thf and Dnc, it's pretty amazing currently. It's also an extremely rare weapon attached to an even rarer job. It would be foolish to count out the power of the only not-nerfed Dagger WS with an additional 40% damage tacked onto it for good measure.
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By Elazar1 2015-04-13 23:26:30
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It's all down to personal taste anyways, love my Burt to bits, koga is fun, hope I like lib lol about 2 ish week out on that.
 Asura.Saevel
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By Asura.Saevel 2015-04-13 23:47:38
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Asura.Vafruvant said: »
Asura.Saevel said: »
Same with Koga which isn't actually that much more powerful then Tsuru, in SoA Tsuru can beat even beat Koga (Save TP +250 is stupid powerful for a SAM).
If you want to get down to the nitty-gritty of how much better Koga is, it's not just because of self-SC, it's the damage AM3 WSs do, alongside the constant SCs and SC Bonus. If you get a Koga SAM that actually knows how to 6-step, that closing light can do upwards of 99,999 if their AM3 proc'ed on the closing Fudo. Tsurumaru might be able to keep up with 6-stepping, but as Fail pointed out, you run a big risk in missing, where that risk is much lower with Koga thanks to AM3 on WS. Tsu cannot, period, keep up with the SC damage a 6-step Koga puts out.

*Blink Blink*

The only thing special about Koga is enhanced third eye. Additional hits on a WS only add 10 TP before store TP and since the vast majority of Fudo's damage is in the first hit, add hits won't add much to your average WS damage. Tsuru is much easier to 4-hit which allows you to pack on more QA/TA/DA in your TP sets and zero store TP in your WS sets. This is what enables it to keep pace with Kogo outside of SoA, and with Ionis making it 350TP back from WS, well it just gets silly. Koga is still better but only by a slim margin. SE giving Save TP +250 to such an easily accessible weapon was unbalanced, Koga should have some sort of SC damage+ property on it instead of third eye. People only think it's godly because SAM itself is such a powerful job. Compared to something like Terpz or Conq, Koga's relative increase in offensive power is very minor.

And yeah fail just getting all emo again whenever he can't win.
 Asura.Vafruvant
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By Asura.Vafruvant 2015-04-13 23:54:59
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Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Same with Koga which isn't actually that much more powerful then Tsuru, in SoA Tsuru can beat even beat Koga (Save TP +250 is stupid powerful for a SAM).
If you want to get down to the nitty-gritty of how much better Koga is, it's not just because of self-SC, it's the damage AM3 WSs do, alongside the constant SCs and SC Bonus. If you get a Koga SAM that actually knows how to 6-step, that closing light can do upwards of 99,999 if their AM3 proc'ed on the closing Fudo. Tsurumaru might be able to keep up with 6-stepping, but as Fail pointed out, you run a big risk in missing, where that risk is much lower with Koga thanks to AM3 on WS. Tsu cannot, period, keep up with the SC damage a 6-step Koga puts out.

*Blink Blink*

The only thing special about Koga is enhanced third eye. Additional hits on a WS only add 10 TP before store TP and since the vast majority of Fudo's damage is in the first hit, add hits won't add much to your average WS damage. Tsuru is much easier to 4-hit which allows you to pack on more QA/TA/DA in your TP sets and zero store TP in your WS sets. This is what enables it to keep pace with Kogo outside of SoA, and with Ionis making it 350TP back from WS, well it just gets silly. Koga is still better but only by a slim margin. SE giving Save TP +250 to such an easily accessible weapon was unbalanced, Koga should have some sort of SC damage+ property on it instead of third eye.

