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Gearswap Support Thread
Bahamut.Neb
Server: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Neb 2017-01-03 00:02:10
OK maybe this is a Vague question but does anyone know how to get gear priority in swaps to occur properly??
sub={"Ammurapi Shield",priority=2},
if you know what that line is you may know how to help me it does not even seem to equip that gear now and it is not showing up when i //gs showswaps
Thanks for any help you can provide.
Odin.Lygre
Server: Odin
Game: FFXI
Posts: 89
By Odin.Lygre 2017-01-03 11:33:45
So - a player named Braden made a nice simple DRG .lua that I have been using. I have never programmed anything in my life, so I liked the idea of a relatively simple lua. However, I have found some things in other luas I liked and tried to add them in but couldn't get anything to work - so I deleted what I added. However, I must have accidentally messed something up - as now After using a WS and the breath gear going in, it doesn't swap back to my TP gear. Can anyone see what I did? (and for special bonus - get the macro page based on Subjo to work)
Code function user_setup()
select_default_macro_book()
end
-- Get Sets: Everything in this section is run as soon as you change jobs.
function get_sets()
sets = {}
petcast = false
-- Regular Sets --
sets.Idle = {sub="Nepenthe Grip +1",
ammo="Ginsen",
head={ name="Valorous Mask", augments={'Accuracy+23 Attack+23','Crit.hit rate+2','VIT+7','Accuracy+15','Attack+8',}},
body={ name="Despair Mail", augments={'Attack+25','Mag. Evasion+20','"Dbl.Atk."+3',}},
hands="Sulev. Gauntlets +1",
legs={ name="Valor. Hose", augments={'Accuracy+29','"Dbl.Atk."+4','VIT+3','Attack+10',}},
feet="Flam. Gambieras +1",
neck="Lissome necklace",
waist="Ioskeha Belt",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Warp Ring",
right_ring="Shneddick Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
sets.TP = {sub="Nepenthe Grip +1",
ammo="Ginsen",
head="Flam. Zucchetto +1",
body={ name="Despair Mail", augments={'Attack+25','Mag. Evasion+20','"Dbl.Atk."+3',}},
hands="Sulev. Gauntlets +1",
legs={ name="Valor. Hose", augments={'Accuracy+29','"Dbl.Atk."+4','VIT+3','Attack+10',}},
feet="Flam. Gambieras +1",
neck="Lissome Necklace",
waist="Ioskeha Belt",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Chirich Ring",
right_ring="Petrov Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
-- Can add a set for each WS by making a new set: sets.WS["Stardiver"] or sets.WS["Camlann's Torment"] for example
sets.WS = {}
sets.WS["Default"] = {sub="Nepenthe Grip +1",
ammo="Ginsen",
head="Sulevia's Mask +1",
body="Sulevia's Plate. +1",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Sulev. Leggings +1",
neck="Lissome necklace",
waist="Ioskeha Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Petrov Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
sets.WS["Camlann's Torment"] = {sub="Nepenthe Grip +1",
ammo="Ginsen",
head="Sulevia's Mask +1",
body="Sulevia's Plate. +1",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Sulev. Leggings +1",
neck="Fotia gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
right_ear="Kemas earring",
left_ring="Spiral Ring",
right_ring="Petrov Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
sets.WS["Stardiver"] = {
ammo="Amar cluster",
head="Flam. Zucchetto +1",
body="Sulevia's Plate. +1",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Flam. Gambieras +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Cessance Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Apate Ring",
right_ring="Petrov Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
sets.WS["Drakesbane"] = {sub="Nepenthe Grip +1",
ammo="Ginsen",
head={ name="Valorous Mask", augments={'Accuracy+23 Attack+23','Crit.hit rate+2','VIT+7','Accuracy+15','Attack+8',}},
body="Sulevia's Plate. +1",
hands="Flam. Manopolas +1",
legs="Sulevi. Cuisses +1",
feet="Sulev. Leggings +1",
neck="Fotia gorget",
waist="Fotia Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Petrov Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
