Animator's Workshop: A Puppetmaster's Guide 2.0

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Animator's Workshop: A Puppetmaster's Guide 2.0
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 Leviathan.Brotherhood
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By Leviathan.Brotherhood 2017-04-27 21:37:14
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clearlyamule said: »
Leviathan.Brotherhood said: »
Any other gear I am missing to add?


Just hq rings I think.

Thank you, those are sadly going to go toward Smn over my pup. So wont bother with making or buying those for a while more.
 Leviathan.Brotherhood
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By Leviathan.Brotherhood 2017-04-27 21:45:12
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Phoenix.Thorbean said: »
Leviathan.Brotherhood said: »
OK so lets talk STP

Got nice earring off Omen thingies, added up my max Stp only seeing in gear +75
Herc head/hands/legs/feet +10 each 40
Pitre tobe +1 +13
Varar ring x2 +5 each = 10
Penetrating cape +4
Enmerkar earring +8

Any other gear I am missing to add?

More STP might not be worth it depending on losses from those slots. Quickly checked base tp/hit (naked, no inhibitors) and gathered all known values for attatchments below.
Should be able to work out exactly what you need for X-Hit with each number of maneuvers from this:

114 tp/hit base (melee)
105 tp/hit base (ranged)
Inhibitor: 5, 15, 25, 40
Inhibitor II: 10, 25, 40, 65
OF1: 10%, 20%, 25%, 30%
OF2: 15%, 30%, 37.5%, 45%

So, during OD with inhibitors you get 183 STP before gear.
322.62 TP/Hit (melee)
297.15 TP/Hit (ranged)

2 fire 1 light with inhibitors you get 97 STP before gear.
224.58 TP/Hit (melee)
206.85 TP/Hit (ranged)

1 fire 1 light with inhibitors you get 60 STP before gear.
182.4 TP/Hit (melee)
168 TP/Hit (ranged)

STP gear gives:
1.14 TP for every 1 STP (melee)
1.05 TP for every 1 STP (ranged)
Floor after adding up to reach your X-Hit.
So with Stp gear as stated, I went to a lair and 1st /ra was 202 tp, added 1 fire jumped up to almost 500 next hit got like 497 since total was 699. Which is great for 1 fire in stp gear but another pup pointed out the lack of ability to make it ws. So just messing around for now til i can get some test done on the values I get and with your numbers I can make a 3hit and be happy
 Phoenix.Thorbean
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By Phoenix.Thorbean 2017-04-27 22:24:46
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STP required will vary by frame depending on tp return after WS too I guess. I'd been going by rough rule of thumb that 1 STP = 1 TP/hit. I'd wanted to refine my sets for 3/4/5 hit while meleeing along with the auto for a while, so hopefully we can get some more specific sets/numbers for pet X-Hits.

Edit: Also not sure if the values for OF/inhibitors are confirmed (Just took values from BG). Looks right to me from eyeballing though.
 
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 Asura.Psylo
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By Asura.Psylo 2017-05-03 10:39:37
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Hello, i'm working on JP atm (looong loong path) but i think i'm done with my RNG TP SET :

ItemSet 351004




Any advice to improve the set, or its done ? (since 60 sTP is an huge huge boost)
[+]
 Ramuh.Austar
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By Ramuh.Austar 2017-05-03 12:31:10
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Ohtas
[+]
 Asura.Psylo
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By Asura.Psylo 2017-05-03 12:39:01
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but Othas is ACC not RACC and Haste on othas is not Flurry. so not sure or there hidden stat maybe.

I need to check

Check done : acc + racc, ok ^^

So if for Othas ACC = RACC, did Haste on it (and on ambuscade cape too) is flurry too, no idea how check that ><
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By clearlyamule 2017-05-03 12:46:49
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Asura.Kaitaru said: »
What do Auto Head/Frame/Atttachment setups look like these days if I want to kill APEX and Reisen non APEX mobs for pure damage? I noticed the BG guide shows using RNG Head/Frame and was wondering if that's normal vs using the VE Head/RNG Frame that I was told was amazing damage before?
I don't really cp anymore but for nms I'm often using VE head/RNG frame. It really kind of depends on what you are doing though but here's the main differences.