And yeah fail just getting all emo again whenever he can't win.
Except that's not the case at all. This has nothing to do with your TP return on a WS, and how you even brought that up is beyond me. Double/Triple Attack on Fudo is easily 30-40% more damage per hit. Reading your post just convinces me that you've never really looked at the numbers Koga throws and just hate on all the SAMs that have them.
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 Asura.Failaras
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By Asura.Failaras 2015-04-13 23:56:55
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Quote:
The only thing special about Koga is enhanced third eye
This is basically the quality I come to expect from your posts.
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 Asura.Saevel
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By Asura.Saevel 2015-04-14 00:08:23
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Asura.Vafruvant said: »
Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Same with Koga which isn't actually that much more powerful then Tsuru, in SoA Tsuru can beat even beat Koga (Save TP +250 is stupid powerful for a SAM).
If you want to get down to the nitty-gritty of how much better Koga is, it's not just because of self-SC, it's the damage AM3 WSs do, alongside the constant SCs and SC Bonus. If you get a Koga SAM that actually knows how to 6-step, that closing light can do upwards of 99,999 if their AM3 proc'ed on the closing Fudo. Tsurumaru might be able to keep up with 6-stepping, but as Fail pointed out, you run a big risk in missing, where that risk is much lower with Koga thanks to AM3 on WS. Tsu cannot, period, keep up with the SC damage a 6-step Koga puts out.

*Blink Blink*

The only thing special about Koga is enhanced third eye. Additional hits on a WS only add 10 TP before store TP and since the vast majority of Fudo's damage is in the first hit, add hits won't add much to your average WS damage. Tsuru is much easier to 4-hit which allows you to pack on more QA/TA/DA in your TP sets and zero store TP in your WS sets. This is what enables it to keep pace with Kogo outside of SoA, and with Ionis making it 350TP back from WS, well it just gets silly. Koga is still better but only by a slim margin. SE giving Save TP +250 to such an easily accessible weapon was unbalanced, Koga should have some sort of SC damage+ property on it instead of third eye.

And yeah fail just getting all emo again whenever he can't win.
Except that's not the case at all. This has nothing to do with your TP return on a WS, and how you even brought that up is beyond me. Double/Triple Attack on Fudo is easily 30-40% more damage per hit. Reading your post just convinces me that you've never really looked at the numbers Koga throws and just hate on all the SAMs that have them.

O.o???

SAM has something like 90/10 split between WS and melee. Unlike you folks I don't get emotional over fictional items in a video game. The numbers are what they are and Koga, while still being the best in slot, isn't best by much and in some circumstances loses to a weapon acquired from an easily beatable boss.

Again you guys are getting awfully emotionally invested. I'm expecting tears and possibly riots at any moment from you.
 Asura.Vafruvant
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By Asura.Vafruvant 2015-04-14 00:18:56
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Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Same with Koga which isn't actually that much more powerful then Tsuru, in SoA Tsuru can beat even beat Koga (Save TP +250 is stupid powerful for a SAM).
If you want to get down to the nitty-gritty of how much better Koga is, it's not just because of self-SC, it's the damage AM3 WSs do, alongside the constant SCs and SC Bonus. If you get a Koga SAM that actually knows how to 6-step, that closing light can do upwards of 99,999 if their AM3 proc'ed on the closing Fudo. Tsurumaru might be able to keep up with 6-stepping, but as Fail pointed out, you run a big risk in missing, where that risk is much lower with Koga thanks to AM3 on WS. Tsu cannot, period, keep up with the SC damage a 6-step Koga puts out.

*Blink Blink*

The only thing special about Koga is enhanced third eye. Additional hits on a WS only add 10 TP before store TP and since the vast majority of Fudo's damage is in the first hit, add hits won't add much to your average WS damage. Tsuru is much easier to 4-hit which allows you to pack on more QA/TA/DA in your TP sets and zero store TP in your WS sets. This is what enables it to keep pace with Kogo outside of SoA, and with Ionis making it 350TP back from WS, well it just gets silly. Koga is still better but only by a slim margin. SE giving Save TP +250 to such an easily accessible weapon was unbalanced, Koga should have some sort of SC damage+ property on it instead of third eye.

And yeah fail just getting all emo again whenever he can't win.
Except that's not the case at all. This has nothing to do with your TP return on a WS, and how you even brought that up is beyond me. Double/Triple Attack on Fudo is easily 30-40% more damage per hit. Reading your post just convinces me that you've never really looked at the numbers Koga throws and just hate on all the SAMs that have them.

O.o???

