Bubble Trouble: A Geomancer Guide

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Bubble Trouble: A Geomancer Guide
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 Ragnarok.Martel
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By Ragnarok.Martel 2015-03-01 03:54:35
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Hah! I had that very same thought when I saw the breath aug on telchine. Considering Concentric pulse is HP based dmg, and that's a very breath like thing.

I didn't go out an test it though. Thanks for the confirmation.

Oh, for the record though, how much did dmg increase? The mechanic interests me, and I was wondering what kinda mod they made it.
 Sylph.Gobbo
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By Sylph.Gobbo 2015-03-01 04:09:10
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Went up 4%, took me a few tries to make sure the DoT decrease wasn't the cause of the damage changes.

1608 -> 1672 was the increase
 Ragnarok.Martel
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By Ragnarok.Martel 2015-03-01 04:48:22
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ok, so it's straight up +4 = +4%.

Breath+ cap is +8, so far as is known. so 8*5=40. 1608*1.4=2251. Not quite time to attempt world domination with exploding Luopans. But entertaining nonetheless. XD
 Asura.Sechs
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By Asura.Sechs 2015-03-02 03:16:08
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Anybody knows if the GEO buffs apply to the luopan as well?
I guess they don't since they don't apply to other pets, but asking just in case.
If you're wondering about why such a stupid question, it's because of Alluvion Yorcia.
If GEO auras apply to Luopans, then using a DEF+ one would make it last longer while under attack from enemy NPCs.
If auras don't apply to Luopans, then you can use any and it won't make a difference.
Guess it's easy to test with GEO-Regen.


Likewise, anybody knows if GEO or INDI buffs apply to your Valiants?
SMN buffs hit them just fine, likewise for BLU and Diffusion.
Haven't tested if SCH can Accession Regen5 on himself to have the buff apply to valiants as well, but they can easily accession all other non pt-exclusive buffs on them.
 Ragnarok.Martel
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By Ragnarok.Martel 2015-03-02 04:43:37
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If geo-regen worked on the luopan, then it's HP would tick UP not down. <,< 40/tick regen vs -24/tick perp cost. Pretty clearly doesn't apply to the luopan itself.

I'm almost certain you can't GEO buff valiants. Also couldn't erase them(Byakko got grav'd and couldn't cast erase on him to remove it.)

You Could debuff the enemy mobs... but that would almost certainly end with you being dead. Can also frailty the stronghold.
 Asura.Sechs
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By Asura.Sechs 2015-03-02 05:09:22
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You can't cast party-exclusive spells (like Erase, Regen etc) directly on Valiants.
I was saying that it might be possible to accession such spells on them though.
I haven't tried it and will do next time I get a chance to go on SCH.
Considering Diffusion from BLU works and SMN aoe spells affect Valiants as well (trust me, hastega2 makes quite a bit of difference xD) I think accessioning on yourself might work as well.
Otherwise the old Reive trick of accessioning spells cast on a Trust standing near Valiants.

These are the reasons why I was wondering if geomancy buff could work on them. I tried only Haste and, eyeballing, didn't notice any difference but then again I didn't really test that much.
 Cerberus.Zephr
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By Cerberus.Zephr 2015-03-03 02:58:20
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Empyrean confirmed:
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By gargurty 2015-03-08 01:58:29
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Now with all the aumented gear i think the main page is due for an update. What kind of augs do you have on the items and why.
Fill me in :)
Already know we get a great dd set now with the right augs, and the hands can be augmented for a better macc/matt then hagondes +1.
But the possiblities are almost limitless.
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By Lakshmi.Zerowone 2015-03-08 03:20:29
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Thanks to Telchine I know have a hybrid max cure potency/melee/physical WS set.

I also was able to make a non essential pet regen +10 set.
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By Lyncath 2015-03-08 20:34:03
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gargurty said: »
Now with all the aumented gear i think the main page is due for an update. What kind of augs do you have on the items and why.
Fill me in :)
Already know we get a great dd set now with the right augs, and the hands can be augmented for a better macc/matt then hagondes +1.
But the possiblities are almost limitless.

Elemental Magic
ItemSet 333860

Helios pieces minus the legs are pretty much best in slot for elemental magic since they have high amounts of both magic accuracy and Magic Atk. Bonus on them. The exception is of course Hagondes Pants +1 which will take something to dethrone it and Helios legs do not come close. Telchine legs however do come as close as you're gonna get without taking part in the Great Hagondes Lottery, with a base of +15 with up to +25 coming from Snowdims. I prefer the Helios Jacket over Hagondes purely because it packs more magic accuracy while allowing for a decent amount of Magic Atk. Bonus (mine has a total of +30 m.acc and +20 mab). Helios pieces also have the benefit of having rather flexible Leafdim augment options ranging from Magic Burst Bonus to Conserve MP. My personal preference is Drain and Aspir Potency, which I have on all pieces minus the head because of the Bagua Galero having a higher value.

