Quote:
need first courage to take a so exposed and important job and take all the blame for fails,
soooo true.
And funny thing normally it isnt just a schs fault.
Of course takes a lot of time till you can get a decent level, players wise. I myself owned by tojil like 2 months till i could learn all the stuffs that can make me a more reliable stunner, but today, after so much time losing and some wins, i can say sometimes, the fault isnt just for sch to take. Dds/whm/brds/cor/geos have important parcel if a sch miss a stun.
First brd/cors if they dont refresh whm, or proper buff dds. Then whm that let dds to die by normal moves. Finally geos that forgot to cast indi focus, or just forget sch must be in range to actually get the buff....
If a sch hit the stun wall, that just because dmg is slow. Thats because or dds are bad (bad gear/experience/just die) or buffs arent ok (buffers die, dont have proper gear, etc).
Ive been in countless tojil runs, never won even once if mnks lose formless strike before 75%. But i won already when dds ate lahar at some point, and thats because dds were good enough to make up for a mistake. Ive seen even a party to ate lahar at start, the most crucial moment in atojil fight, were the speed is reduced due to weakness in a moment where you need speed the most, and still have a win.
Well all of this just to say things are correlated. Win or lose is a party factor. Stun sch is very important, but just him wont make a run successfull. And sometimes they take a blame that isnt just theirs, most because normally a bad dd can hide between good dds and leech a win, while schs dont have anywhere to hide - but we dont need anyway.
Being stun sch is a job for few, and i will always be proud playing as one, even the countless times i lose because my own mistakes, all of them are just a step to make you better.
When everything works as they should, a mega boss fight is match against sch x nms. And just this little moment makes worth all the way you walked to reach there.