VE Pros: More earth for APs if you want that. Runs after mob and more melee skill to get tp faster from meleeing.

Cons: Less skill for ranged, 1 less wind might matter and not 100% since haven't done real controlled testing but seems like has a small effect on AI. Like I've noticed with SS head it seems to prioritize wsing when it has tp but VE will more likely use other things if you have them like provoke or flash first if they are both up
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By Ramuh.Austar 2017-05-03 12:47:26
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The auto shoots too slow, you'll want it to be gaining TP from melee.
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By clearlyamule 2017-05-03 12:48:28
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Asura.Psylo said: »
but Othas is ACC not RACC and Haste on othas is not Flurry. so not sure or there hidden stat maybe.

I need to check

Check done : acc + racc, ok ^^

So if for Othas ACC = RACC, did Haste on it (and on ambuscade cape too) is flurry too, no idea how check that ><
It was something SE put out awhile ago. Forget exact wording of why but basically for pets acc/racc att/ratt are always together even if it just says one. Haste is still haste though but your auto better be meleeing some so definitely helps
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By Asura.Psylo 2017-05-03 12:49:37
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So swap animator P for P II.
 Ramuh.Austar
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By Ramuh.Austar 2017-05-03 12:50:04
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why
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By clearlyamule 2017-05-03 12:52:50
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Only if you want to try and glitch your auto out into never wsing or really need it to try and stay at range
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By Ramuh.Austar 2017-05-03 12:53:39
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clearlyamule said: »
Only if you want to try and glitch your auto out into never wsing
I use it with mage frames, and I know about the glitch, but I don't see why he'd use it for getting JP when melee between shots is much faster TP and more damage
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By clearlyamule 2017-05-03 12:55:06
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Ramuh.Austar said: »
clearlyamule said: »
Only if you want to try and glitch your auto out into never wsing
I use it with mage frames, and I know about the glitch, but I don't see why he'd use it for getting JP when melee between shots is much faster TP and more damage
I don't think people realize just how ridiculously slow ranged auto has always shot and how that problem has just gotten worse with all the haste attachment/gear updates that haven't touched ranged attack speed
 Asura.Psylo
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By Asura.Psylo 2017-05-03 13:26:14
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I have another question, in a pure DD pet setup, so i will focus on DA +4 augment instead of store TP (i have another set of herculean for that).
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By clearlyamule 2017-05-03 13:47:30
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If all you care about is da and probably acc taeon gets 5 da.

Store tp probably still better for your auto to tp in though. You could attempt to build and use ws sets and da + stat mods on herc would be pretty for the melee ones
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By Cerberus.Bongsolo 2017-05-03 16:18:37
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Since the guide is outdated. Looking for suggestions for master/pet tp gear.
ItemSet 350704
 Asura.Psylo
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By Asura.Psylo 2017-05-04 10:47:40
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Hello (again ^^) i use the mote GS for my pup and i have (another) question, its about the swap for pet weapon skill, i try to see if the lua swap but, its seem not swaping.
I use //gs show_swaps() and i didn't notice any gear swap.

i see in the lua 2 things :
Code
function job_setup()
    -- List of pet weaponskills to check for
    petWeaponskills = S{"Slapstick", "Knockout", "Magic Mortar",
        "Chimera Ripper", "String Clipper",  "Cannibal Blade", "Bone Crusher", "String Shredder",
        "Arcuballista", "Daze", "Armor Piercer", "Armor Shatterer"}
    

Where the lua list the pet WS and the midcast one :
Code
sets.midcast.Pet.WeaponSkill = {main="Nibiru Sainti",
		head="Karagoz capello",
		hands={ name="Herculean Gloves", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+10','Pet: INT+3','Pet: Attack+9 Pet: Rng.Atk.+9','Pet: "Mag.Atk.Bns."+1',}},
		legs={ name="Herculean Trousers", augments={'Pet: Accuracy+27 Pet: Rng. Acc.+27','Pet: "Store TP"+10','Pet: "Mag.Atk.Bns."+1',}},
		feet={ name="Herculean Boots", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+8','Pet: Attack+2 Pet: Rng.Atk.+2','Pet: "Mag.Atk.Bns."+11',}},
		neck="Empath Necklace",waist="Ukko Sash",left_ear="Etiolation Earring",right_ear="Burana Earring",
		left_ring="Varar Ring",right_ring="Varar Ring",back="Dispersal Mantle",body="Pitre Tobe +1"
	 }



But in the function job setup, the list is named "petWeaponskills" and the in the midcast one "Pet.WeaponSkill",. both are not named same way.