SAM has something like 90/10 split between WS and melee. Unlike you folks I don't get emotional over fictional items in a video game. The numbers are what they are and Koga, while still being the best in slot, isn't best by much and in some circumstances loses to a weapon acquired from an easily beatable boss.

Again you guys are getting awfully emotionally invested. I'm expecting tears and possibly riots at any moment from you.
Nothing emotionally invested at all, it's just mind-boggling to think that with the availability of information these days, you still fail to recognize the benefit of Koga over Tsu. Furthermore, when ignorance is spread like this, people downplay it just because "they read it online". I want you to go run a delve with a Koga SAM, then run the same delve with a Tsu SAM and try to tell me the numbers are identical, or very near to.
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 Sylph.Safiyyah
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By Sylph.Safiyyah 2015-04-14 00:23:25
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Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Same with Koga which isn't actually that much more powerful then Tsuru, in SoA Tsuru can beat even beat Koga (Save TP +250 is stupid powerful for a SAM).
If you want to get down to the nitty-gritty of how much better Koga is, it's not just because of self-SC, it's the damage AM3 WSs do, alongside the constant SCs and SC Bonus. If you get a Koga SAM that actually knows how to 6-step, that closing light can do upwards of 99,999 if their AM3 proc'ed on the closing Fudo. Tsurumaru might be able to keep up with 6-stepping, but as Fail pointed out, you run a big risk in missing, where that risk is much lower with Koga thanks to AM3 on WS. Tsu cannot, period, keep up with the SC damage a 6-step Koga puts out.

*Blink Blink*

The only thing special about Koga is enhanced third eye. Additional hits on a WS only add 10 TP before store TP and since the vast majority of Fudo's damage is in the first hit, add hits won't add much to your average WS damage. Tsuru is much easier to 4-hit which allows you to pack on more QA/TA/DA in your TP sets and zero store TP in your WS sets. This is what enables it to keep pace with Kogo outside of SoA, and with Ionis making it 350TP back from WS, well it just gets silly. Koga is still better but only by a slim margin. SE giving Save TP +250 to such an easily accessible weapon was unbalanced, Koga should have some sort of SC damage+ property on it instead of third eye.

And yeah fail just getting all emo again whenever he can't win.
Except that's not the case at all. This has nothing to do with your TP return on a WS, and how you even brought that up is beyond me. Double/Triple Attack on Fudo is easily 30-40% more damage per hit. Reading your post just convinces me that you've never really looked at the numbers Koga throws and just hate on all the SAMs that have them.

O.o???

SAM has something like 90/10 split between WS and melee. Unlike you folks I don't get emotional over fictional items in a video game. The numbers are what they are and Koga, while still being the best in slot, isn't best by much and in some circumstances loses to a weapon acquired from an easily beatable boss.

Again you guys are getting awfully emotionally invested. I'm expecting tears and possibly riots at any moment from you.

Jesus. I literally cannot imagine being this stupid.
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 Asura.Saevel
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By Asura.Saevel 2015-04-14 00:31:44
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Asura.Vafruvant said: »
Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Asura.Vafruvant said: »
Asura.Saevel said: »
Same with Koga which isn't actually that much more powerful then Tsuru, in SoA Tsuru can beat even beat Koga (Save TP +250 is stupid powerful for a SAM).
If you want to get down to the nitty-gritty of how much better Koga is, it's not just because of self-SC, it's the damage AM3 WSs do, alongside the constant SCs and SC Bonus. If you get a Koga SAM that actually knows how to 6-step, that closing light can do upwards of 99,999 if their AM3 proc'ed on the closing Fudo. Tsurumaru might be able to keep up with 6-stepping, but as Fail pointed out, you run a big risk in missing, where that risk is much lower with Koga thanks to AM3 on WS. Tsu cannot, period, keep up with the SC damage a 6-step Koga puts out.

*Blink Blink*

The only thing special about Koga is enhanced third eye. Additional hits on a WS only add 10 TP before store TP and since the vast majority of Fudo's damage is in the first hit, add hits won't add much to your average WS damage. Tsuru is much easier to 4-hit which allows you to pack on more QA/TA/DA in your TP sets and zero store TP in your WS sets. This is what enables it to keep pace with Kogo outside of SoA, and with Ionis making it 350TP back from WS, well it just gets silly. Koga is still better but only by a slim margin. SE giving Save TP +250 to such an easily accessible weapon was unbalanced, Koga should have some sort of SC damage+ property on it instead of third eye.

