Marauder/War Sub Abilities

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXIV » Classes » Marauder » Marauder/War Sub Abilities
Marauder/War Sub Abilities
Offline
Server: Cactuar
Game: FFXIV
user: Lian
Posts: 35
By Poupee Goo 2013-10-30 10:06:30
Link | Quote | Reply
 
Which sub abilities should I be going for?
Offline
Server: Sargatanas
Game: FFXIV
user: Ravant
Posts: 232
By Ravant Lehnsherr 2013-10-30 11:27:34
Link | Quote | Reply
 
http://xivdb.com/?skilltree - Shows all cross class skills per class/job.

For 50 WAR I used Flash, Provoke, Convalescence, Second Wind and Internal Release. I will swap Internal Release for Awareness once my PLD is high enough. (currently leveling)
[+]
necroskull Necro Bump Detected! [671 days between previous and next post]
Offline
Posts: 969
By Voren 2015-09-01 07:48:50
Link | Quote | Reply
 
Necro bump, but I felt needed....somewhat.

Why would you do away with an ability that grants you 15 seconds of 10% more crit rate for an ability that nullifies the chance of suffering critical damage for 15 seconds?

Wouldn't flash be better replaced by awareness? WAR already has overpower, and, though I see the need for awareness on bosses, there's not much of a need to full time it, nor is there a real need for flash on WAR.
 Odin.Jassik
VIP
Offline
Server: Odin
Game: FFXI
user: Jassik
Posts: 9534
By Odin.Jassik 2015-09-01 09:48:09
Link | Quote | Reply
 
Well, Flash is still pretty handy for when you're pacified or low on TP. Awareness would be nice, but it's not really necessary for anything.
 Shiva.Spathaian
Offline
Server: Shiva
Game: FFXI
user: Spathaian
Posts: 27982
By Shiva.Spathaian 2015-09-01 14:57:23
Link | Quote | Reply
 
While awareness was originally rather useless with fights like Shiva(when it was relevant) it saw some actual use as there was less worry about instant KO moves and more on Crits boosted by weakness stacks. That said, in fights like that, especially now that War has ways to properly restore TP and that fights like these tend to focus on a single target rather than many switching out flash would be the better option, could also switch out Second Wind but since it synergizes do well with Berzerk I find it difficult to argue it.

Also keep in mind that with the inclusion of WAR's new 100% party skill you can mitigate it's downside of Crits from other angles by pairing it with Awareness, which is especially useful when trying to position everything.
Log in to post.