This can explain why gear don't swap ?
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By Ramuh.Austar 2017-05-04 13:13:32
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You won't be able to swap for pet WS for PUP.
 Asura.Psylo
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By Asura.Psylo 2017-05-05 01:18:26
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That Sad, i have a TP bonus for pet around 1K, i have to do it via a maccro so.

Edit : Just a thing again, the Haste cap for pet is the same for us ?
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By clearlyamule 2017-05-05 06:33:03
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To be more specific you can't swap in response to the ws because well it's already happening. If you really wanted to use a ws set you could do something like have it switch idle sets based on pet tp.

And yes haste cap is the same
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By Phoenix.Thorbean 2017-05-05 08:10:01
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Asura.Psylo said: »
Hello (again ^^) i use the mote GS for my pup and i have (another) question, its about the swap for pet weapon skill, i try to see if the lua swap but, its seem not swaping.
I use //gs show_swaps() and i didn't notice any gear swap.

i see in the lua 2 things :
Code
function job_setup()
    -- List of pet weaponskills to check for
    petWeaponskills = S{"Slapstick", "Knockout", "Magic Mortar",
        "Chimera Ripper", "String Clipper",  "Cannibal Blade", "Bone Crusher", "String Shredder",
        "Arcuballista", "Daze", "Armor Piercer", "Armor Shatterer"}
    

Where the lua list the pet WS and the midcast one :
Code
sets.midcast.Pet.WeaponSkill = {main="Nibiru Sainti",
		head="Karagoz capello",
		hands={ name="Herculean Gloves", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+10','Pet: INT+3','Pet: Attack+9 Pet: Rng.Atk.+9','Pet: "Mag.Atk.Bns."+1',}},
		legs={ name="Herculean Trousers", augments={'Pet: Accuracy+27 Pet: Rng. Acc.+27','Pet: "Store TP"+10','Pet: "Mag.Atk.Bns."+1',}},
		feet={ name="Herculean Boots", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+8','Pet: Attack+2 Pet: Rng.Atk.+2','Pet: "Mag.Atk.Bns."+11',}},
		neck="Empath Necklace",waist="Ukko Sash",left_ear="Etiolation Earring",right_ear="Burana Earring",
		left_ring="Varar Ring",right_ring="Varar Ring",back="Dispersal Mantle",body="Pitre Tobe +1"
	 }



But in the function job setup, the list is named "petWeaponskills" and the in the midcast one "Pet.WeaponSkill",. both are not named same way.

This can explain why gear don't swap ?

Changing this:
Code
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------

-- Called when pet is about to perform an action
function job_pet_midcast(spell, action, spellMap, eventArgs)
    if petWeaponskills:contains(spell.english) then
        classes.CustomClass = "Weaponskill"
    end
end


To this:
Code
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------

-- Called when pet is about to perform an action
function job_pet_midcast(spell, action, spellMap, eventArgs)
    if petWeaponskills:contains(spell.english) then
        classes.CustomClass = "Weaponskill"
	equip(sets.midcast.Pet.WeaponSkill)
    end
end

Gives me a gear swap on pet WS.
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By Asura.Psylo 2017-05-09 04:46:53
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Thks, he seem to work, but i don't see specific improvement on ws.

Anyway, about haste again, we have 2 attachement for magical haste.
Turbo charger :
No Maneuver 5%
1 Maneuver 15%
2 Maneuvers 20%
3 Maneuvers 25%

and Turbo charger II
No Maneuver 7%
1 Maneuver 17%
2 Maneuvers 28%
3 Maneuvers 43.75% (<= the cap)

And we have optic fiber 1 & 2

No Maneuver +10% No Maneuver +15%
1 Maneuver +20% 1 Maneuver +30%
2 Maneuvers +25% 2 Maneuvers +37.5%
3 Maneuvers +30% 3 Maneuvers +45%

So if both haste and both optic
magicla haste is => (7 + 5)*1.25 ?