And yeah fail just getting all emo again whenever he can't win.
Except that's not the case at all. This has nothing to do with your TP return on a WS, and how you even brought that up is beyond me. Double/Triple Attack on Fudo is easily 30-40% more damage per hit. Reading your post just convinces me that you've never really looked at the numbers Koga throws and just hate on all the SAMs that have them.

O.o???

SAM has something like 90/10 split between WS and melee. Unlike you folks I don't get emotional over fictional items in a video game. The numbers are what they are and Koga, while still being the best in slot, isn't best by much and in some circumstances loses to a weapon acquired from an easily beatable boss.

Again you guys are getting awfully emotionally invested. I'm expecting tears and possibly riots at any moment from you.
Nothing emotionally invested at all, it's just mind-boggling to think that with the availability of information these days, you still fail to recognize the benefit of Koga over Tsu. Furthermore, when ignorance is spread like this, people downplay it just because "they read it online". I want you to go run a delve with a Koga SAM, then run the same delve with a Tsu SAM and try to tell me the numbers are identical, or very near to.

Ahh your stuck in the human binary way of thinking where people are either agreeing with you and "right" or disagree with you and "wrong". This thought process cause's you to project your own beliefs onto other peoples words, a giant straw-man inside your own head.

Quote:
The numbers are what they are and Koga, while still being the best in slot, isn't best by much and in some circumstances loses to a weapon acquired from an easily beatable boss.

See I never said Koga wasn't the best, only that the relative difference between it and the next best thing is very small. This is truth and no amount of anger or righteous indignation will change it. The certain circumstances when it gets beat is SoA with Ionis and multiple DD's (no long 6-step SC). Tsuru is incredibly OP for the level of effort it requires, it's the modern version of Hagun.

I never said Koga was bad, hell it's a mythic for one of the game strongest jobs. I merely pointed out that weapons like Conq and Terpz are much bigger relative increase's for their respective jobs. This is the line of argument that Fail was using, which you agreed with.
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 Asura.Sechs
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By Asura.Sechs 2015-04-14 01:18:27
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Asura.Saevel said: »
But honestly, if we are going off pure utility / what it does then,

Yagrush (aoe status removals is godly)
Carnwenhan (10 miniute nitro songs)
Tizona (infinite MP and ridiculous magic accuracy for additional effect spells)
Burtgang (better hate / less damage)

The rest just seem to be DPS boosts in one way or another and don't really alter or enhance how a job is played.
Can't talk on Tizona given my ignorance on BLU but I'll trust your judgement.
Despite not being called Mythic, I'd add a note of consideration for Ergon weapons.
Idris deserves being in that list.
Epeolatry might deserve being in that list as well if RUN ever becomes "accepted" as a tank by the players' community.

Not sure about Carn instead. It is absolutely useful for BRD, but Daurdabla is the "game changer" for BRD, not Carns.
Especially in a world with frequent dispels, having song lasting twice as much doesn't really matter a lot when you're forced to constantly reapply them because of the dispels =/
Now if they could give BRD a JA that makes songs undispellable (Nitro? SV?) we could be talking...


Oh and for people who mentioend KKK, it is an undoubtely awesome weapon but there are some considerations to be made
  1. Despite the plethora of adjustments, it's still hard to find a place for PUPs in endgame events (hard =/= impossible)

  2. Stringing Pummel used to be one of the best WS in game, and the 30% boost from KKK just made it godly. I think it lost a few positions in the tiers list since the WS rehaul though, given how Stringing Pummel hasn't been "upgraded" as much as many other WSs (rightfully, someone could say, given how Pummel was already awesome to begin with)

  3. The Overload boost from KKK isn't that game changing anymore (altough clearly useful)

  4. On a lot of jobs keeping AM3 up is a dps loss in many situations (not sure if this is the case for PUP, given the TP exchange move from Automaton and given how Stringing Pummel is one of the few Mythic WSs who scale damage with TP)