TP
ItemSet 333189

Realmrazer
ItemSet 333190

When it comes to TP and WS pieces though, few things beat Telchine for GEO. Telchine Cap, Gloves, and Braconi are all simply amazing for TP'ing and WS'ing in. I'm still fond of Ischemia for the sheer amount of accuracy is has on it as well as it being a utility piece for other things GEO does. Battlecast Gaiters have a decent amount of accuracy and Store TP on them, and also double as a PdT piece.
 Ragnarok.Martel
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By Ragnarok.Martel 2015-03-08 21:04:10
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Are you keeping Idris in that nuke set so you don't lose TP/Aftermath when you nuke?

Cause even with maxed AM2, a decent Lehbrailg+2 will beat Idris for nukes by a fair margin. The exception being if you off hand a Gabaxorea. But you've got a shield there, so.
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By Lyncath 2015-03-08 21:27:35
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Ragnarok.Martel said: »
Are you keeping Idris in that nuke set so you don't lose TP/Aftermath when you nuke?

Cause even with maxed AM2, a decent Lehbrailg+2 will beat Idris for nukes by a fair margin. The exception being if you off hand a Gabaxorea. But you've got a shield there, so.

Yeah, AM2 is quite nice and I like being able to add physical damage in addition to nukes. AM3 is also easier to maintain now with augmented Telchine.

I like the Chanter's Shield for its stats more than anything, it acts like a grip would if I was using a Lehbrailg.
 Fenrir.Montaeg
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By Fenrir.Montaeg 2015-03-09 09:28:35
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The nonessential pet regen set is one of the most awesome niche sets I own. With +15 pet regen and 10/10 BoG, 7/10 Life Cycle, I can BoG > Luopan > Lasting > Life Cycle wait 5 min > Ecliptic > wait 5 min > repeat. Now I can stand around in a capacity party looking like a hippie and making kawaii faces at my luopan while my DDs kill bats on the other side of the room. MP does become a bit of an issue with no refresh, but /rdm solves that. I hear some people use this in incursion, but I have yet to try it out.

Helios body/hands properly augmented is now BiS for stun. The body is like +3 FC +22 macc over vanir with max augs, but it only takes +3 FC and a combination of 14 macc/int to beat it. Hands need 4 FC and 12 macc/int combo to beat otomi with FC aug.
 Asura.Sechs
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By Asura.Sechs 2015-03-09 09:51:36
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You won't be able to do that, Luopans have a hardcap duration of 10 mins.
Even if you manage to keep them alive in theory forever, they would just disappear after 10 mins regardless of their current HP.
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By Fenrir.Montaeg 2015-03-09 10:03:37
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Yes thus the repeat >_>. That comes when the luopan despawns at 10 min. <_< I'm sorry if that was unclear but I was working on the assumption that most people are aware of the 10 min hard cap.
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By Fenrir.Montaeg 2015-03-12 07:00:51
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With the new update coming I'm hoping we get some new skill pieces :O with which we can hit new tiers in at least fury and precision. I've looked into Martel's data and did some of my own testing and I'm predicting a tier for fury @866 and a tier for precision @863. The other spells have such wide tiers that, although we have alot of data points, it's hard to determine when exactly there will be a new tier. I'm expecting to see frailty/torpor/acumen ding in the 870s though.

The other thing I noticed is that in the lower skill data (w/o handbell) the tiers seem to be slightly off what I see in the 800 range, but I'm not really sure why.

I did put together some rough equations for fury and precision in the skill ranges we most care about though:
for skill > ~760:
fury:
%att+ = (14+Geomancy*7+floor((skill-2)/12))/256
precision
acc+ = 1 + Geomancy*5 + floor((skill-17)/18)

These are a work in progress so if you have any data that corroborates or outright contradicts these or you have another idea I would like to know about it. :)
So excited for geo pajama update!
[+]
 Fenrir.Ramzus
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By Fenrir.Ramzus 2015-03-27 18:04:26
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Pretty sure non-Idris GEO got nerfed a little bit. Did a quick test in ballista and Idris frailty still did ~42% DEF reduction, but no idris frailty only does -28% instead of -37% now. Didn't have time to check other spells
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By Chimerawizard 2015-03-28 15:16:27
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Fenrir.Ramzus said: »
Pretty sure non-Idris GEO got nerfed a little bit. Did a quick test in ballista and Idris frailty still did ~42% DEF reduction, but no idris frailty only does -28% instead of -37% now. Didn't have time to check other spells
It was mentioned before that it's actually 27%, OP just never got adjusted.