sets.WS["Geirskogul"] = {sub="Nepenthe Grip +1",ammo="Ginsen",
head={ name="Valorous Mask", augments={'Attack+21','"Dbl.Atk."+3','DEX+7','Accuracy+10',}},
body="Flamma Korazin +1",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Flam. Gambieras +1",
neck="Fotia gorget",
waist="Fotia Belt",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Apate Ring",
right_ring="Petrov Ring",
back={ name="Brigantia's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}},}
sets.WS["Shattersoul"] = {ammo="Ginsen",
head="Sulevia's Mask +1",
body="Sulevia's Plate. +1",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Flam. Gambieras +1",
neck="Fotia gorget",
waist="Fotia Belt",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Spiral Ring",
right_ring="Apate Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
sets.WS["Retribution"] = {ammo="Ginsen",
head="Sulevia's Mask +1",
body="Sulevia's Plate. +1",
hands="Sulev. Gauntlets +1",
legs="Sulevi. Cuisses +1",
feet="Flam. Gambieras +1",
neck="Fotia gorget",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
left_ring="Rajas Ring",
right_ring="Apate Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
-- Job Ability Sets --
sets.JA = {}
sets.JA.Jump = {sub="Nepenthe Grip +1",
ammo="Ginsen",
head="Flam. Zucchetto +1",
body={ name="Despair Mail", augments={'Attack+25','Mag. Evasion+20','"Dbl.Atk."+3',}},
hands="Sulev. Gauntlets +1",
legs={ name="Valor. Hose", augments={'Accuracy+29','"Dbl.Atk."+4','VIT+3','Attack+10',}},
feet="Flam. Gambieras +1",
neck="Lissome Necklace",
waist="Ioskeha Belt",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Chirich Ring",
right_ring="Petrov Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},}
sets.JA.Angon = {ammo="Angon",hands="Ptero. Fin. Gaunt."}
-- Angon, Relic Hands, and that dumb earring in Mamook if you feel like it
sets.JA.AncientCircle = {legs="Vishap Brais +1"}
-- Ancient Circle normally: 3 minute duration, Damage+15% DT-15% DragonKiller+15% against Dragons (10% vs. NMs)
-- Ancient Circle with AF1: 4.5 minute duration, Damage+17% DT-17% DragonKiller+17% against Dragons (11% vs. NMs)
sets.JA.SpiritLink = {}
-- Spirit Link/Empathy gear go here; note that Relic Feet will cause a 100% Wyvern to still drain HP (unless leveling up
sets.JA.SpiritSurge = {}
-- Augmented Relic Body affects duration; Wyvern Max HP affects Spirit Surge's Max HP effect on you
sets.JA.SteadyWing = {legs="Vishap Brais +1"}
-- Wyvern Max HP strongly affects Steady Wing's Stoneskin effect
-- Casting Sets --
sets.FastCast = {}
-- Can add more FC and Quick Magic here for spells; AF1 Head recommended in case of GearSwap error, at least for faster spells
sets.Midcast = {}
-- AF1 Head strongly advised for Healing Breath trigger
-- HP or defensive stuff for Healing Breath; can use Fast Cast or Magic Acc. or whatever if you want too
sets.Breath = {head={ name="Ptero. Armet +1", augments={'Enhances "Deep Breathing" effect',}},
legs="Vishap Brais +1",
neck="Lancer's Torque",
waist="Glassblower's Belt",
back={ name="Updraft Mantle", augments={'STR+1','Pet: Breath+9','Pet: Damage taken -2%',}},}
-- Healing Breath is modified by Wyvern Max HP and Wyvern: Breath+
-- Elemental Breaths are modified by Wyvern Current HP, Wyvern: Breath+, and Pet: Magic Accuracy
-- Remove Status Breaths are presumably affected by nothing
end
-- Precast: JA and WS should be defined here, Fast Cast and such for magic.
function precast(spell)
if spell.type == "WeaponSkill" then
if sets.WS[spell.name] then -- If you made a set for a WS and then use it,
equip(sets.WS[spell.name]) -- it'll equip that set for that WS only
else
equip(sets.WS["Default"]) -- otherwise, it'll use this set instead
end
elseif spell.action_type == 'Magic' then
equip(sets.FastCast)
elseif spell.name == 'Dismiss' and pet.hpp < 100 then
cancel_spell() -- Dismiss resets the Call Wyvern recast IF your Wyvern is at 100% HP; sorry to anyone who just wanted to kill their wyvern for the fun of it
windower.add_to_chat(50,' '..pet.name..' is below full HP (<pethpp>), cancelling Dismiss!')