As for Kogarasumaru on SAM, I can understand Saevel's point of view.
Tsurumaru in Ionis zones is so good, it greatly reduces the gap between other weapons and Mythic ones that you could see on other jobs.
Still, the synergy between a job based on TP generation and a weapon which requires 3000TP to maximize its efficiency is undeniable, and as such AM3 is very easy to manage on SAM without any DPS loss at all. The same can't be said for many (most?) other 1h jobs.
I do agree that I don't think it deserve to stay in a top tier 5 weapons list though. It's more SAMs being OP and synergizing well with the weapon's characteristic (AM) rather than the weapon being godly or gamechanging by itself.
Which doesn't mean that Koga sucks (not at all) but... yeah.
From this perspective I can agree with what Saevel was saying on Koga.
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 Sylph.Oraen
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By Sylph.Oraen 2015-04-14 01:20:38
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Asura.Sechs said: »
Can't talk on Tizona given my ignorance on BLU but I'll trust your judgement.

That'd be a mistake.
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 Asura.Saevel
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By Asura.Saevel 2015-04-14 01:30:05
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Quote:
Despite not being called Mythic, I'd add a note of consideration for Ergon weapons.
Idris deserves being in that list.
Epeolatry might deserve being in that list as well if RUN ever becomes "accepted" as a tank by the players' community.

Not sure about Carn instead. It is absolutely useful for BRD, but Daurdabla is the "game changer" for BRD, not Carns.
Especially in a world with frequent dispels, having song lasting twice as much doesn't really matter a lot when you're forced to constantly reapply them because of the dispels =/
Now if they could give BRD a JA that makes songs undispellable (Nitro? SV?) we could be talking...

Hmm didn't think about Ergons. Idris definitely deserves to be right next to Yagrush, maybe even above it considering how broken Idris is. Epeolatry is interesting, probably higher up then Burtgang. We've used RUNs before as tanks and they work amazingly well. The only thing they can't really do is hold hordes of adds like a PLD can, RUN is more of a one on one tank. I can ask Damane about it later since he is our expert on RUN. And yeah I didn't add Durab cause they were only talking about mythics.

Modified list being something like

Idris
Yagrush / Durab
Burt / Epeolatry
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 Asura.Sechs
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By Asura.Sechs 2015-04-14 01:39:42
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Asura.Saevel said: »
Hmm didn't think about Ergons. Idris definitely deserves to be right next to Yagrush, maybe even above it considering how broken Idris is. Epeolatry is interesting, probably higher up then Burtgang. We've used RUNs before as tanks and they work amazingly well. The only thing they can't really do is hold hordes of adds like a PLD can,
Given how every GEO has Dunna, Idris is "only" geomancy+5 in reality.
I think it's more GEO being broken and Idris furtherly exploiting that brokeness, more than the weapon itself.
Altough this doesn't change the fact that I too agree Idris deserves to be in that 5 items list.

RUN and multiple targets can be very easy if you're RUN/BLU but it depends what kind of multiple targets we're talking.
If it's keeping hate on targets with direct action there's a /BLU spell that makes it even easier than on PLD or any other job.
If it's supertanking than clearly you got a point, given how Shield blocks proc even when not engaged and the same sadly doesn't happen with Parries.

Quote:
And yeah I didn't add Durab cause they were only talking about mythics.
Absolutely, I didn't mean to say that. I only wanted to say that for BRD the "game changing weapon" is Daurdabla.
Carns in my opinion doesn't make a huge difference in content with frequent dispels, which alas are pretty common these days =/
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 Asura.Saevel
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By Asura.Saevel 2015-04-14 01:52:50
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RUN and multiple targets can be very easy if you're RUN/BLU but it depends what kind of multiple targets we're talking.
If it's keeping hate on targets with direct action there's a /BLU spell that makes it even easier than on PLD or any other job.
If it's supertanking than clearly you got a point, given how Shield blocks proc even when not engaged and the same sadly doesn't happen with Parries.