No Maneuver 15
1 Maneuver 40

So only keep one wind attachement seem enough to cap haste magical (more or less).

Tell me if i'm not right.

[EDIT] i think i forgot to add Maneuver effect from gear. (since i don't really understand very well the effect and ididn't find particular info on bg on it)
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By clearlyamule 2017-05-09 10:23:58
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Maneuver effect only increase the amount of base stat the maneuver gives
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By Cupbot 2017-05-10 18:21:29
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My notes after testing our new spells for a few minutes

-Need one Ice maneuver active for Distract
-Need One Dark maneuver active for Frazzle II
- If you have One Ice/Dark active at the same time it prioritizes Frazzle II
-Your rdm pup will still prioritize buffing you even with three darks/ices active

I'm not too upset since we got free spells but I would like either tier V nukes for the rdm head or tier III distract/frazzle. But that's just me being greedy.
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By tarujedi 2017-05-11 05:43:42
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Hi pups

I have recently got to 99 and am starting to progress my pup. I would like to ask if an experienced pup wouldn't mind either sharing their gearsets so I can work out some progression.

I am also struggling with the frame/head and attachment options so would love to see your most used setups.

Thanks

Tarujedi
 Carbuncle.Brutalforce
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By Carbuncle.Brutalforce 2017-05-11 07:03:26
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what are the best stones used for store tp augs for pet, fern?
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By Asura.Psylo 2017-05-11 13:46:24
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i got my augment by spaming taupe stone because there are cheap (30K stack instead of fern are stil 120k).

with fern you can get STP +11 instead of +10, not a big deal honestly.
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By Asura.Psylo 2017-05-11 14:02:00
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Phoenix.Thorbean said: »
Asura.Psylo said: »
Hello (again ^^) i use the mote GS for my pup and i have (another) question, its about the swap for pet weapon skill, i try to see if the lua swap but, its seem not swaping.
I use //gs show_swaps() and i didn't notice any gear swap.

i see in the lua 2 things :
Code
function job_setup()
    -- List of pet weaponskills to check for
    petWeaponskills = S{"Slapstick", "Knockout", "Magic Mortar",
        "Chimera Ripper", "String Clipper",  "Cannibal Blade", "Bone Crusher", "String Shredder",
        "Arcuballista", "Daze", "Armor Piercer", "Armor Shatterer"}
    

Where the lua list the pet WS and the midcast one :
Code
sets.midcast.Pet.WeaponSkill = {main="Nibiru Sainti",
		head="Karagoz capello",
		hands={ name="Herculean Gloves", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+10','Pet: INT+3','Pet: Attack+9 Pet: Rng.Atk.+9','Pet: "Mag.Atk.Bns."+1',}},
		legs={ name="Herculean Trousers", augments={'Pet: Accuracy+27 Pet: Rng. Acc.+27','Pet: "Store TP"+10','Pet: "Mag.Atk.Bns."+1',}},
		feet={ name="Herculean Boots", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+8','Pet: Attack+2 Pet: Rng.Atk.+2','Pet: "Mag.Atk.Bns."+11',}},
		neck="Empath Necklace",waist="Ukko Sash",left_ear="Etiolation Earring",right_ear="Burana Earring",
		left_ring="Varar Ring",right_ring="Varar Ring",back="Dispersal Mantle",body="Pitre Tobe +1"
	 }



But in the function job setup, the list is named "petWeaponskills" and the in the midcast one "Pet.WeaponSkill",. both are not named same way.

This can explain why gear don't swap ?

Changing this:
Code
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------

-- Called when pet is about to perform an action
function job_pet_midcast(spell, action, spellMap, eventArgs)
    if petWeaponskills:contains(spell.english) then
        classes.CustomClass = "Weaponskill"
    end
end


To this:
Code
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------

-- Called when pet is about to perform an action
function job_pet_midcast(spell, action, spellMap, eventArgs)
    if petWeaponskills:contains(spell.english) then
        classes.CustomClass = "Weaponskill"
	equip(sets.midcast.Pet.WeaponSkill)
    end
end

Gives me a gear swap on pet WS.


I have made a lot of test, and saddly, even if the gear swap, this not apply on Ws, maybe to fast for GS.
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