elseif spell.name == 'Call Wyvern' then
if pet.isvalid then
cancel_spell() -- Uses Spirit Link instead when your Wyvern is already present
send_command('input /ja "Spirit Link" <me>')
else
equip(sets.JA.SpiritSurge) -- Relic Body goes here; can just use Spirit Surge set if you have it augmented
end
elseif spell.name == 'Spirit Surge' then
equip(sets.JA.SpiritSurge)
elseif spell.name == 'Steady Wing' then
equip(sets.JA.SteadyWing)
elseif spell.name == 'Angon' then
equip(sets.JA.Angon)
elseif spell.name == 'Ancient Circle' then
equip(sets.JA.AncientCircle)
elseif spell.name == 'Spirit Link' then
if pet.isvalid then
equip(sets.JA.SpiritLink)
else
cancel_spell() -- Uses Call Wyvern instead when your Wyvern isn't present
send_command('input /ja "Call Wyvern" <me>')
end
elseif string.find(spell.name,"Jump") then -- Any spell or ability with the word Jump in it
if not pet.isvalid then -- If you don't have a pet
if spell.name == "Spirit Jump" then -- Forces Spirit Jump into regular Jump when Wyvern is dead
cancel_spell()
send_command('input /ja "Jump" <t>')
return
elseif spell.name == "Soul Jump" then -- Forces Soul Jump into High Jump when Wyvern is dead
cancel_spell()
send_command('input /ja "High Jump" <t>')
return
end
end
equip(sets.JA.Jump)
end
end
-- Midcast: For magic, this section affects your spell's potency, accuracy, etc. Unnecessary for JA/WS.
function midcast(spell)
if spell.action_type == 'Magic' then
equip(sets.Midcast)
end
end
-- Pet Change: Occurs when your Pet is summoned or killed.
function pet_change(pet,gain)
if gain == false and pet.name then
-- General announcement for when your Wyvern is killed, Dimissed, or eaten by Spirit Surge
windower.add_to_chat(50,' *** '..string.upper(pet.name)..' IS DEAD YO ***')
end
end
-- Pet Midcast: If GearSwap sees your pet readying a WS, this occurs
function pet_midcast(spell)
if string.find(spell.name,' Breath') then
petcast = true
equip_current()
windower.send_command('wait 1.2;gs c petcast')
-- Wyvern Breath Delay: 1.25s http://forum.square-enix.com/ffxi/threads/47481
-- pet_aftercast won't run if your Wyvern's WS is interrupted (disengaging, stunned, Amnesia, etc.), so I recommend this
end
end
-- Aftercast: Occurs following the use of any WS, JA, Spell, Item, or Ranged Attack
function aftercast(spell)
equip_current()
end
-- Status Change: When Engaging, Disengaging, Resting, Standing Up, etc.
function status_change()
equip_current()
end
-- Pet Status Change
function pet_status_change(new,old)
if new ~= "Engaged" then
petcast = false
end
end
-- A custom function that equips a set based on whether you're engaged or not.
function equip_current()
if player.status == 'Engaged' then
equip(sets.TP)
else
equip(sets.Idle)
end
if petcast == true then
equip(sets.Breath) -- This will equip your Breath gear on top of whichever other set you're currently wearing.
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(1, 14)
elseif player.sub_job == 'DRK' then
set_macro_page(10, 14)
elseif player.sub_job == 'SAM' then
set_macro_page(10, 14)
else
set_macro_page(10, 14)
end
-- Manual commands sent in-game with //gs c <command>
function self_command(command)
if command == 'petcast' and petcast then -- This command reverts to your regular gear 1.2 seconds after a Breath by default
petcast = false
equip_current()
end
end
end Your macro book selection function isn't closed it looks like. and the self command to put you back in tp gear is after it, so neither works. add an 'end' to close the macro function and should be good to go
Odin.Lygre
Server: Odin
Game: FFXI
Posts: 89
By Odin.Lygre 2017-01-03 11:37:26
OK maybe this is a Vague question but does anyone know how to get gear priority in swaps to occur properly??
sub={"Ammurapi Shield",priority=2},
if you know what that line is you may know how to help me it does not even seem to equip that gear now and it is not showing up when i //gs showswaps
Thanks for any help you can provide.