Yeah I was talking about supertanking a bunch of adds in a corner while people kill a boss NM or pull them off one at a time.
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By Lakshmi.Zerowone 2015-04-14 01:56:51
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Being an Idris and Epeolatry owner I can say this:

The geo +10 or 5 depending on how you view it, & the pet dt-25 are very nice features. Especially with blaze of glory and ecliptic combined. That being said Bolster is really what makes Idris and geo in general stick out.

Epeolatry I love the sword and how it affects Runes over all playstyle and gearing options. AM3 has a major impact on performance as one would expect. If it was made as a mythic great sword option for War and Drk, as well, people would probably not stop talking about it.
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By Asura.Saevel 2015-04-14 02:01:00
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Epeolatry I love the sword and how it affects Runes over all playstyle and gearing options. AM3 has a major impact on performance as one would expect. If it was made as a mythic great sword option for War and Drk, as well, people would probably not stop talking about it.

How well does it assist you in tanking boss NM's or holding adds? I ask because our group has been wanting to experiment more with RUN's as tanks so that our PLD's can alternate coming as something else. Want to keep things fresh and all.
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By anik 2015-04-14 02:09:04
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Do you Gastraphetes?


This guy Gastraphetes!

Don't you want to Gastraphetes today?
Gastraphetes #1
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By Lakshmi.Zerowone 2015-04-14 02:16:29
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I have had to be the holding tank in some DM2 runs and its surprisingly durable. When things start to get hairy (ex: Low Mp from Flash/Foil/stoneskin/phalanx spamming) just engage and Battuta and its sweet sailing. By the time it wears you should only have 1 AA on you. This was also before Erilaz was introduced.

Haven't had the chance to take it to Vagary but being that you can hit 83%-PDT (especially now with Erilaz +1and yes the hard cap is 75) you can pretty much just stand around spam spells and laugh. Though, I would wager the upper tier fomors in Deathborne would be just as much of a pain as it is for top tier paladins, if a group can't kill fast enough. But I don't think that applies for your situation.

Delve is fun you can group pull, tank and do respectable dmg. Its probably the only event where the full utility of a hybrid tank/dd class really shines.

But all that being said, sadly due to also having Idris you can guess which job I'm expected to be, not that I mind etc.
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By pchan 2015-04-14 02:19:37
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Cerberus.Cruxus said: »
Leviathan.Kaparu said: »
Fenrir.Jinjo said: »
Yagrush Carnwenhan Nirvana Ryunohige Kenkonken, probably
Screenshotted, saved, stored for life.


I'm hoping Kenkonken is as good as everyone says it should be (just finished mine earlier this morning, and haven't been able to play round with em)

I have them and they suck (when compared to other jobs..) I think pups are better off using vere. Parsed on PUP against verethragna mules and mdk's Koga with 4 songs. Mule MNKs beat both SAM and PUP easily. It was 6 months ago though. Mdk also has afterglow glanzfaust and he tends to use relic H2H instead, too much work to maintain AM3 and you don't see any difference.



The best mythic is Yagrush by far. The others are pretty much useless or just epeen. The second best would be carnewan I suppose.
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By Phoenix.Erics 2015-04-14 04:22:38
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pchan said: »
The best mythic is Yagrush by far. The others are pretty much useless or just epeen. The second best would be carnewan I suppose.
This whole topic is just people trying to epeen. You expect people to take the time and thoughtfully compare the pros and cons of each mythic to each job and see which ones give the most boost by comparison? Or even what makes it "top" If you're going by things that alter the job to be able to do its job beyond how it was able to preform pre/post mythic then dps wouldn't matter much, seeing as SE closed the gap on all RME and endgame/non RME weapons. One of the only comparison options left would be altering effects which would leave whm,pld,brd,rdm,nins,etc,etc and for actual useful effects whm brd plds. Of course whm is going to be the best in this category. It completely changes an aspect of the job, which in comparison to how they closed the gaps on other jobs mythics/non mythics should have been implemented more into the non mythic whms world beyond 22%.. or whatever they threw on the new headpiece remake.
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