Ragnarok.Martel said: »
Which old post of mine are you referring to?

The bulk of my testing is here, and here. If you didn't already see those.

If there was any other skill tier testing I missed it too. It's not really vital, and the impact of a single tier is generally small. So there hasn't been massive interest in figuring it out.

Me, I just want formulas so I can tell when +x skill will have an effect. Unfortunately, I suck at the math side of figuring them out.

But carry on, I want to know if you figure anything out.
I think it was mentioned before this post. 2nd link has frailty #s.
 Ragnarok.Martel
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By Ragnarok.Martel 2015-03-28 15:34:49
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Yeah, there was an older test than mine showing 27%. It's been around there since GEO+ was added. Just got an incorrect value in the op/wiki's that never got fixed.
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By Fenrir.Ramzus 2015-03-28 15:41:43
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Oh okay, I'm not a GEO so I didn't know haha. Thanks
 Asura.Sechs
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By Asura.Sechs 2015-03-28 16:57:05
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Have you guys tried the Azimuth Gaiters?
Is the duration there % or fixed amount of seconds?
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By Lakshmi.Zerowone 2015-03-28 17:08:53
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+1 feet and perfect cape augment duration enhancement is + 55.


With 863 Geo/Handskill and Duration + 47
Indi-Fury: Starts at :59:32 Ended at :03:42
Regular duration = 3:00, observed duration: 4:10
looks like %

And my first upgrade on geo:
[+]
 Asura.Sechs
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By Asura.Sechs 2015-03-28 17:37:46
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So:
Lifestream Augment ==> % bonus
Bagua Legs ==> Static bonus
Azimuth Gaiters ==> % bonus

Correct?
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2015-03-28 19:12:56
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looks like it

180*.32 = 57.6 secs. + 15s = 72.6 secs
Which looks about right given the 2 sec difference.
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By Asura.Sechs 2015-03-28 20:59:12
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Makes you wonder why they even put static on legs, but w/e.
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By Lakshmi.Zerowone 2015-03-28 21:22:52
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Asura.Sechs said: »
Makes you wonder why they even put static on legs, but w/e.

It's SE inconsistency is what they are consistent at.
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By Fenrir.Montaeg 2015-03-28 21:23:14
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So after some testing. 858 -> 868 will give you precision and fury tiers, but 863 will give you neither and 873 will not get you anything extra. So this is to day 858 > 863 gets you nothing and 868 > 873 gets you nothing, so +1 hat is effectively worthless for those spells and also frailty/torpor whether you have ring or not (given you have every else capped). Turbo bummer. :(
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 Ragnarok.Martel
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By Ragnarok.Martel 2015-03-28 23:43:20
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Azimuth Gaiters are not a % increase. I wish they were.. But it's very simple to test.

Just don't use anything but the feet. Makes it very clear. With just Azimuth Gaiters +1, I got a 200 second(3:20) duration.

That's base(180)+20=200. If it were +20%, it'd be 216. 180*1.2=216

The duration formula works like this.

(Base+bagua+Azimuth)*cape. So if you have all of them(+1) and perfect cape you get.

(180+15+20)*1.2=258 Which is what I'm getting. Give or take 2 seconds.

None of the alternative methods match.

(180*1.2)+15+20=251
(180*1.4)+15=267
(180+15)*1.4=273
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 Bahamut.Malothar
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By Bahamut.Malothar 2015-03-29 00:03:25
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Haven't found myself in melee range of any Vagary bosses yet, and any melee I ask this gives a "dunno" but do they all have a poison aura or anything? Finding some weird behavior with Blaze + Dematerialize. Blaze, Geo-, Dematerialize, Life Cycle for 550 or whatever it is, and by time Dematerialize wears the Loupan is back down below 20%. Watching it with the PetTP addon, it starts off normally, then it begins speeding up by time it hits 80%, lossing 3-5% a tic. By time it gets down to 40% it starts losing 10% per tic. I've noticed this on each boss within here, wasn't sure what was going on. Is it possibly an add effect from a TP move that it's not resisting for some reason?
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