Should be Code
sub={name="Ammurapi Shield",priority=2},
Bahamut.Neb
Server: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Neb 2017-01-03 14:24:08
OK maybe this is a Vague question but does anyone know how to get gear priority in swaps to occur properly??
sub={"Ammurapi Shield",priority=2},
if you know what that line is you may know how to help me it does not even seem to equip that gear now and it is not showing up when i //gs showswaps
Thanks for any help you can provide.
Should be Code
sub={name="Ammurapi Shield",priority=2},
How would you do it if you had gear with augments listed!?
Odin.Lygre
Server: Odin
Game: FFXI
Posts: 89
By Odin.Lygre 2017-01-03 15:24:43
Code sub={name="Ammurapi Shield",augments={},priority=2},
I think
Bahamut.Neb
Server: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Neb 2017-01-03 21:02:31
Thanks a million all working now.
Bahamut.Ballzack
Server: Bahamut
Game: FFXI
Posts: 54
By Bahamut.Ballzack 2017-01-05 18:03:40
Code ammo="Psilomene",
head={ name="Merlinic Hood", augments={'Mag. Acc.+20','"Fast Cast"+5','INT+9',},priority=3},
body={ name="Merlinic Jubbah", augments={'Mag. Acc.+23','"Fast Cast"+5','"Mag.Atk.Bns."+15',}},
hands={ name="Merlinic Dastanas", augments={'"Fast Cast"+6','CHR+3','Mag. Acc.+8',}},
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',},priority=5},
feet={ name="Merlinic Crackows", augments={'Accuracy+18','"Fast Cast"+6','MND+6','Mag. Acc.+15',}},
neck="Orunmila's Torque",
waist="Witful Belt",
left_ear={name="Loquac. Earring",priority=4},
right_ear="Etiolation Earring",
left_ring={name="Weather. Ring",priority=2},
right_ring={name="Prolix Ring",priority=1},
back={ name="Bane Cape",priority=6},} Having some issues with priority and it not wanting to equip priority, anyone see anything wrong with this is it my lua maybe?
Server: Asura
Game: FFXI
Posts: 3
By Asura.Technosuke 2017-01-06 10:08:44
Any can help me to this Lua. When GS load Get me this error:
THe Original post
Any can help me please?
LUA
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-01-06 10:57:18
What is the current default order for equipment swapping?
Bahamut.Ballzack
Server: Bahamut
Game: FFXI
Posts: 54
By Bahamut.Ballzack 2017-01-06 12:22:01
Waist
Head
Legs
Ammo
Left_ring
Body
Back
Neck
Right_ear
Hands
Left_ear
Right_ring
Feet
Is what its showing me
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-01-06 13:45:16
Oddly enough, showswaps isn't fully consistent with gear order. If I swap from one set to another and they share the left_ear slot, it goes:
waist
head
legs
ammo
left_ring
body
back
neck
hands
right_ear
right_ring
feet
but if they don't:
waist
head
legs
ammo
left_ring
body
back
neck
right_ear
hands
left_ear
right_ring
feet
Weird. In any event it apparently runs off the order in windower\res\slots.lua, so the order in showswaps is somewhat arbitrary. Actual order:
Code return {
[0] = {id=0,en="Main"},
[1] = {id=1,en="Sub"},
[2] = {id=2,en="Range"},
[3] = {id=3,en="Ammo"},
[4] = {id=4,en="Head"},
[5] = {id=5,en="Body"},
[6] = {id=6,en="Hands"},
[7] = {id=7,en="Legs"},
[8] = {id=8,en="Feet"},
[9] = {id=9,en="Neck"},
[10] = {id=10,en="Waist"},
[11] = {id=11,en="Left Ear"},
[12] = {id=12,en="Right Ear"},
[13] = {id=13,en="Left Ring"},
[14] = {id=14,en="Right Ring"},
[15] = {id=15,en="Back"},
}, {"id", "en"}
Asura.Thorva
By Asura.Thorva 2017-01-08 14:44:19
Is there a way to make it so after I use a weapon skill I will automatically disengage and put it on a toggle?
In example, occasionally when I am on drk I use shockwave to sleep things and walk away, either too many mobs, don't feel like dealing with them, weakend whatever the case. I would like to auto-disengage so that I can avoid waking the mobs.
Ragnarok.Kenshi
Server: Ragnarok
Game: FFXI
Posts: 123
By Ragnarok.Kenshi 2017-01-08 15:31:08
with gearswap you can even ws disengaged
Asura.Thorva
By Asura.Thorva 2017-01-08 17:37:55
Yeah I have that, but sometimes I need to build the tp, so I would like a toggle to swap to and disengage after specified ws
Server: Asura
Game: FFXI
Posts: 1544
By Asura.Vienner 2017-01-09 05:37:22
I have a simple question (I think, I'm a gearswap noob and trying to get into it) So I got my hands on an outdated LUA file for my DNC. As you can see there are two sets for curing waltz... whats the difference between them? Is one for self waltzes and one for other characters? I'm slow and HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE please explain in simple English :)
Thanks <3
Code waltz_mode = 0
sets.JA.Waltz = {}
sets.JA.Waltz[0] = {head="Anwig Salade",neck="Dualism Collar +1",lear="Novia Earring",rear="Roundel Earring",
body="Maxixi Casaque +1",hands="Slither Gloves +1",lring="Carbuncle Ring +1",rring="Valseur's Ring",
back="Toetapper Mantle",waist="Aristo Belt",legs="Desultor Tassets",feet="Maxixi Shoes +1"}
sets.JA.Waltz[1] = {head="Horos Tiara +1",neck="Dualism Collar +1",lear="Novia Earring",rear="Roundel Earring",
body="Maxixi Casaque +1",hands="Slither Gloves +1",lring="Carbuncle Ring +1",rring="Carbuncle Ring +1",
back="Toetapper Mantle",waist="Aristo Belt",legs="Desultor Tassets",feet="Maxixi Shoes +1"}
Server: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2017-01-09 06:39:48
Very little difference, but the first one gets the Waltz Delay -2 from the Anwig Salade, while the second one gets a little more Waltz Potency. It's not clear how they're activated, you'd have to post more of the file.
Asura.Byrne
By Asura.Byrne 2017-01-09 06:47:36
Any can help me to this Lua. When GS load Get me this error:
THe Original post
Any can help me please?
LUAJust to be 100% clear, this does not mean your file does not work. If you want to get rid of the message, simply CTRL+F inside your lua and look up the error code and delete the function that is pushing it to you. Alternatively you can follow the link it gives you and get a new lua, but it's probably not worth having to redo all your sets.
Asura.Byrne
By Asura.Byrne 2017-01-09 16:43:33
Is there a way to make it so after I use a weapon skill I will automatically disengage and put it on a toggle?
In example, occasionally when I am on drk I use shockwave to sleep things and walk away, either too many mobs, don't feel like dealing with them, weakend whatever the case. I would like to auto-disengage so that I can avoid waking the mobs. with gearswap you can even WS while disengaged. Yeah I have that, but sometimes I need to build the tp, so I would like a toggle to swap to and disengage after specified ws
Do you want that toggle to occur every time you use shockwave? If so I believe it would look something like:
Code
function aftercast(spell)
if spell.action_type == 'Weaponskill' and spell.english == 'Shockwave' then
send_command('wait 1;input /attack off')
end
end
Though you would want to put it under the section "function aftercast(spell)" in your lua if it already exists and figure out how to integrate it rather than creating an entirely new one.
We could also make an argument to only do it when you're in a certain toggle mode, but that will be a little more hands-on required. Just lemme know what you're lookin' for.
By Jaydeekay 2017-01-12 10:54:41
I'm using Lygre's BLM.lua (along with all his motes files) but hopefully somebody can tell me what I'm doing wrong here...
My normal sets are equipping just fine, but when I switch to Mid, Resistant or CMP the relevant gear isn't being switched in. (Sorry I have no idea how to put this in a box like some of you)
sets.midcast['Elemental Magic'].Mid = set_combine(sets.midcast['Elemental Magic'], {neck="Incanter's Torque",left_ring="Stikini Ring",right_ring="Stikini Ring"})
sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'].Mid, {hands="Jhakri Cuffs +1",waist="Aswang Sash"})
sets.midcast['Elemental Magic'].CMP = set_combine(sets.midcast['Elemental Magic'], {body="Spaekona's Coat"})
Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2017-01-13 17:42:15
After the recent update, my GEO's pet idle set no longer works. I'm using Mote's default lua. Any easy fix?
Server: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2017-01-14 12:48:21
For my paladin I have a Castingmode toggle Normal/DT
Code options.CastingModes = {'Normal', 'DT'}
sets defined for precast Code { sets.precast.FC =
ammo="Staunch Tathlum +1",
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body={ name="Odyss. Chestplate", augments={'Mag. Acc.+15 "Mag.Atk.Bns."+15','"Fast Cast"+6','MND+10','Mag. Acc.+8',}},
hands={ name="Leyline Gloves", augments={'Accuracy+12','Mag. Acc.+14','"Mag.Atk.Bns."+15','"Fast Cast"+2',}},
legs={ name="Odyssean Cuisses", augments={'"Fast Cast"+6','"Mag.Atk.Bns."+15',}},
feet={ name="Odyssean Greaves", augments={'"Fast Cast"+6','CHR+5',}},
neck="Orunmila's Torque",
waist={name="Rumination Sash",priority=2},
left_ear={name="Etiolation Earring",priority=1},
right_ear="Enchntr. Earring +1",
left_ring="Kishar Ring",
right_ring="Prolix Ring",
back={ name="Rudianos's Mantle", augments={'HP+60','Eva.+20 /Mag. Eva.+20','HP+20','"Fast Cast"+10', priority=1}},
}
sets.precast.FC.DT =
{
ammo="Impatiens",
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body={ name="Odyss. Chestplate", augments={'Mag. Acc.+15 "Mag.Atk.Bns."+15','"Fast Cast"+6','MND+10','Mag. Acc.+8',}},
hands="Souv. Handsch. +1",
legs={ name="Souv. Diechlings +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
feet={ name="Odyssean Greaves", augments={'"Fast Cast"+6','CHR+5',}},
neck="Orunmila's Torque",
waist="Oneiros Belt",
left_ear={ name="Odnowa Earring", priority=3},
right_ear={ name="Odnowa Earring +1", priority=2},
left_ring="Eihwaz Ring",
right_ring="Defending Ring",
back={ name="Rudianos's Mantle", augments={'HP+60','Eva.+20 /Mag. Eva.+20','HP+20','"Fast Cast"+10', priority=1}},
}
Code function job_post_precast(spell, action, spellMap, eventArgs)
end
Issue is even when I toggle to DT it still uses normal fastcast, not the .DT set
Asura.Thorva
By Asura.Thorva 2017-01-14 13:28:35
Is there a way to make it so after I use a weapon skill I will automatically disengage and put it on a toggle?
In example, occasionally when I am on drk I use shockwave to sleep things and walk away, either too many mobs, don't feel like dealing with them, weakend whatever the case. I would like to auto-disengage so that I can avoid waking the mobs. with gearswap you can even WS while disengaged. Yeah I have that, but sometimes I need to build the tp, so I would like a toggle to swap to and disengage after specified ws
Do you want that toggle to occur every time you use shockwave? If so I believe it would look something like:
Code
function aftercast(spell)
if spell.action_type == 'Weaponskill' and spell.english == 'Shockwave' then
send_command('wait 1;input /attack off')
end
end
Though you would want to put it under the section "function aftercast(spell)" in your lua if it already exists and figure out how to integrate it rather than creating an entirely new one.
We could also make an argument to only do it when you're in a certain toggle mode, but that will be a little more hands-on required. Just lemme know what you're lookin' for.
I am looking for it to only work during a toggle. And thank you for the reply.
Shiva.Hiep
Server: Shiva
Game: FFXI
Posts: 669
By Shiva.Hiep 2017-01-15 06:51:40
Is there a function that would force all my midcast to equip my spell interruption rate set during my SIRD casting mode?
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2017-01-15 10:00:20
Afternoon!
Non-essential question here, but one that I think could really refine some things for me if anyone could point me in the right direction!
So, I have several chatline queues in my luas corresponding to different events- here's an example from my RNG lua---
add_to_chat(123, spell.name..' Canceled: [Out of Range]')
---that's the relevant line that is in response to if I try to weaponskill out of range...lua stops it and sends and /echo to me with that line.
And here's the reason for my post- and it's in "color 123". Which, in this case, translates to Red. "122" Translates to Yellow. Now, I'd love to find a table that shows me all the values for different font colors, so I can use them for different events in my lua, and so that all chat queues I add aren't just more Yellow text! Anyone have such a list? Much appreciation in advance!
Server: Asura
Game: FFXI
Posts: 115
By Asura.Pintseyes 2017-01-15 10:23:30
Leviathan.Celebrindal said: »And here's the reason for my post- and it's in "color 123". Which, in this case, translates to Red. "122" Translates to Yellow. Now, I'd love to find a table that shows me all the values for different font colors, so I can use them for different events in my lua, and so that all chat queues I add aren't just more Yellow text! Anyone have such a list? Much appreciation in advance!
This should be interesting to see the responses for. Now I'm not 100% sure but I do believe that coloring you're seeing has nothing to do with lua code or gearswap. Sounds like whomever you got that lua from simply colored it in notepad++ for some reason.
Pretty sure the text you're seeing ingame is simply "System text" - Yellow. With that being said you can change text coloring for such things through the SE config which will in turn change the text coloring to the events you're concerned with.
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2017-01-15 10:42:11
Leviathan.Celebrindal said: »And here's the reason for my post- and it's in "color 123". Which, in this case, translates to Red. "122" Translates to Yellow. Now, I'd love to find a table that shows me all the values for different font colors, so I can use them for different events in my lua, and so that all chat queues I add aren't just more Yellow text! Anyone have such a list? Much appreciation in advance!
This should be interesting to see the responses for. Now I'm not 100% sure but I do believe that coloring you're seeing has nothing to do with lua code or gearswap. Sounds like whomever you got that lua from simply colored it in notepad++ for some reason.
Pretty sure the text you're seeing ingame is simply "System text" - Yellow. With that being said you can change text coloring for such things through the SE config which will in turn change the text coloring to the events you're concerned with. Umm no add to chat is a windower command and 123 is one of the color codes.
@Leviathan.Celebrindal here you go:
https://github.com/Windower/Lua/blob/dev/scripts/colortest.lua
Heres a working copy: http://pastebin.com/duJgwpAb
[+]
Server: Asura
Game: FFXI
Posts: 115
By Asura.Pintseyes 2017-01-15 11:07:54
Oh awesome. Glad Chia explained it better than me.
Chia, does this only work in add to chat? For instance, could I apply coloring to my spells? Blue for ice, red for fire for the line that says "Is casting Fire" ingame?
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2017-01-15 11:15:39
Oh awesome. Glad Chia explained it better than me.
Chia, does this only work in add to chat? For instance, could I apply coloring to my spells? Blue for ice, red for fire for the line that says "Is casting Fire" ingame? Short Answer: No
Long Answer: You could if you wrote an addon to replace the built in chat or modify battlemod which is what that addon does.
Server: Asura
Game: FFXI
Posts: 115
By Asura.Pintseyes 2017-01-15 12:08:44
Short Answer: No
Long Answer: You could if you wrote an addon to replace the built in chat or modify battlemod which is what that addon does. Long Answer: You could if you wrote an addon to replace the built in chat or modify battlemod which is what that addon does.
Well, that made me laugh pretty good. I can't code my way out of a box of cheerios.. Let alone lua.
Thanks for the reply!
Just looking for someone to explain this addon a bit for me. It looks like it is an alternative to Spellcast.
Is it going to be replacing Spellcast? In which ways is it better or worse. I don't know any programming but I've slowly learned more and more about spellcast and the 'language' used in gearswap is confusing to me.
It says it uses packets so it potentially could be more detectable? but does that also eliminate any lag that spellcast may encounter?
I plan on redoing my PUP xml to include pet casting sets thanks to the new addon petschool. I'm just not sure if it's worth it to just wait until gearswap gets more popular or to go ahead and do it in spellcast.
If anyone could give me more info I'd greatly appreciate it.
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